$input a_position, a_indices $output v_view, v_world /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include void main() { vec4 world = mul(u_model[int(a_indices.x)], vec4(a_position, 1.0) ); gl_Position = mul(u_viewProj, world); v_view = mul(u_view, world).xyz; v_world = world.xyz; }