Martin Felis
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b456d24934
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Enabled cascaded shadow maps in forward rendering mode
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2019-04-23 23:17:10 +02:00 |
Martin Felis
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1dc77c2131
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Fix specular lighting in forward mode and fix switching between forward and deferred lighting.
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2018-12-15 22:52:37 +01:00 |
Martin Felis
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03a3b856d7
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Forward rendering with simple shadow mapping works now.
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2018-09-14 09:57:32 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |
Martin Felis
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532a0fa9f2
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Initial work to support SSAO: rendering position and normal maps
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2018-04-04 22:59:22 +02:00 |
Martin Felis
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fc58ba5513
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Use a shadow2DSampler for softer shadows
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2018-03-16 11:36:20 +01:00 |
Martin Felis
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3c5e281900
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Cleanup and improvement of shadow map quality
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2018-03-15 23:00:53 +01:00 |
Martin Felis
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f27a354226
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Simple shadow mapping works - Yay
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2018-03-15 11:54:00 +01:00 |
Martin Felis
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cb13324846
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Working on shadow maps
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2018-03-15 11:01:55 +01:00 |
Martin Felis
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fb3e1e7432
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Cleanup, using blinn-phong
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2018-03-11 17:30:56 +01:00 |
Martin Felis
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8de75c7c47
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Added specular highlights
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2018-03-11 14:16:23 +01:00 |
Martin Felis
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cf024f4f72
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Diffuse and ambient lighting implemented
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2018-03-11 11:58:50 +01:00 |