// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef ISYSTEM_INCLUDED #define ISYSTEM_INCLUDED // Skeleton of common interface across all system interfaces // Should eventually encompass memory statistics etc // Some kind of virtual constructor... is perhaps the tricky bit. Best left out actually, to allow for multiple implementations // Update? // Constructors of systems can't fail, but init can fail, returning an error code // virtual SErrorDescriptor Init() {}; Should this be compulsory? Or does it always need different parameters? //#include "Definitions.h" struct ISystem { //virtual SErrorDescriptor UnitTest(ILogSystem *pLog = NULL) = 0; // Giving a logger is optional //virtual SErrorDescriptor Shutdown() { return PN_NO_ERROR; }; // Shutdown to clean state that could be reinitialised virtual ~ISystem() {}; // Destroy the system }; #endif //ISYSTEM_INCLUDED