Martin Felis
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ef4479ba71
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Drawing of light framebuffers kind of works
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2018-03-12 21:48:26 +01:00 |
Martin Felis
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0810224356
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Rendering of perspective linearized depth map kind of works now
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2018-03-11 22:05:42 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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8de75c7c47
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Added specular highlights
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2018-03-11 14:16:23 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |
Martin Felis
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499eba60b7
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Shader reload works
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2018-03-10 21:22:35 +01:00 |
Martin Felis
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76985c878f
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Can draw colored stuff using VertexArrayMeshes
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2018-02-28 12:39:12 +01:00 |
Martin Felis
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454ea72a85
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Added OpenGL error logging, trying to draw colored lines...
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2018-02-27 23:31:13 +01:00 |
Martin Felis
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207094b0c8
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Trying to draw a colored coordinate system ...
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2018-02-27 23:15:07 +01:00 |
Martin Felis
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9c56d3f061
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Rendering linearized depth buffer by rendering it to another RGB texture
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2018-02-17 23:49:56 +01:00 |
Martin Felis
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7bf244be37
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Simplified querying of uniforms
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2018-02-16 21:22:34 +01:00 |
Martin Felis
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48c8cde66b
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Added projection matrices code, tweaked stuff
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2018-02-16 11:35:09 +01:00 |
Martin Felis
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7ac6e36c1f
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rendering depth buffer
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2018-02-15 09:59:38 +01:00 |
Martin Felis
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b5f3370570
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Can render color and depth buffer
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2018-02-14 13:14:10 +01:00 |
Martin Felis
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ad4d671344
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Rendering frame buffer texture
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2018-02-13 14:27:16 +01:00 |
Martin Felis
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b15e2f8421
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rendering to a frame buffer (but not yet drawing it again)
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2018-02-13 12:44:34 +01:00 |
Martin Felis
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469fbffb8e
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red triangle ... yay
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2018-02-13 12:05:07 +01:00 |
Martin Felis
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dc1ee2e33c
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Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
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2018-02-12 13:05:19 +01:00 |