// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef RUNTIMEOBJECTSYSTEM_INCLUDED #define RUNTIMEOBJECTSYSTEM_INCLUDED #include "../RuntimeCompiler/IFileChangeNotifier.h" #include "../RuntimeCompiler/BuildTool.h" #include "../RuntimeCompiler/AUArray.h" #include "ObjectInterface.h" #include "IRuntimeObjectSystem.h" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #undef GetObject #else typedef void* HMODULE; #endif #include #include #include "../RuntimeCompiler/FileSystemUtils.h" struct ICompilerLogger; struct IObjectFactorySystem; class RuntimeObjectSystem : public IRuntimeObjectSystem, IFileChangeListener { public: RuntimeObjectSystem(); virtual ~RuntimeObjectSystem(); // Initialise RuntimeObjectSystem. pLogger should be deleted by creator virtual bool Initialise( ICompilerLogger * pLogger, SystemTable* pSystemTable ); virtual bool GetIsCompiling() { return m_bCompiling; } virtual bool GetIsCompiledComplete(); virtual bool LoadCompiledModule(); virtual IObjectFactorySystem* GetObjectFactorySystem() const { return m_pObjectFactorySystem; } virtual IFileChangeNotifier* GetFileChangeNotifier() const { return m_pFileChangeNotifier; } virtual void CompileAll( bool bForceRecompile ); virtual void CompileAllInProject( bool bForcerecompile_, unsigned short projectId_ = 0 ); virtual void AddToRuntimeFileList( const char* filename, unsigned short projectId_ = 0 ); virtual void RemoveFromRuntimeFileList( const char* filename, unsigned short projectId_ = 0 ); virtual void AddIncludeDir( const char* path_, unsigned short projectId_ = 0 ); virtual void AddLibraryDir( const char* path_, unsigned short projectId_ = 0 ); virtual void SetAdditionalCompileOptions( const char* options, unsigned short projectId_ = 0 ); virtual void SetAdditionalLinkOptions( const char* options, unsigned short projectId_ = 0 ); virtual void SetCompilerLocation ( const char* path, unsigned short projectId_ = 0 ); virtual void SetOptimizationLevel( RCppOptimizationLevel optimizationLevel_, unsigned short projectId_ = 0 ); virtual RCppOptimizationLevel GetOptimizationLevel( unsigned short projectId_ = 0 ); virtual void SetIntermediateDir( const char* path_, unsigned short projectId_ = 0 ); virtual void SetAutoCompile( bool autoCompile ); virtual bool GetAutoCompile() const { return m_bAutoCompile; } virtual void SetFastCompileMode( bool bFast ) { if( m_pBuildTool ) { m_pBuildTool->SetFastCompileMode( bFast ); } } virtual void CleanObjectFiles() const; virtual bool GetLastLoadModuleSuccess() const { return m_bLastLoadModuleSuccess; } virtual unsigned int GetNumberLoadedModules() const { return m_TotalLoadedModulesEver; } virtual void SetupObjectConstructors(IPerModuleInterface* pPerModuleInterface); // exception handling to catch and protect main app from crashing when using runtime compiling virtual void SetProtectionEnabled( bool bProtectionEnabled_ ); virtual bool IsProtectionEnabled() const { return m_bProtectionEnabled; } virtual bool TryProtectedFunction( RuntimeProtector* pProtectedObject_ ); // tests one by one touching each runtime modifiable source file // returns the number of errors - 0 if all passed. virtual int TestBuildAllRuntimeSourceFiles( ITestBuildNotifier* callback, bool bTestFileTracking ); // tests touching each header which has RUNTIME_MODIFIABLE_INCLUDE. // returns the number of errors - 0 if all passed. virtual int TestBuildAllRuntimeHeaders( ITestBuildNotifier* callback, bool bTestFileTracking ); virtual bool TestBuildCallback(const char* file, TestBuildResult type); virtual bool TestBuildWaitAndUpdate(); // FindFile - attempts to find the file in a source directory virtual FileSystemUtils::Path FindFile( const FileSystemUtils::Path& input ); // AddPathToSourceSearch - adds a path to help source search. Can be called multiple times to add paths. virtual void AddPathToSourceSearch( const char* path ); // IFileChangeListener virtual void OnFileChange(const IAUDynArray& filelist); // ~IFileChangeListener std::vector linkLibraryList; private: typedef std::vector TFileList; typedef std::map TFileMap; typedef TFileMap::iterator TFileMapIterator; typedef std::multimap TFileToFilesMap; typedef TFileToFilesMap::iterator TFileToFilesIterator; typedef std::pair TFileToFilePair; typedef std::pair TFileToFilesEqualRange; void StartRecompile(); void SetupRuntimeFileTracking( const IAUDynArray& constructors_ ); // Members set in initialise ICompilerLogger* m_pCompilerLogger; SystemTable* m_pSystemTable; // Members created by this system IObjectFactorySystem* m_pObjectFactorySystem; IFileChangeNotifier* m_pFileChangeNotifier; BuildTool* m_pBuildTool; bool m_bCompiling; bool m_bLastLoadModuleSuccess; std::vector m_Modules; // Stores runtime created modules, but not the exe module. bool m_bAutoCompile; FileSystemUtils::Path m_CurrentlyCompilingModuleName; // per project information struct ProjectSettings { ProjectSettings() { m_CompilerOptions.optimizationLevel = RCCPPOPTIMIZATIONLEVEL_DEFAULT; m_CompilerOptions.baseIntermediatePath = ms_DefaultIntermediatePath; } CompilerOptions m_CompilerOptions; TFileList m_RuntimeFileList; TFileToFilesMap m_RuntimeIncludeMap; TFileToFilesMap m_RuntimeLinkLibraryMap; TFileToFilesMap m_RuntimeSourceDependencyMap; std::vector m_BuildFileList; std::vector m_PendingBuildFileList; // if a compile is already underway, store files here. static FileSystemUtils::Path ms_DefaultIntermediatePath; }; std::vector m_Projects; ProjectSettings& GetProject( unsigned short projectId_ ); unsigned short m_CurrentlyBuildingProject; unsigned int m_TotalLoadedModulesEver; bool m_bProtectionEnabled; // File mappings - we need to map from compiled path to a potentially different path // on the system the code is running on TFileMap m_FoundSourceDirectoryMappings; // mappings between directories found and requested unsigned int m_NumNotFoundSourceFiles; // count of source directories not found // platform implementation in RuntimeObjectSystem_Plaform*.cpp public: struct PlatformImpl; private: PlatformImpl* m_pImpl; void CreatePlatformImpl(); void DeletePlatformImpl(); }; #endif // RUNTIMEOBJECTSYSTEM_INCLUDED