minor adjustments
parent
5ac0cc5dc5
commit
34bc3ee3eb
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@ -64,7 +64,7 @@ SET ( protot_SRCS
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3rdparty/glfw/deps/glad.c
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)
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ADD_EXECUTABLE (protot_glfw src/main_glfw.cc ${protot_SRCS})
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ADD_EXECUTABLE (protot src/main.cc ${protot_SRCS})
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file(GLOB glcpp-library_sources
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3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/*.c
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@ -110,7 +110,7 @@ SET (glfw_dependencies
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${CMAKE_THREAD_LIBS_INIT}
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)
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TARGET_LINK_LIBRARIES ( protot_glfw
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TARGET_LINK_LIBRARIES ( protot
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#glew
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glfw
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${glfw_dependencies}
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@ -510,12 +510,12 @@ void Renderer::initialize(int width, int height) {
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createGeometries();
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setupShaders();
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// setupShaders();
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setupRenderPasses();
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// setupRenderPasses();
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// imgui initialization.
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imguiCreate();
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// imguiCreate();
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// // Start the imgui frame such that widgets can be submitted
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// imguiBeginFrame (inputState.mouseX,
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116
src/main.cc
116
src/main.cc
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@ -24,6 +24,8 @@
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//========================================================================
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//! [code]
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//#define USE_GLAD
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#ifdef USE_GLEW
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#include <GL/glew.h>
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#endif
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@ -32,7 +34,11 @@
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#include <glad/glad.h>
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#endif
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#include "GLFW/glfw3.h"
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#define GLFW_EXPOSE_NATIVE_GLX
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#define GLFW_EXPOSE_NATIVE_X11
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <X11/Xlib.h>
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#include <stdlib.h>
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@ -40,10 +46,63 @@
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#include <iostream>
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#include "bgfx/bgfxplatform.h"
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#include "bx/timer.h"
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#include "Renderer.h"
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using namespace std;
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static const struct
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{
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float x, y;
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float r, g, b;
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} vertices[3] =
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{
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{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
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{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
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{ 0.f, 0.6f, 0.f, 0.f, 1.f }
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};
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static const char* vertex_shader_text =
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"uniform mat4 MVP;\n"
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"attribute vec3 vCol;\n"
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"attribute vec2 vPos;\n"
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
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" color = vCol;\n"
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"}\n";
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static const char* fragment_shader_text =
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(color, 1.0);\n"
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"}\n";
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namespace bgfx {
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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bgfx::PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
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pd.context = glfwGetGLXContext(_window);
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# elif BX_PLATFORM_OSX
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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pd.context = glfwGetNSGLContext(_window);
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# elif BX_PLATFORM_WINDOWS
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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# endif // BX_PLATFORM_WINDOWS
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error (%d): %s\n", error, description);
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@ -55,6 +114,12 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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void glfw_simple_example_init () {
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}
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void glfw_simple_example_draw () {
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}
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int main(void)
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{
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// TODO GLFW error checking
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@ -66,40 +131,61 @@ int main(void)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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GLFWwindow* win = glfwCreateWindow(800, 600, "Test application", NULL, NULL);
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GLFWwindow* win = glfwCreateWindow(800, 600, "ProtoT", NULL, NULL);
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glfwMakeContextCurrent(win);
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bgfx::glfwSetWindow(win);
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::init();
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bgfx::reset(width, height, BGFX_RESET_VSYNC);
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Renderer renderer;
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bgfx::glfwSetWindow(win);
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bgfx::renderFrame();
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printf("bgfx renderer is %s\n", bgfx::getRendererName(bgfx::getRendererType()));
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renderer.initialize(width, height);
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// bgfx::init();
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// bgfx::reset(width, height, BGFX_RESET_VSYNC);
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// printf("bgfx renderer is %s\n", bgfx::getRendererName(bgfx::getRendererType()));
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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// bgfx::setDebug(BGFX_DEBUG_TEXT);
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// Set view 0 clear state.
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x3070F0FF);
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// bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x3070F0FF);
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printf("Starting main loop...\n");
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glfwSetKeyCallback(win, key_callback);
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int64_t time_offset = bx::getHPCounter();
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while(!glfwWindowShouldClose(win)) {
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) );
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::setViewRect(0, 0, 0, width, height);
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if (width != renderer.width || height != renderer.height) {
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renderer.resize(width, height);
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}
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renderer.paintGLSimple();
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// bgfx::setViewRect(0, 0, 0, width, height);
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// Dummy submit call to make sure view 0 is cleared
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bgfx::touch(0);
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// bgfx::touch(0);
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "Test text");
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// bgfx::dbgTextClear();
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// bgfx::dbgTextPrintf(0, 1, 0x4f, "Test text");
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// bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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//
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// bgfx::frame();
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bgfx::frame();
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glfwPollEvents();
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}
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}
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185
src/main_glfw.cc
185
src/main_glfw.cc
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//========================================================================
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// Simple GLFW example
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//! [code]
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//#define USE_GLAD
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#ifdef USE_GLEW
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#include <GL/glew.h>
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#endif
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#ifdef USE_GLAD
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#include <glad/glad.h>
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#endif
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#define GLFW_EXPOSE_NATIVE_GLX
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#define GLFW_EXPOSE_NATIVE_X11
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <X11/Xlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include "bgfx/bgfxplatform.h"
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#include "bx/timer.h"
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//#include "Renderer.h"
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using namespace std;
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static const struct
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{
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float x, y;
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float r, g, b;
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} vertices[3] =
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{
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{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
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{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
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{ 0.f, 0.6f, 0.f, 0.f, 1.f }
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};
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static const char* vertex_shader_text =
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"uniform mat4 MVP;\n"
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"attribute vec3 vCol;\n"
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"attribute vec2 vPos;\n"
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
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" color = vCol;\n"
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"}\n";
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static const char* fragment_shader_text =
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"varying vec3 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = vec4(color, 1.0);\n"
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"}\n";
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namespace bgfx {
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inline void glfwSetWindow(GLFWwindow* _window)
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{
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bgfx::PlatformData pd;
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# if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
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pd.ndt = glfwGetX11Display();
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pd.nwh = (void*)(uintptr_t)glfwGetGLXWindow(_window);
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pd.context = glfwGetGLXContext(_window);
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# elif BX_PLATFORM_OSX
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pd.ndt = NULL;
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pd.nwh = glfwGetCocoaWindow(_window);
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pd.context = glfwGetNSGLContext(_window);
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# elif BX_PLATFORM_WINDOWS
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pd.ndt = NULL;
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pd.nwh = glfwGetWin32Window(_window);
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pd.context = NULL;
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# endif // BX_PLATFORM_WINDOWS
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pd.backBuffer = NULL;
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pd.backBufferDS = NULL;
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bgfx::setPlatformData(pd);
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}
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error (%d): %s\n", error, description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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void glfw_simple_example_init () {
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}
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void glfw_simple_example_draw () {
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}
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int main(void)
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{
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// TODO GLFW error checking
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glfwSetErrorCallback(error_callback);
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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GLFWwindow* win = glfwCreateWindow(800, 600, "Test application", NULL, NULL);
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glfwMakeContextCurrent(win);
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bgfx::glfwSetWindow(win);
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bgfx::renderFrame();
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::init();
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bgfx::reset(width, height, BGFX_RESET_VSYNC);
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printf("bgfx renderer is %s\n", bgfx::getRendererName(bgfx::getRendererType()));
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_TEXT);
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// Set view 0 clear state.
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x3070F0FF);
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printf("Starting main loop...\n");
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glfwSetKeyCallback(win, key_callback);
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int64_t time_offset = bx::getHPCounter();
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while(!glfwWindowShouldClose(win)) {
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now-time_offset)/double(bx::getHPFrequency() ) );
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int width, height;
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glfwGetWindowSize(win, &width, &height);
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bgfx::setViewRect(0, 0, 0, width, height);
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// Dummy submit call to make sure view 0 is cleared
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bgfx::touch(0);
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "Test text");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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bgfx::frame();
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glfwPollEvents();
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}
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}
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//! [code]
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Loading…
Reference in New Issue