Martin Felis
ef4479ba71
Drawing of light framebuffers kind of works
2018-03-12 21:48:26 +01:00
Martin Felis
0810224356
Rendering of perspective linearized depth map kind of works now
2018-03-11 22:05:42 +01:00
Martin Felis
fb3e1e7432
Cleanup, using blinn-phong
2018-03-11 17:30:56 +01:00
Martin Felis
cf024f4f72
Diffuse and ambient lighting implemented
2018-03-11 11:58:50 +01:00
Martin Felis
499eba60b7
Shader reload works
2018-03-10 21:22:35 +01:00
Martin Felis
c1a82427c0
Prepared reloading of shaders
2018-03-10 08:48:41 +01:00
Martin Felis
2550bb5407
Can now set index buffers and use them ... and draw a 2-size-unit cube
2018-02-28 21:36:44 +01:00
Martin Felis
e2671e8de4
Fixed perspective camera gedöns
2018-02-28 21:11:51 +01:00
Martin Felis
76985c878f
Can draw colored stuff using VertexArrayMeshes
2018-02-28 12:39:12 +01:00
Martin Felis
454ea72a85
Added OpenGL error logging, trying to draw colored lines...
2018-02-27 23:31:13 +01:00
Martin Felis
207094b0c8
Trying to draw a colored coordinate system ...
2018-02-27 23:15:07 +01:00
Martin Felis
39fe10ffc7
Serializing camera parameters, added Textures and default texture
2018-02-19 14:33:29 +01:00
Martin Felis
9c56d3f061
Rendering linearized depth buffer by rendering it to another RGB texture
2018-02-17 23:49:56 +01:00
Martin Felis
7bf244be37
Simplified querying of uniforms
2018-02-16 21:22:34 +01:00
Martin Felis
48c8cde66b
Added projection matrices code, tweaked stuff
2018-02-16 11:35:09 +01:00
Martin Felis
b5f3370570
Can render color and depth buffer
2018-02-14 13:14:10 +01:00
Martin Felis
ad4d671344
Rendering frame buffer texture
2018-02-13 14:27:16 +01:00
Martin Felis
b15e2f8421
rendering to a frame buffer (but not yet drawing it again)
2018-02-13 12:44:34 +01:00
Martin Felis
469fbffb8e
red triangle ... yay
2018-02-13 12:05:07 +01:00
Martin Felis
dc1ee2e33c
Docking kind of works but overall unstable
...
* crashes when reloading render module
* spurious crashes on the first frame
2018-02-12 13:05:19 +01:00
Martin Felis
f716a228f4
Updated bgfx, bx, and bimg
2018-02-03 17:39:28 +01:00
Martin Felis
29431abde7
Added Mesh::Transform and bounding box calculation
2017-02-26 14:26:12 +01:00
Martin Felis
6573a36c90
Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
2017-02-23 15:19:26 +01:00
Martin Felis
d1ada7f3a4
Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
2017-02-22 23:19:38 +01:00
Martin Felis
fcd44dc3b9
Properly re-initializing entity on module reload, fixed mesh merging
2017-02-22 14:50:41 +01:00
Martin Felis
d994949b02
Refactored meshes. Now we can merge them
2017-02-18 17:38:21 +01:00
Martin Felis
f25654f153
Added global logging function gLog
2017-02-05 10:36:37 +01:00
Martin Felis
4deba61a09
Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes
2017-01-14 14:40:21 +01:00
Martin Felis
84efe9b9aa
Drawing little snowman and smaller goodies
...
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis
d7e1048b06
Using right handed coordinate systems instead of left handed
2016-12-20 23:06:18 +01:00
Martin Felis
0844762eaa
First prototype of new line rendering
2016-12-19 22:15:29 +01:00
Martin Felis
e88ea62139
Added live reloading of shaders
2016-12-17 23:04:50 +01:00
Martin Felis
507b475539
Added generation of boxes and cylinders (needs tweaking, though)
2016-11-28 22:19:09 +01:00
Martin Felis
466e94a939
Added generation of sphere mesh and initial character state
2016-11-06 22:30:09 +01:00
Martin Felis
65a2767c02
intermediate commit. Kinda works with reloading both modules
2016-10-21 22:07:23 +02:00
Martin Felis
2b99174d34
Moved renderer to separate module, moved modules to src/modules
2016-09-23 09:06:46 +02:00