/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "RocketLibSystemRenderInterfaceOpenGL.h" #include #define GL_CLAMP_TO_EDGE 0x812F RocketLibSystemRenderInterfaceOpenGL::RocketLibSystemRenderInterfaceOpenGL() { } // Called by Rocket when it wants to render geometry that it does not wish to optimise. void RocketLibSystemRenderInterfaceOpenGL::RenderGeometry(Rocket::Core::Vertex* vertices, int ROCKET_UNUSED(num_vertices), int* indices, int num_indices, const Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation) { glPushMatrix(); glTranslatef(translation.x, translation.y, 0); glVertexPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].position); glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Rocket::Core::Vertex), &vertices[0].colour); if (texture == NULL) { glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } else { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, (GLuint) texture); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, sizeof(Rocket::Core::Vertex), &vertices[0].tex_coord); } glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, indices); glPopMatrix(); } // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future. Rocket::Core::CompiledGeometryHandle RocketLibSystemRenderInterfaceOpenGL::CompileGeometry(Rocket::Core::Vertex* ROCKET_UNUSED(vertices), int ROCKET_UNUSED(num_vertices), int* ROCKET_UNUSED(indices), int ROCKET_UNUSED(num_indices), const Rocket::Core::TextureHandle ROCKET_UNUSED(texture)) { return (Rocket::Core::CompiledGeometryHandle) NULL; } // Called by Rocket when it wants to render application-compiled geometry. void RocketLibSystemRenderInterfaceOpenGL::RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry), const Rocket::Core::Vector2f& ROCKET_UNUSED(translation)) { } // Called by Rocket when it wants to release application-compiled geometry. void RocketLibSystemRenderInterfaceOpenGL::ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle ROCKET_UNUSED(geometry)) { } // Called by Rocket when it wants to enable or disable scissoring to clip content. void RocketLibSystemRenderInterfaceOpenGL::EnableScissorRegion(bool enable) { if (enable) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); } // Called by Rocket when it wants to change the scissor region. void RocketLibSystemRenderInterfaceOpenGL::SetScissorRegion(int x, int y, int width, int height) { int windowSize[4]; glGetIntegerv( GL_VIEWPORT, windowSize); glScissor(x, windowSize[3] - (y + height), width, height); } // Set to byte packing, or the compiler will expand our struct, which means it won't read correctly from file #pragma pack(1) struct TGAHeader { char idLength; char colourMapType; char dataType; short int colourMapOrigin; short int colourMapLength; char colourMapDepth; short int xOrigin; short int yOrigin; short int width; short int height; char bitsPerPixel; char imageDescriptor; }; // Restore packing #pragma pack() // Called by Rocket when a texture is required by the library. bool RocketLibSystemRenderInterfaceOpenGL::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source) { Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface(); Rocket::Core::FileHandle file_handle = file_interface->Open(source); if (file_handle == NULL) return false; file_interface->Seek(file_handle, 0, SEEK_END); size_t buffer_size = file_interface->Tell(file_handle); file_interface->Seek(file_handle, 0, SEEK_SET); char* buffer = new char[buffer_size]; file_interface->Read(buffer, buffer_size, file_handle); file_interface->Close(file_handle); TGAHeader header; memcpy(&header, buffer, sizeof(TGAHeader)); int color_mode = header.bitsPerPixel / 8; int image_size = header.width * header.height * 4; // We always make 32bit textures if (header.dataType != 2) { Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24/32bit uncompressed TGAs are supported."); return false; } // Ensure we have at least 3 colors if (color_mode < 3) { Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Only 24 and 32bit textures are supported"); return false; } const char* image_src = buffer + sizeof(TGAHeader); unsigned char* image_dest = new unsigned char[image_size]; // Targa is BGR, swap to RGB and flip Y axis for (long y = 0; y < header.height; y++) { long read_index = y * header.width * color_mode; long write_index = ((header.imageDescriptor & 32) != 0) ? read_index : (header.height - y - 1) * header.width * color_mode; for (long x = 0; x < header.width; x++) { image_dest[write_index] = image_src[read_index+2]; image_dest[write_index+1] = image_src[read_index+1]; image_dest[write_index+2] = image_src[read_index]; if (color_mode == 4) image_dest[write_index+3] = image_src[read_index+3]; else image_dest[write_index+3] = 255; write_index += 4; read_index += color_mode; } } texture_dimensions.x = header.width; texture_dimensions.y = header.height; bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions); delete [] image_dest; delete [] buffer; return success; } // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels. bool RocketLibSystemRenderInterfaceOpenGL::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions) { GLuint texture_id; glGenTextures(1, &texture_id); glBindTexture(GL_TEXTURE_2D, texture_id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source_dimensions.x, source_dimensions.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, source); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); texture_handle = (Rocket::Core::TextureHandle) texture_id; return true; } // Called by Rocket when a loaded texture is no longer required. void RocketLibSystemRenderInterfaceOpenGL::ReleaseTexture(Rocket::Core::TextureHandle texture_handle) { glDeleteTextures(1, (GLuint*) &texture_handle); }