// // Copyright (C) 2013 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef WORKLIST_H_INCLUDED #define WORKLIST_H_INCLUDED #include "../glslang/OSDependent/osinclude.h" #include #include namespace glslang { class TWorkItem { public: TWorkItem() { } explicit TWorkItem(const std::string& s) : name(s) { } std::string name; std::string results; std::string resultsIndex; }; class TWorklist { public: TWorklist() { } virtual ~TWorklist() { } void add(TWorkItem* item) { GetGlobalLock(); worklist.push_back(item); ReleaseGlobalLock(); } bool remove(TWorkItem*& item) { GetGlobalLock(); if (worklist.empty()) return false; item = worklist.front(); worklist.pop_front(); ReleaseGlobalLock(); return true; } int size() { return (int)worklist.size(); } bool empty() { return worklist.empty(); } protected: std::list worklist; }; } // end namespace glslang #endif // WORKLIST_H_INCLUDED