Commit Graph

15 Commits (29431abde748c0a1afb4992e7a5a31506ebb83d7)

Author SHA1 Message Date
Martin Felis 29431abde7 Added Mesh::Transform and bounding box calculation 2017-02-26 14:26:12 +01:00
Martin Felis 6573a36c90 Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
Martin Felis d1ada7f3a4 Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig 2017-02-22 23:19:38 +01:00
Martin Felis fcd44dc3b9 Properly re-initializing entity on module reload, fixed mesh merging 2017-02-22 14:50:41 +01:00
Martin Felis d994949b02 Refactored meshes. Now we can merge them 2017-02-18 17:38:21 +01:00
Martin Felis f25654f153 Added global logging function gLog 2017-02-05 10:36:37 +01:00
Martin Felis 4deba61a09 Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes 2017-01-14 14:40:21 +01:00
Martin Felis 84efe9b9aa Drawing little snowman and smaller goodies
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 0844762eaa First prototype of new line rendering 2016-12-19 22:15:29 +01:00
Martin Felis e88ea62139 Added live reloading of shaders 2016-12-17 23:04:50 +01:00
Martin Felis 507b475539 Added generation of boxes and cylinders (needs tweaking, though) 2016-11-28 22:19:09 +01:00
Martin Felis 466e94a939 Added generation of sphere mesh and initial character state 2016-11-06 22:30:09 +01:00
Martin Felis 65a2767c02 intermediate commit. Kinda works with reloading both modules 2016-10-21 22:07:23 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00