Martin Felis
|
f27a354226
|
Simple shadow mapping works - Yay
|
2018-03-15 11:54:00 +01:00 |
Martin Felis
|
cb13324846
|
Working on shadow maps
|
2018-03-15 11:01:55 +01:00 |
Martin Felis
|
ef4479ba71
|
Drawing of light framebuffers kind of works
|
2018-03-12 21:48:26 +01:00 |
Martin Felis
|
0810224356
|
Rendering of perspective linearized depth map kind of works now
|
2018-03-11 22:05:42 +01:00 |
Martin Felis
|
fb3e1e7432
|
Cleanup, using blinn-phong
|
2018-03-11 17:30:56 +01:00 |
Martin Felis
|
8de75c7c47
|
Added specular highlights
|
2018-03-11 14:16:23 +01:00 |
Martin Felis
|
cf024f4f72
|
Diffuse and ambient lighting implemented
|
2018-03-11 11:58:50 +01:00 |
Martin Felis
|
499eba60b7
|
Shader reload works
|
2018-03-10 21:22:35 +01:00 |
Martin Felis
|
76985c878f
|
Can draw colored stuff using VertexArrayMeshes
|
2018-02-28 12:39:12 +01:00 |
Martin Felis
|
454ea72a85
|
Added OpenGL error logging, trying to draw colored lines...
|
2018-02-27 23:31:13 +01:00 |
Martin Felis
|
207094b0c8
|
Trying to draw a colored coordinate system ...
|
2018-02-27 23:15:07 +01:00 |
Martin Felis
|
9c56d3f061
|
Rendering linearized depth buffer by rendering it to another RGB texture
|
2018-02-17 23:49:56 +01:00 |
Martin Felis
|
7bf244be37
|
Simplified querying of uniforms
|
2018-02-16 21:22:34 +01:00 |
Martin Felis
|
48c8cde66b
|
Added projection matrices code, tweaked stuff
|
2018-02-16 11:35:09 +01:00 |
Martin Felis
|
7ac6e36c1f
|
rendering depth buffer
|
2018-02-15 09:59:38 +01:00 |
Martin Felis
|
b5f3370570
|
Can render color and depth buffer
|
2018-02-14 13:14:10 +01:00 |
Martin Felis
|
ad4d671344
|
Rendering frame buffer texture
|
2018-02-13 14:27:16 +01:00 |
Martin Felis
|
b15e2f8421
|
rendering to a frame buffer (but not yet drawing it again)
|
2018-02-13 12:44:34 +01:00 |
Martin Felis
|
469fbffb8e
|
red triangle ... yay
|
2018-02-13 12:05:07 +01:00 |
Martin Felis
|
dc1ee2e33c
|
Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
|
2018-02-12 13:05:19 +01:00 |