Added timer struct, added support for pausing
parent
7ce0b3c000
commit
b47aa4426c
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@ -2,6 +2,9 @@
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#include "math_types.h"
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struct Timer;
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extern Timer* gTimer;
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struct Renderer;
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extern Renderer* gRenderer;
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@ -0,0 +1,8 @@
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#pragma once
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struct Timer {
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float mCurrentTime = 0.0f;
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float mFrameTime = 0.0f;
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float mDeltaTime = 0.0f;
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bool mPaused = false;
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};
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38
src/main.cc
38
src/main.cc
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@ -12,13 +12,14 @@
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#include "bgfx/bgfxplatform.h"
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#include "bx/timer.h"
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#include "Timer.h"
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#include "RuntimeModuleManager.h"
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#include "imgui/imgui.h"
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#include "Globals.h"
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#include "Serializer.h"
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Timer* gTimer = nullptr;
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Renderer* gRenderer = nullptr;
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GLFWwindow* gWindow = nullptr;
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RuntimeModuleManager* gModuleManager = nullptr;
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@ -99,6 +100,12 @@ int main(void)
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// imgui initialization.
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imguiCreate();
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// Timer
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Timer timer;
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gTimer = &timer;
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timer.mCurrentTime = 0.0f;
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timer.mDeltaTime = 0.0f;
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printf("Initializing ModuleManager...\n");
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RuntimeModuleManager module_manager;
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module_manager.RegisterModule("src/modules/libRenderModule.so");
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@ -117,14 +124,8 @@ int main(void)
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int64_t time_offset = bx::getHPCounter();
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while(!glfwWindowShouldClose(gWindow)) {
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) );
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static int64_t last = bx::getHPCounter();
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int64_t pre_module_check = bx::getHPCounter();
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if (module_manager.CheckModulesChanged()) {
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std::cout << "Detected module update. Unloading all modules." << std::endl;
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@ -136,8 +137,25 @@ int main(void)
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// to reloading of the modules.
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last = bx::getHPCounter();
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}
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// update time that was passed without module reloading
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int64_t now = bx::getHPCounter();
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int64_t module_update = now - pre_module_check;
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module_manager.Update((float)(frameTime / freq));
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const int64_t frameTime = (now - last) - module_update;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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gTimer->mFrameTime = (float)(frameTime / freq);
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if (!gTimer->mPaused) {
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gTimer->mDeltaTime = gTimer->mFrameTime;
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gTimer->mCurrentTime = gTimer->mCurrentTime + gTimer->mDeltaTime;
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} else {
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gTimer->mDeltaTime = 0.0f;
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}
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module_manager.Update(gTimer->mDeltaTime);
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glfwPollEvents();
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@ -1172,8 +1172,6 @@ void Renderer::initialize(int width, int height) {
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reset = BGFX_RESET_VSYNC | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_MSAA_X16;
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bgfx::reset(width, height, reset);
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std::cout << "bla55aa" << std::endl;
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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@ -10,6 +10,7 @@
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#include "RuntimeModuleManager.h"
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#include "Serializer.h"
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#include "Timer.h"
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#include "modules/RenderModule.h"
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#include "modules/CharacterModule.h"
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@ -144,8 +145,8 @@ void handle_keyboard (struct module_state *state, float dt) {
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direction += Vector3f (0.f, -1.f, 0.f);
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}
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eye += direction * 5.f * dt;
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poi += direction * 5.f * dt;
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eye += direction * 5.f * gTimer->mFrameTime;
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poi += direction * 5.f * gTimer->mFrameTime;
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active_camera->eye = eye;
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active_camera->poi = poi;
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@ -178,6 +179,11 @@ void handle_keyboard (struct module_state *state, float dt) {
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controller.state[CharacterController::ControlStateJump] = true;
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}
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}
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// handle pause
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if (glfwGetKey(gWindow, GLFW_KEY_P) == GLFW_PRESS) {
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gTimer->mPaused = !gTimer->mPaused;
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}
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}
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void update_character(module_state* state, float dt) {
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