using docks now for panels, also early tests for gizmo widget
parent
e6d12e22a2
commit
5921b226d8
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@ -178,6 +178,7 @@ int main(void)
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gGuiInputState->mouseScroll,
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width,
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height);
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ImGuizmo::BeginFrame();
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static int64_t last = bx::getHPCounter();
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int64_t pre_module_check = bx::getHPCounter();
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@ -370,6 +370,8 @@ void CharacterEntity::Update(float dt) {
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mVelocity = mVelocity + acceleration * dt;
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mPosition = mEntity->mTransform.translation;
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if (mPosition[1] == 0.0f
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&& mController.mState[CharacterController::ControlStateJump]) {
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mVelocity[1] = cJumpVelocity;
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@ -456,83 +458,85 @@ void ShowCharacterPropertiesWindow (CharacterEntity* character) {
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assert (character != nullptr);
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ImGui::SetNextWindowSize (ImVec2(600.f, 300.0f), ImGuiSetCond_Once);
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ImGui::SetNextWindowPos (ImVec2(400.f, 16.0f), ImGuiSetCond_Once);
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ImGui::Begin("Character");
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if (ImGui::Button ("Reset")) {
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character->Reset();
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}
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if(ImGui::BeginDock("Character")) {
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ImGui::Protot::DragFloat4Normalized ("Offset Quat", offset_quat.data(),
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0.01f, -1.0f, 1.0f);
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ImGui::DragFloat3 ("Position", character->mPosition.data(), 0.01, -10.0f, 10.0f);
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ImGui::DragFloat3 ("Velocity", character->mVelocity.data(), 0.01, -10.0f, 10.0f);
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float angle = atan2 (-character->mVelocity[2], character->mVelocity[0]);
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ImGui::LabelText ("", "Angle %f", angle * 180.f / M_PI);
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ImGui::LabelText("",
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"Skeleton Bones %d",
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character->mEntity->mSkeleton.mLocalTransforms.size());
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ImGui::LabelText("",
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"Rig Frames %d",
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character->mRigModel->mBodies.size());
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bool node_open = ImGui::TreeNodeEx(
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"DOFs",
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0);
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if (node_open) {
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bool dof_modified = false;
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for (int i = 0; i < character->mRigModel->q_size; ++i) {
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char buf[32];
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snprintf (buf, 32, "DOF %d", i);
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if (ImGui::DragFloat (buf, &character->mRigState.q[i], 0.01, -10.0f, 10.0f)) {
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dof_modified = true;
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}
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if (ImGui::Button ("Reset")) {
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character->Reset();
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}
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if (dof_modified) {
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VectorNd q = character->mRigState.q;
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}
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ImGui::Protot::DragFloat4Normalized ("Offset Quat", offset_quat.data(),
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0.01f, -1.0f, 1.0f);
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ImGui::TreePop();
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}
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ImGui::DragFloat3 ("Position", character->mPosition.data(), 0.01, -10.0f, 10.0f);
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ImGui::DragFloat3 ("Velocity", character->mVelocity.data(), 0.01, -10.0f, 10.0f);
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float angle = atan2 (-character->mVelocity[2], character->mVelocity[0]);
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ImGui::LabelText ("", "Angle %f", angle * 180.f / M_PI);
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node_open = ImGui::TreeNodeEx(
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"Meshes",
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0);
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ImGui::LabelText("",
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"Skeleton Bones %d",
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character->mEntity->mSkeleton.mLocalTransforms.size());
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if (node_open) {
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for (int i = 0; i < character->mEntity->mSkeleton.Length(); ++i) {
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char buf[32];
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snprintf (buf, 32, "Mesh %d", i);
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ImGui::LabelText("",
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"Rig Frames %d",
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character->mRigModel->mBodies.size());
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ImGuiTreeNodeFlags node_flags = 0;
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bool node_open = ImGui::TreeNodeEx(
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"DOFs",
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0);
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if (node_open) {
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bool dof_modified = false;
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for (int i = 0; i < character->mRigModel->q_size; ++i) {
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char buf[32];
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snprintf (buf, 32, "DOF %d", i);
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bool node_open = ImGui::TreeNodeEx(
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buf,
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node_flags);
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if (node_open) {
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Transform &transform = character->mEntity->mSkeleton.mLocalTransforms[i];
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ImGui::DragFloat3 ("Position", transform.translation.data(), 0.01, -10.0f, 10.0f);
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if (ImGui::Protot::DragFloat4Normalized ("Rotation", transform.rotation.data(), 0.001, -1.0f, 1.0f)) {
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if (isnan(transform.rotation.squaredNorm())) {
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std::cout << "nan! " << transform.rotation.transpose() << std::endl;
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abort();
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}
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if (ImGui::DragFloat (buf, &character->mRigState.q[i], 0.01, -10.0f, 10.0f)) {
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dof_modified = true;
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}
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ImGui::DragFloat3 ("Scale", transform.scale.data(), 0.01, 0.001f, 10.0f);
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ImGui::TreePop();
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}
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if (dof_modified) {
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VectorNd q = character->mRigState.q;
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}
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ImGui::TreePop();
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}
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node_open = ImGui::TreeNodeEx(
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"Meshes",
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0);
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if (node_open) {
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for (int i = 0; i < character->mEntity->mSkeleton.Length(); ++i) {
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char buf[32];
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snprintf (buf, 32, "Mesh %d", i);
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ImGuiTreeNodeFlags node_flags = 0;
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bool node_open = ImGui::TreeNodeEx(
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buf,
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node_flags);
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if (node_open) {
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Transform &transform = character->mEntity->mSkeleton.mLocalTransforms[i];
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ImGui::DragFloat3 ("Position", transform.translation.data(), 0.01, -10.0f, 10.0f);
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if (ImGui::Protot::DragFloat4Normalized ("Rotation", transform.rotation.data(), 0.001, -1.0f, 1.0f)) {
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if (isnan(transform.rotation.squaredNorm())) {
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std::cout << "nan! " << transform.rotation.transpose() << std::endl;
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abort();
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}
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}
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ImGui::DragFloat3 ("Scale", transform.scale.data(), 0.01, 0.001f, 10.0f);
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ImGui::TreePop();
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}
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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ImGui::End();
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ImGui::EndDock();
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}
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static struct module_state *module_init() {
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@ -119,10 +119,6 @@ static void module_unload(struct module_state *state, void* write_serializer) {
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}
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static bool module_step(struct module_state *state, float dt) {
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float deltaTime = 0.3;
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std::ostringstream s;
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s << "RenderModule: 2 Runtime Object 4 " << deltaTime << " update called!";
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int width, height;
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assert (gWindow != nullptr);
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glfwGetWindowSize(gWindow, &width, &height);
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@ -136,15 +132,13 @@ static bool module_step(struct module_state *state, float dt) {
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ImVec2(width - dock_width, dock_top_offset),
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ImVec2(dock_width, height - dock_top_offset)
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);
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// ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4 (0.5f, 0.5f, 0.5f, 0.5f));
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state->renderer->resize (0, 20.0f, width - dock_width, height - 20.0f);
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// state->renderer->resize (0, 20.0f, width, height - 20.0f);
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ImGuizmo::Enable(true);
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state->renderer->paintGL();
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// ImGui::PopStyleColor();
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return true;
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}
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@ -1278,6 +1272,8 @@ void Renderer::resize (int x, int y, int width, int height) {
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cameras[i].width = static_cast<float>(width);
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cameras[i].height = static_cast<float>(height);
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}
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ImGuizmo::SetRect(view_offset_x, view_offset_y, view_width, view_height);
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}
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}
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@ -1564,32 +1560,21 @@ void Renderer::paintGL() {
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entities[i]->mSkeletonMeshes.GetBoneMatrix(j).data()
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);
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}
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}
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//
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//
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//
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// for (uint32_t j = 0; j < entities[i]->mesh.meshes.size(); ++j) {
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// bx::mtxMul(
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// lightMtx,
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// entities[i]->mesh.meshMatrices[j].data(),
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// lights[0].mtxShadow
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// );
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//
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// // compute world position of the light
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// Vector4f light_pos =
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// entities[i]->mesh.meshMatrices[j]
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// * SimpleMath::Map<Vector4f>(lights[0].pos, 4, 1);
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//
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// bgfx::setUniform(lights[0].u_lightPos, light_pos.data());
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// bgfx::setUniform(lights[0].u_lightMtx, lightMtx);
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// bgfxutils::meshSubmit (
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// entities[i]->mesh.meshes[j]->mBgfxMesh,
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// &s_renderStates[RenderState::Scene],
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// 1,
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// entities[i]->mesh.meshMatrices[j].data()
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// );
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//
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// }
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for (size_t i = 0; i < entities.size(); i++) {
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Matrix44f ent_transform = entities[i]->mTransform.toMatrix();
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Matrix44f delta_matrix;
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ImGuizmo::Manipulate(
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cameras[activeCameraIndex].mtxView,
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cameras[activeCameraIndex].mtxProj,
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ImGuizmo::TRANSLATE,
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ImGuizmo::LOCAL,
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ent_transform.data(),
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delta_matrix.data()
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);
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entities[i]->mTransform.fromMatrix(ent_transform);
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}
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// render debug information
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@ -1713,7 +1698,6 @@ void Renderer::paintGL() {
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// ImGui::SetNextWindowPos (ImVec2(10.f, 300.0f), ImGuiSetCond_Once);
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//
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if (ImGui::BeginDock("Render Settings")) {
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if(ImGui::DragFloat3 ("Light0 Pos", lights[0].pos.data(), 1.0f, -10.0f, 10.0f)) {
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}
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@ -229,7 +229,6 @@ static void module_unload(struct module_state *state, void* write_serializer) {
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void ShowModulesWindow(struct module_state *state) {
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// ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4 (0.5f, 0.5f, 0.5f, 0.8f));
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if (ImGui::BeginDock("Modules")) {
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4 (0.5f, 0.0f, 0.0f, 1.f));
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// ImGui::Columns(2);
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int selected = state->modules_window_selected_index;
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for (int i = 0; i < gModuleManager->mModules.size(); i++) {
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@ -279,7 +278,6 @@ void ShowModulesWindow(struct module_state *state) {
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}
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}
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ImGui::PopStyleColor();
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ImGui::EndDock();
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// ImGui::PopStyleColor ();
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