Commit Graph

14 Commits (a47adeaa2082de57f260b0b259e028d006479d86)

Author SHA1 Message Date
Martin Felis a47adeaa20 Initial integration of docking that saves layout and does not crash 2017-07-02 20:18:34 +02:00
Martin Felis 45efe57988 Started trying to integrate https://github.com/vassvik/imgui_docking_minimal 2017-06-28 16:01:19 +02:00
Martin Felis 73f432c266 Added CMake stuff to compile bgfx shaderc 2017-06-25 21:02:28 +02:00
Martin Felis e6d12e22a2 tweaked docking so that windows do not float by default 2017-04-11 12:55:30 +02:00
Martin Felis eb7f958bb3 another update of bgfx and added its bimg dependency 2017-04-11 09:15:27 +02:00
Martin Felis 86f4b2d751 Updated bgfx and bx 2017-04-11 08:16:34 +02:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis d053912aee Updated bgfx to latest (f7e2c6b291d) 2016-11-10 21:53:08 +01:00
Martin Felis c4da4e1037 Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo 2016-09-16 17:29:17 +02:00
Martin Felis e8c1a9580a Stubs for RuntimeCompiledCpp integration 2016-08-31 22:35:33 +02:00
Martin Felis 5ac0cc5dc5 initial commit 2016-08-29 22:31:11 +02:00