// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #include "../ITimeSystem.h" // Consider adding a subclassed version that know about logging class TimeSystem : public ITimeSystem { public: TimeSystem(); ~TimeSystem(); // IsWithinSession void StartSession(); void EndSession(); // IsWithinFrame void StartFrame(); void EndFrame(); bool IsPaused() const; void Pause(bool bPause); double GetFramePlayTime() const; double GetFrameSessionTime() const; double GetPlayTimeNow() const; double GetSessionTimeNow() const; double GetFrameTimeNow() const; double GetLastFrameDuration() const; double GetSmoothFrameDuration() const; private: void Reset(); double GetRawTime() const; // All refer to the start of the current frame. The _current_ time values are obviously not worth storing. double m_dSessionStartRaw; // The the "real" time that the session started double m_dFramePlayTime; // How much unpaused time had elapsed when we started the frame? double m_dFrameSessionTime; // How much total time had elapsed... double m_dPausedSince; // double m_dSessionPausedTime;// Accumulated paused time this session, up to the last time we unpaused. Is this too unhygenic? double m_dLastFrameDuration; // How long did the last frame actually take? double m_dSmoothFrameDuration; // How long do we guess this frame will take? bool m_bWithinSession, m_bWithinFrame; bool m_bPaused, m_bPausedNextFrame; #ifdef _WIN32 typedef __int64 INT64; INT64 m_iPerformanceFreq; // Divisor for performance frequency values #endif };