// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef OBJECTINTERFACE_INCLUDED #define OBJECTINTERFACE_INCLUDED #include #include struct SystemTable; //This is the interface to your own engine code, which you need to define yourself if required. struct IObject; const size_t InvalidId = (size_t)-1; typedef size_t PerTypeObjectId; typedef size_t ConstructorId; struct ObjectId { ObjectId() : m_PerTypeId(InvalidId), m_ConstructorId(InvalidId) {} PerTypeObjectId m_PerTypeId; ConstructorId m_ConstructorId; bool operator<( ObjectId lhs ) const { if( m_ConstructorId < lhs.m_ConstructorId ) { return true; } if( m_ConstructorId == lhs.m_ConstructorId ) { return m_PerTypeId < lhs.m_PerTypeId; } return false; } bool operator==( const ObjectId& rhs) const { return (m_ConstructorId == rhs.m_ConstructorId && m_PerTypeId == rhs.m_PerTypeId); } bool IsValid() const { return (m_ConstructorId != InvalidId && m_PerTypeId != InvalidId); } void SetInvalid() { m_ConstructorId = InvalidId; m_PerTypeId = InvalidId; } }; struct SourceDependencyInfo; struct IObjectConstructor { virtual IObject* Construct() = 0; virtual void ConstructNull() = 0; //for use in object replacement, ensures a deleted object can be replaced virtual const char* GetName() = 0; virtual const char* GetFileName() = 0; virtual const char* GetCompiledPath() = 0; virtual size_t GetMaxNumIncludeFiles() const = 0; virtual const char* GetIncludeFile( size_t Num_ ) const = 0; virtual size_t GetMaxNumLinkLibraries() const = 0; virtual const char* GetLinkLibrary( size_t Num_ ) const = 0; virtual size_t GetMaxNumSourceDependencies() const = 0; virtual SourceDependencyInfo GetSourceDependency( size_t Num_ ) const = 0; virtual void SetProjectId( unsigned short projectId_ ) = 0; virtual unsigned short GetProjectId() const = 0; // Singleton functions virtual bool GetIsSingleton() const = 0; virtual bool GetIsAutoConstructSingleton() const = 0; IObject* GetSingleton() { return Construct(); } virtual IObject* GetConstructedObject( PerTypeObjectId num ) const = 0; //should return 0 for last or deleted object virtual size_t GetNumberConstructedObjects() const = 0; virtual ConstructorId GetConstructorId() const = 0; virtual void SetConstructorId( ConstructorId id ) = 0; //take care how you use this - should only be used by id service virtual void ClearIfAllDeleted() = 0; //if there are no objects left then clear internal memory (does not reduce memory consumption) virtual ~IObjectConstructor() {} }; struct IPerModuleInterface { virtual std::vector& GetConstructors() = 0; virtual void SetProjectIdForAllConstructors( unsigned short projectId_ ) = 0; virtual void SetSystemTable( SystemTable* pSystemTable ) = 0; virtual const std::vector& GetRequiredSourceFiles() const = 0; virtual void AddRequiredSourceFiles( const char* file_ ) = 0; virtual void SetModuleFileName( const char* name ) = 0; virtual ~IPerModuleInterface() {} }; #ifdef _WIN32 typedef IPerModuleInterface* (__cdecl *GETPerModuleInterface_PROC)(void); #else typedef IPerModuleInterface* ( *GETPerModuleInterface_PROC)(void); #endif #endif //OBJECTINTERFACE_INCLUDED