Revert custom changes to 3rdparty/imgui/examples/imgui_impl_opengl3.cpp
parent
293b41d1eb
commit
f04a33d54b
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@ -244,36 +244,6 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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intptr_t ptr = (intptr_t)pcmd->TextureId;
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// MOD START (martin), 2018-03-09: support texture references that point to an address of a texture id
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if (ptr > 1024 * 1024)
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{
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GLTextureRef* texture_ref = (GLTextureRef*)pcmd->TextureId;
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GLuint* texture_ptr = (GLuint*) texture_ref->mTextureIdPtr;
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glBindTexture(GL_TEXTURE_2D, *texture_ptr);
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} else {
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
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}
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// MOD END (martin), 2018-03-09: support texture references that point to an address of a texture id
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glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
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}
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idx_buffer_offset += pcmd->ElemCount;
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}
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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@ -293,17 +263,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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else
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glScissor((int)clip_rect.x, (int)clip_rect.y, (int)clip_rect.z, (int)clip_rect.w); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
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// MOD START (martin), 2018-03-09: support texture references that point to an address of a texture id
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intptr_t ptr = (intptr_t)pcmd->TextureId;
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if (ptr > 1024 * 1024)
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{
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GLTextureRef* texture_ref = (GLTextureRef*)pcmd->TextureId;
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GLuint* texture_ptr = (GLuint*) texture_ref->mTextureIdPtr;
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glBindTexture(GL_TEXTURE_2D, *texture_ptr);
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} else {
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// Bind texture, Draw
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
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}
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// MOD END (martin), 2018-03-09: support texture references that point to an address of a texture id
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
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}
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}
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