Added shaders, fixed shader compilation, exposed imgui to the test module
parent
d862f0b659
commit
678266e2ff
|
@ -1,6 +1,7 @@
|
||||||
.*.swp
|
.*.swp
|
||||||
|
|
||||||
build/*
|
build/*
|
||||||
|
tags
|
||||||
|
|
||||||
3rdparty/glfw/docs/**
|
3rdparty/glfw/docs/**
|
||||||
3rdparty/glfw/examples/**
|
3rdparty/glfw/examples/**
|
||||||
|
|
|
@ -32,6 +32,7 @@ INCLUDE_DIRECTORIES (
|
||||||
# Required to compile RCPP related code
|
# Required to compile RCPP related code
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty
|
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty
|
||||||
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/RuntimeCompiledCpp/RuntimeObjectSystem
|
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/RuntimeCompiledCpp/RuntimeObjectSystem
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/bgfx
|
||||||
)
|
)
|
||||||
|
|
||||||
FIND_PACKAGE (X11 REQUIRED)
|
FIND_PACKAGE (X11 REQUIRED)
|
||||||
|
|
|
@ -0,0 +1,322 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BGFX_SHADER_H_HEADER_GUARD
|
||||||
|
#define BGFX_SHADER_H_HEADER_GUARD
|
||||||
|
|
||||||
|
#if !defined(BGFX_CONFIG_MAX_BONES)
|
||||||
|
# define BGFX_CONFIG_MAX_BONES 32
|
||||||
|
#endif // !defined(BGFX_CONFIG_MAX_BONES)
|
||||||
|
|
||||||
|
#ifndef __cplusplus
|
||||||
|
|
||||||
|
#if BGFX_SHADER_LANGUAGE_HLSL
|
||||||
|
# define dFdx(_x) ddx(_x)
|
||||||
|
# define dFdy(_y) ddy(-_y)
|
||||||
|
# define inversesqrt(_x) rsqrt(_x)
|
||||||
|
# define fract(_x) frac(_x)
|
||||||
|
|
||||||
|
# define bvec2 bool2
|
||||||
|
# define bvec3 bool3
|
||||||
|
# define bvec4 bool4
|
||||||
|
|
||||||
|
# if BGFX_SHADER_LANGUAGE_HLSL > 3
|
||||||
|
struct BgfxSampler2D
|
||||||
|
{
|
||||||
|
SamplerState m_sampler;
|
||||||
|
Texture2D m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
vec4 bgfxTexture2D(BgfxSampler2D _sampler, vec2 _coord)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTexture2DLod(BgfxSampler2D _sampler, vec2 _coord, float _level)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTexture2DProj(BgfxSampler2D _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
vec2 coord = _coord.xy * rcp(_coord.z);
|
||||||
|
return _sampler.m_texture.Sample(_sampler.m_sampler, coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTexture2DProj(BgfxSampler2D _sampler, vec4 _coord)
|
||||||
|
{
|
||||||
|
vec2 coord = _coord.xy * rcp(_coord.w);
|
||||||
|
return _sampler.m_texture.Sample(_sampler.m_sampler, coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BgfxSampler2DShadow
|
||||||
|
{
|
||||||
|
SamplerComparisonState m_sampler;
|
||||||
|
Texture2D m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
float bgfxShadow2D(BgfxSampler2DShadow _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z * 2.0 - 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord)
|
||||||
|
{
|
||||||
|
vec3 coord = _coord.xyz * rcp(_coord.w);
|
||||||
|
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z * 2.0 - 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BgfxSampler3D
|
||||||
|
{
|
||||||
|
SamplerState m_sampler;
|
||||||
|
Texture3D m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BgfxISampler3D
|
||||||
|
{
|
||||||
|
Texture3D<ivec4> m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BgfxUSampler3D
|
||||||
|
{
|
||||||
|
Texture3D<uvec4> m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTexture3DLod(BgfxSampler3D _sampler, vec3 _coord, float _level)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
|
||||||
|
}
|
||||||
|
|
||||||
|
ivec4 bgfxTexture3D(BgfxISampler3D _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
ivec3 size;
|
||||||
|
_sampler.m_texture.GetDimensions(size.x, size.y, size.z);
|
||||||
|
return _sampler.m_texture.Load(ivec4(_coord * size, 0) );
|
||||||
|
}
|
||||||
|
|
||||||
|
uvec4 bgfxTexture3D(BgfxUSampler3D _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
uvec3 size;
|
||||||
|
_sampler.m_texture.GetDimensions(size.x, size.y, size.z);
|
||||||
|
return _sampler.m_texture.Load(uvec4(_coord * size, 0) );
|
||||||
|
}
|
||||||
|
|
||||||
|
struct BgfxSamplerCube
|
||||||
|
{
|
||||||
|
SamplerState m_sampler;
|
||||||
|
TextureCube m_texture;
|
||||||
|
};
|
||||||
|
|
||||||
|
vec4 bgfxTextureCube(BgfxSamplerCube _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTextureCubeLod(BgfxSamplerCube _sampler, vec3 _coord, float _level)
|
||||||
|
{
|
||||||
|
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
|
||||||
|
}
|
||||||
|
|
||||||
|
# define SAMPLER2D(_name, _reg) \
|
||||||
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
||||||
|
uniform Texture2D _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxSampler2D _name = { _name ## Sampler, _name ## Texture }
|
||||||
|
# define sampler2D BgfxSampler2D
|
||||||
|
# define texture2D(_sampler, _coord) bgfxTexture2D(_sampler, _coord)
|
||||||
|
# define texture2DLod(_sampler, _coord, _level) bgfxTexture2DLod(_sampler, _coord, _level)
|
||||||
|
# define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord)
|
||||||
|
|
||||||
|
# define SAMPLER2DSHADOW(_name, _reg) \
|
||||||
|
uniform SamplerComparisonState _name ## Sampler : register(s[_reg]); \
|
||||||
|
uniform Texture2D _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxSampler2DShadow _name = { _name ## Sampler, _name ## Texture }
|
||||||
|
# define sampler2DShadow BgfxSampler2DShadow
|
||||||
|
# define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord)
|
||||||
|
# define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord)
|
||||||
|
|
||||||
|
# define SAMPLER3D(_name, _reg) \
|
||||||
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
||||||
|
uniform Texture3D _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxSampler3D _name = { _name ## Sampler, _name ## Texture }
|
||||||
|
# define ISAMPLER3D(_name, _reg) \
|
||||||
|
uniform Texture3D<ivec4> _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxISampler3D _name = { _name ## Texture }
|
||||||
|
# define USAMPLER3D(_name, _reg) \
|
||||||
|
uniform Texture3D<uvec4> _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxUSampler3D _name = { _name ## Texture }
|
||||||
|
# define sampler3D BgfxSampler3D
|
||||||
|
# define texture3D(_sampler, _coord) bgfxTexture3D(_sampler, _coord)
|
||||||
|
# define texture3DLod(_sampler, _coord, _level) bgfxTexture3DLod(_sampler, _coord, _level)
|
||||||
|
|
||||||
|
# define SAMPLERCUBE(_name, _reg) \
|
||||||
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
||||||
|
uniform TextureCube _name ## Texture : register(t[_reg]); \
|
||||||
|
static BgfxSamplerCube _name = { _name ## Sampler, _name ## Texture }
|
||||||
|
# define samplerCube BgfxSamplerCube
|
||||||
|
# define textureCube(_sampler, _coord) bgfxTextureCube(_sampler, _coord)
|
||||||
|
# define textureCubeLod(_sampler, _coord, _level) bgfxTextureCubeLod(_sampler, _coord, _level)
|
||||||
|
# else
|
||||||
|
|
||||||
|
# define sampler2DShadow sampler2D
|
||||||
|
|
||||||
|
vec4 bgfxTexture2DProj(sampler2D _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 bgfxTexture2DProj(sampler2D _sampler, vec4 _coord)
|
||||||
|
{
|
||||||
|
return tex2Dproj(_sampler, _coord);
|
||||||
|
}
|
||||||
|
|
||||||
|
float bgfxShadow2D(sampler2DShadow _sampler, vec3 _coord)
|
||||||
|
{
|
||||||
|
#if 0
|
||||||
|
float occluder = tex2D(_sampler, _coord.xy).x;
|
||||||
|
return step(_coord.z * 2.0 - 1.0, occluder);
|
||||||
|
#else
|
||||||
|
return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z * 2.0 - 1.0, 1.0) ).x;
|
||||||
|
#endif // 0
|
||||||
|
}
|
||||||
|
|
||||||
|
float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
|
||||||
|
{
|
||||||
|
#if 0
|
||||||
|
vec3 coord = _coord.xyz * rcp(_coord.w);
|
||||||
|
float occluder = tex2D(_sampler, coord.xy).x;
|
||||||
|
return step(coord.z * 2.0 - 1.0, occluder);
|
||||||
|
#else
|
||||||
|
return tex2Dproj(_sampler, _coord).x;
|
||||||
|
#endif // 0
|
||||||
|
}
|
||||||
|
|
||||||
|
# define SAMPLER2D(_name, _reg) uniform sampler2D _name : register(s ## _reg)
|
||||||
|
# define texture2D(_sampler, _coord) tex2D(_sampler, _coord)
|
||||||
|
# define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord)
|
||||||
|
|
||||||
|
# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name : register(s ## _reg)
|
||||||
|
# define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord)
|
||||||
|
# define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord)
|
||||||
|
|
||||||
|
# define SAMPLER3D(_name, _reg) uniform sampler3D _name : register(s ## _reg)
|
||||||
|
# define texture3D(_sampler, _coord) tex3D(_sampler, _coord)
|
||||||
|
|
||||||
|
# define SAMPLERCUBE(_name, _reg) uniform samplerCUBE _name : register(s[_reg])
|
||||||
|
# define textureCube(_sampler, _coord) texCUBE(_sampler, _coord)
|
||||||
|
|
||||||
|
# if BGFX_SHADER_LANGUAGE_HLSL == 2
|
||||||
|
# define texture2DLod(_sampler, _coord, _level) tex2D(_sampler, (_coord).xy)
|
||||||
|
# define texture3DLod(_sampler, _coord, _level) tex3D(_sampler, (_coord).xyz)
|
||||||
|
# define textureCubeLod(_sampler, _coord, _level) texCUBE(_sampler, (_coord).xyz)
|
||||||
|
# else
|
||||||
|
# define texture2DLod(_sampler, _coord, _level) tex2Dlod(_sampler, vec4( (_coord).xy, 0.0, _level) )
|
||||||
|
# define texture3DLod(_sampler, _coord, _level) tex3Dlod(_sampler, vec4( (_coord).xyz, _level) )
|
||||||
|
# define textureCubeLod(_sampler, _coord, _level) texCUBElod(_sampler, vec4( (_coord).xyz, _level) )
|
||||||
|
# endif // BGFX_SHADER_LANGUAGE_HLSL == 2
|
||||||
|
|
||||||
|
# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
|
||||||
|
|
||||||
|
vec2 vec2_splat(float _x) { return vec2(_x, _x); }
|
||||||
|
vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }
|
||||||
|
vec4 vec4_splat(float _x) { return vec4(_x, _x, _x, _x); }
|
||||||
|
|
||||||
|
uvec2 uvec2_splat(uint _x) { return uvec2(_x, _x); }
|
||||||
|
uvec3 uvec3_splat(uint _x) { return uvec3(_x, _x, _x); }
|
||||||
|
uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
|
||||||
|
|
||||||
|
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); }
|
||||||
|
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); }
|
||||||
|
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); }
|
||||||
|
vec4 instMul(mat4 _mtx, vec4 _vec) { return mul(_vec, _mtx); }
|
||||||
|
|
||||||
|
bvec2 lessThan(vec2 _a, vec2 _b) { return _a < _b; }
|
||||||
|
bvec3 lessThan(vec3 _a, vec3 _b) { return _a < _b; }
|
||||||
|
bvec4 lessThan(vec4 _a, vec4 _b) { return _a < _b; }
|
||||||
|
|
||||||
|
bvec2 lessThanEqual(vec2 _a, vec2 _b) { return _a <= _b; }
|
||||||
|
bvec3 lessThanEqual(vec3 _a, vec3 _b) { return _a <= _b; }
|
||||||
|
bvec4 lessThanEqual(vec4 _a, vec4 _b) { return _a <= _b; }
|
||||||
|
|
||||||
|
bvec2 greaterThan(vec2 _a, vec2 _b) { return _a > _b; }
|
||||||
|
bvec3 greaterThan(vec3 _a, vec3 _b) { return _a > _b; }
|
||||||
|
bvec4 greaterThan(vec4 _a, vec4 _b) { return _a > _b; }
|
||||||
|
|
||||||
|
bvec2 greaterThanEqual(vec2 _a, vec2 _b) { return _a >= _b; }
|
||||||
|
bvec3 greaterThanEqual(vec3 _a, vec3 _b) { return _a >= _b; }
|
||||||
|
bvec4 greaterThanEqual(vec4 _a, vec4 _b) { return _a >= _b; }
|
||||||
|
|
||||||
|
bvec2 notEqual(vec2 _a, vec2 _b) { return _a != _b; }
|
||||||
|
bvec3 notEqual(vec3 _a, vec3 _b) { return _a != _b; }
|
||||||
|
bvec4 notEqual(vec4 _a, vec4 _b) { return _a != _b; }
|
||||||
|
|
||||||
|
bvec2 equal(vec2 _a, vec2 _b) { return _a == _b; }
|
||||||
|
bvec3 equal(vec3 _a, vec3 _b) { return _a == _b; }
|
||||||
|
bvec4 equal(vec4 _a, vec4 _b) { return _a == _b; }
|
||||||
|
|
||||||
|
float mix(float _a, float _b, float _t) { return lerp(_a, _b, _t); }
|
||||||
|
vec2 mix(vec2 _a, vec2 _b, vec2 _t) { return lerp(_a, _b, _t); }
|
||||||
|
vec3 mix(vec3 _a, vec3 _b, vec3 _t) { return lerp(_a, _b, _t); }
|
||||||
|
vec4 mix(vec4 _a, vec4 _b, vec4 _t) { return lerp(_a, _b, _t); }
|
||||||
|
|
||||||
|
float mod(float _a, float _b) { return _a - _b * floor(_a / _b); }
|
||||||
|
vec2 mod(vec2 _a, vec2 _b) { return _a - _b * floor(_a / _b); }
|
||||||
|
vec3 mod(vec3 _a, vec3 _b) { return _a - _b * floor(_a / _b); }
|
||||||
|
vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
|
||||||
|
|
||||||
|
#else
|
||||||
|
# define atan2(_x, _y) atan(_x, _y)
|
||||||
|
# define mul(_a, _b) ( (_a) * (_b) )
|
||||||
|
# define saturate(_x) clamp(_x, 0.0, 1.0)
|
||||||
|
# define SAMPLER2D(_name, _reg) uniform sampler2D _name
|
||||||
|
# define SAMPLER3D(_name, _reg) uniform sampler3D _name
|
||||||
|
# define SAMPLERCUBE(_name, _reg) uniform samplerCube _name
|
||||||
|
# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name
|
||||||
|
# define vec2_splat(_x) vec2(_x)
|
||||||
|
# define vec3_splat(_x) vec3(_x)
|
||||||
|
# define vec4_splat(_x) vec4(_x)
|
||||||
|
# define uvec2_splat(_x) uvec2(_x)
|
||||||
|
# define uvec3_splat(_x) uvec3(_x)
|
||||||
|
# define uvec4_splat(_x) uvec4(_x)
|
||||||
|
|
||||||
|
# if BGFX_SHADER_LANGUAGE_GLSL >= 130
|
||||||
|
# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
|
||||||
|
# define USAMPLER3D(_name, _reg) uniform usampler3D _name
|
||||||
|
ivec4 texture3D(isampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
|
||||||
|
uvec4 texture3D(usampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
|
||||||
|
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
|
||||||
|
|
||||||
|
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); }
|
||||||
|
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_mtx, _vec); }
|
||||||
|
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_vec, _mtx); }
|
||||||
|
vec4 instMul(mat4 _mtx, vec4 _vec) { return mul(_mtx, _vec); }
|
||||||
|
|
||||||
|
float rcp(float _a) { return 1.0/_a; }
|
||||||
|
vec2 rcp(vec2 _a) { return vec2(1.0)/_a; }
|
||||||
|
vec3 rcp(vec3 _a) { return vec3(1.0)/_a; }
|
||||||
|
vec4 rcp(vec4 _a) { return vec4(1.0)/_a; }
|
||||||
|
#endif // BGFX_SHADER_LANGUAGE_*
|
||||||
|
|
||||||
|
uniform vec4 u_viewRect;
|
||||||
|
uniform vec4 u_viewTexel;
|
||||||
|
uniform mat4 u_view;
|
||||||
|
uniform mat4 u_invView;
|
||||||
|
uniform mat4 u_proj;
|
||||||
|
uniform mat4 u_invProj;
|
||||||
|
uniform mat4 u_viewProj;
|
||||||
|
uniform mat4 u_invViewProj;
|
||||||
|
uniform mat4 u_model[BGFX_CONFIG_MAX_BONES];
|
||||||
|
uniform mat4 u_modelView;
|
||||||
|
uniform mat4 u_modelViewProj;
|
||||||
|
uniform vec4 u_alphaRef4;
|
||||||
|
#define u_alphaRef u_alphaRef4.x
|
||||||
|
|
||||||
|
#endif // __cplusplus
|
||||||
|
|
||||||
|
#endif // BGFX_SHADER_H_HEADER_GUARD
|
|
@ -0,0 +1,7 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <bgfx_shader.sh>
|
||||||
|
#include "shaderlib.sh"
|
|
@ -0,0 +1,352 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __SHADERLIB_SH__
|
||||||
|
#define __SHADERLIB_SH__
|
||||||
|
|
||||||
|
vec4 encodeRE8(float _r)
|
||||||
|
{
|
||||||
|
float exponent = ceil(log2(_r) );
|
||||||
|
return vec4(_r / exp2(exponent)
|
||||||
|
, 0.0
|
||||||
|
, 0.0
|
||||||
|
, (exponent + 128.0) / 255.0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
float decodeRE8(vec4 _re8)
|
||||||
|
{
|
||||||
|
float exponent = _re8.w * 255.0 - 128.0;
|
||||||
|
return _re8.x * exp2(exponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 encodeRGBE8(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec4 rgbe8;
|
||||||
|
float maxComponent = max(max(_rgb.x, _rgb.y), _rgb.z);
|
||||||
|
float exponent = ceil(log2(maxComponent) );
|
||||||
|
rgbe8.xyz = _rgb / exp2(exponent);
|
||||||
|
rgbe8.w = (exponent + 128.0) / 255.0;
|
||||||
|
return rgbe8;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 decodeRGBE8(vec4 _rgbe8)
|
||||||
|
{
|
||||||
|
float exponent = _rgbe8.w * 255.0 - 128.0;
|
||||||
|
vec3 rgb = _rgbe8.xyz * exp2(exponent);
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 encodeNormalUint(vec3 _normal)
|
||||||
|
{
|
||||||
|
return _normal * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 decodeNormalUint(vec3 _encodedNormal)
|
||||||
|
{
|
||||||
|
return _encodedNormal * 2.0 - 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 encodeNormalSphereMap(vec3 _normal)
|
||||||
|
{
|
||||||
|
return normalize(_normal.xy) * sqrt(_normal.z * 0.5 + 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 decodeNormalSphereMap(vec2 _encodedNormal)
|
||||||
|
{
|
||||||
|
float zz = dot(_encodedNormal, _encodedNormal) * 2.0 - 1.0;
|
||||||
|
return vec3(normalize(_encodedNormal.xy) * sqrt(1.0 - zz*zz), zz);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reference:
|
||||||
|
// Octahedron normal vector encoding
|
||||||
|
// http://kriscg.blogspot.com/2014/04/octahedron-normal-vector-encoding.html
|
||||||
|
vec2 octahedronWrap(vec2 _val)
|
||||||
|
{
|
||||||
|
return (1.0 - abs(_val.yx) )
|
||||||
|
* mix(vec2_splat(-1.0), vec2_splat(1.0), vec2(greaterThanEqual(_val.xy, vec2_splat(0.0) ) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 encodeNormalOctahedron(vec3 _normal)
|
||||||
|
{
|
||||||
|
_normal /= abs(_normal.x) + abs(_normal.y) + abs(_normal.z);
|
||||||
|
_normal.xy = _normal.z >= 0.0 ? _normal.xy : octahedronWrap(_normal.xy);
|
||||||
|
_normal.xy = _normal.xy * 0.5 + 0.5;
|
||||||
|
return _normal.xy;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 decodeNormalOctahedron(vec2 _encodedNormal)
|
||||||
|
{
|
||||||
|
_encodedNormal = _encodedNormal * 2.0 - 1.0;
|
||||||
|
|
||||||
|
vec3 normal;
|
||||||
|
normal.z = 1.0 - abs(_encodedNormal.x) - abs(_encodedNormal.y);
|
||||||
|
normal.xy = normal.z >= 0.0 ? _encodedNormal.xy : octahedronWrap(_encodedNormal.xy);
|
||||||
|
return normalize(normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reference:
|
||||||
|
// RGB/XYZ Matrices
|
||||||
|
// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
|
||||||
|
vec3 convertRGB2XYZ(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 xyz;
|
||||||
|
xyz.x = dot(vec3(0.4124564, 0.3575761, 0.1804375), _rgb);
|
||||||
|
xyz.y = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
|
||||||
|
xyz.z = dot(vec3(0.0193339, 0.1191920, 0.9503041), _rgb);
|
||||||
|
return xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertXYZ2RGB(vec3 _xyz)
|
||||||
|
{
|
||||||
|
vec3 rgb;
|
||||||
|
rgb.x = dot(vec3( 3.2404542, -1.5371385, -0.4985314), _xyz);
|
||||||
|
rgb.y = dot(vec3(-0.9692660, 1.8760108, 0.0415560), _xyz);
|
||||||
|
rgb.z = dot(vec3( 0.0556434, -0.2040259, 1.0572252), _xyz);
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertXYZ2Yxy(vec3 _xyz)
|
||||||
|
{
|
||||||
|
// Reference:
|
||||||
|
// http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_xyY.html
|
||||||
|
float inv = 1.0/dot(_xyz, vec3(1.0, 1.0, 1.0) );
|
||||||
|
return vec3(_xyz.y, _xyz.x*inv, _xyz.y*inv);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertYxy2XYZ(vec3 _Yxy)
|
||||||
|
{
|
||||||
|
// Reference:
|
||||||
|
// http://www.brucelindbloom.com/index.html?Eqn_xyY_to_XYZ.html
|
||||||
|
vec3 xyz;
|
||||||
|
xyz.x = _Yxy.x*_Yxy.y/_Yxy.z;
|
||||||
|
xyz.y = _Yxy.x;
|
||||||
|
xyz.z = _Yxy.x*(1.0 - _Yxy.y - _Yxy.z)/_Yxy.z;
|
||||||
|
return xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertRGB2Yxy(vec3 _rgb)
|
||||||
|
{
|
||||||
|
return convertXYZ2Yxy(convertRGB2XYZ(_rgb) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertYxy2RGB(vec3 _Yxy)
|
||||||
|
{
|
||||||
|
return convertXYZ2RGB(convertYxy2XYZ(_Yxy) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertRGB2Yuv(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 yuv;
|
||||||
|
yuv.x = dot(_rgb, vec3(0.299, 0.587, 0.114) );
|
||||||
|
yuv.y = (_rgb.x - yuv.x)*0.713 + 0.5;
|
||||||
|
yuv.z = (_rgb.z - yuv.x)*0.564 + 0.5;
|
||||||
|
return yuv;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertYuv2RGB(vec3 _yuv)
|
||||||
|
{
|
||||||
|
vec3 rgb;
|
||||||
|
rgb.x = _yuv.x + 1.403*(_yuv.y-0.5);
|
||||||
|
rgb.y = _yuv.x - 0.344*(_yuv.y-0.5) - 0.714*(_yuv.z-0.5);
|
||||||
|
rgb.z = _yuv.x + 1.773*(_yuv.z-0.5);
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertRGB2YIQ(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 yiq;
|
||||||
|
yiq.x = dot(vec3(0.299, 0.587, 0.114 ), _rgb);
|
||||||
|
yiq.y = dot(vec3(0.595716, -0.274453, -0.321263), _rgb);
|
||||||
|
yiq.z = dot(vec3(0.211456, -0.522591, 0.311135), _rgb);
|
||||||
|
return yiq;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 convertYIQ2RGB(vec3 _yiq)
|
||||||
|
{
|
||||||
|
vec3 rgb;
|
||||||
|
rgb.x = dot(vec3(1.0, 0.9563, 0.6210), _yiq);
|
||||||
|
rgb.y = dot(vec3(1.0, -0.2721, -0.6474), _yiq);
|
||||||
|
rgb.z = dot(vec3(1.0, -1.1070, 1.7046), _yiq);
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toLinear(vec3 _rgb)
|
||||||
|
{
|
||||||
|
return pow(abs(_rgb), vec3_splat(2.2) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toLinear(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toLinear(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toLinearAccurate(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 lo = _rgb / 12.92;
|
||||||
|
vec3 hi = pow( (_rgb + 0.055) / 1.055, vec3_splat(2.4) );
|
||||||
|
vec3 rgb = mix(hi, lo, vec3(lessThanEqual(_rgb, vec3_splat(0.04045) ) ) );
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toLinearAccurate(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toLinearAccurate(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
float toGamma(float _r)
|
||||||
|
{
|
||||||
|
return pow(abs(_r), 1.0/2.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toGamma(vec3 _rgb)
|
||||||
|
{
|
||||||
|
return pow(abs(_rgb), vec3_splat(1.0/2.2) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toGamma(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toGamma(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toGammaAccurate(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 lo = _rgb * 12.92;
|
||||||
|
vec3 hi = pow(abs(_rgb), vec3_splat(1.0/2.4) ) * 1.055 - 0.055;
|
||||||
|
vec3 rgb = mix(hi, lo, vec3(lessThanEqual(_rgb, vec3_splat(0.0031308) ) ) );
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toGammaAccurate(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toGammaAccurate(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toReinhard(vec3 _rgb)
|
||||||
|
{
|
||||||
|
return toGamma(_rgb/(_rgb+vec3_splat(1.0) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toReinhard(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toReinhard(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 toFilmic(vec3 _rgb)
|
||||||
|
{
|
||||||
|
_rgb = max(vec3_splat(0.0), _rgb - 0.004);
|
||||||
|
_rgb = (_rgb*(6.2*_rgb + 0.5) ) / (_rgb*(6.2*_rgb + 1.7) + 0.06);
|
||||||
|
return _rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 toFilmic(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(toFilmic(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 luma(vec3 _rgb)
|
||||||
|
{
|
||||||
|
float yy = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
|
||||||
|
return vec3_splat(yy);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 luma(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(luma(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 conSatBri(vec3 _rgb, vec3 _csb)
|
||||||
|
{
|
||||||
|
vec3 rgb = _rgb * _csb.z;
|
||||||
|
rgb = mix(luma(rgb), rgb, _csb.y);
|
||||||
|
rgb = mix(vec3_splat(0.5), rgb, _csb.x);
|
||||||
|
return rgb;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 conSatBri(vec4 _rgba, vec3 _csb)
|
||||||
|
{
|
||||||
|
return vec4(conSatBri(_rgba.xyz, _csb), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 posterize(vec3 _rgb, float _numColors)
|
||||||
|
{
|
||||||
|
return floor(_rgb*_numColors) / _numColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 posterize(vec4 _rgba, float _numColors)
|
||||||
|
{
|
||||||
|
return vec4(posterize(_rgba.xyz, _numColors), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 sepia(vec3 _rgb)
|
||||||
|
{
|
||||||
|
vec3 color;
|
||||||
|
color.x = dot(_rgb, vec3(0.393, 0.769, 0.189) );
|
||||||
|
color.y = dot(_rgb, vec3(0.349, 0.686, 0.168) );
|
||||||
|
color.z = dot(_rgb, vec3(0.272, 0.534, 0.131) );
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 sepia(vec4 _rgba)
|
||||||
|
{
|
||||||
|
return vec4(sepia(_rgba.xyz), _rgba.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 blendOverlay(vec3 _base, vec3 _blend)
|
||||||
|
{
|
||||||
|
vec3 lt = 2.0 * _base * _blend;
|
||||||
|
vec3 gte = 1.0 - 2.0 * (1.0 - _base) * (1.0 - _blend);
|
||||||
|
return mix(lt, gte, step(vec3_splat(0.5), _base) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 blendOverlay(vec4 _base, vec4 _blend)
|
||||||
|
{
|
||||||
|
return vec4(blendOverlay(_base.xyz, _blend.xyz), _base.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 adjustHue(vec3 _rgb, float _hue)
|
||||||
|
{
|
||||||
|
vec3 yiq = convertRGB2YIQ(_rgb);
|
||||||
|
float angle = _hue + atan2(yiq.z, yiq.y);
|
||||||
|
float len = length(yiq.yz);
|
||||||
|
return convertYIQ2RGB(vec3(yiq.x, len*cos(angle), len*sin(angle) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 packFloatToRgba(float _value)
|
||||||
|
{
|
||||||
|
const vec4 shift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);
|
||||||
|
const vec4 mask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
|
||||||
|
vec4 comp = fract(_value * shift);
|
||||||
|
comp -= comp.xxyz * mask;
|
||||||
|
return comp;
|
||||||
|
}
|
||||||
|
|
||||||
|
float unpackRgbaToFloat(vec4 _rgba)
|
||||||
|
{
|
||||||
|
const vec4 shift = vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0);
|
||||||
|
return dot(_rgba, shift);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 packHalfFloat(float _value)
|
||||||
|
{
|
||||||
|
const vec2 shift = vec2(256, 1.0);
|
||||||
|
const vec2 mask = vec2(0, 1.0 / 256.0);
|
||||||
|
vec2 comp = fract(_value * shift);
|
||||||
|
comp -= comp.xx * mask;
|
||||||
|
return comp;
|
||||||
|
}
|
||||||
|
|
||||||
|
float unpackHalfFloat(vec2 _rg)
|
||||||
|
{
|
||||||
|
const vec2 shift = vec2(1.0 / 256.0, 1.0);
|
||||||
|
return dot(_rg, shift);
|
||||||
|
}
|
||||||
|
|
||||||
|
float random(vec2 _uv)
|
||||||
|
{
|
||||||
|
return fract(sin(dot(_uv.xy, vec2(12.9898, 78.233) ) ) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // __SHADERLIB_SH__
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,503 @@
|
||||||
|
static const uint8_t fs_sms_mesh_bin[7988] =
|
||||||
|
{
|
||||||
|
0x46, 0x53, 0x48, 0x04, 0x08, 0x70, 0x6a, 0x48, 0x03, 0x00, 0x0a, 0x75, 0x5f, 0x6c, 0x69, 0x67, // FSH..pjH...u_lig
|
||||||
|
0x68, 0x74, 0x50, 0x6f, 0x73, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x63, 0x6f, // htPos.......u_co
|
||||||
|
0x6c, 0x6f, 0x72, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // lor.......u_shad
|
||||||
|
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf4, 0x1e, 0x00, 0x00, 0x76, // owMap..........v
|
||||||
|
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, // arying vec3 v_no
|
||||||
|
0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, // rmal;.varying ve
|
||||||
|
0x63, 0x34, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, // c4 v_shadowcoord
|
||||||
|
0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, // ;.varying vec3 v
|
||||||
|
0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, // _view;.uniform v
|
||||||
|
0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x50, 0x6f, 0x73, 0x3b, 0x0a, // ec4 u_lightPos;.
|
||||||
|
0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x63, // uniform vec4 u_c
|
||||||
|
0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, // olor;.uniform sa
|
||||||
|
0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x53, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x20, 0x75, 0x5f, // mpler2DShadow u_
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // shadowMap;.void
|
||||||
|
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, // main ().{. vec2
|
||||||
|
0x20, 0x6c, 0x63, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // lc_1;. vec3 tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // pvar_2;. tmpvar
|
||||||
|
0x5f, 0x32, 0x20, 0x3d, 0x20, 0x2d, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, // _2 = -(normalize
|
||||||
|
0x28, 0x75, 0x5f, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x50, 0x6f, 0x73, 0x2e, 0x78, 0x79, 0x7a, 0x29, // (u_lightPos.xyz)
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // );. float tmpva
|
||||||
|
0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, // r_3;. tmpvar_3
|
||||||
|
0x3d, 0x20, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, // = dot (v_normal,
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, // tmpvar_2);. ve
|
||||||
|
0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c2 tmpvar_4;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, // mpvar_4.x = tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // ar_3;. tmpvar_4
|
||||||
|
0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, // .y = (((. flo
|
||||||
|
0x61, 0x74, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3e, 0x3d, 0x20, // at((tmpvar_3 >=
|
||||||
|
0x30, 0x2e, 0x30, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, // 0.0)). * .
|
||||||
|
0x6d, 0x61, 0x78, 0x20, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x28, // max (0.0, dot ((
|
||||||
|
0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, // (. (2.0 * t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2a, 0x20, // mpvar_3). *
|
||||||
|
0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x29, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, // v_normal) - tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x32, 0x29, 0x2c, 0x20, 0x2d, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, // ar_2), -(normali
|
||||||
|
0x7a, 0x65, 0x28, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x29, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, // ze(v_view)))).
|
||||||
|
0x29, 0x20, 0x2a, 0x20, 0x33, 0x2e, 0x30, 0x29, 0x20, 0x2f, 0x20, 0x38, 0x2e, 0x30, 0x29, 0x3b, // ) * 3.0) / 8.0);
|
||||||
|
0x0a, 0x20, 0x20, 0x6c, 0x63, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, // . lc_1 = max (t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, // mpvar_4, 0.0);.
|
||||||
|
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x3b, // float tmpvar_5;
|
||||||
|
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // . float result_
|
||||||
|
0x36, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 6;. vec2 tmpvar
|
||||||
|
0x5f, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x20, 0x3d, // _7;. tmpvar_7 =
|
||||||
|
0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2e, // (v_shadowcoord.
|
||||||
|
0x78, 0x79, 0x20, 0x2f, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // xy / v_shadowcoo
|
||||||
|
0x72, 0x64, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x62, 0x6f, 0x6f, 0x6c, 0x20, 0x74, 0x6d, // rd.w);. bool tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x61, 0x6e, // pvar_8;. if (an
|
||||||
|
0x79, 0x28, 0x67, 0x72, 0x65, 0x61, 0x74, 0x65, 0x72, 0x54, 0x68, 0x61, 0x6e, 0x20, 0x28, 0x74, // y(greaterThan (t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, // mpvar_7, vec2(1.
|
||||||
|
0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, // 0, 1.0)))) {.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x20, 0x3d, 0x20, 0x62, 0x6f, 0x6f, 0x6c, // tmpvar_8 = bool
|
||||||
|
0x28, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x20, 0x65, 0x6c, 0x73, 0x65, 0x20, 0x7b, 0x0a, // (1);. } else {.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x20, 0x3d, 0x20, 0x61, // tmpvar_8 = a
|
||||||
|
0x6e, 0x79, 0x28, 0x6c, 0x65, 0x73, 0x73, 0x54, 0x68, 0x61, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, // ny(lessThan (tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x37, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, // var_7, vec2(0.0,
|
||||||
|
0x20, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, // 0.0)));. };.
|
||||||
|
0x69, 0x66, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x29, 0x20, 0x7b, 0x0a, // if (tmpvar_8) {.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x31, // tmpvar_5 = 1
|
||||||
|
0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x20, 0x65, 0x6c, 0x73, 0x65, 0x20, 0x7b, 0x0a, 0x20, // .0;. } else {.
|
||||||
|
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, // vec2 tmpvar_9
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x20, 0x3d, // ;. tmpvar_9 =
|
||||||
|
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x39, 0x37, 0x36, 0x35, // (vec2(0.0009765
|
||||||
|
0x36, 0x32, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x39, 0x37, 0x36, 0x35, 0x36, 0x32, // 625, 0.000976562
|
||||||
|
0x35, 0x29, 0x20, 0x2a, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // 5) * v_shadowcoo
|
||||||
|
0x72, 0x64, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // rd.w);. vec4
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_10;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, // mpvar_10.zw = ve
|
||||||
|
0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, // c2(0.0, 0.0);.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_10.xy =
|
||||||
|
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x31, 0x2e, // (vec2(-1.5, -1.
|
||||||
|
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
|
||||||
|
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_11;. _s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x20, 0x3d, 0x20, // hadowCoord_11 =
|
||||||
|
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_10);.
|
||||||
|
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x3b, // vec3 tmpvar_12;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x20, 0x3d, // . tmpvar_12 =
|
||||||
|
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, // (_shadowCoord_1
|
||||||
|
0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 1.xyz / _shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_11.w);.
|
||||||
|
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x3b, 0x0a, // vec3 tmpvar_13;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x2e, 0x78, 0x79, // tmpvar_13.xy
|
||||||
|
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_12.xy;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x2e, 0x7a, // . tmpvar_13.z
|
||||||
|
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x2e, 0x7a, 0x20, // = (tmpvar_12.z
|
||||||
|
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
|
||||||
|
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // esult_6 = shadow
|
||||||
|
0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, // 2D (u_shadowMap,
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x29, 0x2e, 0x78, 0x3b, 0x0a, 0x20, // tmpvar_13).x;.
|
||||||
|
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // vec4 tmpvar_1
|
||||||
|
0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x34, // 4;. tmpvar_14
|
||||||
|
0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, // .zw = vec2(0.0,
|
||||||
|
0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 0.0);. tmpvar
|
||||||
|
0x5f, 0x31, 0x34, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, // _14.xy = (vec2(-
|
||||||
|
0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // 1.5, -0.5) * tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // var_9);. vec4
|
||||||
|
0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, // _shadowCoord_15
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // ;. _shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x31, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // rd_15 = (v_shado
|
||||||
|
0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // wcoord + tmpvar_
|
||||||
|
0x31, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // 14);. vec3 tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // pvar_16;. tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // var_16 = (_shado
|
||||||
|
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, // wCoord_15.xyz /
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, 0x2e, // _shadowCoord_15.
|
||||||
|
0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, // w);. vec3 tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_17;. tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x31, 0x37, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_17.xy = tmpva
|
||||||
|
0x72, 0x5f, 0x31, 0x36, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // r_16.xy;. tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // var_17.z = (tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x31, 0x36, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, // ar_16.z - 0.0001
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // );. result_6
|
||||||
|
0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, // = (result_6 + sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // adow2D (u_shadow
|
||||||
|
0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x29, 0x2e, // Map, tmpvar_17).
|
||||||
|
0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // x);. vec4 tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_18;. tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x31, 0x38, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // ar_18.zw = vec2(
|
||||||
|
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // 0.0, 0.0);. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, // mpvar_18.xy = (v
|
||||||
|
0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, // ec2(-1.5, 0.5) *
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_9);.
|
||||||
|
0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, // vec4 _shadowCoor
|
||||||
|
0x64, 0x5f, 0x31, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // d_19;. _shado
|
||||||
|
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x39, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, // wCoord_19 = (v_s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, // hadowcoord + tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // var_18);. vec
|
||||||
|
0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 3 tmpvar_20;.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, // tmpvar_20 = (_s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x39, 0x2e, 0x78, 0x79, // hadowCoord_19.xy
|
||||||
|
0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // z / _shadowCoord
|
||||||
|
0x5f, 0x31, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, // _19.w);. vec3
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_21;.
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, // tmpvar_21.xy = t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, // mpvar_20.xy;.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, // tmpvar_21.z = (
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, // tmpvar_20.z - 0.
|
||||||
|
0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // 0001);. resul
|
||||||
|
0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // t_6 = (result_6
|
||||||
|
0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, // + shadow2D (u_sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // adowMap, tmpvar_
|
||||||
|
0x32, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // 21).x);. vec4
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_22;.
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, // tmpvar_22.zw = v
|
||||||
|
0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, // ec2(0.0, 0.0);.
|
||||||
|
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x2e, 0x78, 0x79, 0x20, // tmpvar_22.xy
|
||||||
|
0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, // = (vec2(-1.5, 1.
|
||||||
|
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
|
||||||
|
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_23;. _s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x20, 0x3d, 0x20, // hadowCoord_23 =
|
||||||
|
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_22);.
|
||||||
|
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x3b, // vec3 tmpvar_24;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x20, 0x3d, // . tmpvar_24 =
|
||||||
|
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, // (_shadowCoord_2
|
||||||
|
0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 3.xyz / _shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_23.w);.
|
||||||
|
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x3b, 0x0a, // vec3 tmpvar_25;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x2e, 0x78, 0x79, // tmpvar_25.xy
|
||||||
|
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_24.xy;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x2e, 0x7a, // . tmpvar_25.z
|
||||||
|
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x2e, 0x7a, 0x20, // = (tmpvar_24.z
|
||||||
|
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
|
||||||
|
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, // esult_6 = (resul
|
||||||
|
0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, // t_6 + shadow2D (
|
||||||
|
0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, // u_shadowMap, tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // var_25).x);.
|
||||||
|
0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x3b, 0x0a, // vec4 tmpvar_26;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x2e, 0x7a, 0x77, // tmpvar_26.zw
|
||||||
|
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, // = vec2(0.0, 0.0
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, // );. tmpvar_26
|
||||||
|
0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, // .xy = (vec2(-0.5
|
||||||
|
0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // , -1.5) * tmpvar
|
||||||
|
0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, // _9);. vec4 _s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x3b, 0x0a, 0x20, // hadowCoord_27;.
|
||||||
|
0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // _shadowCoord_
|
||||||
|
0x32, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, // 27 = (v_shadowco
|
||||||
|
0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x29, // ord + tmpvar_26)
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec3 tmpva
|
||||||
|
0x72, 0x5f, 0x32, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_28;. tmpvar
|
||||||
|
0x5f, 0x32, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // _28 = (_shadowCo
|
||||||
|
0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, // ord_27.xyz / _sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x2e, 0x77, 0x29, 0x3b, // adowCoord_27.w);
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec3 tmpvar
|
||||||
|
0x5f, 0x32, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _29;. tmpvar_
|
||||||
|
0x32, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 29.xy = tmpvar_2
|
||||||
|
0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 8.xy;. tmpvar
|
||||||
|
0x5f, 0x32, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _29.z = (tmpvar_
|
||||||
|
0x32, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, // 28.z - 0.0001);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, // result_6 = (
|
||||||
|
0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, // result_6 + shado
|
||||||
|
0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, // w2D (u_shadowMap
|
||||||
|
0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x39, 0x29, 0x2e, 0x78, 0x29, 0x3b, // , tmpvar_29).x);
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec4 tmpvar
|
||||||
|
0x5f, 0x33, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _30;. tmpvar_
|
||||||
|
0x33, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, // 30.zw = vec2(0.0
|
||||||
|
0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // , 0.0);. tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x33, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, // ar_30.xy = (vec2
|
||||||
|
0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, // (-0.5, -0.5) * t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // mpvar_9);. ve
|
||||||
|
0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // c4 _shadowCoord_
|
||||||
|
0x33, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 31;. _shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, // oord_31 = (v_sha
|
||||||
|
0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // dowcoord + tmpva
|
||||||
|
0x72, 0x5f, 0x33, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // r_30);. vec3
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_32;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, // mpvar_32 = (_sha
|
||||||
|
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // dowCoord_31.xyz
|
||||||
|
0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, // / _shadowCoord_3
|
||||||
|
0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // 1.w);. vec3 t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_33;. tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // pvar_33.xy = tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // var_32.xy;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, // mpvar_33.z = (tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, // pvar_32.z - 0.00
|
||||||
|
0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // 01);. result_
|
||||||
|
0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, // 6 = (result_6 +
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // shadow2D (u_shad
|
||||||
|
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, // owMap, tmpvar_33
|
||||||
|
0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, // ).x);. vec4 t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_34;. tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, // pvar_34.zw = vec
|
||||||
|
0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 2(0.0, 0.0);.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_34.xy =
|
||||||
|
0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, // (vec2(-0.5, 0.5)
|
||||||
|
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_9);.
|
||||||
|
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // vec4 _shadowCo
|
||||||
|
0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, // ord_35;. _sha
|
||||||
|
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x76, // dowCoord_35 = (v
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, // _shadowcoord + t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // mpvar_34);. v
|
||||||
|
0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x3b, 0x0a, 0x20, // ec3 tmpvar_36;.
|
||||||
|
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x20, 0x3d, 0x20, 0x28, // tmpvar_36 = (
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x2e, // _shadowCoord_35.
|
||||||
|
0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // xyz / _shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x33, 0x35, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // rd_35.w);. ve
|
||||||
|
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_37;.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_37.xy =
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, // tmpvar_36.xy;.
|
||||||
|
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x2e, 0x7a, 0x20, 0x3d, // tmpvar_37.z =
|
||||||
|
0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x2e, 0x7a, 0x20, 0x2d, 0x20, // (tmpvar_36.z -
|
||||||
|
0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, // 0.0001);. res
|
||||||
|
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // ult_6 = (result_
|
||||||
|
0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, // 6 + shadow2D (u_
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // shadowMap, tmpva
|
||||||
|
0x72, 0x5f, 0x33, 0x37, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // r_37).x);. ve
|
||||||
|
0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x3b, 0x0a, 0x20, 0x20, // c4 tmpvar_38;.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x2e, 0x7a, 0x77, 0x20, 0x3d, // tmpvar_38.zw =
|
||||||
|
0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, // vec2(0.0, 0.0);
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x2e, 0x78, // . tmpvar_38.x
|
||||||
|
0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, // y = (vec2(-0.5,
|
||||||
|
0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, // 1.5) * tmpvar_9)
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, // ;. vec4 _shad
|
||||||
|
0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // owCoord_39;.
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x20, // _shadowCoord_39
|
||||||
|
0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, // = (v_shadowcoord
|
||||||
|
0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x29, 0x3b, 0x0a, 0x20, // + tmpvar_38);.
|
||||||
|
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // vec3 tmpvar_4
|
||||||
|
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, // 0;. tmpvar_40
|
||||||
|
0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // = (_shadowCoord
|
||||||
|
0x5f, 0x33, 0x39, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // _39.xyz / _shado
|
||||||
|
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, // wCoord_39.w);.
|
||||||
|
0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, // vec3 tmpvar_41
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, 0x2e, // ;. tmpvar_41.
|
||||||
|
0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, 0x2e, 0x78, // xy = tmpvar_40.x
|
||||||
|
0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, // y;. tmpvar_41
|
||||||
|
0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, 0x2e, // .z = (tmpvar_40.
|
||||||
|
0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // z - 0.0001);.
|
||||||
|
0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, // result_6 = (res
|
||||||
|
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, // ult_6 + shadow2D
|
||||||
|
0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, // (u_shadowMap, t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, // mpvar_41).x);.
|
||||||
|
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, // vec4 tmpvar_42
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, 0x2e, // ;. tmpvar_42.
|
||||||
|
0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, // zw = vec2(0.0, 0
|
||||||
|
0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .0);. tmpvar_
|
||||||
|
0x34, 0x32, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, // 42.xy = (vec2(0.
|
||||||
|
0x35, 0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 5, -1.5) * tmpva
|
||||||
|
0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, // r_9);. vec4 _
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x3b, 0x0a, // shadowCoord_43;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // _shadowCoord
|
||||||
|
0x5f, 0x34, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, // _43 = (v_shadowc
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, // oord + tmpvar_42
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, // );. vec3 tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x34, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_44;. tmpva
|
||||||
|
0x72, 0x5f, 0x34, 0x34, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // r_44 = (_shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, // oord_43.xyz / _s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x2e, 0x77, 0x29, // hadowCoord_43.w)
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec3 tmpva
|
||||||
|
0x72, 0x5f, 0x34, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_45;. tmpvar
|
||||||
|
0x5f, 0x34, 0x35, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _45.xy = tmpvar_
|
||||||
|
0x34, 0x34, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 44.xy;. tmpva
|
||||||
|
0x72, 0x5f, 0x34, 0x35, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_45.z = (tmpvar
|
||||||
|
0x5f, 0x34, 0x34, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, // _44.z - 0.0001);
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, // . result_6 =
|
||||||
|
0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, // (result_6 + shad
|
||||||
|
0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, // ow2D (u_shadowMa
|
||||||
|
0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x35, 0x29, 0x2e, 0x78, 0x29, // p, tmpvar_45).x)
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec4 tmpva
|
||||||
|
0x72, 0x5f, 0x34, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_46;. tmpvar
|
||||||
|
0x5f, 0x34, 0x36, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, // _46.zw = vec2(0.
|
||||||
|
0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // 0, 0.0);. tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x34, 0x36, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, // var_46.xy = (vec
|
||||||
|
0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, // 2(0.5, -0.5) * t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // mpvar_9);. ve
|
||||||
|
0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // c4 _shadowCoord_
|
||||||
|
0x34, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 47;. _shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, // oord_47 = (v_sha
|
||||||
|
0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // dowcoord + tmpva
|
||||||
|
0x72, 0x5f, 0x34, 0x36, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // r_46);. vec3
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_48;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, // mpvar_48 = (_sha
|
||||||
|
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x37, 0x2e, 0x78, 0x79, 0x7a, 0x20, // dowCoord_47.xyz
|
||||||
|
0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, // / _shadowCoord_4
|
||||||
|
0x37, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // 7.w);. vec3 t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_49;. tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // pvar_49.xy = tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // var_48.xy;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, // mpvar_49.z = (tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, // pvar_48.z - 0.00
|
||||||
|
0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // 01);. result_
|
||||||
|
0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, // 6 = (result_6 +
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // shadow2D (u_shad
|
||||||
|
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, // owMap, tmpvar_49
|
||||||
|
0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, // ).x);. vec4 t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_50;. tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, // pvar_50.zw = vec
|
||||||
|
0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 2(0.0, 0.0);.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_50.xy =
|
||||||
|
0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, // (vec2(0.5, 0.5)
|
||||||
|
0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // * tmpvar_9);.
|
||||||
|
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // vec4 _shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x35, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, // rd_51;. _shad
|
||||||
|
0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, // owCoord_51 = (v_
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, // shadowcoord + tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // pvar_50);. ve
|
||||||
|
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_52;.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, // tmpvar_52 = (_
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x31, 0x2e, 0x78, // shadowCoord_51.x
|
||||||
|
0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, // yz / _shadowCoor
|
||||||
|
0x64, 0x5f, 0x35, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // d_51.w);. vec
|
||||||
|
0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 3 tmpvar_53;.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_53.xy =
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, // tmpvar_52.xy;.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x2e, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_53.z =
|
||||||
|
0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, // (tmpvar_52.z - 0
|
||||||
|
0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, // .0001);. resu
|
||||||
|
0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, // lt_6 = (result_6
|
||||||
|
0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, // + shadow2D (u_s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // hadowMap, tmpvar
|
||||||
|
0x5f, 0x35, 0x33, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // _53).x);. vec
|
||||||
|
0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 4 tmpvar_54;.
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, // tmpvar_54.zw =
|
||||||
|
0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // vec2(0.0, 0.0);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x2e, 0x78, 0x79, // tmpvar_54.xy
|
||||||
|
0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, // = (vec2(0.5, 1.
|
||||||
|
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
|
||||||
|
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_55;. _s
|
||||||
|
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x20, 0x3d, 0x20, // hadowCoord_55 =
|
||||||
|
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_54);.
|
||||||
|
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x3b, // vec3 tmpvar_56;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x20, 0x3d, // . tmpvar_56 =
|
||||||
|
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, // (_shadowCoord_5
|
||||||
|
0x35, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 5.xyz / _shadowC
|
||||||
|
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_55.w);.
|
||||||
|
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x3b, 0x0a, // vec3 tmpvar_57;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x2e, 0x78, 0x79, // tmpvar_57.xy
|
||||||
|
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_56.xy;
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x2e, 0x7a, // . tmpvar_57.z
|
||||||
|
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x2e, 0x7a, 0x20, // = (tmpvar_56.z
|
||||||
|
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
|
||||||
|
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, // esult_6 = (resul
|
||||||
|
0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, // t_6 + shadow2D (
|
||||||
|
0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, // u_shadowMap, tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // var_57).x);.
|
||||||
|
0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x3b, 0x0a, // vec4 tmpvar_58;.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x2e, 0x7a, 0x77, // tmpvar_58.zw
|
||||||
|
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, // = vec2(0.0, 0.0
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, // );. tmpvar_58
|
||||||
|
0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, // .xy = (vec2(1.5,
|
||||||
|
0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // -1.5) * tmpvar_
|
||||||
|
0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, // 9);. vec4 _sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x39, 0x3b, 0x0a, 0x20, 0x20, // adowCoord_59;.
|
||||||
|
0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, // _shadowCoord_5
|
||||||
|
0x39, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // 9 = (v_shadowcoo
|
||||||
|
0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x29, 0x3b, // rd + tmpvar_58);
|
||||||
|
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec3 tmpvar
|
||||||
|
0x5f, 0x36, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _60;. tmpvar_
|
||||||
|
0x36, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // 60 = (_shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x35, 0x39, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, // rd_59.xyz / _sha
|
||||||
|
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, // dowCoord_59.w);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // vec3 tmpvar_
|
||||||
|
0x36, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 61;. tmpvar_6
|
||||||
|
0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x30, // 1.xy = tmpvar_60
|
||||||
|
0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .xy;. tmpvar_
|
||||||
|
0x36, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 61.z = (tmpvar_6
|
||||||
|
0x30, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, // 0.z - 0.0001);.
|
||||||
|
0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, // result_6 = (r
|
||||||
|
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // esult_6 + shadow
|
||||||
|
0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, // 2D (u_shadowMap,
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, // tmpvar_61).x);.
|
||||||
|
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // vec4 tmpvar_
|
||||||
|
0x36, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 62;. tmpvar_6
|
||||||
|
0x32, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, // 2.zw = vec2(0.0,
|
||||||
|
0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 0.0);. tmpva
|
||||||
|
0x72, 0x5f, 0x36, 0x32, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, // r_62.xy = (vec2(
|
||||||
|
0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // 1.5, -0.5) * tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // var_9);. vec4
|
||||||
|
0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, // _shadowCoord_63
|
||||||
|
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // ;. _shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x36, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // rd_63 = (v_shado
|
||||||
|
0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // wcoord + tmpvar_
|
||||||
|
0x36, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // 62);. vec3 tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // pvar_64;. tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x36, 0x34, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // var_64 = (_shado
|
||||||
|
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, // wCoord_63.xyz /
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, 0x2e, // _shadowCoord_63.
|
||||||
|
0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, // w);. vec3 tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_65;. tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x36, 0x35, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_65.xy = tmpva
|
||||||
|
0x72, 0x5f, 0x36, 0x34, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // r_64.xy;. tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // var_65.z = (tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x36, 0x34, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, // ar_64.z - 0.0001
|
||||||
|
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // );. result_6
|
||||||
|
0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, // = (result_6 + sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // adow2D (u_shadow
|
||||||
|
0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x29, 0x2e, // Map, tmpvar_65).
|
||||||
|
0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // x);. vec4 tmp
|
||||||
|
0x76, 0x61, 0x72, 0x5f, 0x36, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_66;. tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x36, 0x36, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // ar_66.zw = vec2(
|
||||||
|
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // 0.0, 0.0);. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x36, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, // mpvar_66.xy = (v
|
||||||
|
0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, // ec2(1.5, 0.5) *
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // tmpvar_9);. v
|
||||||
|
0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // ec4 _shadowCoord
|
||||||
|
0x5f, 0x36, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // _67;. _shadow
|
||||||
|
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, // Coord_67 = (v_sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, // adowcoord + tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x36, 0x36, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, // ar_66);. vec3
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_68;.
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, // tmpvar_68 = (_sh
|
||||||
|
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x37, 0x2e, 0x78, 0x79, 0x7a, // adowCoord_67.xyz
|
||||||
|
0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // / _shadowCoord_
|
||||||
|
0x36, 0x37, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // 67.w);. vec3
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_69;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, // mpvar_69.xy = tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // pvar_68.xy;.
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, // tmpvar_69.z = (t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, // mpvar_68.z - 0.0
|
||||||
|
0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // 001);. result
|
||||||
|
0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, // _6 = (result_6 +
|
||||||
|
0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, // shadow2D (u_sha
|
||||||
|
0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // dowMap, tmpvar_6
|
||||||
|
0x39, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // 9).x);. vec4
|
||||||
|
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_70;. t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, // mpvar_70.zw = ve
|
||||||
|
0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, // c2(0.0, 0.0);.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_70.xy =
|
||||||
|
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, 0x35, 0x29, // (vec2(1.5, 1.5)
|
||||||
|
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_9);.
|
||||||
|
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // vec4 _shadowCo
|
||||||
|
0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, // ord_71;. _sha
|
||||||
|
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, // dowCoord_71 = (v
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, // _shadowcoord + t
|
||||||
|
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // mpvar_70);. v
|
||||||
|
0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x3b, 0x0a, 0x20, // ec3 tmpvar_72;.
|
||||||
|
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x20, 0x3d, 0x20, 0x28, // tmpvar_72 = (
|
||||||
|
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x2e, // _shadowCoord_71.
|
||||||
|
0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // xyz / _shadowCoo
|
||||||
|
0x72, 0x64, 0x5f, 0x37, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // rd_71.w);. ve
|
||||||
|
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_73;.
|
||||||
|
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_73.xy =
|
||||||
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, // tmpvar_72.xy;.
|
||||||
|
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x2e, 0x7a, 0x20, 0x3d, // tmpvar_73.z =
|
||||||
|
0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, // (tmpvar_72.z -
|
||||||
|
0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, // 0.0001);. res
|
||||||
|
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // ult_6 = (result_
|
||||||
|
0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, // 6 + shadow2D (u_
|
||||||
|
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // shadowMap, tmpva
|
||||||
|
0x72, 0x5f, 0x37, 0x33, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // r_73).x);. tm
|
||||||
|
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // pvar_5 = (result
|
||||||
|
0x5f, 0x36, 0x20, 0x2f, 0x20, 0x31, 0x36, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, // _6 / 16.0);. };
|
||||||
|
0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, // . vec4 tmpvar_7
|
||||||
|
0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x34, 0x2e, 0x77, // 4;. tmpvar_74.w
|
||||||
|
0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // = 1.0;. tmpvar
|
||||||
|
0x5f, 0x37, 0x34, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x61, // _74.xyz = pow (a
|
||||||
|
0x62, 0x73, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x31, 0x20, 0x2a, 0x20, // bs((. (0.1 *
|
||||||
|
0x75, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x0a, 0x20, 0x20, 0x20, // u_color.xyz).
|
||||||
|
0x2b, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x28, 0x28, 0x6c, 0x63, 0x5f, 0x31, 0x2e, 0x78, // + . (((lc_1.x
|
||||||
|
0x20, 0x2b, 0x20, 0x6c, 0x63, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x63, // + lc_1.y) * u_c
|
||||||
|
0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // olor.xyz) * tmpv
|
||||||
|
0x61, 0x72, 0x5f, 0x35, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, // ar_5). )), vec3
|
||||||
|
0x28, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, // (0.4545454, 0.45
|
||||||
|
0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, // 45454, 0.4545454
|
||||||
|
0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, // ));. gl_FragCol
|
||||||
|
0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x34, 0x3b, 0x0a, // or = tmpvar_74;.
|
||||||
|
0x7d, 0x0a, 0x0a, 0x00, // }...
|
||||||
|
};
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,5 @@
|
||||||
|
all: fs_sms_mesh.sc vs_sms_mesh.sc varying.def.sc fs_sms_shadow.sh
|
||||||
|
../../build/shaderc -f fs_sms_mesh.sc -o ../glsl/fs_sms_mesh.bin --type fragment --platform linux -i ../common --varyingdef -p 120
|
||||||
|
../../build/shaderc -f vs_sms_mesh.sc -o ../glsl/vs_sms_mesh.bin --type vertex --platform linux -i ../common --varyingdef -p 120
|
||||||
|
../../build/shaderc -f fs_sms_mesh.sc -o ../glsl/fs_sms_mesh.bin --type fragment --platform linux -i ../common --varyingdef -p 120 --depends
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
$input v_color0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = v_color0;
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
uniform vec4 u_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = u_color;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
$input v_view, v_normal, v_shadowcoord
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
#define SHADOW_PACKED_DEPTH 0
|
||||||
|
#include "fs_sms_shadow.sh"
|
|
@ -0,0 +1,11 @@
|
||||||
|
$input v_view, v_normal, v_shadowcoord
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
#define SHADOW_PACKED_DEPTH 1
|
||||||
|
#include "fs_sms_shadow.sh"
|
|
@ -0,0 +1,12 @@
|
||||||
|
$input v_view, v_normal, v_shadowcoord
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
#define SHADOW_PACKED_DEPTH 1
|
||||||
|
#define TEXTURED 1
|
||||||
|
#include "fs_sms_shadow.sh"
|
|
@ -0,0 +1,12 @@
|
||||||
|
$input v_view, v_normal, v_shadowcoord, v_texcoord0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
#define SHADOW_PACKED_DEPTH 0
|
||||||
|
#define TEXTURED 1
|
||||||
|
#include "fs_sms_shadow.sh"
|
|
@ -0,0 +1,11 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_FragColor = vec4_splat(0.0);
|
||||||
|
}
|
|
@ -0,0 +1,113 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
uniform vec4 u_lightPos;
|
||||||
|
uniform vec4 u_color;
|
||||||
|
|
||||||
|
uniform vec4 u_shadowMapParams;
|
||||||
|
#define u_shadowMapSize u_shadowMapParams.x
|
||||||
|
#define u_shadowMapBias u_shadowMapParams.y
|
||||||
|
|
||||||
|
#if SHADOW_PACKED_DEPTH
|
||||||
|
SAMPLER2D(u_shadowMap, 0);
|
||||||
|
# define Sampler sampler2D
|
||||||
|
#else
|
||||||
|
SAMPLER2DSHADOW(u_shadowMap, 0);
|
||||||
|
# define Sampler sampler2DShadow
|
||||||
|
#endif // SHADOW_PACKED_DEPTH
|
||||||
|
|
||||||
|
#if TEXTURED
|
||||||
|
SAMPLER2D(sceneDefaultTexture, 1);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec2 lit(vec3 _ld, vec3 _n, vec3 _vd, float _exp)
|
||||||
|
{
|
||||||
|
//diff
|
||||||
|
float ndotl = dot(_n, _ld);
|
||||||
|
|
||||||
|
//spec
|
||||||
|
vec3 r = 2.0*ndotl*_n - _ld; //reflect(_ld, _n);
|
||||||
|
float rdotv = dot(r, _vd);
|
||||||
|
float spec = step(0.0, ndotl) * pow(max(0.0, rdotv), _exp) * (2.0 + _exp)/8.0;
|
||||||
|
|
||||||
|
return max(vec2(ndotl, spec), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float hardShadow(Sampler _sampler, vec4 _shadowCoord, float _bias)
|
||||||
|
{
|
||||||
|
vec3 texCoord = _shadowCoord.xyz/_shadowCoord.w;
|
||||||
|
#if SHADOW_PACKED_DEPTH
|
||||||
|
return step(texCoord.z-_bias, unpackRgbaToFloat(texture2D(_sampler, texCoord.xy) ) );
|
||||||
|
#else
|
||||||
|
return shadow2D(_sampler, vec3(texCoord.xy, texCoord.z-_bias) );
|
||||||
|
#endif // SHADOW_PACKED_DEPTH
|
||||||
|
}
|
||||||
|
|
||||||
|
float PCF(Sampler _sampler, vec4 _shadowCoord, float _bias, vec2 _texelSize)
|
||||||
|
{
|
||||||
|
vec2 texCoord = _shadowCoord.xy/_shadowCoord.w;
|
||||||
|
|
||||||
|
bool outside = any(greaterThan(texCoord, vec2_splat(1.0)))
|
||||||
|
|| any(lessThan (texCoord, vec2_splat(0.0)))
|
||||||
|
;
|
||||||
|
|
||||||
|
if (outside)
|
||||||
|
{
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
float result = 0.0;
|
||||||
|
vec2 offset = _texelSize * _shadowCoord.w;
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
return result / 16.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec3 color = u_color.xyz;
|
||||||
|
|
||||||
|
vec3 v = v_view;
|
||||||
|
vec3 vd = -normalize(v);
|
||||||
|
vec3 n = v_normal;
|
||||||
|
vec3 l = u_lightPos.xyz;
|
||||||
|
vec3 ld = -normalize(l);
|
||||||
|
|
||||||
|
vec2 lc = lit(ld, n, vd, 1.0);
|
||||||
|
|
||||||
|
vec2 texelSize = vec2_splat(1.0/u_shadowMapSize);
|
||||||
|
float visibility = PCF(u_shadowMap, v_shadowcoord, u_shadowMapBias, texelSize);
|
||||||
|
|
||||||
|
vec3 ambient = 0.1 * color;
|
||||||
|
vec3 brdf = color * visibility;
|
||||||
|
|
||||||
|
#if TEXTURED
|
||||||
|
vec4 texcolor = toLinear (texture2D(sceneDefaultTexture, v_texcoord0) );
|
||||||
|
brdf = brdf * texcolor.xyz;
|
||||||
|
#endif
|
||||||
|
vec3 final = toGamma(abs(ambient + brdf) );
|
||||||
|
gl_FragColor = vec4(final, 1.0);
|
||||||
|
}
|
|
@ -0,0 +1,102 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
uniform vec4 u_lightPos;
|
||||||
|
uniform vec4 u_color;
|
||||||
|
#if SHADOW_PACKED_DEPTH
|
||||||
|
SAMPLER2D(u_shadowMap, 0);
|
||||||
|
# define Sampler sampler2D
|
||||||
|
#else
|
||||||
|
SAMPLER2DSHADOW(u_shadowMap, 0);
|
||||||
|
# define Sampler sampler2DShadow
|
||||||
|
#endif // SHADOW_PACKED_DEPTH
|
||||||
|
|
||||||
|
vec2 lit(vec3 _ld, vec3 _n, vec3 _vd, float _exp)
|
||||||
|
{
|
||||||
|
//diff
|
||||||
|
float ndotl = dot(_n, _ld);
|
||||||
|
|
||||||
|
//spec
|
||||||
|
vec3 r = 2.0*ndotl*_n - _ld; //reflect(_ld, _n);
|
||||||
|
float rdotv = dot(r, _vd);
|
||||||
|
float spec = step(0.0, ndotl) * pow(max(0.0, rdotv), _exp) * (2.0 + _exp)/8.0;
|
||||||
|
|
||||||
|
return max(vec2(ndotl, spec), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float hardShadow(Sampler _sampler, vec4 _shadowCoord, float _bias)
|
||||||
|
{
|
||||||
|
vec3 texCoord = _shadowCoord.xyz/_shadowCoord.w;
|
||||||
|
#if SHADOW_PACKED_DEPTH
|
||||||
|
return step(texCoord.z-_bias, unpackRgbaToFloat(texture2D(_sampler, texCoord.xy) ) );
|
||||||
|
#else
|
||||||
|
return shadow2D(_sampler, vec3(texCoord.xy, texCoord.z-_bias) );
|
||||||
|
#endif // SHADOW_PACKED_DEPTH
|
||||||
|
}
|
||||||
|
|
||||||
|
float PCF(Sampler _sampler, vec4 _shadowCoord, float _bias, vec2 _texelSize)
|
||||||
|
{
|
||||||
|
vec2 texCoord = _shadowCoord.xy/_shadowCoord.w;
|
||||||
|
|
||||||
|
bool outside = any(greaterThan(texCoord, vec2_splat(1.0)))
|
||||||
|
|| any(lessThan (texCoord, vec2_splat(0.0)))
|
||||||
|
;
|
||||||
|
|
||||||
|
if (outside)
|
||||||
|
{
|
||||||
|
return 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
float result = 0.0;
|
||||||
|
vec2 offset = _texelSize * _shadowCoord.w;
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 0.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 1.5) * offset, 0.0, 0.0), _bias);
|
||||||
|
|
||||||
|
return result / 16.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
float shadowMapBias = 0.0001;
|
||||||
|
vec3 color = u_color.xyz;
|
||||||
|
|
||||||
|
vec3 v = v_view;
|
||||||
|
vec3 vd = -normalize(v);
|
||||||
|
vec3 n = v_normal;
|
||||||
|
vec3 l = u_lightPos.xyz;
|
||||||
|
vec3 ld = -normalize(l);
|
||||||
|
|
||||||
|
vec2 lc = lit(ld, n, vd, 1.0);
|
||||||
|
|
||||||
|
vec2 texelSize = vec2_splat(1.0/1024.0);
|
||||||
|
float visibility = PCF(u_shadowMap, v_shadowcoord, shadowMapBias, texelSize);
|
||||||
|
// float visibility = hardShadow(u_shadowMap, v_shadowcoord, shadowMapBias);
|
||||||
|
|
||||||
|
vec3 ambient = 0.1 * color;
|
||||||
|
vec3 brdf = (lc.x + lc.y) * color * visibility;
|
||||||
|
|
||||||
|
vec3 final = toGamma(abs(ambient + brdf) );
|
||||||
|
gl_FragColor = vec4(final, 1.0);
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
$input v_position
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
float depth = v_position.z/v_position.w * 0.5 + 0.5;
|
||||||
|
gl_FragColor = packFloatToRgba(depth);
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
|
||||||
|
vec3 v_view : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
|
||||||
|
vec4 v_shadowcoord : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
vec4 v_position : TEXCOORD3 = vec4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
|
||||||
|
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
|
vec3 a_position : POSITION;
|
||||||
|
vec4 a_normal : NORMAL;
|
||||||
|
vec4 a_color0 : COLOR0;
|
||||||
|
vec2 a_texcoord0 : TEXCOORD0;
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
$input a_position, a_color0
|
||||||
|
$output v_color0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
v_color0 = a_color0;
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
$input a_position
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
}
|
|
@ -0,0 +1,24 @@
|
||||||
|
$input a_position, a_normal
|
||||||
|
$output v_view, v_normal, v_shadowcoord
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
uniform mat4 u_lightMtx;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
|
||||||
|
vec4 normal = a_normal * 2.0 - 1.0;
|
||||||
|
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
|
||||||
|
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
|
||||||
|
|
||||||
|
const float shadowMapOffset = 0.001;
|
||||||
|
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
|
||||||
|
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
$input a_position, a_normal, a_texcoord0
|
||||||
|
$output v_view, v_normal, v_shadowcoord, v_texcoord0
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
uniform mat4 u_lightMtx;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
|
||||||
|
vec4 normal = a_normal * 2.0 - 1.0;
|
||||||
|
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
|
||||||
|
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
|
||||||
|
|
||||||
|
const float shadowMapOffset = 0.001;
|
||||||
|
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
|
||||||
|
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
|
||||||
|
|
||||||
|
v_texcoord0 = a_texcoord0;
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
$input a_position
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
$input a_position
|
||||||
|
$output v_position
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
||||||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../common/common.sh"
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||||||
|
v_position = gl_Position;
|
||||||
|
}
|
|
@ -70,6 +70,16 @@ bool ModuleManager::init() {
|
||||||
mRuntimeObjectSystem->AddIncludeDir (
|
mRuntimeObjectSystem->AddIncludeDir (
|
||||||
string(protot_source_root_path + "/3rdparty/bgfx/include"
|
string(protot_source_root_path + "/3rdparty/bgfx/include"
|
||||||
).c_str());
|
).c_str());
|
||||||
|
mRuntimeObjectSystem->AddIncludeDir (
|
||||||
|
string(protot_source_root_path + "/3rdparty/bgfx/"
|
||||||
|
).c_str());
|
||||||
|
mRuntimeObjectSystem->AddIncludeDir (
|
||||||
|
string(protot_source_root_path + "/3rdparty/bgfx/3rdparty"
|
||||||
|
).c_str());
|
||||||
|
mRuntimeObjectSystem->AddIncludeDir (
|
||||||
|
string(protot_source_root_path + "/3rdparty/bgfx/examples/common"
|
||||||
|
).c_str());
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -112,7 +112,9 @@ void unload(void* _ptr)
|
||||||
|
|
||||||
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
|
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
|
||||||
{
|
{
|
||||||
if (0 == bx::open(_reader, _filePath) )
|
bx::Error err;
|
||||||
|
bool file_ok = _reader->open(_filePath, &err);
|
||||||
|
if (file_ok)
|
||||||
{
|
{
|
||||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||||
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
const bgfx::Memory* mem = bgfx::alloc(size+1);
|
||||||
|
@ -130,7 +132,9 @@ static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePa
|
||||||
|
|
||||||
static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
|
static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
|
||||||
{
|
{
|
||||||
if (0 == bx::open(_reader, _filePath) )
|
bx::Error err;
|
||||||
|
bool file_ok = _reader->open(_filePath, &err);
|
||||||
|
if (file_ok)
|
||||||
{
|
{
|
||||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||||
void* data = BX_ALLOC(_allocator, size);
|
void* data = BX_ALLOC(_allocator, size);
|
||||||
|
|
|
@ -9,7 +9,6 @@
|
||||||
struct RenderState;
|
struct RenderState;
|
||||||
|
|
||||||
namespace bgfxutils {
|
namespace bgfxutils {
|
||||||
|
|
||||||
bgfx::ShaderHandle loadShader(const char *_name);
|
bgfx::ShaderHandle loadShader(const char *_name);
|
||||||
|
|
||||||
bgfx::ProgramHandle loadProgram(const char *_vsName, const char *_fsName);
|
bgfx::ProgramHandle loadProgram(const char *_vsName, const char *_fsName);
|
||||||
|
|
|
@ -512,20 +512,20 @@ void Renderer::initialize(int width, int height) {
|
||||||
|
|
||||||
createGeometries();
|
createGeometries();
|
||||||
|
|
||||||
// setupShaders();
|
setupShaders();
|
||||||
|
|
||||||
// setupRenderPasses();
|
setupRenderPasses();
|
||||||
|
|
||||||
// imgui initialization.
|
// imgui initialization.
|
||||||
// imguiCreate();
|
imguiCreate();
|
||||||
|
|
||||||
// // Start the imgui frame such that widgets can be submitted
|
// // Start the imgui frame such that widgets can be submitted
|
||||||
// imguiBeginFrame (inputState.mouseX,
|
imguiBeginFrame (inputState.mouseX,
|
||||||
// inputState.mouseY,
|
inputState.mouseY,
|
||||||
// inputState.mouseButton,
|
inputState.mouseButton,
|
||||||
// inputState.mouseScroll,
|
inputState.mouseScroll,
|
||||||
// width,
|
width,
|
||||||
// height);
|
height);
|
||||||
|
|
||||||
initialized = true;
|
initialized = true;
|
||||||
resize (width, height);
|
resize (width, height);
|
||||||
|
@ -602,7 +602,6 @@ void Renderer::paintGLSimple() {
|
||||||
// process submitted rendering primitives.
|
// process submitted rendering primitives.
|
||||||
bgfx::frame();
|
bgfx::frame();
|
||||||
bgfx::dbgTextClear();
|
bgfx::dbgTextClear();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::paintGL() {
|
void Renderer::paintGL() {
|
||||||
|
@ -621,11 +620,11 @@ void Renderer::paintGL() {
|
||||||
bgfx::dbgTextPrintf(0, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
bgfx::dbgTextPrintf(0, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||||
|
|
||||||
// submit the imgui widgets
|
// submit the imgui widgets
|
||||||
// imguiEndFrame();
|
imguiEndFrame();
|
||||||
|
|
||||||
// This dummy draw call is here to make sure that view 0 is cleared
|
// This dummy draw call is here to make sure that view 0 is cleared
|
||||||
// if no other draw calls are submitted to view 0.
|
// if no other draw calls are submitted to view 0.
|
||||||
// bgfx::touch(0);
|
bgfx::touch(0);
|
||||||
|
|
||||||
// update camera matrices
|
// update camera matrices
|
||||||
for (uint32_t i = 0; i < cameras.size(); i++) {
|
for (uint32_t i = 0; i < cameras.size(); i++) {
|
||||||
|
@ -804,13 +803,13 @@ void Renderer::paintGL() {
|
||||||
// process submitted rendering primitives.
|
// process submitted rendering primitives.
|
||||||
bgfx::frame();
|
bgfx::frame();
|
||||||
|
|
||||||
// // Start the next imgui frame
|
// Start the next imgui frame
|
||||||
// imguiBeginFrame (inputState.mouseX,
|
imguiBeginFrame (inputState.mouseX,
|
||||||
// inputState.mouseY,
|
inputState.mouseY,
|
||||||
// inputState.mouseButton,
|
inputState.mouseButton,
|
||||||
// inputState.mouseScroll,
|
inputState.mouseScroll,
|
||||||
// width,
|
width,
|
||||||
// height);
|
height);
|
||||||
}
|
}
|
||||||
|
|
||||||
Entity* Renderer::createEntity() {
|
Entity* Renderer::createEntity() {
|
||||||
|
|
|
@ -9,19 +9,28 @@
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
|
#include "3rdparty/ocornut-imgui/imgui.h"
|
||||||
|
#include "imgui/imgui.h"
|
||||||
|
|
||||||
class TestModule : public TInterface<IID_IUPDATEABLE,IUpdateable>
|
class TestModule : public TInterface<IID_IUPDATEABLE,IUpdateable>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void Update( float deltaTime )
|
virtual void Update( float deltaTime )
|
||||||
{
|
{
|
||||||
|
bool enabled = true;
|
||||||
|
ImGui::Begin("yoyoyo");
|
||||||
|
if (ImGui::Button("Baem")) {
|
||||||
|
std::cout << "Clicked on Baem!" << std::endl;
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
std::ostringstream s;
|
std::ostringstream s;
|
||||||
s << "TestModule: 2 Runtime Object 2 " << deltaTime << " update called!";
|
s << "TestModule: 2 Runtime Object 4 " << deltaTime << " update called!";
|
||||||
|
|
||||||
bgfx::dbgTextPrintf(1, 20, 0x6f, s.str().c_str());
|
bgfx::dbgTextPrintf(1, 20, 0x6f, s.str().c_str());
|
||||||
|
|
||||||
// wait a little so that we don't hog the CPU.
|
// wait a little so that we don't hog the CPU.
|
||||||
usleep (1000 * 100);
|
usleep (1000 * 10);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
19
src/main.cc
19
src/main.cc
|
@ -115,12 +115,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void glfw_simple_example_init () {
|
|
||||||
}
|
|
||||||
|
|
||||||
void glfw_simple_example_draw () {
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
// TODO GLFW error checking
|
// TODO GLFW error checking
|
||||||
|
@ -181,7 +175,7 @@ int main(void)
|
||||||
|
|
||||||
module_manager.update((float)(frameTime / freq));
|
module_manager.update((float)(frameTime / freq));
|
||||||
|
|
||||||
renderer.paintGLSimple();
|
renderer.paintGL();
|
||||||
|
|
||||||
// bgfx::setViewRect(0, 0, 0, width, height);
|
// bgfx::setViewRect(0, 0, 0, width, height);
|
||||||
|
|
||||||
|
@ -195,6 +189,17 @@ int main(void)
|
||||||
// bgfx::frame();
|
// bgfx::frame();
|
||||||
|
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
||||||
|
// send inputs to the input state of the renderer
|
||||||
|
double mouse_x, mouse_y;
|
||||||
|
glfwGetCursorPos(win, &mouse_x, &mouse_y);
|
||||||
|
renderer.inputState.mouseX = mouse_x;
|
||||||
|
renderer.inputState.mouseY = mouse_y;
|
||||||
|
renderer.inputState.mouseButton =
|
||||||
|
glfwGetMouseButton(win, 0)
|
||||||
|
+ (glfwGetMouseButton(win, 1) << 1)
|
||||||
|
+ (glfwGetMouseButton(win, 2) << 2);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue