Martin Felis
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3e7c7d3acd
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Refactored line rendering, occluded lines are now dotted, added debug spheres
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2017-01-21 23:22:32 +01:00 |
Martin Felis
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4deba61a09
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Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes
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2017-01-14 14:40:21 +01:00 |
Martin Felis
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b5141c3b6a
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Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
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2017-01-03 22:47:17 +01:00 |
Martin Felis
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ccf8ae71ef
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Drawing of debug lines using new line rendering seems to work
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2016-12-22 23:20:03 +01:00 |
Martin Felis
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0844762eaa
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First prototype of new line rendering
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2016-12-19 22:15:29 +01:00 |
Martin Felis
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e88ea62139
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Added live reloading of shaders
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2016-12-17 23:04:50 +01:00 |
Martin Felis
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273a8e010f
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fixed lighting. The ball is be-au-ti-ful
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2016-11-30 22:11:08 +01:00 |
Martin Felis
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ef89ac43fc
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properly freeing debug draw buffers, added drawing of axes
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2016-11-28 21:29:19 +01:00 |
Martin Felis
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61d82c26c3
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Added drawing of debug lines
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2016-11-27 22:02:17 +01:00 |
Martin Felis
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5be914a99e
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Added somewhat tedious (but fun) serialization
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2016-11-20 21:50:53 +01:00 |
Martin Felis
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f01edbea34
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Tweaked shadow mapping params
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2016-11-10 21:29:47 +01:00 |
Martin Felis
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466e94a939
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Added generation of sphere mesh and initial character state
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2016-11-06 22:30:09 +01:00 |
Martin Felis
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65a2767c02
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intermediate commit. Kinda works with reloading both modules
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2016-10-21 22:07:23 +02:00 |
Martin Felis
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2b99174d34
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Moved renderer to separate module, moved modules to src/modules
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2016-09-23 09:06:46 +02:00 |