From a49290885ed8d1abdbebb8787fafc02a8180f94b Mon Sep 17 00:00:00 2001 From: Martin Felis Date: Mon, 20 Feb 2017 10:48:59 +0100 Subject: [PATCH] Tweaked debug lines (thinner, darker when occluded) --- shaders/lines/fs_lines_occluded.sc | 2 +- src/modules/RenderModule.cc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/lines/fs_lines_occluded.sc b/shaders/lines/fs_lines_occluded.sc index 7b628ba..59b2573 100644 --- a/shaders/lines/fs_lines_occluded.sc +++ b/shaders/lines/fs_lines_occluded.sc @@ -12,5 +12,5 @@ void main() if (mod(v_path_length * 20.0, 2) < 1.0) discard; - gl_FragColor = v_color0; + gl_FragColor = v_color0 * 0.8; } diff --git a/src/modules/RenderModule.cc b/src/modules/RenderModule.cc index 4c33dc3..ae0a837 100644 --- a/src/modules/RenderModule.cc +++ b/src/modules/RenderModule.cc @@ -1639,7 +1639,7 @@ void Renderer::paintGL() { line.UpdateBuffers(); } - float thickness = 0.143f; + float thickness = 0.05143f; float miter = 0.0f; float aspect = static_cast(width) / height;