// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef SIMPLESERIALIZER_INCLUDED #define SIMPLESERIALIZER_INCLUDED #include "../ISimpleSerializer.h" #include #include struct IObject; class SimpleSerializer : public ISimpleSerializer { public: SimpleSerializer(); virtual ~SimpleSerializer(); // ISimpleSerializer void Clear(); void Clear(ObjectId ownerId); void Clear(ObjectId ownerId, const char* propertyName); void Serialize( IObject* Object ); void SetISerializedValue(const char* propertyName, const ISerializedValue* pValue); const ISerializedValue *GetISerializedValue(const char* propertyName) const; virtual bool IsLoading() const { return m_bLoading; } void SetIsLoading( bool loading ) { m_bLoading = loading; m_pCurrentObject = 0; } // ~ISimpleSerializer private: typedef std::map TValueGroup; typedef std::map TSerializationMap; TSerializationMap m_map; int m_numProperties; bool m_bLoading; IObject* m_pCurrentObject; TSerializationMap::iterator m_CurrentSerialization; }; #endif // SIMPLESERIALIZER_INCLUDED