Minor cleanup
parent
b456d24934
commit
851a26c445
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@ -143,7 +143,7 @@ void RuntimeModuleManager::UnloadModules() {
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}
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}
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gLog ("Writting state to file %s", state_file);
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gLog ("Writing state to file %s", state_file);
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gWriteSerializer->Close();
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}
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@ -333,7 +333,9 @@ int main(void)
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}
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}
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module_manager.UnregisterModules();
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gLog ("Exiting application");
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module_manager.UnregisterModules();
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gRenderer = nullptr;
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@ -131,6 +131,7 @@ static void module_finalize(struct module_state *state) {
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assert (state->renderer != nullptr);
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delete state->renderer;
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gVertexArray.Cleanup();
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free(state);
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}
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@ -563,7 +564,7 @@ void Renderer::CheckRenderBuffers() {
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if (mSceneAreaWidth != mRenderOutput.mWidth
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|| mSceneAreaHeight != mRenderOutput.mHeight
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|| mForwardRenderingTarget.mFlags != required_render_flags ) {
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mRenderOutput.Resize(mSceneAreaWidth, mSceneAreaHeight, required_render_flags);
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mRenderOutput.Resize(mSceneAreaWidth, mSceneAreaHeight, RenderTarget::EnableColor);
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mForwardRenderingTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, required_render_flags);
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mDeferredLightingTarget.Resize(mSceneAreaWidth, mSceneAreaHeight,
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RenderTarget::EnableColor
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@ -696,7 +697,7 @@ void Renderer::RenderGl() {
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DebugDrawFrame(
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mSimpleProgram,
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TranslateMat44(0.0f, 0.002f, 0.0f)
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TranslateMat44(1.0f, 0.002f, 0.0f)
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* mCamera.mViewMatrix
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* mCamera.mProjectionMatrix
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);
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@ -750,7 +751,8 @@ void Renderer::RenderGl() {
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program->SetVec4("uShadowSplitBias", mLight.mSplitBias);
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program->SetFloat("uShowCascadesAlpha", mLight.mShowCascadesAlpha);
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program->SetMat44Array("uViewToLightMatrix", cNumSplits, light_matrices);
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program->SetMat44Array("uViewToLightMatrix", cNumSplits, light_matrices);
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program->SetMat44("uLightSpaceMatrix", mLight.mLightSpaceMatrix);
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}
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@ -594,6 +594,9 @@ void VertexArray::Initialize(const int& size, GLenum usage) {
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}
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void VertexArray::Cleanup() {
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gLog ("deleting vertex buffer: %d", mVertexBuffer);
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int is_buffer = glIsBuffer(mVertexBuffer);
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gLog ("is buffer %d", is_buffer);
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glDeleteBuffers(1, &mVertexBuffer);
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mVertexBuffer = -1;
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glDeleteVertexArrays(1, &mVertexArrayId);
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