/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETSHELL_H #define ROCKETSHELL_H #include #include #ifdef ROCKET_PLATFORM_WIN32 #define PATH_SEPARATOR ";" #else #define PATH_SEPARATOR ":" #endif /** RocketLibSystem functions for creating windows, attaching OpenGL and handling input in a platform independent way. @author Lloyd Weehuizen */ class RocketLibSystem { public: /// Initialise the shell. static bool Initialise(); /// Shutdown the shell. static void Shutdown(); /// Loads the default fonts from the given path. static void LoadFonts(const char* directory); /// Open a platform specific window, optionally initialising an OpenGL context on it. /// @param[in] title Title of the window. /// @param[in] attach_opengl Attach and opengl context to the window. static bool OpenWindow(const char* title, bool attach_opengl); /// Close the active window. static void CloseWindow(); /// Flips the OpenGL buffers. static void FlipBuffers(); /// Run the event loop, calling the idle function every frame. typedef void (*RocketLibSystemIdleFunction)(); static void EventLoop(RocketLibSystemIdleFunction idle_function); static void RequestExit(); /// Display an error message. static void DisplayError(const char* fmt, ...); /// Get the number of seconds that have passed since shell startup. static float GetElapsedTime(); static void PreRenderRocketLib(); static void GetViewport( int WindowSize[4] ); private: }; #include "RocketLibSystemRenderInterfaceOpenGL.h" #include "RocketLibSystemSystemInterface.h" #endif