/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef BGFX_GLCONTEXT_GLX_H_HEADER_GUARD #define BGFX_GLCONTEXT_GLX_H_HEADER_GUARD #if BGFX_USE_GLX # include # include namespace bgfx { namespace gl { struct SwapChainGL; struct GlContext { GlContext() : m_current(NULL) , m_context(0) , m_visualInfo(NULL) { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, uint32_t _flags); uint64_t getCaps() const; SwapChainGL* createSwapChain(void* _nwh); void destroySwapChain(SwapChainGL* _swapChain); void swap(SwapChainGL* _swapChain = NULL); void makeCurrent(SwapChainGL* _swapChain = NULL); void import(); bool isValid() const { return 0 != m_context; } SwapChainGL* m_current; GLXContext m_context; XVisualInfo* m_visualInfo; }; } /* namespace gl */ } // namespace bgfx #endif // BGFX_USE_GLX #endif // BGFX_GLCONTEXT_GLX_H_HEADER_GUARD