/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef ENTRY_PRIVATE_H_HEADER_GUARD #define ENTRY_PRIVATE_H_HEADER_GUARD #define TINYSTL_ALLOCATOR entry::TinyStlAllocator #include #include "entry.h" #include // memcpy #ifndef ENTRY_CONFIG_USE_NOOP # define ENTRY_CONFIG_USE_NOOP (BX_PLATFORM_QNX) #endif // ENTRY_CONFIG_USE_NOOP #ifndef ENTRY_CONFIG_USE_SDL # define ENTRY_CONFIG_USE_SDL BX_PLATFORM_STEAMLINK #endif // ENTRY_CONFIG_USE_SDL #ifndef ENTRY_CONFIG_USE_GLFW # define ENTRY_CONFIG_USE_GLFW 0 #endif // ENTRY_CONFIG_USE_GLFW #if !defined(ENTRY_CONFIG_USE_NATIVE) \ && !ENTRY_CONFIG_USE_NOOP \ && !ENTRY_CONFIG_USE_SDL \ && !ENTRY_CONFIG_USE_GLFW # define ENTRY_CONFIG_USE_NATIVE 1 #else # define ENTRY_CONFIG_USE_NATIVE 0 #endif // ... #ifndef ENTRY_CONFIG_MAX_WINDOWS # define ENTRY_CONFIG_MAX_WINDOWS 8 #endif // ENTRY_CONFIG_MAX_WINDOWS #ifndef ENTRY_CONFIG_MAX_GAMEPADS # define ENTRY_CONFIG_MAX_GAMEPADS 4 #endif // ENTRY_CONFIG_MAX_GAMEPADS #if !defined(ENTRY_DEFAULT_WIDTH) && !defined(ENTRY_DEFAULT_HEIGHT) # define ENTRY_DEFAULT_WIDTH 1280 # define ENTRY_DEFAULT_HEIGHT 720 #elif !defined(ENTRY_DEFAULT_WIDTH) || !defined(ENTRY_DEFAULT_HEIGHT) # error "Both ENTRY_DEFAULT_WIDTH and ENTRY_DEFAULT_HEIGHT must be defined." #endif // ENTRY_DEFAULT_WIDTH #ifndef ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR # define ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR 1 #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR #ifndef ENTRY_CONFIG_PROFILER # define ENTRY_CONFIG_PROFILER 0 #endif // ENTRY_CONFIG_PROFILER #define ENTRY_IMPLEMENT_EVENT(_class, _type) \ _class(WindowHandle _handle) : Event(_type, _handle) {} namespace entry { struct TinyStlAllocator { static void* static_allocate(size_t _bytes); static void static_deallocate(void* _ptr, size_t /*_bytes*/); }; int main(int _argc, char** _argv); char keyToAscii(Key::Enum _key, uint8_t _modifiers); struct Event { enum Enum { Axis, Char, Exit, Gamepad, Key, Mouse, Size, Window, Suspend, }; Event(Enum _type) : m_type(_type) { m_handle.idx = UINT16_MAX; } Event(Enum _type, WindowHandle _handle) : m_type(_type) , m_handle(_handle) { } Event::Enum m_type; WindowHandle m_handle; }; struct AxisEvent : public Event { ENTRY_IMPLEMENT_EVENT(AxisEvent, Event::Axis); GamepadAxis::Enum m_axis; int32_t m_value; GamepadHandle m_gamepad; }; struct CharEvent : public Event { ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char); uint8_t m_len; uint8_t m_char[4]; }; struct GamepadEvent : public Event { ENTRY_IMPLEMENT_EVENT(GamepadEvent, Event::Gamepad); GamepadHandle m_gamepad; bool m_connected; }; struct KeyEvent : public Event { ENTRY_IMPLEMENT_EVENT(KeyEvent, Event::Key); Key::Enum m_key; uint8_t m_modifiers; bool m_down; }; struct MouseEvent : public Event { ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse); int32_t m_mx; int32_t m_my; int32_t m_mz; MouseButton::Enum m_button; bool m_down; bool m_move; }; struct SizeEvent : public Event { ENTRY_IMPLEMENT_EVENT(SizeEvent, Event::Size); uint32_t m_width; uint32_t m_height; }; struct WindowEvent : public Event { ENTRY_IMPLEMENT_EVENT(WindowEvent, Event::Window); void* m_nwh; }; struct SuspendEvent : public Event { ENTRY_IMPLEMENT_EVENT(SuspendEvent, Event::Suspend); Suspend::Enum m_state; }; const Event* poll(); const Event* poll(WindowHandle _handle); void release(const Event* _event); class EventQueue { public: ~EventQueue() { for (const Event* ev = poll(); NULL != ev; ev = poll() ) { release(ev); } } void postAxisEvent(WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value) { AxisEvent* ev = new AxisEvent(_handle); ev->m_gamepad = _gamepad; ev->m_axis = _axis; ev->m_value = _value; m_queue.push(ev); } void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4]) { CharEvent* ev = new CharEvent(_handle); ev->m_len = _len; memcpy(ev->m_char, _char, 4); m_queue.push(ev); } void postExitEvent() { Event* ev = new Event(Event::Exit); m_queue.push(ev); } void postGamepadEvent(WindowHandle _handle, GamepadHandle _gamepad, bool _connected) { GamepadEvent* ev = new GamepadEvent(_handle); ev->m_gamepad = _gamepad; ev->m_connected = _connected; m_queue.push(ev); } void postKeyEvent(WindowHandle _handle, Key::Enum _key, uint8_t _modifiers, bool _down) { KeyEvent* ev = new KeyEvent(_handle); ev->m_key = _key; ev->m_modifiers = _modifiers; ev->m_down = _down; m_queue.push(ev); } void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz) { MouseEvent* ev = new MouseEvent(_handle); ev->m_mx = _mx; ev->m_my = _my; ev->m_mz = _mz; ev->m_button = MouseButton::None; ev->m_down = false; ev->m_move = true; m_queue.push(ev); } void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down) { MouseEvent* ev = new MouseEvent(_handle); ev->m_mx = _mx; ev->m_my = _my; ev->m_mz = _mz; ev->m_button = _button; ev->m_down = _down; ev->m_move = false; m_queue.push(ev); } void postSizeEvent(WindowHandle _handle, uint32_t _width, uint32_t _height) { SizeEvent* ev = new SizeEvent(_handle); ev->m_width = _width; ev->m_height = _height; m_queue.push(ev); } void postWindowEvent(WindowHandle _handle, void* _nwh = NULL) { WindowEvent* ev = new WindowEvent(_handle); ev->m_nwh = _nwh; m_queue.push(ev); } void postSuspendEvent(WindowHandle _handle, Suspend::Enum _state) { SuspendEvent* ev = new SuspendEvent(_handle); ev->m_state = _state; m_queue.push(ev); } const Event* poll() { return m_queue.pop(); } const Event* poll(WindowHandle _handle) { if (isValid(_handle) ) { Event* ev = m_queue.peek(); if (NULL == ev || ev->m_handle.idx != _handle.idx) { return NULL; } } return poll(); } void release(const Event* _event) const { delete _event; } private: bx::SpScUnboundedQueue m_queue; }; } // namespace entry #endif // ENTRY_PRIVATE_H_HEADER_GUARD