-- -- Copyright 2010-2016 Branimir Karadzic. All rights reserved. -- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause -- project "shaderc" uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66" kind "ConsoleApp" local GLSL_OPTIMIZER = path.join(BGFX_DIR, "3rdparty/glsl-optimizer") local FCPP_DIR = path.join(BGFX_DIR, "3rdparty/fcpp") includedirs { path.join(GLSL_OPTIMIZER, "src"), } removeflags { -- GCC 4.9 -O2 + -fno-strict-aliasing don't work together... "OptimizeSpeed", } configuration { "vs*" } includedirs { path.join(GLSL_OPTIMIZER, "src/glsl/msvc"), } defines { -- glsl-optimizer "__STDC__", "__STDC_VERSION__=199901L", "strdup=_strdup", "alloca=_alloca", "isascii=__isascii", } buildoptions { "/wd4996" -- warning C4996: 'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup. } configuration { "mingw-*" } targetextension ".exe" configuration { "mingw* or linux or osx" } buildoptions { "-fno-strict-aliasing", -- glsl-optimizer has bugs if strict aliasing is used. "-Wno-unused-parameter", } removebuildoptions { "-Wshadow", -- glsl-optimizer is full of -Wshadow warnings ignore it. } configuration { "osx" } links { "Cocoa.framework", } configuration { "vs*" } includedirs { path.join(GLSL_OPTIMIZER, "include/c99"), } configuration {} defines { -- fcpp "NINCLUDE=64", "NWORK=65536", "NBUFF=65536", "OLD_PREPROCESSOR=0", } includedirs { path.join(BX_DIR, "include"), path.join(BGFX_DIR, "include"), path.join(BGFX_DIR, "3rdparty/dxsdk/include"), FCPP_DIR, path.join(GLSL_OPTIMIZER, "include"), path.join(GLSL_OPTIMIZER, "src/mesa"), path.join(GLSL_OPTIMIZER, "src/mapi"), path.join(GLSL_OPTIMIZER, "src/glsl"), } files { path.join(BGFX_DIR, "tools/shaderc/**.cpp"), path.join(BGFX_DIR, "tools/shaderc/**.h"), path.join(BGFX_DIR, "src/vertexdecl.**"), path.join(FCPP_DIR, "**.h"), path.join(FCPP_DIR, "cpp1.c"), path.join(FCPP_DIR, "cpp2.c"), path.join(FCPP_DIR, "cpp3.c"), path.join(FCPP_DIR, "cpp4.c"), path.join(FCPP_DIR, "cpp5.c"), path.join(FCPP_DIR, "cpp6.c"), path.join(FCPP_DIR, "cpp6.c"), path.join(GLSL_OPTIMIZER, "src/mesa/**.c"), path.join(GLSL_OPTIMIZER, "src/glsl/**.cpp"), path.join(GLSL_OPTIMIZER, "src/mesa/**.h"), path.join(GLSL_OPTIMIZER, "src/glsl/**.c"), path.join(GLSL_OPTIMIZER, "src/glsl/**.cpp"), path.join(GLSL_OPTIMIZER, "src/glsl/**.h"), path.join(GLSL_OPTIMIZER, "src/util/**.c"), path.join(GLSL_OPTIMIZER, "src/util/**.h"), } removefiles { path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/glcpp.c"), path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/tests/**"), path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/**.l"), path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/**.y"), path.join(GLSL_OPTIMIZER, "src/glsl/ir_set_program_inouts.cpp"), path.join(GLSL_OPTIMIZER, "src/glsl/main.cpp"), path.join(GLSL_OPTIMIZER, "src/glsl/builtin_stubs.cpp"), } if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-ext"), { path.join(BGFX_DIR, "scripts/shaderc.lua"), }) then if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-ext"), { path.join(BGFX_DIR, "tools/shaderc/shaderc_pssl.cpp"), }) then removefiles { path.join(BGFX_DIR, "tools/shaderc/shaderc_pssl.cpp"), } end if filesexist(BGFX_DIR, path.join(BGFX_DIR, "../bgfx-ext"), { path.join(BGFX_DIR, "tools/shaderc/shaderc_spirv.cpp"), }) then removefiles { path.join(BGFX_DIR, "tools/shaderc/shaderc_spirv.cpp"), } end dofile(path.join(BGFX_DIR, "../bgfx-ext/scripts/shaderc.lua") ) end strip()