$input a_position, a_normal $output v_normal /* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_normal = a_normal.xyz; }