simple_math_single_header
Martin Felis 2018-04-24 11:41:43 +02:00
parent 796886b717
commit 40f91d4666
2 changed files with 17 additions and 12 deletions

View File

@ -452,7 +452,7 @@ void Renderer::Shutdown() {
}
}
void Renderer::RenderGl() {
void Renderer::CheckRenderBuffers() {
mSceneAreaWidth = mSceneAreaWidth < 1 ? 1 : mSceneAreaWidth;
mSceneAreaHeight = mSceneAreaHeight < 1 ? 1 : mSceneAreaHeight;
@ -484,15 +484,21 @@ void Renderer::RenderGl() {
mRenderTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, required_render_flags);
mPostprocessTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, RenderTarget::EnableColor);
if (mIsSSAOEnabled) {
mSSAOTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, RenderTarget::EnableColor);
}
if (mUseDeferred) {
mDeferredLightingTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, RenderTarget::EnableColor);
}
}
if (mIsSSAOEnabled
&& (mSSAOTarget.mWidth != mSceneAreaWidth
|| mSSAOTarget.mHeight != mSceneAreaHeight)) {
mSSAOTarget.Resize(mSceneAreaWidth, mSceneAreaHeight, RenderTarget::EnableColor);
}
}
void Renderer::RenderGl() {
CheckRenderBuffers();
if (mCamera.mWidth != mSceneAreaWidth
|| mCamera.mHeight != mSceneAreaHeight) {
mCamera.mWidth = mSceneAreaWidth;
@ -556,7 +562,7 @@ void Renderer::RenderGl() {
// clear color and depth
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LINE_SMOOTH);
glDisable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_MULTISAMPLE);
glEnable(GL_CULL_FACE);
@ -594,10 +600,7 @@ void Renderer::RenderGl() {
mRenderTarget.RenderToLinearizedDepth(mCamera.mNear, mCamera.mFar, mCamera.mIsOrthographic);
}
if (mIsSSAOEnabled) {
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
glDrawBuffers (3, buffers);
if (mUseDeferred && mIsSSAOEnabled) {
mSSAOTarget.Bind();
glViewport(0, 0, mCamera.mWidth, mCamera.mHeight);
GLenum draw_attachment_0[] = {GL_COLOR_ATTACHMENT0 };
@ -656,6 +659,7 @@ void Renderer::RenderGl() {
}
if (mUseDeferred) {
// Deferred: Lighting pass
GLenum buffers[] = { GL_COLOR_ATTACHMENT0};
glDrawBuffers (1, buffers);

View File

@ -102,6 +102,7 @@ struct Renderer {
void Initialize(int width, int height);
void Shutdown();
void CheckRenderBuffers();
void RenderGl();
void RenderScene(RenderProgram &program, const Camera& camera);
void DrawGui();