Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected. Now I trigger a reload no module file size has changed over the last 5 updates.master
parent
748299c155
commit
19f3ddb901
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@ -51,7 +51,8 @@ void RuntimeModuleManager::LoadModule(RuntimeModule* module) {
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if ( stat_result == 0 &&
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if ( stat_result == 0 &&
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(module->id != attr.st_ino || module->mtime != attr.st_mtime)
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(module->id != attr.st_ino || module->mtime != attr.st_mtime)
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) {
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) {
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std::cout << "Opening module " << module->name << std::endl;
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std::cout << "Opening module " << module->name
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<< " (size = " << attr.st_size << ")" << std::endl;
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void *handle = dlopen(module->name.c_str(), RTLD_NOW | RTLD_GLOBAL);
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void *handle = dlopen(module->name.c_str(), RTLD_NOW | RTLD_GLOBAL);
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if (handle) {
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if (handle) {
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module->handle = handle;
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module->handle = handle;
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@ -94,16 +95,42 @@ void RuntimeModuleManager::Update(float dt) {
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bool RuntimeModuleManager::CheckModulesChanged() {
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bool RuntimeModuleManager::CheckModulesChanged() {
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struct stat attr;
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struct stat attr;
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double current_time = gGetTimeSinceStart();
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mNumUpdatesSinceLastModuleChange++;
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for (int i = 0; i < mModules.size(); i++) {
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for (int i = 0; i < mModules.size(); i++) {
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RuntimeModule* module = mModules[i];
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RuntimeModule* module = mModules[i];
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bool stat_result = stat(module->name.c_str(), &attr);
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bool stat_result = stat(module->name.c_str(), &attr);
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if ( stat_result == 0 &&
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if (stat_result != 0) {
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(module->id != attr.st_ino || module->mtime != attr.st_mtime)
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gLog ("Error: could not stat module %s", module->name.c_str());
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abort();
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}
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if ( module->id != attr.st_ino
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|| module->mtime != attr.st_mtime
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|| module->fsize != attr.st_size
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|| module->fsize == 0
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) {
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) {
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module->id = attr.st_ino;
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module->mtime = attr.st_mtime;
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module->mtimensec = attr.st_mtim.tv_nsec;
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module->fsize = attr.st_size;
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mNumUpdatesSinceLastModuleChange = 0;
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gLog ("Detected file change of %s: new size %d",
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module->name.c_str(), attr.st_size);
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}
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}
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// We have to delay the actual reload trigger to make
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// sure all writes to the dynamic libraries are complete.
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if (mNumUpdatesSinceLastModuleChange == 5) {
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gLog ("Triggering reload");
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -14,6 +14,7 @@ struct RuntimeModule {
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void *data = nullptr;
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void *data = nullptr;
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int mtime = 0;
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int mtime = 0;
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int mtimensec = 0;
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int mtimensec = 0;
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off_t fsize = 0;
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struct module_api api;
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struct module_api api;
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struct module_state *state = nullptr;
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struct module_state *state = nullptr;
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@ -21,6 +22,7 @@ struct RuntimeModule {
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struct RuntimeModuleManager {
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struct RuntimeModuleManager {
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std::vector<RuntimeModule*> mModules;
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std::vector<RuntimeModule*> mModules;
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int mNumUpdatesSinceLastModuleChange = 0;
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void RegisterModule(const char* name);
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void RegisterModule(const char* name);
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void UnregisterModules();
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void UnregisterModules();
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@ -135,7 +135,6 @@ int main(void)
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std::cout << "Detected module update. Unloading all modules." << std::endl;
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std::cout << "Detected module update. Unloading all modules." << std::endl;
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module_manager.UnloadModules();
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module_manager.UnloadModules();
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// We need to sleep to make sure we load the new files
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// We need to sleep to make sure we load the new files
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usleep(300000);
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module_manager.LoadModules();
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module_manager.LoadModules();
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// We need to update our last timestamp to ignore the delay due
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// We need to update our last timestamp to ignore the delay due
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// to reloading of the modules.
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// to reloading of the modules.
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