Martin Felis
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a47adeaa20
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Initial integration of docking that saves layout and does not crash
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2017-07-02 20:18:34 +02:00 |
Martin Felis
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45efe57988
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Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
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2017-06-28 16:01:19 +02:00 |
Martin Felis
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73f432c266
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Added CMake stuff to compile bgfx shaderc
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2017-06-25 21:02:28 +02:00 |
Martin Felis
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e6d12e22a2
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tweaked docking so that windows do not float by default
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2017-04-11 12:55:30 +02:00 |
Martin Felis
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eb7f958bb3
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another update of bgfx and added its bimg dependency
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2017-04-11 09:15:27 +02:00 |
Martin Felis
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86f4b2d751
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Updated bgfx and bx
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2017-04-11 08:16:34 +02:00 |
Martin Felis
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aee0a433e8
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Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
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2017-02-22 21:35:14 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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6f44e81987
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Using new serializer with a tad nicer API and without any dependencies
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2016-11-25 22:27:37 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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d053912aee
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Updated bgfx to latest (f7e2c6b291d)
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2016-11-10 21:53:08 +01:00 |
Martin Felis
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c4da4e1037
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Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
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2016-09-16 17:29:17 +02:00 |
Martin Felis
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e8c1a9580a
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Stubs for RuntimeCompiledCpp integration
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2016-08-31 22:35:33 +02:00 |
Martin Felis
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5ac0cc5dc5
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initial commit
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2016-08-29 22:31:11 +02:00 |