Commit Graph

15 Commits (203c380609130441c29afc7d6b1b87d4b79bfca9)

Author SHA1 Message Date
Martin Felis 203c380609 Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis 9f64e0ee38 Also parsing mesh rotation and translation 2017-02-26 14:50:16 +01:00
Martin Felis 66ed82ccbd Parsing mesh transform and dimension from LuaModel file 2017-02-26 14:28:08 +01:00
Martin Felis 6573a36c90 Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
Martin Felis d1ada7f3a4 Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig 2017-02-22 23:19:38 +01:00
Martin Felis caf00bc3ac Added loading of model rig via LuaTables, minor code style cleanups 2017-02-22 22:44:05 +01:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis fcd44dc3b9 Properly re-initializing entity on module reload, fixed mesh merging 2017-02-22 14:50:41 +01:00
Martin Felis 28c45e05f6 Merge branch 'mesh_refactor' 2017-02-22 14:14:23 +01:00
Martin Felis 3c6752ed34 snowman now rotates around 2017-02-20 10:49:39 +01:00
Martin Felis d994949b02 Refactored meshes. Now we can merge them 2017-02-18 17:38:21 +01:00
Martin Felis e0e57a2b4f Imgui updates now controlled from main.cc instead of render module 2017-02-05 14:37:58 +01:00
Martin Felis 7ce0b3c000 Added debugDrawCircle and refactored debugDrawSphere 2017-01-22 20:51:12 +01:00
Martin Felis 3e7c7d3acd Refactored line rendering, occluded lines are now dotted, added debug spheres 2017-01-21 23:22:32 +01:00
Martin Felis dc6bc60dd9 Refactored character into separate module 2017-01-14 17:17:01 +01:00