rendering depth buffer
parent
b5f3370570
commit
7ac6e36c1f
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@ -0,0 +1,17 @@
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#version 330 core
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in vec2 uv;
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out vec3 color;
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uniform sampler2D rendered_texture;
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uniform float near;
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uniform float far;
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void main() {
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float z = texture(rendered_texture, uv).r;
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float c = (2.0 * near) / (far + near - z * (far - near));
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c = 2.0 * near * far / (far + near - z * (far - near));
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color = vec3(z);
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}
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@ -14,6 +14,4 @@ void main() {
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cos(time + 768.0 * uv.y)
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)
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).xyz;
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color = vec3((texture(rendered_texture, uv).x + 1) * 0.5 );
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// * 1 * (cos(time * 0.3) * 0.5) + 0.5);
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}
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@ -0,0 +1,85 @@
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#pragma once
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#include<unordered_map>
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#include<vector>
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struct AFileModificationListener {
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virtual bool OnTrigger() = 0;
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};
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struct FileModificationObserver {
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struct FileObserverInfo {
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ino_t mFileId = 0;
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int mFileMTime = 0;
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int mFileMTimeNSec = 0;
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off_t mFileSize = 0;
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std::vector<AFileModificationListener*> mListeners;
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};
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typedef std::unordered_map<std::string, FileObserverInfo > FilenameListenerMap;
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FilenameListenerMap mObserverInfos;
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void AddListener(const std::string &filename, AFileModificationListener* listener) {
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FilenameListenerMap::iterator iter;
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iter = mObserverInfos.find(filename);
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if (iter == mObserverInfos.end()) {
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FileObserverInfo observer_info;
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observer_info.mListeners.push_back(listener);
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mObserverInfos[filename] = observer_info;
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} else {
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iter->second.mListeners.push_back(listener);
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}
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}
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void Trigger(const std::string &filename) {
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FilenameListenerMap::iterator iter;
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iter = mObserverInfos.find(filename);
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assert (iter != mObserverInfos.end());
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std::vector<AFileModificationListener*>::iterator listener_iter = iter->second.mListeners.begin();
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while (listener_iter != iter->second.mListeners.end()) {
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if ((*listener_iter)->OnTrigger())
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break;
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listener_iter++;
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}
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}
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void CheckFileModification(const std::string& filename, FileObserverInfo& observer_info) {
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struct stat attr;
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bool stat_result = stat(filename.c_str(), &attr);
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if (stat_result != 0) {
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gLog ("Error: could not stat watched file %s", filename.c_str());
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abort();
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}
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if ( observer_info.mFileId != attr.st_ino
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|| observer_info.mFileMTime != attr.st_mtime
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|| observer_info.mFileMTimeNSec != attr.st_mtim.tv_nsec
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|| observer_info.mFileSize != attr.st_size
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|| observer_info.mFileSize == 0
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) {
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observer_info.mFileId = attr.st_ino;
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observer_info.mFileMTime = attr.st_mtime;
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observer_info.mFileMTimeNSec = attr.st_mtim.tv_nsec;
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observer_info.mFileSize = attr.st_size;
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gLog ("Detected file change of %s: new size %d",
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filename.c_str(), attr.st_size);
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Trigger(filename);
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}
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}
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void Update() {
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FilenameListenerMap::iterator iter = mObserverInfos.begin();
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while (iter != mObserverInfos.end()) {
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CheckFileModification(iter->first, iter->second);
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iter++;
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}
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}
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};
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@ -144,12 +144,20 @@ glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data
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glGenBuffers(1, &mRenderQuadVertexBufferId);
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glBindBuffer(GL_ARRAY_BUFFER, mRenderQuadVertexBufferId);
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_quad_vertex_buffer_data), g_quad_vertex_buffer_data, GL_STATIC_DRAW);
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// Program for color texture rendering
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mRenderQuadProgramColor = RenderProgram("data/shaders/vs_passthrough.glsl", "data/shaders/fs_simpletexture.glsl");
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load_result = mRenderQuadProgramColor.Load();
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assert(load_result);
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muRenderQuadTexture = glGetUniformLocation(mRenderQuadProgramColor.mProgramId, "rendered_texture");
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muRenderQuadTime = glGetUniformLocation(mRenderQuadProgramColor.mProgramId, "time");
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// Program for depth texture rendering
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mRenderQuadProgramDepth = RenderProgram("data/shaders/vs_passthrough.glsl", "data/shaders/fs_depthbuffer.glsl");
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load_result = mRenderQuadProgramDepth.Load();
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assert(load_result);
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muRenderQuadDepthNear = glGetUniformLocation(mRenderQuadProgramDepth.mProgramId, "near");
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muRenderQuadDepthFar = glGetUniformLocation(mRenderQuadProgramDepth.mProgramId, "far");
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}
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void Renderer::Shutdown() {
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@ -197,14 +205,24 @@ void Renderer::RenderGui() {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE0);
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bool render_color = false;
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if (render_color) {
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// Render the full screen quad
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glUseProgram(mRenderQuadProgramColor.mProgramId);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, mRenderTarget.mColorTexture);
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// glBindTexture(GL_TEXTURE_2D, mRenderTarget.mDepthTexture);
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glUniform1i(muRenderQuadTexture, 0);
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glUniform1f(muRenderQuadTime, (float)(glfwGetTime() * 10.0f));
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} else {
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// render depth texture
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glUseProgram(mRenderQuadProgramDepth.mProgramId);
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glBindTexture(GL_TEXTURE_2D, mRenderTarget.mDepthTexture);
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glUniform1i(muRenderQuadTexture, 0);
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glUniform1f(muRenderQuadDepthNear, 1.0);
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glUniform1f(muRenderQuadDepthFar, -1.0);
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}
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, mRenderQuadVertexBufferId);
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@ -118,11 +118,15 @@ struct Renderer {
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GLuint mRenderQuadVertexArrayId;
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GLuint mRenderQuadVertexBufferId;
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RenderProgram mRenderQuadProgramColor;
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RenderProgram mRenderQuadProgramDepth;
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GLuint muRenderQuadTexture;
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GLuint muRenderQuadTime;
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RenderProgram mRenderQuadProgramDepth;
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GLuint muRenderQuadDepthNear;
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GLuint muRenderQuadDepthFar;
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Renderer() :
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mInitialized(false),
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mWidth (0),
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