/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "entry_p.h" #if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_IOS #import #import #import #if __IPHONE_8_0 && !TARGET_IPHONE_SIMULATOR // check if sdk/target supports metal # import # import //# define HAS_METAL_SDK #endif #include #include #include namespace entry { struct MainThreadEntry { int m_argc; char** m_argv; static int32_t threadFunc(void* _userData); }; static WindowHandle s_defaultWindow = { 0 }; struct Context { Context(uint32_t _width, uint32_t _height) { static const char* argv[1] = { "ios" }; m_mte.m_argc = 1; m_mte.m_argv = const_cast(argv); m_eventQueue.postSizeEvent(s_defaultWindow, _width, _height); // Prevent render thread creation. bgfx::renderFrame(); m_thread.init(MainThreadEntry::threadFunc, &m_mte); } ~Context() { m_thread.shutdown(); } MainThreadEntry m_mte; bx::Thread m_thread; EventQueue m_eventQueue; }; static Context* s_ctx; int32_t MainThreadEntry::threadFunc(void* _userData) { CFBundleRef mainBundle = CFBundleGetMainBundle(); if ( mainBundle != nil ) { CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); if ( resourcesURL != nil ) { char path[PATH_MAX]; if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX) ) { chdir(path); } CFRelease(resourcesURL); } } MainThreadEntry* self = (MainThreadEntry*)_userData; int32_t result = main(self->m_argc, self->m_argv); return result; } const Event* poll() { return s_ctx->m_eventQueue.poll(); } const Event* poll(WindowHandle _handle) { return s_ctx->m_eventQueue.poll(_handle); } void release(const Event* _event) { s_ctx->m_eventQueue.release(_event); } WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title) { BX_UNUSED(_x, _y, _width, _height, _flags, _title); WindowHandle handle = { UINT16_MAX }; return handle; } void destroyWindow(WindowHandle _handle) { BX_UNUSED(_handle); } void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y) { BX_UNUSED(_handle, _x, _y); } void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height) { BX_UNUSED(_handle, _width, _height); } void setWindowTitle(WindowHandle _handle, const char* _title) { BX_UNUSED(_handle, _title); } void toggleWindowFrame(WindowHandle _handle) { BX_UNUSED(_handle); } void toggleFullscreen(WindowHandle _handle) { BX_UNUSED(_handle); } void setMouseLock(WindowHandle _handle, bool _lock) { BX_UNUSED(_handle, _lock); } } // namespace entry using namespace entry; #ifdef HAS_METAL_SDK static id m_device = NULL; #else static void* m_device = NULL; #endif @interface ViewController : UIViewController @end @implementation ViewController - (BOOL)prefersStatusBarHidden { return YES; } @end @interface View : UIView { CADisplayLink* m_displayLink; } @end @implementation View + (Class)layerClass { #ifdef HAS_METAL_SDK Class metalClass = NSClassFromString(@"CAMetalLayer"); //is metal runtime sdk available if ( metalClass != nil) { m_device = MTLCreateSystemDefaultDevice(); // is metal supported on this device (is there a better way to do this - without creating device ?) if (m_device) { [m_device retain]; return metalClass; } } #endif return [CAEAGLLayer class]; } - (id)initWithFrame:(CGRect)rect { self = [super initWithFrame:rect]; if (nil == self) { return nil; } bgfx::PlatformData pd; pd.ndt = NULL; pd.nwh = self.layer; pd.context = m_device; pd.backBuffer = NULL; pd.backBufferDS = NULL; bgfx::setPlatformData(pd); return self; } - (void)layoutSubviews { uint32_t frameW = (uint32_t)(self.contentScaleFactor * self.frame.size.width); uint32_t frameH = (uint32_t)(self.contentScaleFactor * self.frame.size.height); s_ctx->m_eventQueue.postSizeEvent(s_defaultWindow, frameW, frameH); } - (void)start { if (nil == m_displayLink) { m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)]; //[m_displayLink setFrameInterval:1]; //[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; // [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop]]; [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; } } - (void)stop { if (nil != m_displayLink) { [m_displayLink invalidate]; m_displayLink = nil; } } - (void)renderFrame { bgfx::renderFrame(); } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { BX_UNUSED(touches); UITouch *touch = [[event allTouches] anyObject]; CGPoint touchLocation = [touch locationInView:self]; s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0); s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, true); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BX_UNUSED(touches); UITouch *touch = [[event allTouches] anyObject]; CGPoint touchLocation = [touch locationInView:self]; s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { BX_UNUSED(touches); UITouch *touch = [[event allTouches] anyObject]; CGPoint touchLocation = [touch locationInView:self]; s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0); } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { BX_UNUSED(touches); UITouch *touch = [[event allTouches] anyObject]; CGPoint touchLocation = [touch locationInView:self]; s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false); } @end @interface AppDelegate : UIResponder { UIWindow* m_window; View* m_view; } @property (nonatomic, retain) UIWindow* m_window; @property (nonatomic, retain) View* m_view; @end @implementation AppDelegate @synthesize m_window; @synthesize m_view; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { BX_UNUSED(application, launchOptions); CGRect rect = [ [UIScreen mainScreen] bounds]; m_window = [ [UIWindow alloc] initWithFrame: rect]; m_view = [ [View alloc] initWithFrame: rect]; [m_window addSubview: m_view]; UIViewController *viewController = [[ViewController alloc] init]; viewController.view = m_view; [m_window setRootViewController:viewController]; [m_window makeKeyAndVisible]; [m_window makeKeyAndVisible]; //float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but needs to further pass the value to the `nvgBeginFrame()` call's `devicePixelRatio` parameter in `ExampleNanoVG` class' `update()` method so it can actually work properly. float scaleFactor = 1.0f; [m_view setContentScaleFactor: scaleFactor ]; s_ctx = new Context((uint32_t)(scaleFactor*rect.size.width), (uint32_t)(scaleFactor*rect.size.height)); return YES; } - (void)applicationWillResignActive:(UIApplication *)application { BX_UNUSED(application); s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::WillSuspend); [m_view stop]; } - (void)applicationDidEnterBackground:(UIApplication *)application { BX_UNUSED(application); s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::DidSuspend); } - (void)applicationWillEnterForeground:(UIApplication *)application { BX_UNUSED(application); s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::WillResume); } - (void)applicationDidBecomeActive:(UIApplication *)application { BX_UNUSED(application); s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::DidResume); [m_view start]; } - (void)applicationWillTerminate:(UIApplication *)application { BX_UNUSED(application); [m_view stop]; } - (void)dealloc { [m_window release]; [m_view release]; [super dealloc]; } @end int main(int _argc, char* _argv[]) { NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init]; int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) ); [pool release]; return exitCode; } #endif // BX_PLATFORM_IOS