static const uint8_t vs_nanovg_fill_glsl[541] = { 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, // wSize.......u_ha 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0xeb, 0x01, 0x00, // lfTexel......... 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // vec2 a_position 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, // ;.attribute high 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // p vec2 a_texcoor 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, // d0;.varying high 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // p vec2 v_positio 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // n;.varying highp 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec2 v_texcoord 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, // vec4 u_viewSize 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, // vec4 u_halfTexel 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{ 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, // . v_position = 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // a_position;. v_ 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x5f, 0x74, // texcoord0 = (a_t 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x2b, 0x20, 0x75, 0x5f, 0x68, 0x61, 0x6c, // excoord0 + u_hal 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, // fTexel.xy);. hi 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ghp vec4 tmpvar_ 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, // 1;. tmpvar_1.zw 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, // = vec2(0.0, 1.0 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, // );. tmpvar_1.x 0x3d, 0x20, 0x28, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // = (((2.0 * a_pos 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x29, 0x20, 0x2f, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // ition.x) / u_vie 0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x78, 0x29, 0x20, 0x2d, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // wSize.x) - 1.0); 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, // . tmpvar_1.y = 0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, // (1.0 - ((2.0 * a 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x79, 0x29, 0x20, 0x2f, 0x20, 0x75, // _position.y) / u 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, // _viewSize.y));. 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, // gl_Position = t 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mpvar_1;.}... }; static const uint8_t vs_nanovg_fill_dx9[432] = { 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x01, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x80, 0x01, 0x00, // iewSize......... 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2a, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x72, // .....*.CTAB....r 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................ 0x91, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, // ...k...D........ 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, // ...P.......`.... 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......P.......u 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, // _halfTexel...... 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie 0x77, 0x53, 0x69, 0x7a, 0x65, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // wSize.vs_3_0.Mic 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler 0x36, 0x2e, 0x33, 0x2e, 0x39, 0x36, 0x30, 0x30, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0x51, // 6.3.9600.16384.Q 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, // ..............?. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, // ................ 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................ 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................ 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, // ................ 0x00, 0x03, 0xe0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0xa0, 0x01, // ................ 0x00, 0xe4, 0x90, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x02, // ................ 0x00, 0x00, 0x03, 0x00, 0x00, 0x06, 0x80, 0x00, 0x00, 0xd0, 0x90, 0x00, 0x00, 0xd0, 0x90, 0x04, // ................ 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, // .........U...... 0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, // .............U.. 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0xe0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x81, 0x02, // ................ 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x02, 0x00, 0x64, 0xa0, 0x01, // .U...........d.. 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................ }; static const uint8_t vs_nanovg_fill_dx11[577] = { 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1c, 0x02, 0x44, 0x58, 0x42, // wSize........DXB 0x43, 0x99, 0x64, 0x1c, 0x9f, 0xec, 0x38, 0xd9, 0xd2, 0x91, 0x86, 0xde, 0x66, 0x7d, 0x52, 0x06, // C.d...8.....f}R. 0xfe, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,.. 0x00, 0x80, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .........ISGNL.. 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8...... 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................ 0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .A.............. 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // N.TEXCOORD...OSG 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // Nh...........P.. 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x5c, 0x00, 0x00, // ................ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ 0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, // .TEXCOORD....SHD 0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R$...@...I...Y.. 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._.. 0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // .2......._...2.. 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....g.... ..... 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....e...2 ..... 0x00, 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .e.... ......h.. 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........2...... 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F...... 0x00, 0x0e, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, // .....2.......F.. 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F. ........ 0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ...... ......... 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ......@......... 0x08, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, // ." ..........A.. 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ......@.....?6.. 0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // .. .......@..... 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ............?6.. 0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .2 ......F...... 0x00, 0x36, 0x00, 0x00, 0x05, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x14, 0x10, // .6.... ......... 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x10, // .....>.......... 0x00, // . }; static const uint8_t vs_nanovg_fill_mtl[904] = { 0x56, 0x53, 0x48, 0x04, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie 0x77, 0x53, 0x69, 0x7a, 0x65, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, // wSize.......u_ha 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x56, 0x03, 0x00, // lfTexel......V.. 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, // metal;.struct x 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, // latMtlShaderInpu 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x70, // t {. float2 a_p 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // osition [[attrib 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // ute(0)]];. floa 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, // t2 a_texcoord0 [ 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput { 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // . float4 gl_Pos 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ition [[position 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x70, // ]];. float2 v_p 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // osition;. float 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, // 2 v_texcoord0;.} 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.struct xlatMtl 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, // ShaderUniform {. 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, // float4 u_viewS 0x69, 0x7a, 0x65, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, // ize;. float4 u_ 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, // halfTexel;.};.ve 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // rtex xlatMtlShad 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // erOutput xlatMtl 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // Main (xlatMtlSha 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, // derInput _mtl_i 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, // [[stage_in]], co 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // nstant xlatMtlSh 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, // aderUniform& _mt 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, // l_u [[buffer(0)] 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // ]).{. xlatMtlSh 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // aderOutput _mtl_ 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x70, 0x6f, // o;. _mtl_o.v_po 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, // sition = _mtl_i. 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, // a_position;. _m 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // tl_o.v_texcoord0 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, // = (_mtl_i.a_tex 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x2b, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // coord0 + _mtl_u. 0x75, 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x2e, 0x78, 0x79, 0x29, 0x3b, // u_halfTexel.xy); 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . float4 tmpvar 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // _1 = 0;. tmpvar 0x5f, 0x31, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x28, 0x30, // _1.zw = float2(0 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // .0, 1.0);. tmpv 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, // ar_1.x = (((2.0 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // * _mtl_i.a_posit 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x29, 0x20, 0x2f, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // ion.x) / _mtl_u. 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x78, 0x29, 0x20, 0x2d, 0x20, // u_viewSize.x) - 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // 1.0);. tmpvar_1 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x28, 0x32, 0x2e, // .y = (1.0 - ((2. 0x30, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, // 0 * _mtl_i.a_pos 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x79, 0x29, 0x20, 0x2f, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // ition.y) / _mtl_ 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x79, 0x29, 0x29, // u.u_viewSize.y)) 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ;. _mtl_o.gl_Po 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // sition = tmpvar_ 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // 1;. return _mtl 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _o;.}... };