#define GLFW_EXPOSE_NATIVE_GLX #define GLFW_EXPOSE_NATIVE_X11 #include #include #include #include #include #include #include #include "bgfx/bgfxplatform.h" #include "bx/timer.h" #include "RuntimeModuleManager.h" #include "imgui/imgui.h" #include "luatables.h" #include "Globals.h" Renderer* gRenderer = nullptr; GLFWwindow* gWindow = nullptr; RuntimeModuleManager* gModuleManager = nullptr; LuaTable* gSerializer = nullptr; using namespace std; namespace bgfx { inline void glfwSetWindow(GLFWwindow* _window) { bgfx::PlatformData pd; # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD pd.ndt = glfwGetX11Display(); pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window); pd.context = glfwGetGLXContext(_window); # elif BX_PLATFORM_OSX pd.ndt = NULL; pd.nwh = glfwGetCocoaWindow(_window); pd.context = glfwGetNSGLContext(_window); # elif BX_PLATFORM_WINDOWS pd.ndt = NULL; pd.nwh = glfwGetWin32Window(_window); pd.context = NULL; # endif // BX_PLATFORM_WINDOWS pd.backBuffer = NULL; pd.backBufferDS = NULL; bgfx::setPlatformData(pd); } } static void error_callback(int error, const char* description) { fprintf(stderr, "Error (%d): %s\n", error, description); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } int main(void) { // Initialize GLFW glfwSetErrorCallback(error_callback); glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE); gWindow = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL); glfwMakeContextCurrent(gWindow); int width, height; glfwGetWindowSize(gWindow, &width, &height); // Initialize Renderer bgfx::glfwSetWindow(gWindow); bgfx::renderFrame(); uint32_t debug = BGFX_DEBUG_TEXT; uint32_t reset = BGFX_RESET_VSYNC; bool result = bgfx::init(); if (!result) { std::cerr << "Error: could not initialize renderer!" << std::endl; exit (EXIT_FAILURE); } // imgui initialization. imguiCreate(); printf("Initializing ModuleManager...\n"); RuntimeModuleManager module_manager; module_manager.RegisterModule("src/modules/libRenderModule.so"); module_manager.RegisterModule("src/modules/libTestModule.so"); printf("Loading state from state.lua"); LuaTable serializer = LuaTable::fromFile("state.lua"); // Setup global variables gModuleManager = &module_manager; gSerializer = &serializer; glfwSetKeyCallback(gWindow, key_callback); int64_t time_offset = bx::getHPCounter(); while(!glfwWindowShouldClose(gWindow)) { int64_t now = bx::getHPCounter(); static int64_t last = now; const int64_t frameTime = now - last; last = now; const double freq = double(bx::getHPFrequency() ); const double toMs = 1000.0/freq; float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) ); module_manager.Update((float)(frameTime / freq)); glfwPollEvents(); usleep(16000); } module_manager.UnloadModules(); gRenderer = nullptr; imguiDestroy(); bgfx::shutdown(); }