/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "RocketLibSystem.h" #include #include "InputGLFW.h" #include "RocketLibSystemFileInterface.h" #include #include #include "../Systems.h" #include "../IAssetSystem.h" //#ifndef _WIN32 //#include //#endif void GLFWCALL WindowResize( int width, int height ); static bool running = true; static int g_WindowSize[4]; static RocketLibSystemFileInterface* file_interface = NULL; bool RocketLibSystem::Initialise() { if( GL_FALSE == glfwInit() ) { return false; } glfwSetTime(0.0); const char* pathToAssets = gSys->pAssetSystem->GetAssetDirectory(); file_interface = new RocketLibSystemFileInterface(Rocket::Core::String(pathToAssets)); Rocket::Core::SetFileInterface(file_interface); return true; } void RocketLibSystem::Shutdown() { glfwTerminate(); delete file_interface; file_interface = NULL; } void RocketLibSystem::GetViewport( int WindowSize[4] ) { memcpy( WindowSize, g_WindowSize, sizeof( g_WindowSize ) ); } bool RocketLibSystem::OpenWindow(const char* name, bool attach_opengl) { glfwOpenWindow( 640, 768, 8, 8, 8, 8, 24, 8, GLFW_WINDOW ); glfwSetWindowTitle( name ); glfwSetWindowSizeCallback( WindowResize ); glGetIntegerv( GL_VIEWPORT, g_WindowSize); InputGLFW::Initialise(); return true; } void RocketLibSystem::CloseWindow() { glfwCloseWindow(); } // Flips the OpenGL buffers. void RocketLibSystem::FlipBuffers() { glfwSwapBuffers(); } void RocketLibSystem::EventLoop(RocketLibSystemIdleFunction idle_function) { while (running) { if( !glfwGetWindowParam( GLFW_OPENED ) ) { running = false; } else { idle_function(); if( !glfwGetWindowParam( GLFW_ACTIVE ) ) { glfwSleep( 0.1 ); } } } } void RocketLibSystem::RequestExit() { running = false; } void RocketLibSystem::DisplayError(const char* fmt, ...) { //not implemented } float RocketLibSystem::GetElapsedTime() { return (float)glfwGetTime(); } void GLFWCALL WindowResize( int width, int height ) { glViewport(0, 0, width, height); glGetIntegerv( GL_VIEWPORT, g_WindowSize); } void RocketLibSystem::PreRenderRocketLib() { // Set up the GL state for rocket glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glEnable( GL_ALPHA_TEST ); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, g_WindowSize[2], g_WindowSize[3], 0, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); }