Removed old bgfx files
parent
2550bb5407
commit
2348929800
281
src/shaderc.cc
281
src/shaderc.cc
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@ -1,281 +0,0 @@
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/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "shaderc.h"
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#include <cstdio>
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static long int fsize(FILE* _file)
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{
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long int pos = ftell(_file);
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fseek(_file, 0L, SEEK_END);
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long int size = ftell(_file);
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fseek(_file, pos, SEEK_SET);
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return size;
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}
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class Bin2cWriter : public bx::CrtFileWriter
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{
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public:
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Bin2cWriter(const char* _name)
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: m_name(_name)
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{
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}
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virtual ~Bin2cWriter()
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{
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}
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virtual int32_t close() BX_OVERRIDE
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{
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generate();
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return bx::CrtFileWriter::close();
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}
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virtual int32_t write(const void* _data, int32_t _size) BX_OVERRIDE
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{
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const char* data = (const char*)_data;
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m_buffer.insert(m_buffer.end(), data, data+_size);
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return _size;
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}
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private:
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void generate()
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{
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#define HEX_DUMP_WIDTH 16
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#define HEX_DUMP_SPACE_WIDTH 96
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#define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s"
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const uint8_t* data = &m_buffer[0];
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uint32_t size = (uint32_t)m_buffer.size();
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outf("static const uint8_t %s[%d] =\n{\n", m_name.c_str(), size);
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if (NULL != data)
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{
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char hex[HEX_DUMP_SPACE_WIDTH+1];
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char ascii[HEX_DUMP_WIDTH+1];
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uint32_t hexPos = 0;
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uint32_t asciiPos = 0;
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for (uint32_t ii = 0; ii < size; ++ii)
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{
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bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]);
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hexPos += 6;
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ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' ? data[asciiPos] : '.';
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asciiPos++;
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if (HEX_DUMP_WIDTH == asciiPos)
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{
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ascii[asciiPos] = '\0';
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outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
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data += asciiPos;
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hexPos = 0;
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asciiPos = 0;
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}
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}
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if (0 != asciiPos)
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{
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ascii[asciiPos] = '\0';
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outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
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}
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}
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outf("};\n");
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#undef HEX_DUMP_WIDTH
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#undef HEX_DUMP_SPACE_WIDTH
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#undef HEX_DUMP_FORMAT
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}
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int32_t outf(const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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char temp[2048];
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char* out = temp;
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int32_t max = sizeof(temp);
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int32_t len = bx::vsnprintf(out, max, _format, argList);
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if (len > max)
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{
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out = (char*)alloca(len);
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len = bx::vsnprintf(out, len, _format, argList);
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}
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int32_t size = bx::CrtFileWriter::write(out, len);
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va_end(argList);
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return size;
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}
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std::string m_filePath;
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std::string m_name;
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typedef std::vector<uint8_t> Buffer;
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Buffer m_buffer;
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};
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// c - compute
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// d - domain
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// f - fragment
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// g - geometry
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// h - hull
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// v - vertex
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//
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// OpenGL #version Features Direct3D Features Shader Model
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// 2.1 120 vf 9.0 vf 2.0
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// 3.0 130
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// 3.1 140
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// 3.2 150 vgf
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// 3.3 330 10.0 vgf 4.0
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// 4.0 400 vhdgf
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// 4.1 410
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// 4.2 420 11.0 vhdgf+c 5.0
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// 4.3 430 vhdgf+c
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// 4.4 440
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void help(const char* _error = NULL)
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{
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if (NULL != _error)
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{
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fprintf(stderr, "Error:\n%s\n\n", _error);
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}
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fprintf(stderr
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, "shaderc, bgfx shader compiler tool\n"
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"Copyright 2011-2015 Branimir Karadzic. All rights reserved.\n"
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"License: http://www.opensource.org/licenses/BSD-2-Clause\n\n"
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);
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fprintf(stderr
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, "Usage: shaderc -f <in> -o <out> --type <v/f> --platform <platform>\n"
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"\n"
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"Options:\n"
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" -f <file path> Input file path.\n"
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" -i <include path> Include path (for multiple paths use semicolon).\n"
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" -o <file path> Output file path.\n"
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" --bin2c <file path> Generate C header file.\n"
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" --depends Generate makefile style depends file.\n"
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" --platform <platform> Target platform.\n"
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" android\n"
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" asm.js\n"
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" ios\n"
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" linux\n"
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" nacl\n"
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" osx\n"
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" windows\n"
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" --preprocess Preprocess only.\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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" --type <type> Shader type (vertex, fragment)\n"
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" --varyingdef <file path> Path to varying.def.sc file.\n"
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" --verbose Verbose.\n"
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"\n"
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"Options (DX9 and DX11 only):\n"
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"\n"
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" --debug Debug information.\n"
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" --disasm Disassemble compiled shader.\n"
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" -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
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" -O <level> Optimization level (0, 1, 2, 3).\n"
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" --Werror Treat warnings as errors.\n"
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"\n"
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"For additional information, see https://github.com/bkaradzic/bgfx\n"
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);
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}
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int main(int _argc, const char* _argv[])
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{
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bx::CommandLine cmdLine(_argc, _argv);
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if (cmdLine.hasArg('h', "help") )
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{
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help();
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return EXIT_FAILURE;
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}
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const char* filePath = cmdLine.findOption('f');
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if (NULL == filePath)
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{
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help("Shader file name must be specified.");
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return EXIT_FAILURE;
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}
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const char* outFilePath = cmdLine.findOption('o');
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if (NULL == outFilePath)
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{
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help("Output file name must be specified.");
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return EXIT_FAILURE;
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}
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const char* bin2c = NULL;
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if (cmdLine.hasArg("bin2c") )
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{
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bin2c = cmdLine.findOption("bin2c");
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if (NULL == bin2c)
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{
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bin2c = bx::baseName(outFilePath);
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uint32_t len = (uint32_t)strlen(bin2c);
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char* temp = (char*)alloca(len+1);
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for (char *out = temp; *bin2c != '\0';)
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{
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char ch = *bin2c++;
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if (isalnum(ch) )
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{
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*out++ = ch;
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}
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else
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{
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*out++ = '_';
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}
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}
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temp[len] = '\0';
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bin2c = temp;
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}
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}
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bx::CrtFileReader* reader = new bx::CrtFileReader;
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if (0 != reader->open(filePath))
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{
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fprintf(stderr, "Unable to open input file '%s'.", filePath);
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delete reader;
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return EXIT_FAILURE;
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}
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bx::CrtFileWriter* writer = NULL;
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if (NULL != bin2c)
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{
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writer = new Bin2cWriter(bin2c);
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}
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else
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{
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writer = new bx::CrtFileWriter;
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}
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if (0 != writer->open(outFilePath) )
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{
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fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
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delete writer;
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delete reader;
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return EXIT_FAILURE;
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}
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int result = compileShader (cmdLine, reader, writer);
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reader->close();
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delete reader;
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writer->close();
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delete writer;
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return result;
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}
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119
src/shaderc.h
119
src/shaderc.h
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/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef SHADERC_H_HEADER_GUARD
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#define SHADERC_H_HEADER_GUARD
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#include <bx/macros.h>
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#ifndef SHADERC_CONFIG_HLSL
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# define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS
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#endif // SHADERC_CONFIG_HLSL
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extern bool g_verbose;
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#include <alloca.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <bx/bx.h>
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#include <bx/debug.h>
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#include <bx/commandline.h>
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#include <bx/endian.h>
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#include <bx/uint32_t.h>
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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#include <bx/hash.h>
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#include <bx/crtimpl.h>
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#include "../../src/vertexdecl.h"
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class LineReader
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{
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public:
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LineReader(const char* _str)
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: m_str(_str)
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, m_pos(0)
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, m_size((uint32_t)strlen(_str))
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{
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}
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std::string getLine()
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{
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const char* str = &m_str[m_pos];
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skipLine();
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const char* eol = &m_str[m_pos];
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std::string tmp;
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tmp.assign(str, eol - str);
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return tmp;
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}
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bool isEof() const
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{
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return m_str[m_pos] == '\0';
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}
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void skipLine()
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{
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const char* str = &m_str[m_pos];
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const char* nl = bx::strnl(str);
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m_pos += (uint32_t)(nl - str);
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}
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const char* m_str;
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uint32_t m_pos;
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uint32_t m_size;
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};
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struct UniformType
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{
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enum Enum
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{
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Int1,
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End,
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Vec4,
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Mat3,
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Mat4,
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Count
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};
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};
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#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
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#define BGFX_UNIFORM_SAMPLERBIT UINT8_C(0x20)
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const char* getUniformTypeName(UniformType::Enum _enum);
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UniformType::Enum nameToUniformTypeEnum(const char* _name);
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struct Uniform
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{
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std::string name;
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UniformType::Enum type;
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uint8_t num;
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uint16_t regIndex;
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uint16_t regCount;
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};
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typedef std::vector<Uniform> UniformArray;
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void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX);
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void strreplace(char* _str, const char* _find, const char* _replace);
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int32_t writef(bx::WriterI* _writer, const char* _format, ...);
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void writeFile(const char* _filePath, const void* _data, int32_t _size);
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bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool firstPass = true);
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bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer);
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int compileShader(bx::CommandLine& _cmdLine, bx::ReaderSeekerI* _reader, bx::WriterI* _writer);
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#endif // SHADERC_H_HEADER_GUARD
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File diff suppressed because it is too large
Load Diff
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@ -1,212 +0,0 @@
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/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "shaderc.h"
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#include "glsl-optimizer/src/glsl/glsl_optimizer.h"
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bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer)
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{
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char ch = tolower(_cmdLine.findOption('\0', "type")[0]);
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const glslopt_shader_type type = ch == 'f'
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? kGlslOptShaderFragment
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: (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
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glslopt_target target = kGlslTargetOpenGL;
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switch (_gles)
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{
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case BX_MAKEFOURCC('M', 'T', 'L', 0):
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target = kGlslTargetMetal;
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break;
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case 2:
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target = kGlslTargetOpenGLES20;
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break;
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case 3:
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target = kGlslTargetOpenGLES30;
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break;
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default:
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target = kGlslTargetOpenGL;
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break;
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}
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glslopt_ctx* ctx = glslopt_initialize(target);
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glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
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if (!glslopt_get_status(shader) )
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{
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const char* log = glslopt_get_log(shader);
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int32_t source = 0;
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int32_t line = 0;
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int32_t column = 0;
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int32_t start = 0;
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int32_t end = INT32_MAX;
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if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
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&& 0 != line)
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{
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start = bx::uint32_imax(1, line-10);
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end = start + 20;
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}
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printCode(_code.c_str(), line, start, end);
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fprintf(stderr, "Error: %s\n", log);
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glslopt_cleanup(ctx);
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return false;
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}
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const char* optimizedShader = glslopt_get_output(shader);
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// Trim all directives.
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while ('#' == *optimizedShader)
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{
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optimizedShader = bx::strnl(optimizedShader);
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}
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if (0 != _gles)
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{
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char* code = const_cast<char*>(optimizedShader);
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strreplace(code, "gl_FragDepthEXT", "gl_FragDepth");
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strreplace(code, "texture2DLodEXT", "texture2DLod");
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strreplace(code, "texture2DProjLodEXT", "texture2DProjLod");
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strreplace(code, "textureCubeLodEXT", "textureCubeLod");
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strreplace(code, "texture2DGradEXT", "texture2DGrad");
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strreplace(code, "texture2DProjGradEXT", "texture2DProjGrad");
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strreplace(code, "textureCubeGradEXT", "textureCubeGrad");
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strreplace(code, "shadow2DEXT", "shadow2D");
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strreplace(code, "shadow2DProjEXT", "shadow2DProj");
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}
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UniformArray uniforms;
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{
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const char* parse = optimizedShader;
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while (NULL != parse
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&& *parse != '\0')
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{
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parse = bx::strws(parse);
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const char* eol = strchr(parse, ';');
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if (NULL != eol)
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{
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const char* qualifier = parse;
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parse = bx::strws(bx::strword(parse) );
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if (0 == strncmp(qualifier, "attribute", 9)
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|| 0 == strncmp(qualifier, "varying", 7) )
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{
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// skip attributes and varyings.
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parse = eol + 1;
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continue;
|
||||
}
|
||||
|
||||
if (0 != strncmp(qualifier, "uniform", 7) )
|
||||
{
|
||||
// end if there is no uniform keyword.
|
||||
parse = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
const char* precision = NULL;
|
||||
const char* typen = parse;
|
||||
|
||||
if (0 == strncmp(typen, "lowp", 4)
|
||||
|| 0 == strncmp(typen, "mediump", 7)
|
||||
|| 0 == strncmp(typen, "highp", 5) )
|
||||
{
|
||||
precision = typen;
|
||||
typen = parse = bx::strws(bx::strword(parse) );
|
||||
}
|
||||
|
||||
BX_UNUSED(precision);
|
||||
|
||||
char uniformType[256];
|
||||
parse = bx::strword(parse);
|
||||
|
||||
if (0 == strncmp(typen, "sampler", 7) )
|
||||
{
|
||||
strcpy(uniformType, "int");
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::strlcpy(uniformType, typen, parse-typen+1);
|
||||
}
|
||||
|
||||
const char* name = parse = bx::strws(parse);
|
||||
|
||||
char uniformName[256];
|
||||
uint8_t num = 1;
|
||||
const char* array = bx::strnstr(name, "[", eol-parse);
|
||||
if (NULL != array)
|
||||
{
|
||||
bx::strlcpy(uniformName, name, array-name+1);
|
||||
|
||||
char arraySize[32];
|
||||
const char* end = bx::strnstr(array, "]", eol-array);
|
||||
bx::strlcpy(arraySize, array+1, end-array);
|
||||
num = atoi(arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::strlcpy(uniformName, name, eol-name+1);
|
||||
}
|
||||
|
||||
Uniform un;
|
||||
un.type = nameToUniformTypeEnum(uniformType);
|
||||
|
||||
if (UniformType::Count != un.type)
|
||||
{
|
||||
BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
|
||||
|
||||
un.name = uniformName;
|
||||
un.num = num;
|
||||
un.regIndex = 0;
|
||||
un.regCount = num;
|
||||
uniforms.push_back(un);
|
||||
}
|
||||
|
||||
parse = eol + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t count = (uint16_t)uniforms.size();
|
||||
bx::write(_writer, count);
|
||||
|
||||
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
||||
{
|
||||
const Uniform& un = *it;
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
uint8_t uniformType = un.type;
|
||||
bx::write(_writer, uniformType);
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
|
||||
uint32_t shaderSize = (uint32_t)strlen(optimizedShader);
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, optimizedShader, shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
|
||||
glslopt_cleanup(ctx);
|
||||
|
||||
return true;
|
||||
}
|
|
@ -1,683 +0,0 @@
|
|||
/*
|
||||
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
||||
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include "shaderc.h"
|
||||
|
||||
#if SHADERC_CONFIG_HLSL
|
||||
|
||||
#define INITGUID
|
||||
#include <d3dcompiler.h>
|
||||
#include <d3d11shader.h>
|
||||
|
||||
#ifndef D3D_SVF_USED
|
||||
# define D3D_SVF_USED 2
|
||||
#endif // D3D_SVF_USED
|
||||
|
||||
struct CTHeader
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Creator;
|
||||
uint32_t Version;
|
||||
uint32_t Constants;
|
||||
uint32_t ConstantInfo;
|
||||
uint32_t Flags;
|
||||
uint32_t Target;
|
||||
};
|
||||
|
||||
struct CTInfo
|
||||
{
|
||||
uint32_t Name;
|
||||
uint16_t RegisterSet;
|
||||
uint16_t RegisterIndex;
|
||||
uint16_t RegisterCount;
|
||||
uint16_t Reserved;
|
||||
uint32_t TypeInfo;
|
||||
uint32_t DefaultValue;
|
||||
};
|
||||
|
||||
struct CTType
|
||||
{
|
||||
uint16_t Class;
|
||||
uint16_t Type;
|
||||
uint16_t Rows;
|
||||
uint16_t Columns;
|
||||
uint16_t Elements;
|
||||
uint16_t StructMembers;
|
||||
uint32_t StructMemberInfo;
|
||||
};
|
||||
|
||||
struct RemapInputSemantic
|
||||
{
|
||||
bgfx::Attrib::Enum m_attr;
|
||||
const char* m_name;
|
||||
uint8_t m_index;
|
||||
};
|
||||
|
||||
static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count+1] =
|
||||
{
|
||||
{ bgfx::Attrib::Position, "POSITION", 0 },
|
||||
{ bgfx::Attrib::Normal, "NORMAL", 0 },
|
||||
{ bgfx::Attrib::Tangent, "TANGENT", 0 },
|
||||
{ bgfx::Attrib::Bitangent, "BITANGENT", 0 },
|
||||
{ bgfx::Attrib::Color0, "COLOR", 0 },
|
||||
{ bgfx::Attrib::Color1, "COLOR", 1 },
|
||||
{ bgfx::Attrib::Indices, "BLENDINDICES", 0 },
|
||||
{ bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
|
||||
{ bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
|
||||
{ bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
|
||||
{ bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
|
||||
{ bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
|
||||
{ bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
|
||||
{ bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
|
||||
{ bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
|
||||
{ bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
|
||||
{ bgfx::Attrib::Count, "", 0 },
|
||||
};
|
||||
|
||||
const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
|
||||
{
|
||||
for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
|
||||
{
|
||||
const RemapInputSemantic& ris = s_remapInputSemantic[ii];
|
||||
if (0 == strcmp(ris.m_name, _name)
|
||||
&& ris.m_index == _index)
|
||||
{
|
||||
return ris;
|
||||
}
|
||||
}
|
||||
|
||||
return s_remapInputSemantic[bgfx::Attrib::Count];
|
||||
}
|
||||
|
||||
struct UniformRemap
|
||||
{
|
||||
UniformType::Enum id;
|
||||
D3D_SHADER_VARIABLE_CLASS paramClass;
|
||||
D3D_SHADER_VARIABLE_TYPE paramType;
|
||||
uint8_t columns;
|
||||
uint8_t rows;
|
||||
};
|
||||
|
||||
static const UniformRemap s_uniformRemap[] =
|
||||
{
|
||||
{ UniformType::Int1, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
|
||||
{ UniformType::Vec4, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
|
||||
{ UniformType::Mat3, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
|
||||
{ UniformType::Mat4, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
|
||||
{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER, 0, 0 },
|
||||
{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER2D, 0, 0 },
|
||||
{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER3D, 0, 0 },
|
||||
{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLERCUBE, 0, 0 },
|
||||
};
|
||||
|
||||
UniformType::Enum findUniformType(const D3D11_SHADER_TYPE_DESC& constDesc)
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_uniformRemap); ++ii)
|
||||
{
|
||||
const UniformRemap& remap = s_uniformRemap[ii];
|
||||
|
||||
if (remap.paramClass == constDesc.Class
|
||||
&& remap.paramType == constDesc.Type)
|
||||
{
|
||||
if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
|
||||
if (remap.columns == constDesc.Columns
|
||||
&& remap.rows == constDesc.Rows)
|
||||
{
|
||||
return remap.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return UniformType::Count;
|
||||
}
|
||||
|
||||
static uint32_t s_optimizationLevelDx11[4] =
|
||||
{
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL0,
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL1,
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL2,
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL3,
|
||||
};
|
||||
|
||||
typedef std::vector<std::string> UniformNameList;
|
||||
|
||||
static bool isSampler(D3D_SHADER_VARIABLE_TYPE _svt)
|
||||
{
|
||||
switch (_svt)
|
||||
{
|
||||
case D3D_SVT_SAMPLER:
|
||||
case D3D_SVT_SAMPLER1D:
|
||||
case D3D_SVT_SAMPLER2D:
|
||||
case D3D_SVT_SAMPLER3D:
|
||||
case D3D_SVT_SAMPLERCUBE:
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getReflectionDataDx9(ID3DBlob* _code, UniformArray& _uniforms)
|
||||
{
|
||||
// see reference for magic values: https://msdn.microsoft.com/en-us/library/ff552891(VS.85).aspx
|
||||
const uint32_t D3DSIO_COMMENT = 0x0000FFFE;
|
||||
const uint32_t D3DSIO_END = 0x0000FFFF;
|
||||
const uint32_t D3DSI_OPCODE_MASK = 0x0000FFFF;
|
||||
const uint32_t D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
|
||||
const uint32_t CTAB_CONSTANT = MAKEFOURCC('C','T','A','B');
|
||||
|
||||
// parse the shader blob for the constant table
|
||||
const size_t codeSize = _code->GetBufferSize();
|
||||
const uint32_t* ptr = (const uint32_t*)_code->GetBufferPointer();
|
||||
const uint32_t* end = (const uint32_t*)( (const uint8_t*)ptr + codeSize);
|
||||
const CTHeader* header = NULL;
|
||||
|
||||
ptr++; // first byte is shader type / version; skip it since we already know
|
||||
|
||||
while (ptr < end && *ptr != D3DSIO_END)
|
||||
{
|
||||
uint32_t cur = *ptr++;
|
||||
if ( (cur & D3DSI_OPCODE_MASK) != D3DSIO_COMMENT)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// try to find CTAB comment block
|
||||
uint32_t commentSize = (cur & D3DSI_COMMENTSIZE_MASK) >> 16;
|
||||
uint32_t fourcc = *ptr;
|
||||
if (fourcc == CTAB_CONSTANT)
|
||||
{
|
||||
// found the constant table data
|
||||
header = (const CTHeader*)(ptr + 1);
|
||||
uint32_t tableSize = (commentSize - 1) * 4;
|
||||
if (tableSize < sizeof(CTHeader) || header->Size != sizeof(CTHeader) )
|
||||
{
|
||||
fprintf(stderr, "Error: Invalid constant table data\n");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// this is a different kind of comment section, so skip over it
|
||||
ptr += commentSize - 1;
|
||||
}
|
||||
|
||||
if (!header)
|
||||
{
|
||||
fprintf(stderr, "Error: Could not find constant table data\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint8_t* headerBytePtr = (const uint8_t*)header;
|
||||
const char* creator = (const char*)(headerBytePtr + header->Creator);
|
||||
|
||||
BX_TRACE("Creator: %s 0x%08x", creator, header->Version);
|
||||
BX_TRACE("Num constants: %d", header->Constants);
|
||||
BX_TRACE("# cl ty RxC S By Name");
|
||||
|
||||
const CTInfo* ctInfoArray = (const CTInfo*)(headerBytePtr + header->ConstantInfo);
|
||||
for (uint32_t ii = 0; ii < header->Constants; ++ii)
|
||||
{
|
||||
const CTInfo& ctInfo = ctInfoArray[ii];
|
||||
const CTType& ctType = *(const CTType*)(headerBytePtr + ctInfo.TypeInfo);
|
||||
const char* name = (const char*)(headerBytePtr + ctInfo.Name);
|
||||
|
||||
BX_TRACE("%3d %2d %2d [%dx%d] %d %s[%d] c%d (%d)"
|
||||
, ii
|
||||
, ctType.Class
|
||||
, ctType.Type
|
||||
, ctType.Rows
|
||||
, ctType.Columns
|
||||
, ctType.StructMembers
|
||||
, name
|
||||
, ctType.Elements
|
||||
, ctInfo.RegisterIndex
|
||||
, ctInfo.RegisterCount
|
||||
);
|
||||
|
||||
D3D11_SHADER_TYPE_DESC desc;
|
||||
desc.Class = (D3D_SHADER_VARIABLE_CLASS)ctType.Class;
|
||||
desc.Type = (D3D_SHADER_VARIABLE_TYPE)ctType.Type;
|
||||
desc.Rows = ctType.Rows;
|
||||
desc.Columns = ctType.Columns;
|
||||
|
||||
UniformType::Enum type = findUniformType(desc);
|
||||
if (UniformType::Count != type)
|
||||
{
|
||||
Uniform un;
|
||||
un.name = '$' == name[0] ? name + 1 : name;
|
||||
un.type = isSampler(desc.Type)
|
||||
? UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | type)
|
||||
: type
|
||||
;
|
||||
un.num = (uint8_t)ctType.Elements;
|
||||
un.regIndex = ctInfo.RegisterIndex;
|
||||
un.regCount = ctInfo.RegisterCount;
|
||||
|
||||
_uniforms.push_back(un);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool getReflectionDataDx11(ID3DBlob* _code, bool _vshader, UniformArray& _uniforms, uint8_t& _numAttrs, uint16_t* _attrs, uint16_t& _size, UniformNameList& unusedUniforms)
|
||||
{
|
||||
ID3D11ShaderReflection* reflect = NULL;
|
||||
HRESULT hr = D3DReflect(_code->GetBufferPointer()
|
||||
, _code->GetBufferSize()
|
||||
, IID_ID3D11ShaderReflection
|
||||
, (void**)&reflect
|
||||
);
|
||||
if (FAILED(hr) )
|
||||
{
|
||||
fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
D3D11_SHADER_DESC desc;
|
||||
hr = reflect->GetDesc(&desc);
|
||||
if (FAILED(hr) )
|
||||
{
|
||||
fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
|
||||
BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
|
||||
|
||||
BX_TRACE("Input:");
|
||||
|
||||
if (_vshader) // Only care about input semantic on vertex shaders
|
||||
{
|
||||
for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
|
||||
{
|
||||
D3D11_SIGNATURE_PARAMETER_DESC spd;
|
||||
reflect->GetInputParameterDesc(ii, &spd);
|
||||
BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
|
||||
, ii
|
||||
, spd.SemanticName
|
||||
, spd.SemanticIndex
|
||||
, spd.SystemValueType
|
||||
, spd.ComponentType
|
||||
, spd.Mask
|
||||
, spd.Register
|
||||
);
|
||||
|
||||
const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex);
|
||||
if (ris.m_attr != bgfx::Attrib::Count)
|
||||
{
|
||||
_attrs[_numAttrs] = bgfx::attribToId(ris.m_attr);
|
||||
++_numAttrs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BX_TRACE("Output:");
|
||||
for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
|
||||
{
|
||||
D3D11_SIGNATURE_PARAMETER_DESC spd;
|
||||
reflect->GetOutputParameterDesc(ii, &spd);
|
||||
BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0, num = bx::uint32_min(1, desc.ConstantBuffers); ii < num; ++ii)
|
||||
{
|
||||
ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
|
||||
D3D11_SHADER_BUFFER_DESC bufferDesc;
|
||||
hr = cbuffer->GetDesc(&bufferDesc);
|
||||
|
||||
_size = (uint16_t)bufferDesc.Size;
|
||||
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
BX_TRACE("%s, %d, vars %d, size %d"
|
||||
, bufferDesc.Name
|
||||
, bufferDesc.Type
|
||||
, bufferDesc.Variables
|
||||
, bufferDesc.Size
|
||||
);
|
||||
|
||||
for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
|
||||
{
|
||||
ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
|
||||
ID3D11ShaderReflectionType* type = var->GetType();
|
||||
D3D11_SHADER_VARIABLE_DESC varDesc;
|
||||
hr = var->GetDesc(&varDesc);
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
D3D11_SHADER_TYPE_DESC constDesc;
|
||||
hr = type->GetDesc(&constDesc);
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
UniformType::Enum uniformType = findUniformType(constDesc);
|
||||
|
||||
if (UniformType::Count != uniformType
|
||||
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
|
||||
{
|
||||
Uniform un;
|
||||
un.name = varDesc.Name;
|
||||
un.type = uniformType;
|
||||
un.num = constDesc.Elements;
|
||||
un.regIndex = varDesc.StartOffset;
|
||||
un.regCount = BX_ALIGN_16(varDesc.Size) / 16;
|
||||
_uniforms.push_back(un);
|
||||
|
||||
BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d (used)"
|
||||
, varDesc.Name
|
||||
, varDesc.StartOffset
|
||||
, varDesc.Size
|
||||
, varDesc.uFlags
|
||||
, uniformType
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (0 == (varDesc.uFlags & D3D_SVF_USED) )
|
||||
{
|
||||
unusedUniforms.push_back(varDesc.Name);
|
||||
}
|
||||
|
||||
BX_TRACE("\t%s, unknown type", varDesc.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BX_TRACE("Bound:");
|
||||
for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
|
||||
{
|
||||
D3D11_SHADER_INPUT_BIND_DESC bindDesc;
|
||||
|
||||
hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
if (D3D_SIT_SAMPLER == bindDesc.Type)
|
||||
{
|
||||
BX_TRACE("\t%s, %d, %d, %d"
|
||||
, bindDesc.Name
|
||||
, bindDesc.Type
|
||||
, bindDesc.BindPoint
|
||||
, bindDesc.BindCount
|
||||
);
|
||||
|
||||
const char * end = strstr(bindDesc.Name, "Sampler");
|
||||
if (NULL != end)
|
||||
{
|
||||
Uniform un;
|
||||
un.name.assign(bindDesc.Name, (end - bindDesc.Name) );
|
||||
un.type = UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | UniformType::Int1);
|
||||
un.num = 1;
|
||||
un.regIndex = bindDesc.BindPoint;
|
||||
un.regCount = bindDesc.BindCount;
|
||||
_uniforms.push_back(un);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != reflect)
|
||||
{
|
||||
reflect->Release();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
|
||||
{
|
||||
BX_TRACE("DX11");
|
||||
|
||||
const char* profile = _cmdLine.findOption('p', "profile");
|
||||
if (NULL == profile)
|
||||
{
|
||||
fprintf(stderr, "Shader profile must be specified.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool debug = _cmdLine.hasArg('\0', "debug");
|
||||
|
||||
uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
|
||||
flags |= debug ? D3DCOMPILE_DEBUG : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
|
||||
flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
|
||||
|
||||
bool werror = _cmdLine.hasArg('\0', "Werror");
|
||||
|
||||
if (werror)
|
||||
{
|
||||
flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
|
||||
}
|
||||
|
||||
uint32_t optimization = 3;
|
||||
if (_cmdLine.hasArg(optimization, 'O') )
|
||||
{
|
||||
optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx11)-1);
|
||||
flags |= s_optimizationLevelDx11[optimization];
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
|
||||
}
|
||||
|
||||
BX_TRACE("Profile: %s", profile);
|
||||
BX_TRACE("Flags: 0x%08x", flags);
|
||||
|
||||
ID3DBlob* code;
|
||||
ID3DBlob* errorMsg;
|
||||
|
||||
// Output preprocessed shader so that HLSL can be debugged via GPA
|
||||
// or PIX. Compiling through memory won't embed preprocessed shader
|
||||
// file path.
|
||||
std::string hlslfp;
|
||||
|
||||
if (debug)
|
||||
{
|
||||
hlslfp = _cmdLine.findOption('o');
|
||||
hlslfp += ".hlsl";
|
||||
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
|
||||
}
|
||||
|
||||
HRESULT hr = D3DCompile(_code.c_str()
|
||||
, _code.size()
|
||||
, hlslfp.c_str()
|
||||
, NULL
|
||||
, NULL
|
||||
, "main"
|
||||
, profile
|
||||
, flags
|
||||
, 0
|
||||
, &code
|
||||
, &errorMsg
|
||||
);
|
||||
if (FAILED(hr)
|
||||
|| (werror && NULL != errorMsg) )
|
||||
{
|
||||
const char* log = (char*)errorMsg->GetBufferPointer();
|
||||
|
||||
int32_t line = 0;
|
||||
int32_t column = 0;
|
||||
int32_t start = 0;
|
||||
int32_t end = INT32_MAX;
|
||||
|
||||
if (2 == sscanf(log, "(%u,%u):", &line, &column)
|
||||
&& 0 != line)
|
||||
{
|
||||
start = bx::uint32_imax(1, line-10);
|
||||
end = start + 20;
|
||||
}
|
||||
|
||||
printCode(_code.c_str(), line, start, end);
|
||||
fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
|
||||
errorMsg->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
UniformArray uniforms;
|
||||
uint8_t numAttrs = 0;
|
||||
uint16_t attrs[bgfx::Attrib::Count];
|
||||
uint16_t size = 0;
|
||||
|
||||
if (_d3d == 9)
|
||||
{
|
||||
if (!getReflectionDataDx9(code, uniforms) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UniformNameList unusedUniforms;
|
||||
if (!getReflectionDataDx11(code, profile[0] == 'v', uniforms, numAttrs, attrs, size, unusedUniforms) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_firstPass
|
||||
&& unusedUniforms.size() > 0)
|
||||
{
|
||||
const size_t strLength = strlen("uniform");
|
||||
|
||||
// first time through, we just find unused uniforms and get rid of them
|
||||
std::string output;
|
||||
LineReader reader(_code.c_str() );
|
||||
while (!reader.isEof() )
|
||||
{
|
||||
std::string line = reader.getLine();
|
||||
for (UniformNameList::iterator it = unusedUniforms.begin(), itEnd = unusedUniforms.end(); it != itEnd; ++it)
|
||||
{
|
||||
size_t index = line.find("uniform ");
|
||||
if (index == std::string::npos)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// matching lines like: uniform u_name;
|
||||
// we want to replace "uniform" with "static" so that it's no longer
|
||||
// included in the uniform blob that the application must upload
|
||||
// we can't just remove them, because unused functions might still reference
|
||||
// them and cause a compile error when they're gone
|
||||
if (!!bx::findIdentifierMatch(line.c_str(), it->c_str() ) )
|
||||
{
|
||||
line = line.replace(index, strLength, "static");
|
||||
unusedUniforms.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
output += line;
|
||||
}
|
||||
|
||||
// recompile with the unused uniforms converted to statics
|
||||
return compileHLSLShader(_cmdLine, _d3d, output.c_str(), _writer, false);
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t count = (uint16_t)uniforms.size();
|
||||
bx::write(_writer, count);
|
||||
|
||||
uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
||||
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
||||
{
|
||||
const Uniform& un = *it;
|
||||
uint8_t nameSize = (uint8_t)un.name.size();
|
||||
bx::write(_writer, nameSize);
|
||||
bx::write(_writer, un.name.c_str(), nameSize);
|
||||
uint8_t type = un.type|fragmentBit;
|
||||
bx::write(_writer, type);
|
||||
bx::write(_writer, un.num);
|
||||
bx::write(_writer, un.regIndex);
|
||||
bx::write(_writer, un.regCount);
|
||||
|
||||
BX_TRACE("%s, %s, %d, %d, %d"
|
||||
, un.name.c_str()
|
||||
, getUniformTypeName(un.type)
|
||||
, un.num
|
||||
, un.regIndex
|
||||
, un.regCount
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
ID3DBlob* stripped;
|
||||
hr = D3DStripShader(code->GetBufferPointer()
|
||||
, code->GetBufferSize()
|
||||
, D3DCOMPILER_STRIP_REFLECTION_DATA
|
||||
| D3DCOMPILER_STRIP_TEST_BLOBS
|
||||
, &stripped
|
||||
);
|
||||
|
||||
if (SUCCEEDED(hr) )
|
||||
{
|
||||
code->Release();
|
||||
code = stripped;
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
||||
bx::write(_writer, shaderSize);
|
||||
bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
||||
uint8_t nul = 0;
|
||||
bx::write(_writer, nul);
|
||||
|
||||
if (_d3d > 9)
|
||||
{
|
||||
bx::write(_writer, numAttrs);
|
||||
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
|
||||
|
||||
bx::write(_writer, size);
|
||||
}
|
||||
|
||||
if (_cmdLine.hasArg('\0', "disasm") )
|
||||
{
|
||||
ID3DBlob* disasm;
|
||||
D3DDisassemble(code->GetBufferPointer()
|
||||
, code->GetBufferSize()
|
||||
, 0
|
||||
, NULL
|
||||
, &disasm
|
||||
);
|
||||
|
||||
if (NULL != disasm)
|
||||
{
|
||||
std::string disasmfp = _cmdLine.findOption('o');
|
||||
disasmfp += ".disasm";
|
||||
|
||||
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
|
||||
disasm->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (NULL != errorMsg)
|
||||
{
|
||||
errorMsg->Release();
|
||||
}
|
||||
|
||||
code->Release();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
|
||||
{
|
||||
BX_UNUSED(_cmdLine, _d3d, _code, _writer, _firstPass);
|
||||
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // SHADERC_CONFIG_HLSL
|
Loading…
Reference in New Issue