Docking of the scene somewhat working
parent
a47adeaa20
commit
a3f3346f3e
|
@ -1334,6 +1334,15 @@ void Renderer::resize (int x, int y, int width, int height) {
|
|||
}
|
||||
|
||||
ImGuizmo::SetRect(view_offset_x, view_offset_y, view_width, view_height);
|
||||
|
||||
if (bgfx::isValid(sceneViewBuffer)) {
|
||||
bgfx::setViewFrameBuffer(RenderState::Skybox, sceneViewBuffer);
|
||||
bgfx::setViewFrameBuffer(RenderState::Scene, sceneViewBuffer);
|
||||
bgfx::setViewFrameBuffer(RenderState::SceneTextured, sceneViewBuffer);
|
||||
bgfx::setViewFrameBuffer(RenderState::Lines, sceneViewBuffer);
|
||||
bgfx::setViewFrameBuffer(RenderState::LinesOccluded, sceneViewBuffer);
|
||||
bgfx::setViewFrameBuffer(RenderState::Debug, sceneViewBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1751,10 +1760,13 @@ void Renderer::paintGL() {
|
|||
}
|
||||
|
||||
void Renderer::DrawGui() {
|
||||
static float docking_offset_x = 600.0f;
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
if (ImGui::GetIO().DisplaySize.y > 0) {
|
||||
ImVec2 pos = ImVec2(0, 25);
|
||||
ImVec2 pos = ImVec2(docking_offset_x, 25);
|
||||
ImVec2 size = ImGui::GetIO().DisplaySize;
|
||||
size.x -= pos.x;
|
||||
size.y -= pos.y;
|
||||
ImGui::RootDock(pos, ImVec2(size.x, size.y - 25.0f));
|
||||
|
||||
|
@ -1771,14 +1783,57 @@ void Renderer::DrawGui() {
|
|||
}
|
||||
ImGui::EndDock();
|
||||
|
||||
if (ImGui::BeginDock("Dummy1", &show_scene1)) {
|
||||
ImGui::Text("Placeholder!");
|
||||
if (ImGui::BeginDock("Scene", &show_scene1)) {
|
||||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 pos = ImGui::GetWindowPos();
|
||||
|
||||
if ((size.x > 0 && size.y > 0) &&
|
||||
(view_texture_width != size.x || view_texture_height != size.y)) {
|
||||
if (bgfx::isValid(sceneViewBuffer)) {
|
||||
gLog("Destroying old view frame buffer of size %f, %f",
|
||||
view_texture_width, view_texture_height);
|
||||
bgfx::destroyFrameBuffer(sceneViewBuffer);
|
||||
}
|
||||
|
||||
sceneViewTexture = bgfx::createTexture2D(
|
||||
size.x, size.y,
|
||||
false, 1,
|
||||
bgfx::TextureFormat::RGBA8
|
||||
);
|
||||
sceneDepthTexture = bgfx::createTexture2D(
|
||||
size.x, size.y,
|
||||
false, 1,
|
||||
bgfx::TextureFormat::D16
|
||||
);
|
||||
|
||||
view_texture_width = size.x;
|
||||
view_texture_height = size.y;
|
||||
view_offset_x = pos.x;
|
||||
view_offset_y = pos.y;
|
||||
view_width = size.x;
|
||||
view_height = size.y;
|
||||
|
||||
assert(view_texture_width > 0.0f);
|
||||
assert(view_texture_height > 0.0f);
|
||||
|
||||
gLog("Creating view frame buffer of size %f, %f",
|
||||
view_texture_width, view_texture_height);
|
||||
|
||||
bgfx::TextureHandle fbtextures[] = { sceneViewTexture, sceneDepthTexture };
|
||||
|
||||
sceneViewBuffer = bgfx::createFrameBuffer(
|
||||
BX_COUNTOF(fbtextures), fbtextures, true
|
||||
);
|
||||
} else {
|
||||
|
||||
ImGui::Image(sceneViewTexture,
|
||||
size,
|
||||
ImVec2(0.0f, 1.0f),
|
||||
ImVec2(1.0f, 0.0f)
|
||||
);
|
||||
}
|
||||
}
|
||||
ImGui::EndDock();
|
||||
// if (ImGui::BeginDock("Dummy2", &show_scene2)) {
|
||||
// ImGui::Text("Placeholder2!");
|
||||
// }
|
||||
// ImGui::EndDock();
|
||||
}
|
||||
|
||||
bool Renderer::updateShaders() {
|
||||
|
|
|
@ -384,6 +384,12 @@ struct Renderer {
|
|||
bgfx::UniformHandle sceneDefaultTextureSampler;
|
||||
bgfx::TextureHandle sceneDefaultTexture;
|
||||
|
||||
float view_texture_width = 1;
|
||||
float view_texture_height = 1;
|
||||
bgfx::TextureHandle sceneViewTexture;
|
||||
bgfx::TextureHandle sceneDepthTexture;
|
||||
bgfx::FrameBufferHandle sceneViewBuffer;
|
||||
|
||||
LightProbe mLightProbes[LightProbe::Count];
|
||||
LightProbe::Enum mCurrentLightProbe;
|
||||
|
||||
|
@ -402,8 +408,10 @@ struct Renderer {
|
|||
initialized(false),
|
||||
drawDebug(false),
|
||||
view_width (0),
|
||||
view_height (0)
|
||||
{}
|
||||
view_height (0),
|
||||
sceneViewBuffer(BGFX_INVALID_HANDLE),
|
||||
sceneViewTexture(BGFX_INVALID_HANDLE)
|
||||
{ }
|
||||
|
||||
// initialize simple geometries (cube, sphere, ...)
|
||||
void createGeometries();
|
||||
|
|
Loading…
Reference in New Issue