Working on single header simple math version

simple_math_single_header
Martin Felis 2018-09-28 09:17:22 +02:00
parent 9588ee0674
commit 09db06fbfd
23 changed files with 1738 additions and 4631 deletions

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@ -376,18 +376,6 @@ configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#-------------------------------------------------------------------- #--------------------------------------------------------------------
add_subdirectory(src) add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Install files other than the library # Install files other than the library
# The library is installed by src/CMakeLists.txt # The library is installed by src/CMakeLists.txt

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "SimpleMath/SimpleMath.h" #include "math_types.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#include <unordered_map> #include <unordered_map>
@ -134,11 +134,11 @@ bool SerializedUint16 (Serializer &serializer, const std::string &key, uint16_t&
} }
template <typename Serializer> template <typename Serializer>
bool SerializeVec3 (Serializer &serializer, const std::string &key, SimpleMath::Vector3f& value) { bool SerializeVec3 (Serializer &serializer, const std::string &key, Vector3f& value) {
return serializer.SerializeData(key, reinterpret_cast<char*>(&value), sizeof(SimpleMath::Vector3f)); return serializer.SerializeData(key, reinterpret_cast<char*>(&value), sizeof(Vector3f));
} }
template <typename Serializer> template <typename Serializer>
bool SerializeVec4 (Serializer &serializer, const std::string &key, SimpleMath::Vector4f& value) { bool SerializeVec4 (Serializer &serializer, const std::string &key, Vector4f& value) {
return serializer.SerializeData(key, reinterpret_cast<char*>(&value), sizeof(SimpleMath::Vector4f)); return serializer.SerializeData(key, reinterpret_cast<char*>(&value), sizeof(Vector4f));
} }

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@ -1,10 +0,0 @@
This is a highly inefficient math library. It was conceived by Martin
Felis <martin.felis@iwr.uni-heidelberg.de> while he was waiting for code to
compile which used a highly efficient math library.
It is intended to be used as a fast compiling substitute for the
blazingly fast Eigen3 http://eigen.tuxfamily.org/index.php?title=Main_Page
library and tries to mimic its API to a certain extent.
Feel free to use it wherever you like. However, no guarantees are given
that this code does what it says it would.

File diff suppressed because it is too large Load Diff

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@ -1,24 +0,0 @@
#ifndef _SIMPLEMATH_H
#define _SIMPLEMATH_H
#include "SimpleMathFixed.h"
#include "SimpleMathDynamic.h"
#include "SimpleMathMixed.h"
#include "SimpleMathQR.h"
#include "SimpleMathCommaInitializer.h"
typedef SimpleMath::Fixed::Matrix<int, 3, 1> Vector3i;
typedef SimpleMath::Fixed::Matrix<double, 3, 1> Vector3d;
typedef SimpleMath::Fixed::Matrix<double, 3, 3> Matrix33d;
typedef SimpleMath::Fixed::Matrix<double, 4, 1> Vector4d;
typedef SimpleMath::Fixed::Matrix<float, 3, 1> Vector3f;
typedef SimpleMath::Fixed::Matrix<float, 4, 1> Vector4f;
typedef SimpleMath::Fixed::Matrix<float, 3, 3> Matrix33f;
typedef SimpleMath::Fixed::Matrix<float, 4, 4> Matrix44f;
typedef SimpleMath::Dynamic::Matrix<double> VectorNd;
#endif /* _SIMPLEMATH_H */

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@ -1,194 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHBLOCK_H
#define SIMPLEMATHBLOCK_H
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <assert.h>
#include "compileassert.h"
// #include "SimpleMathQR.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
/** \brief Namespace for fixed size elements
*/
// forward declaration
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix;
template <typename matrix_type, typename val_type>
class Block {
public:
typedef val_type value_type;
Block() :
mParentRows(0),
mParentCols(0),
mParentRowStart(0),
mParentColStart(0)
{ }
Block (const matrix_type &matrix, const unsigned int row_start, const unsigned int col_start, const unsigned int row_count, const unsigned int col_count) :
mParentRows (matrix.rows()),
mParentCols (matrix.cols()),
mParentRowStart (row_start),
mParentColStart (col_start),
mRowCount (row_count),
mColCount (col_count),
mTransposed (false) {
assert (mParentRows >= mParentRowStart + mRowCount);
assert (mParentCols >= mParentColStart + mColCount);
// without the following line we could not create blocks from const
// matrices
mParentMatrix = const_cast<matrix_type*>(&matrix);
}
// copy data from the other block into this
Block& operator=(const Block &other) {
if (this != &other) {
if (mRowCount != other.rows() || mColCount != other.cols()) {
std::cerr << "Error: cannot assign blocks of different size (left is " << mRowCount << "x" << mColCount << " right is " << other.rows() << "x" << other.cols() << ")!" << std::endl;
abort();
}
value_type* temp_values = new value_type [mRowCount * mColCount];
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
temp_values[i * mColCount + j] = static_cast<value_type>(other(i,j));
}
}
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
(*this)(i,j) = temp_values[i * mColCount + j];
}
}
delete[] temp_values;
}
return *this;
}
template <typename other_matrix_type>
// copy data from the other block into this
Block& operator=(const other_matrix_type &other) {
if (mRowCount != other.rows() || mColCount != other.cols()) {
std::cerr << "Error: cannot assign blocks of different size (left is " << mRowCount << "x" << mColCount << " right is " << other.rows() << "x" << other.cols() << ")!" << std::endl;
abort();
}
value_type *temp_values = new value_type[mRowCount * mColCount];
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
temp_values[i * mColCount + j] = static_cast<value_type>(other(i,j));
}
}
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
(*this)(i,j) = temp_values[i * mColCount + j];
}
}
delete[] temp_values;
return *this;
}
unsigned int rows() const {
if (!mTransposed)
return mRowCount;
return mColCount;
}
unsigned int cols() const {
if (!mTransposed)
return mColCount;
return mRowCount;
}
const val_type& operator() (const unsigned int i, const unsigned int j) const {
if (!mTransposed) {
assert (i < mRowCount);
assert (j < mColCount);
return (*mParentMatrix) (i + mParentRowStart, j + mParentColStart);
}
return (*mParentMatrix) (j + mParentRowStart, i + mParentColStart);
}
val_type& operator() (const unsigned int i, const unsigned int j) {
if (!mTransposed) {
assert (i < mRowCount);
assert (j < mColCount);
return (*mParentMatrix) (i + mParentRowStart, j + mParentColStart);
}
assert (j < mRowCount);
assert (i < mColCount);
return (*mParentMatrix) (j + mParentRowStart, i + mParentColStart);
}
Block transpose() const {
Block result (*this);
result.mTransposed = mTransposed ^ true;
return result;
}
private:
matrix_type *mParentMatrix;
const unsigned int mParentRows;
const unsigned int mParentCols;
const unsigned int mParentRowStart;
const unsigned int mParentColStart;
const unsigned int mRowCount;
const unsigned int mColCount;
bool mTransposed;
};
template <typename matrix_type, typename val_type>
inline std::ostream& operator<<(std::ostream& output, const Block<matrix_type, val_type> &block) {
unsigned int i,j;
for (i = 0; i < block.rows(); i++) {
output << "[ ";
for (j = 0; j < block.cols(); j++) {
output << block(i,j);
if (j < block.cols() - 1)
output << ", ";
}
output << " ]";
if (block.rows() > 1 && i < block.rows() - 1)
output << std::endl;
}
return output;
}
}
#endif /* SIMPLEMATHBLOCK_H */

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@ -1,220 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHBLOCK_H
#define SIMPLEMATHBLOCK_H
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <assert.h>
#include "compileassert.h"
// #include "SimpleMathQR.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
/** \brief Namespace for fixed size elements
*/
// forward declaration
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix;
template <typename matrix_type, typename val_type>
class Block {
public:
typedef val_type value_type;
Block() :
mParentRows(0),
mParentCols(0),
mParentRowStart(0),
mParentColStart(0)
{ }
Block (const matrix_type &matrix, const unsigned int row_start, const unsigned int col_start, const unsigned int row_count, const unsigned int col_count) :
mParentRows (matrix.rows()),
mParentCols (matrix.cols()),
mParentRowStart (row_start),
mParentColStart (col_start),
mRowCount (row_count),
mColCount (col_count),
mTransposed (false) {
assert (mParentRows >= mParentRowStart + mRowCount);
assert (mParentCols >= mParentColStart + mColCount);
// without the following line we could not create blocks from const
// matrices
mParentMatrix = const_cast<matrix_type*>(&matrix);
}
// copy data from the other block into this
Block& operator=(const Block &other) {
if (this != &other) {
if (mRowCount != other.rows() || mColCount != other.cols()) {
std::cerr << "Error: cannot assign blocks of different size (left is " << mRowCount << "x" << mColCount << " right is " << other.rows() << "x" << other.cols() << ")!" << std::endl;
abort();
}
value_type* temp_values = new value_type [mRowCount * mColCount];
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
temp_values[i * mColCount + j] = static_cast<value_type>(other(i,j));
}
}
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
(*this)(i,j) = temp_values[i * mColCount + j];
}
}
delete[] temp_values;
}
return *this;
}
template <typename other_matrix_type>
// copy data from the other block into this
Block& operator=(const other_matrix_type &other) {
if (mRowCount != other.rows() || mColCount != other.cols()) {
std::cerr << "Error: cannot assign blocks of different size (left is " << mRowCount << "x" << mColCount << " right is " << other.rows() << "x" << other.cols() << ")!" << std::endl;
abort();
}
value_type *temp_values = new value_type[mRowCount * mColCount];
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
temp_values[i * mColCount + j] = static_cast<value_type>(other(i,j));
}
}
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
(*this)(i,j) = temp_values[i * mColCount + j];
}
}
delete[] temp_values;
return *this;
}
template <typename other_matrix_type>
other_matrix_type operator+(const other_matrix_type& other) {
other_matrix_type result (this);
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
result += other(i,j);
}
}
return result;
}
template <typename other_matrix_type>
other_matrix_type operator-(const other_matrix_type& other) {
other_matrix_type result (this);
for (unsigned int i = 0; i < mRowCount; i++) {
for (unsigned int j = 0; j < mColCount; j++) {
result -= other(i,j);
}
}
return result;
}
unsigned int rows() const {
if (!mTransposed)
return mRowCount;
return mColCount;
}
unsigned int cols() const {
if (!mTransposed)
return mColCount;
return mRowCount;
}
const val_type& operator() (const unsigned int i, const unsigned int j) const {
if (!mTransposed) {
assert (i < mRowCount);
assert (j < mColCount);
return (*mParentMatrix) (i + mParentRowStart, j + mParentColStart);
}
return (*mParentMatrix) (j + mParentRowStart, i + mParentColStart);
}
val_type& operator() (const unsigned int i, const unsigned int j) {
if (!mTransposed) {
assert (i < mRowCount);
assert (j < mColCount);
return (*mParentMatrix) (i + mParentRowStart, j + mParentColStart);
}
assert (j < mRowCount);
assert (i < mColCount);
return (*mParentMatrix) (j + mParentRowStart, i + mParentColStart);
}
Block transpose() const {
Block result (*this);
result.mTransposed = mTransposed ^ true;
return result;
}
private:
matrix_type *mParentMatrix;
const unsigned int mParentRows;
const unsigned int mParentCols;
const unsigned int mParentRowStart;
const unsigned int mParentColStart;
const unsigned int mRowCount;
const unsigned int mColCount;
bool mTransposed;
};
template <typename matrix_type, typename val_type>
inline std::ostream& operator<<(std::ostream& output, const Block<matrix_type, val_type> &block) {
unsigned int i,j;
for (i = 0; i < block.rows(); i++) {
output << "[ ";
for (j = 0; j < block.cols(); j++) {
output << block(i,j);
if (j < block.cols() - 1)
output << ", ";
}
output << " ]";
if (block.rows() > 1 && i < block.rows() - 1)
output << std::endl;
}
return output;
}
}
#endif /* SIMPLEMATHBLOCK_H */

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@ -1,94 +0,0 @@
#ifndef _SIMPLE_MATH_CHOLESKY_H
#define _SIMPLE_MATH_CHOLESKY_H
#include <iostream>
#include <limits>
#include "SimpleMathDynamic.h"
namespace SimpleMath {
template <typename matrix_type>
class LLT {
public:
typedef typename matrix_type::value_type value_type;
private:
LLT () {}
typedef Dynamic::Matrix<value_type> MatrixXXd;
typedef Dynamic::Matrix<value_type> VectorXd;
bool mIsFactorized;
MatrixXXd mL;
public:
LLT (const matrix_type &matrix) :
mIsFactorized(false),
mL(matrix) {
compute();
}
LLT compute() {
for (int i = 0; i < mL.rows(); i++) {
for (int j = 0; j < mL.rows(); j++) {
if (j > i) {
mL(i,j) = 0.;
continue;
}
double s = mL(i,j);
for (int k = 0; k < j; k++) {
s = s - mL(i,k) * mL(j,k);
}
if (i > j) {
mL(i,j) = s / mL(j,j);
} else if (s > 0.) {
mL (i,i) = sqrt (s);
} else {
std::cerr << "Error computing Cholesky decomposition: matrix not symmetric positive definite!" << std::endl;
assert (false);
}
}
}
mIsFactorized = true;
return *this;
}
Dynamic::Matrix<value_type> solve (
const Dynamic::Matrix<value_type> &rhs
) const {
assert (mIsFactorized);
VectorXd y (mL.rows());
for (unsigned int i = 0; i < mL.rows(); i++) {
double temp = rhs[i];
for (unsigned int j = 0; j < i; j++) {
temp = temp - mL(i,j) * y[j];
}
y[i] = temp / mL(i,i);
}
VectorXd x (mL.rows());
for (int i = mL.rows() - 1; i >= 0; i--) {
double temp = y[i];
for (unsigned int j = i + 1; j < mL.rows(); j++) {
temp = temp - mL(j, i) * x[j];
}
x[i] = temp / mL(i,i);
}
return x;
}
Dynamic::Matrix<value_type> matrixL() const {
return mL;
}
};
}
/* _SIMPLE_MATH_CHOLESKY_H */
#endif

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@ -1,69 +0,0 @@
#ifndef _SIMPLE_MATH_COMMA_INITIALIZER_H
#define _SIMPLE_MATH_COMMA_INITIALIZER_H
#include <iostream>
#include <limits>
#include "SimpleMathFixed.h"
#include "SimpleMathDynamic.h"
namespace SimpleMath {
template <typename matrix_type>
class CommaInitializer {
public:
typedef typename matrix_type::value_type value_type;
CommaInitializer(matrix_type &matrix, const value_type &value) :
mElementWasAdded (false) {
assert (matrix.cols() > 0 && matrix.rows() > 0);
mParentMatrix = &matrix;
mRowIndex = 0;
mColIndex = 0;
(*mParentMatrix)(mRowIndex, mColIndex) = value;
}
CommaInitializer(matrix_type &matrix, unsigned int row_index, unsigned int col_index) :
mRowIndex (row_index),
mColIndex (col_index),
mElementWasAdded (false) {
assert (matrix.cols() > 0 && matrix.rows() > 0);
mParentMatrix = &matrix;
mRowIndex = row_index;
mColIndex = col_index;
}
~CommaInitializer() {
if (!mElementWasAdded
&& (mColIndex + 1 < mParentMatrix->cols() || mRowIndex + 1 < mParentMatrix->rows())) {
std::cerr << "Error: too few elements passed to CommaInitializer! Expected " << mParentMatrix->size() << " but was given " << mRowIndex * mParentMatrix->cols() + mColIndex + 1 << std::endl;
abort();
}
}
CommaInitializer<matrix_type> operator, (const value_type &value) {
mColIndex++;
if (mColIndex >= mParentMatrix->cols()) {
mRowIndex++;
mColIndex = 0;
}
if (mRowIndex == mParentMatrix->rows() && mColIndex == 0 ) {
std::cerr << "Error: too many elements passed to CommaInitializer! Expected " << mParentMatrix->size() << " but was given " << mRowIndex * mParentMatrix->cols() + mColIndex + 1 << std::endl;
abort();
}
(*mParentMatrix)(mRowIndex, mColIndex) = value;
mElementWasAdded = true;
return CommaInitializer (*mParentMatrix, mRowIndex, mColIndex);
}
private:
CommaInitializer() {}
matrix_type *mParentMatrix;
unsigned int mRowIndex;
unsigned int mColIndex;
bool mElementWasAdded;
};
}
/* _SIMPLE_MATH_COMMA_INITIALIZER_H */
#endif

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@ -1,667 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHDYNAMIC_H
#define SIMPLEMATHDYNAMIC_H
#include <sstream>
#include <cstdlib>
#include <assert.h>
#include <algorithm>
#include "compileassert.h"
#include "SimpleMathBlock.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
template <typename matrix_type>
class LLT;
template <typename matrix_type>
class HouseholderQR;
template <typename matrix_type>
class ColPivHouseholderQR;
template <typename matrix_type>
class CommaInitializer;
namespace Fixed {
template <typename val_type, unsigned int ncols, unsigned int nrows> class Matrix;
}
/** \brief Namespace for elements of varying size.
*/
namespace Dynamic {
// forward declaration
template <typename val_type>
class Matrix;
/** \brief Class for both matrices and vectors.
*/
template <typename val_type>
class Matrix {
public:
typedef Matrix<val_type> matrix_type;
typedef val_type value_type;
Matrix() :
nrows (0),
ncols (0),
mapped_data (false),
mData (NULL) {};
Matrix(unsigned int rows) :
nrows (rows),
ncols (1),
mapped_data (false) {
mData = new val_type[rows];
}
Matrix(unsigned int rows, unsigned int cols) :
nrows (rows),
ncols (cols),
mapped_data (false) {
mData = new val_type[rows * cols];
}
Matrix(unsigned int rows, unsigned int cols, val_type *data_ptr) :
nrows (rows),
ncols (cols),
mapped_data (true) {
mData = data_ptr;
}
unsigned int rows() const {
return nrows;
}
unsigned int cols() const {
return ncols;
}
unsigned int size() const {
return nrows * ncols;
}
void resize (unsigned int rows, unsigned int cols=1) {
if (nrows * ncols > 0 && mData != NULL && mapped_data == false) {
delete[] mData;
}
nrows = rows;
ncols = cols;
mData = new val_type[nrows * ncols];
}
void conservativeResize (unsigned int rows, unsigned int cols = 1) {
Matrix <val_type> result = Matrix<val_type>::Zero(rows, cols);
unsigned int arows = std::min (rows, nrows);
unsigned int acols = std::min (cols, ncols);
for (unsigned int i = 0; i < arows; i++) {
for (unsigned int j = 0; j < acols; j++) {
result(i,j) = (*this)(i,j);
}
}
*this = result;
}
Matrix(const Matrix &matrix) :
nrows (matrix.nrows),
ncols (matrix.ncols),
mapped_data (false) {
unsigned int i;
mData = new val_type[nrows * ncols];
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
Matrix& operator=(const Matrix &matrix) {
if (this != &matrix) {
if (!mapped_data) {
delete[] mData;
nrows = matrix.nrows;
ncols = matrix.ncols;
mapped_data = false;
mData = new val_type[nrows * ncols];
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
} else {
// we overwrite any existing data
nrows = matrix.nrows;
ncols = matrix.ncols;
mapped_data = true;
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
}
return *this;
}
CommaInitializer<matrix_type> operator<< (const val_type& value) {
return CommaInitializer<matrix_type> (*this, value);
}
// conversion different val_types
template <typename other_type>
Matrix (const Matrix<other_type> &matrix) :
nrows (matrix.rows()),
ncols (matrix.cols()),
mapped_data(false) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
}
// conversion from a fixed size matrix
template <typename other_type, unsigned int fnrows, unsigned int fncols>
Matrix (const Fixed::Matrix<other_type, fnrows, fncols> &fixed_matrix) :
nrows (fnrows),
ncols (fncols),
mapped_data (false),
mData (NULL) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(fixed_matrix(i,j));
}
}
}
template <typename other_matrix_type>
Matrix (const Block<other_matrix_type, value_type> &block) :
nrows(block.rows()),
ncols(block.cols()),
mapped_data (false) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(block(i,j));
}
}
}
~Matrix() {
if (nrows * ncols > 0 && mData != NULL && mapped_data == false) {
delete[] mData;
mData = NULL;
}
nrows = 0;
ncols = 0;
};
// comparison
bool operator==(const Matrix &matrix) const {
if (nrows != matrix.nrows || ncols != matrix.ncols)
return false;
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return false;
}
return true;
}
bool operator!=(const Matrix &matrix) const {
if (nrows != matrix.nrows || ncols != matrix.ncols)
return true;
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return true;
}
return false;
}
// access operators
const val_type& operator[](const unsigned int &index) const {
assert (index >= 0);
assert (index < nrows * ncols);
return mData[index];
};
val_type& operator[](const unsigned int &index) {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
}
const val_type& operator()(const unsigned int &row, const unsigned int &col) const {
if (!(row >= 0 && row < nrows && col >= 0 && col < ncols)) {
std::cout << "row = " << row << " col = " << col << std::endl;
std::cout << "nrows = " << nrows << " ncols = " << ncols << std::endl;
std::cout << "invalid read = " << mData[100000] << std::endl;
}
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
val_type& operator()(const unsigned int &row, const unsigned int &col) {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
void zero() {
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] = 0.;
}
void setZero() {
zero();
}
val_type norm() const {
return sqrt(this->squaredNorm());
}
void normalize() {
val_type length = this->norm();
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] /= length;
}
Matrix<val_type> normalized() const {
return Matrix<val_type> (*this) / this->norm();
}
Matrix<val_type> cross(const Matrix<val_type> &other_vector) {
assert (nrows * ncols == 3);
assert (other_vector.nrows * other_vector.ncols == 3);
Matrix<val_type> result (3, 1);
result[0] = mData[1] * other_vector[2] - mData[2] * other_vector[1];
result[1] = mData[2] * other_vector[0] - mData[0] * other_vector[2];
result[2] = mData[0] * other_vector[1] - mData[1] * other_vector[0];
return result;
}
val_type trace() const {
assert (rows() == cols());
val_type result = 0.;
for (unsigned int i = 0; i < rows(); i++) {
result += operator()(i,i);
}
return result;
}
val_type mean() const {
assert (rows() == 1 || cols() == 1);
val_type result = 0.;
for (unsigned int i = 0; i < rows() * cols(); i++) {
result += operator[](i);
}
return result / static_cast<val_type>(rows() * cols());
}
static matrix_type Zero() {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int rows, int cols = 1) {
matrix_type result (rows, cols);
result.setZero();
return result;
}
static matrix_type Constant (int rows, val_type value) {
matrix_type result (rows, 1);
unsigned int i;
for (i = 0; i < result.size(); i++)
result[i] = value;
return result;
}
static matrix_type Constant (int rows, int cols, val_type value) {
matrix_type result (rows, cols);
unsigned int i;
for (i = 0; i < result.size(); i++)
result[i] = value;
return result;
}
static matrix_type Identity (int rows, int cols = 1) {
assert (rows == cols);
matrix_type result (rows, cols);
result.identity();
return result;
}
void identity() {
assert (nrows == ncols);
setZero();
for (unsigned int i = 0; i < ncols; i++)
mData[i * ncols + i] = 1.;
}
void random() {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] = static_cast<val_type> (rand()) / static_cast<val_type> (RAND_MAX);
}
val_type squaredNorm() const {
assert (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * mData[i];
return result;
}
val_type dot(const matrix_type &matrix) const {
assert (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * matrix[i];
return result;
}
// Blocks
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
template <unsigned int row_count, unsigned int col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
template <unsigned int row_count, unsigned int col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
// row and col accessors
Block<matrix_type, val_type>
col(unsigned int index) const {
return Block<matrix_type, val_type>(*this, 0, index, rows(), 1);
}
Block<matrix_type, val_type>
col(unsigned int index) {
return Block<matrix_type, val_type>(*this, 0, index, rows(), 1);
}
Block<matrix_type, val_type>
row(unsigned int index) const {
return Block<matrix_type, val_type>(*this, index, 0, 1, cols());
}
Block<matrix_type, val_type>
row(unsigned int index) {
return Block<matrix_type, val_type>(*this, index, 0, 1, cols());
}
// Operators with scalars
void operator*=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] *= scalar;
};
void operator/=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] /= scalar;
}
Matrix operator/(const val_type& scalar) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] /= scalar;
return result;
}
// Operators with other matrices
Matrix operator+(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] += matrix[i];
return result;
}
void operator+=(const matrix_type &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] += matrix.mData[i];
}
Matrix operator-(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] -= matrix[i];
return result;
}
void operator-=(const Matrix &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] -= matrix.mData[i];
}
Matrix<val_type> operator*(const Matrix<val_type> &other_matrix) const {
assert (ncols == other_matrix.nrows);
Matrix<val_type> result(nrows, other_matrix.ncols);
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
template <unsigned int _nrows, unsigned int _ncols>
Matrix<val_type> operator*(const Fixed::Matrix<val_type, _nrows, _ncols> &other_matrix) const {
assert (ncols == other_matrix.rows());
Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
Matrix<val_type> operator*(const Block<matrix_type, val_type> &other_matrix) const {
assert (ncols == other_matrix.rows());
Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
void operator*=(const Matrix &matrix) {
matrix_type temp (*this);
*this = temp * matrix;
}
// Special operators
val_type *data(){
return mData;
}
// regular transpose of a 6 dimensional matrix
Matrix<val_type> transpose() const {
Matrix<val_type> result(ncols, nrows);
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
result(j,i) = mData[i * ncols + j];
}
}
return result;
}
operator val_type() {
assert (nrows == 1);
assert (nrows == 1);
return mData[0];
}
Matrix operator-() const {
return *this * -1.0;
};
Matrix inverse() const {
return colPivHouseholderQr().inverse();
}
const LLT<matrix_type> llt() const {
return LLT<matrix_type>(*this);
}
const HouseholderQR<matrix_type> householderQr() const {
return HouseholderQR<matrix_type>(*this);
}
const ColPivHouseholderQR<matrix_type> colPivHouseholderQr() const {
return ColPivHouseholderQR<matrix_type>(*this);
}
private:
unsigned int nrows;
unsigned int ncols;
bool mapped_data;
val_type* mData;
};
template <typename val_type>
inline Matrix<val_type> operator*(val_type scalar, const Matrix<val_type> &matrix) {
Matrix<val_type> result (matrix);
for (unsigned int i = 0; i < matrix.rows() * matrix.cols(); i++)
result.data()[i] *= scalar;
return result;
}
template <typename val_type, typename other_type>
inline Matrix<val_type> operator*(const Matrix<val_type> &matrix, other_type scalar) {
Matrix<val_type> result (matrix);
for (unsigned int i = 0; i < matrix.rows() * matrix.cols(); i++)
result.data()[i] *= static_cast<val_type>(scalar);
return result;
}
template <typename val_type>
inline std::ostream& operator<<(std::ostream& output, const Matrix<val_type> &matrix) {
size_t max_width = 0;
size_t out_width = output.width();
// get the widest number
for (size_t i = 0; i < matrix.rows(); i++) {
for (size_t j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream << matrix(i,j);
max_width = std::max (out_stream.str().size(),max_width);
}
}
// overwrite width if it was explicitly prescribed
if (out_width != 0) {
max_width = out_width;
}
for (unsigned int i = 0; i < matrix.rows(); i++) {
output.width(0);
output << "[ ";
output.width(out_width);
for (unsigned int j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream.width (max_width);
out_stream << matrix(i,j);
output << out_stream.str();
if (j < matrix.cols() - 1)
output << ", ";
}
output << " ]";
if (matrix.rows() > 1 && i < matrix.rows() - 1)
output << std::endl;
}
return output;}
}
}
#endif /* SIMPLEMATHDYNAMIC_H */

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@ -1,619 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHDYNAMIC_H
#define SIMPLEMATHDYNAMIC_H
#include <sstream>
#include <cstdlib>
#include <assert.h>
#include <algorithm>
#include "compileassert.h"
#include "SimpleMathBlock.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
template <typename matrix_type>
class LLT;
template <typename matrix_type>
class HouseholderQR;
template <typename matrix_type>
class ColPivHouseholderQR;
template <typename matrix_type>
class CommaInitializer;
namespace Fixed {
template <typename val_type, unsigned int ncols, unsigned int nrows> class Matrix;
}
/** \brief Namespace for elements of varying size.
*/
namespace Dynamic {
// forward declaration
template <typename val_type>
class Matrix;
/** \brief Class for both matrices and vectors.
*/
template <typename val_type>
class Matrix {
public:
typedef Matrix<val_type> matrix_type;
typedef val_type value_type;
Matrix() :
nrows (0),
ncols (0),
mapped_data (false),
mData (NULL) {};
Matrix(unsigned int rows) :
nrows (rows),
ncols (1),
mapped_data (false) {
mData = new val_type[rows];
}
Matrix(unsigned int rows, unsigned int cols) :
nrows (rows),
ncols (cols),
mapped_data (false) {
mData = new val_type[rows * cols];
}
Matrix(unsigned int rows, unsigned int cols, val_type *data_ptr) :
nrows (rows),
ncols (cols),
mapped_data (true) {
mData = data_ptr;
}
unsigned int rows() const {
return nrows;
}
unsigned int cols() const {
return ncols;
}
unsigned int size() const {
return nrows * ncols;
}
void resize (unsigned int rows, unsigned int cols=1) {
if (nrows * ncols > 0 && mData != NULL && mapped_data == false) {
delete[] mData;
}
nrows = rows;
ncols = cols;
mData = new val_type[nrows * ncols];
}
void conservativeResize (unsigned int rows, unsigned int cols = 1) {
Matrix <val_type> result = Matrix<val_type>::Zero(rows, cols);
unsigned int arows = std::min (rows, nrows);
unsigned int acols = std::min (cols, ncols);
for (unsigned int i = 0; i < arows; i++) {
for (unsigned int j = 0; j < acols; j++) {
result(i,j) = (*this)(i,j);
}
}
*this = result;
}
Matrix(const Matrix &matrix) :
nrows (matrix.nrows),
ncols (matrix.ncols),
mapped_data (false) {
unsigned int i;
mData = new val_type[nrows * ncols];
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
Matrix& operator=(const Matrix &matrix) {
if (this != &matrix) {
if (!mapped_data) {
delete[] mData;
nrows = matrix.nrows;
ncols = matrix.ncols;
mapped_data = false;
mData = new val_type[nrows * ncols];
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
} else {
// we overwrite any existing data
nrows = matrix.nrows;
ncols = matrix.ncols;
mapped_data = true;
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
}
return *this;
}
CommaInitializer<matrix_type> operator<< (const val_type& value) {
return CommaInitializer<matrix_type> (*this, value);
}
// conversion different val_types
template <typename other_type>
Matrix (const Matrix<other_type> &matrix) :
nrows (matrix.rows()),
ncols (matrix.cols()),
mapped_data(false) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
}
// conversion from a fixed size matrix
template <typename other_type, unsigned int fnrows, unsigned int fncols>
Matrix (const Fixed::Matrix<other_type, fnrows, fncols> &fixed_matrix) :
nrows (fnrows),
ncols (fncols),
mapped_data (false),
mData (NULL) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(fixed_matrix(i,j));
}
}
}
template <typename other_matrix_type>
explicit Matrix (const Block<other_matrix_type, value_type> &block) :
nrows(block.rows()),
ncols(block.cols()),
mapped_data (false) {
mData = new val_type[nrows * ncols];
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(block(i,j));
}
}
}
~Matrix() {
if (nrows * ncols > 0 && mData != NULL && mapped_data == false) {
delete[] mData;
mData = NULL;
}
nrows = 0;
ncols = 0;
};
// comparison
bool operator==(const Matrix &matrix) const {
if (nrows != matrix.nrows || ncols != matrix.ncols)
return false;
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return false;
}
return true;
}
bool operator!=(const Matrix &matrix) const {
if (nrows != matrix.nrows || ncols != matrix.ncols)
return true;
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return true;
}
return false;
}
// access operators
const val_type& operator[](const unsigned int &index) const {
assert (index >= 0);
assert (index < nrows * ncols);
return mData[index];
};
val_type& operator[](const unsigned int &index) {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
}
const val_type& operator()(const unsigned int &row, const unsigned int &col) const {
if (!(row >= 0 && row < nrows && col >= 0 && col < ncols)) {
std::cout << "row = " << row << " col = " << col << std::endl;
std::cout << "nrows = " << nrows << " ncols = " << ncols << std::endl;
std::cout << "invalid read = " << mData[100000] << std::endl;
}
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
val_type& operator()(const unsigned int &row, const unsigned int &col) {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
void zero() {
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] = 0.;
}
void setZero() {
zero();
}
val_type norm() const {
return sqrt(this->squaredNorm());
}
void normalize() {
val_type length = this->norm();
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] /= length;
}
Matrix<val_type> normalized() const {
return Matrix<val_type> (*this) / this->norm();
}
Matrix<val_type> cross(const Matrix<val_type> &other_vector) {
assert (nrows * ncols == 3);
assert (other_vector.nrows * other_vector.ncols == 3);
Matrix<val_type> result (3, 1);
result[0] = mData[1] * other_vector[2] - mData[2] * other_vector[1];
result[1] = mData[2] * other_vector[0] - mData[0] * other_vector[2];
result[2] = mData[0] * other_vector[1] - mData[1] * other_vector[0];
return result;
}
static matrix_type Zero() {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int rows, int cols = 1) {
matrix_type result (rows, cols);
result.setZero();
return result;
}
static matrix_type Constant (int rows, val_type value) {
matrix_type result (rows, 1);
unsigned int i;
for (i = 0; i < result.size(); i++)
result[i] = value;
return result;
}
static matrix_type Constant (int rows, int cols, val_type value) {
matrix_type result (rows, cols);
unsigned int i;
for (i = 0; i < result.size(); i++)
result[i] = value;
return result;
}
static matrix_type Identity (int rows, int cols = 1) {
assert (rows == cols);
matrix_type result (rows, cols);
result.identity();
return result;
}
void identity() {
assert (nrows == ncols);
setZero();
for (unsigned int i = 0; i < ncols; i++)
mData[i * ncols + i] = 1.;
}
void random() {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] = static_cast<val_type> (rand()) / static_cast<val_type> (RAND_MAX);
}
val_type squaredNorm() const {
assert (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * mData[i];
return result;
}
val_type dot(const matrix_type &matrix) const {
assert (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * matrix[i];
return result;
}
// Blocks
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
template <unsigned int row_count, unsigned int col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
template <unsigned int row_count, unsigned int col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
// Operators with scalars
void operator*=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] *= scalar;
};
void operator/=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] /= scalar;
}
Matrix operator/(const val_type& scalar) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] /= scalar;
return result;
}
// Operators with other matrices
Matrix operator+(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] += matrix[i];
return result;
}
void operator+=(const matrix_type &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] += matrix.mData[i];
}
Matrix operator-(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] -= matrix[i];
return result;
}
void operator-=(const Matrix &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] -= matrix.mData[i];
}
Matrix<val_type> operator*(const Matrix<val_type> &other_matrix) const {
assert (ncols == other_matrix.nrows);
Matrix<val_type> result(nrows, other_matrix.ncols);
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
template <unsigned int _nrows, unsigned int _ncols>
Matrix<val_type> operator*(const Fixed::Matrix<val_type, _nrows, _ncols> &other_matrix) const {
assert (ncols == other_matrix.rows());
Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
Matrix<val_type> operator*(const Block<matrix_type, val_type> &other_matrix) const {
assert (ncols == other_matrix.rows());
Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * other_matrix(k,j);
}
}
}
return result;
}
void operator*=(const Matrix &matrix) {
matrix_type temp (*this);
*this = temp * matrix;
}
// Special operators
val_type *data(){
return mData;
}
// regular transpose of a 6 dimensional matrix
Matrix<val_type> transpose() const {
Matrix<val_type> result(ncols, nrows);
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
result(j,i) = mData[i * ncols + j];
}
}
return result;
}
operator val_type() {
assert (nrows == 1);
assert (nrows == 1);
return mData[0];
}
Matrix inverse() const {
return colPivHouseholderQr().inverse();
}
const LLT<matrix_type> llt() const {
return LLT<matrix_type>(*this);
}
const HouseholderQR<matrix_type> householderQr() const {
return HouseholderQR<matrix_type>(*this);
}
const ColPivHouseholderQR<matrix_type> colPivHouseholderQr() const {
return ColPivHouseholderQR<matrix_type>(*this);
}
private:
unsigned int nrows;
unsigned int ncols;
bool mapped_data;
val_type* mData;
};
template <typename val_type>
inline Matrix<val_type> operator*(val_type scalar, const Matrix<val_type> &matrix) {
Matrix<val_type> result (matrix);
for (unsigned int i = 0; i < matrix.rows() * matrix.cols(); i++)
result.data()[i] *= scalar;
return result;
}
template <typename val_type, typename other_type>
inline Matrix<val_type> operator*(const Matrix<val_type> &matrix, other_type scalar) {
Matrix<val_type> result (matrix);
for (unsigned int i = 0; i < matrix.rows() * matrix.cols(); i++)
result.data()[i] *= static_cast<val_type>(scalar);
return result;
}
template <typename val_type>
inline std::ostream& operator<<(std::ostream& output, const Matrix<val_type> &matrix) {
size_t max_width = 0;
size_t out_width = output.width();
// get the widest number
for (size_t i = 0; i < matrix.rows(); i++) {
for (size_t j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream << matrix(i,j);
max_width = std::max (out_stream.str().size(),max_width);
}
}
// overwrite width if it was explicitly prescribed
if (out_width != 0) {
max_width = out_width;
}
for (unsigned int i = 0; i < matrix.rows(); i++) {
output.width(0);
output << "[ ";
output.width(out_width);
for (unsigned int j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream.width (max_width);
out_stream << matrix(i,j);
output << out_stream.str();
if (j < matrix.cols() - 1)
output << ", ";
}
output << " ]";
if (matrix.rows() > 1 && i < matrix.rows() - 1)
output << std::endl;
}
return output;}
}
}
#endif /* SIMPLEMATHDYNAMIC_H */

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@ -1,885 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHFIXED_H
#define SIMPLEMATHFIXED_H
#include <sstream>
#include <cstdlib>
#include <cmath>
#include <assert.h>
#include <algorithm>
#include <string.h>
#include "compileassert.h"
#include "SimpleMathBlock.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
template <typename matrix_type>
class LLT;
template <typename matrix_type>
class HouseholderQR;
template <typename matrix_type>
class ColPivHouseholderQR;
template <typename matrix_type>
class CommaInitializer;
namespace Dynamic {
template <typename val_type> class Matrix;
}
/** \brief Namespace for fixed size elements
*/
namespace Fixed {
// forward declaration
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix;
/** \brief Fixed size matrix class
*/
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix {
public:
typedef Matrix<val_type, nrows, ncols> matrix_type;
typedef val_type value_type;
unsigned int rows() const {
return nrows;
}
unsigned int cols() const {
return ncols;
}
unsigned int size() const {
return nrows * ncols;
}
Matrix() {};
Matrix(const Matrix &matrix) {
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
Matrix(unsigned int _nrows, unsigned int _ncols, const value_type* values) {
assert(nrows == _nrows);
assert(ncols == _ncols);
memcpy (mData, values, sizeof(value_type) * nrows * ncols);
}
Matrix& operator=(const Matrix &matrix) {
if (this != &matrix) {
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
return *this;
}
// conversion different val_types
template <typename other_matrix_type>
Matrix (const Block<other_matrix_type, val_type> &block) {
assert (nrows == block.rows());
assert (ncols == block.cols());
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(block(i,j));
}
}
}
template <typename other_matrix_type>
Matrix& operator= (const Block<other_matrix_type, val_type> &block) {
assert (nrows == block.rows());
assert (ncols == block.cols());
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<value_type>(block(i,j));
}
}
return *this;
}
template <typename other_type>
Matrix (const Matrix<other_type, nrows, ncols> &matrix) {
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
}
template <typename other_type>
Matrix& operator=(const Matrix<other_type, nrows, ncols> &matrix) {
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
return *this;
}
CommaInitializer<matrix_type> operator<< (const val_type& value) {
return CommaInitializer<matrix_type> (*this, value);
}
// conversion Dynamic->Fixed
Matrix(const Dynamic::Matrix<val_type> &dynamic_matrix);
Matrix& operator=(const Dynamic::Matrix<val_type> &dynamic_matrix);
~Matrix() {};
Matrix (
const val_type &v00, const val_type &v01
) {
assert (nrows == 2);
assert (ncols == 1);
mData[0] = v00;
mData[1] = v01;
}
void set(
const val_type &v00, const val_type &v01
) {
COMPILE_ASSERT (nrows * ncols == 2);
mData[0] = v00;
mData[1] = v01;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02
) {
assert (nrows == 3);
assert (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02
) {
COMPILE_ASSERT (nrows * ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v10, const val_type &v11, const val_type &v12,
const val_type &v20, const val_type &v21, const val_type &v22
) {
COMPILE_ASSERT (nrows == 3);
COMPILE_ASSERT (ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[1 * 3 + 0] = v10;
mData[1 * 3 + 1] = v11;
mData[1 * 3 + 2] = v12;
mData[2 * 3 + 0] = v20;
mData[2 * 3 + 1] = v21;
mData[2 * 3 + 2] = v22;
}
void set(
const val_type v00, const val_type v01, const val_type v02,
const val_type v10, const val_type v11, const val_type v12,
const val_type v20, const val_type v21, const val_type v22
) {
COMPILE_ASSERT (nrows == 3);
COMPILE_ASSERT (ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[1 * 3 + 0] = v10;
mData[1 * 3 + 1] = v11;
mData[1 * 3 + 2] = v12;
mData[2 * 3 + 0] = v20;
mData[2 * 3 + 1] = v21;
mData[2 * 3 + 2] = v22;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03
) {
assert (nrows == 4);
assert (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03
) {
COMPILE_ASSERT (nrows * ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03,
const val_type &v10, const val_type &v11, const val_type &v12, const val_type &v13,
const val_type &v20, const val_type &v21, const val_type &v22, const val_type &v23,
const val_type &v30, const val_type &v31, const val_type &v32, const val_type &v33
) {
COMPILE_ASSERT (nrows == 4);
COMPILE_ASSERT (ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[1 * 4 + 0] = v10;
mData[1 * 4 + 1] = v11;
mData[1 * 4 + 2] = v12;
mData[1 * 4 + 3] = v13;
mData[2 * 4 + 0] = v20;
mData[2 * 4 + 1] = v21;
mData[2 * 4 + 2] = v22;
mData[2 * 4 + 3] = v23;
mData[3 * 4 + 0] = v30;
mData[3 * 4 + 1] = v31;
mData[3 * 4 + 2] = v32;
mData[3 * 4 + 3] = v33;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03,
const val_type &v10, const val_type &v11, const val_type &v12, const val_type &v13,
const val_type &v20, const val_type &v21, const val_type &v22, const val_type &v23,
const val_type &v30, const val_type &v31, const val_type &v32, const val_type &v33
) {
COMPILE_ASSERT (nrows == 4);
COMPILE_ASSERT (ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[1 * 4 + 0] = v10;
mData[1 * 4 + 1] = v11;
mData[1 * 4 + 2] = v12;
mData[1 * 4 + 3] = v13;
mData[2 * 4 + 0] = v20;
mData[2 * 4 + 1] = v21;
mData[2 * 4 + 2] = v22;
mData[2 * 4 + 3] = v23;
mData[3 * 4 + 0] = v30;
mData[3 * 4 + 1] = v31;
mData[3 * 4 + 2] = v32;
mData[3 * 4 + 3] = v33;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05
) {
COMPILE_ASSERT (nrows * ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05,
const val_type &v10, const val_type &v11, const val_type &v12,
const val_type &v13, const val_type &v14, const val_type &v15,
const val_type &v20, const val_type &v21, const val_type &v22,
const val_type &v23, const val_type &v24, const val_type &v25,
const val_type &v30, const val_type &v31, const val_type &v32,
const val_type &v33, const val_type &v34, const val_type &v35,
const val_type &v40, const val_type &v41, const val_type &v42,
const val_type &v43, const val_type &v44, const val_type &v45,
const val_type &v50, const val_type &v51, const val_type &v52,
const val_type &v53, const val_type &v54, const val_type &v55
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
mData[6 + 0] = v10;
mData[6 + 1] = v11;
mData[6 + 2] = v12;
mData[6 + 3] = v13;
mData[6 + 4] = v14;
mData[6 + 5] = v15;
mData[12 + 0] = v20;
mData[12 + 1] = v21;
mData[12 + 2] = v22;
mData[12 + 3] = v23;
mData[12 + 4] = v24;
mData[12 + 5] = v25;
mData[18 + 0] = v30;
mData[18 + 1] = v31;
mData[18 + 2] = v32;
mData[18 + 3] = v33;
mData[18 + 4] = v34;
mData[18 + 5] = v35;
mData[24 + 0] = v40;
mData[24 + 1] = v41;
mData[24 + 2] = v42;
mData[24 + 3] = v43;
mData[24 + 4] = v44;
mData[24 + 5] = v45;
mData[30 + 0] = v50;
mData[30 + 1] = v51;
mData[30 + 2] = v52;
mData[30 + 3] = v53;
mData[30 + 4] = v54;
mData[30 + 5] = v55;
};
void set(
const val_type v00, const val_type v01, const val_type v02,
const val_type v03, const val_type v04, const val_type v05,
const val_type v10, const val_type v11, const val_type v12,
const val_type v13, const val_type v14, const val_type v15,
const val_type v20, const val_type v21, const val_type v22,
const val_type v23, const val_type v24, const val_type v25,
const val_type v30, const val_type v31, const val_type v32,
const val_type v33, const val_type v34, const val_type v35,
const val_type v40, const val_type v41, const val_type v42,
const val_type v43, const val_type v44, const val_type v45,
const val_type v50, const val_type v51, const val_type v52,
const val_type v53, const val_type v54, const val_type v55
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
mData[6 + 0] = v10;
mData[6 + 1] = v11;
mData[6 + 2] = v12;
mData[6 + 3] = v13;
mData[6 + 4] = v14;
mData[6 + 5] = v15;
mData[12 + 0] = v20;
mData[12 + 1] = v21;
mData[12 + 2] = v22;
mData[12 + 3] = v23;
mData[12 + 4] = v24;
mData[12 + 5] = v25;
mData[18 + 0] = v30;
mData[18 + 1] = v31;
mData[18 + 2] = v32;
mData[18 + 3] = v33;
mData[18 + 4] = v34;
mData[18 + 5] = v35;
mData[24 + 0] = v40;
mData[24 + 1] = v41;
mData[24 + 2] = v42;
mData[24 + 3] = v43;
mData[24 + 4] = v44;
mData[24 + 5] = v45;
mData[30 + 0] = v50;
mData[30 + 1] = v51;
mData[30 + 2] = v52;
mData[30 + 3] = v53;
mData[30 + 4] = v54;
mData[30 + 5] = v55;
}
// comparison
bool operator==(const Matrix &matrix) const {
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return false;
}
return true;
}
bool operator!=(const Matrix &matrix) const {
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return true;
}
return false;
}
// access operators
const val_type& operator[](const unsigned int &index) const {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
};
val_type& operator[](const unsigned int &index) {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
}
const val_type& operator()(const unsigned int &row, const unsigned int &col) const {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
val_type& operator()(const unsigned int &row, const unsigned int &col) {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
void zero() {
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] = 0.;
}
void setZero() {
zero();
}
val_type norm() const {
return sqrt(this->squaredNorm());
}
matrix_type normalize() {
val_type length = this->norm();
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] /= length;
return *this;
}
matrix_type normalized() const {
return matrix_type (*this) / this->norm();
}
Matrix<val_type, 3, 1> cross(const Matrix<val_type, 3, 1> &other_vector) const {
COMPILE_ASSERT (nrows * ncols == 3);
Matrix<val_type, 3, 1> result;
result[0] = mData[1] * other_vector[2] - mData[2] * other_vector[1];
result[1] = mData[2] * other_vector[0] - mData[0] * other_vector[2];
result[2] = mData[0] * other_vector[1] - mData[1] * other_vector[0];
return result;
}
val_type trace() const {
COMPILE_ASSERT(nrows == ncols);
val_type result = 0.;
for (unsigned int i = 0; i < rows(); i++) {
result += operator()(i,i);
}
return result;
}
val_type mean() const {
COMPILE_ASSERT(nrows == 1 || ncols == 1);
val_type result = 0.;
for (unsigned int i = 0; i < rows() * cols(); i++) {
result += operator[](i);
}
return result / static_cast<val_type>(nrows * ncols);
}
static matrix_type Zero() {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int ignore_me) {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int ignore_me, int ignore_me_too) {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Identity() {
matrix_type result;
result.identity();
return result;
}
static matrix_type Identity(int ignore_me, int ignore_me_too) {
matrix_type result;
result.identity();
return result;
}
void identity() {
COMPILE_ASSERT (nrows == ncols);
setZero();
for (unsigned int i = 0; i < ncols; i++)
mData[i * ncols + i] = 1.;
}
void random() {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] = static_cast<val_type> (rand()) / static_cast<val_type> (RAND_MAX);
}
val_type squaredNorm() const {
COMPILE_ASSERT (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * mData[i];
return result;
}
val_type dot(const matrix_type &matrix) const {
COMPILE_ASSERT (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * matrix[i];
return result;
}
// Blocks using block(i,j,r,c) syntax
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
const Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
// Blocks using block<r,c>(i,j) syntax
template <unsigned int block_row_count, unsigned int block_col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) {
return Block<matrix_type, val_type>(*this, row_start, col_start, block_row_count, block_col_count);
}
template <unsigned int block_row_count, unsigned int block_col_count>
const Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, block_row_count, block_col_count);
}
// row and col accessors
Block<matrix_type, val_type>
col(unsigned int index) const {
return Block<matrix_type, val_type>(*this, 0, index, rows(), 1);
}
Block<matrix_type, val_type>
col(unsigned int index) {
return Block<matrix_type, val_type>(*this, 0, index, rows(), 1);
}
Block<matrix_type, val_type>
row(unsigned int index) const {
return Block<matrix_type, val_type>(*this, index, 0, 1, cols());
}
Block<matrix_type, val_type>
row(unsigned int index) {
return Block<matrix_type, val_type>(*this, index, 0, 1, cols());
}
// Operators with scalars
void operator*=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] *= scalar;
};
void operator/=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] /= scalar;
}
Matrix operator/(const val_type& scalar) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] /= scalar;
return result;
}
// Operators with other matrices
Matrix operator+(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] += matrix[i];
return result;
}
void operator+=(const matrix_type &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] += matrix.mData[i];
}
Matrix operator-(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] -= matrix[i];
return result;
}
void operator-=(const Matrix &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] -= matrix.mData[i];
}
template <unsigned int other_rows, unsigned int other_cols>
Matrix<val_type, nrows, other_cols> operator*(const Matrix<val_type, other_rows, other_cols> &matrix) const {
COMPILE_ASSERT (ncols == other_rows);
Matrix<val_type, nrows, other_cols> result;
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_cols; j++) {
for (k = 0; k < other_rows; k++) {
result(i,j) += mData[i * ncols + k] * matrix(k,j);
}
}
}
return result;
}
// multiplication with dynamic sized matrix
template <typename other_type>
Dynamic::Matrix<val_type> operator*(const Dynamic::Matrix<other_type> &other_matrix) {
assert (ncols == other_matrix.rows());
Dynamic::Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * static_cast<val_type>(other_matrix(k,j));
}
}
}
return result;
}
void operator*=(const Matrix &matrix) {
matrix_type temp (*this);
*this = temp * matrix;
}
// Special operators
val_type *data(){
return mData;
}
const val_type *data() const{
return mData;
}
// regular transpose of a 6 dimensional matrix
Matrix<val_type, ncols, nrows> transpose() const {
Matrix<val_type, ncols, nrows> result;
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
result(j,i) = mData[i * ncols + j];
}
}
return result;
}
operator val_type() {
COMPILE_ASSERT (nrows == 1);
COMPILE_ASSERT (nrows == 1);
return mData[0];
}
Matrix operator-() const {
return *this * -1.;
}
Matrix inverse() const {
return colPivHouseholderQr().inverse();
}
const LLT<matrix_type> llt() const {
return LLT<matrix_type>(*this);
}
const HouseholderQR<matrix_type> householderQr() const {
return HouseholderQR<matrix_type>(*this);
}
const ColPivHouseholderQR<matrix_type> colPivHouseholderQr() const {
return ColPivHouseholderQR<matrix_type>(*this);
}
private:
val_type mData[nrows * ncols];
};
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Matrix<val_type, nrows, ncols> operator*(val_type scalar, const Matrix<val_type, nrows, ncols> &matrix) {
Matrix<val_type, nrows, ncols> result (matrix);
for (unsigned int i = 0; i < nrows * ncols; i++)
result.data()[i] *= scalar;
return result;
}
template <typename val_type, typename other_type, unsigned int nrows, unsigned int ncols>
inline Matrix<val_type, nrows, ncols> operator*(const Matrix<val_type, nrows, ncols> &matrix, other_type scalar) {
Matrix<val_type, nrows, ncols> result (matrix);
for (unsigned int i = 0; i < nrows * ncols; i++)
result.data()[i] *= static_cast<val_type> (scalar);
return result;
}
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline std::ostream& operator<<(std::ostream& output, const Matrix<val_type, nrows, ncols> &matrix) {
size_t max_width = 0;
size_t out_width = output.width();
// get the widest number
for (size_t i = 0; i < matrix.rows(); i++) {
for (size_t j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream << matrix(i,j);
max_width = std::max (out_stream.str().size(),max_width);
}
}
// overwrite width if it was explicitly prescribed
if (out_width != 0) {
max_width = out_width;
}
for (unsigned int i = 0; i < matrix.rows(); i++) {
output.width(0);
output << "[ ";
output.width(out_width);
for (unsigned int j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream.width (max_width);
out_stream << matrix(i,j);
output << out_stream.str();
if (j < matrix.cols() - 1)
output << ", ";
}
output << " ]";
if (matrix.rows() > 1 && i < matrix.rows() - 1)
output << std::endl;
}
return output;
}
}
}
#endif /* SIMPLEMATHFIXED_H */

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@ -1,825 +0,0 @@
/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHFIXED_H
#define SIMPLEMATHFIXED_H
#include <sstream>
#include <cstdlib>
#include <cmath>
#include <assert.h>
#include <algorithm>
#include "compileassert.h"
#include "SimpleMathBlock.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
template <typename matrix_type>
class LLT;
template <typename matrix_type>
class PartialPivLU;
template <typename matrix_type>
class HouseholderQR;
template <typename matrix_type>
class ColPivHouseholderQR;
template <typename matrix_type>
class CommaInitializer;
namespace Dynamic {
template <typename val_type> class Matrix;
}
/** \brief Namespace for fixed size elements
*/
namespace Fixed {
// forward declaration
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix;
/** \brief Fixed size matrix class
*/
template <typename val_type, unsigned int nrows, unsigned int ncols>
class Matrix {
public:
typedef Matrix<val_type, nrows, ncols> matrix_type;
typedef val_type value_type;
unsigned int rows() const {
return nrows;
}
unsigned int cols() const {
return ncols;
}
unsigned int size() const {
return nrows * ncols;
}
Matrix() {};
Matrix(const Matrix &matrix) {
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
Matrix& operator=(const Matrix &matrix) {
if (this != &matrix) {
unsigned int i;
for (i = 0; i < nrows * ncols; i++)
mData[i] = matrix.mData[i];
}
return *this;
}
// conversion different val_types
template <typename other_matrix_type>
Matrix (const Block<other_matrix_type, val_type> &block) {
assert (nrows == block.rows());
assert (ncols == block.cols());
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(block(i,j));
}
}
}
template <typename other_matrix_type>
Matrix& operator= (const Block<other_matrix_type, val_type> &block) {
assert (nrows == block.rows());
assert (ncols == block.cols());
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<value_type>(block(i,j));
}
}
return *this;
}
template <typename other_type>
Matrix (const Matrix<other_type, nrows, ncols> &matrix) {
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
}
template <typename other_type>
Matrix& operator=(const Matrix<other_type, nrows, ncols> &matrix) {
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
(*this)(i,j) = static_cast<val_type>(matrix(i,j));
}
}
return *this;
}
CommaInitializer<matrix_type> operator<< (const val_type& value) {
return CommaInitializer<matrix_type> (*this, value);
}
// conversion Dynamic->Fixed
Matrix(const Dynamic::Matrix<val_type> &dynamic_matrix);
Matrix& operator=(const Dynamic::Matrix<val_type> &dynamic_matrix);
~Matrix() {};
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02
) {
assert (nrows == 3);
assert (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02
) {
COMPILE_ASSERT (nrows * ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v10, const val_type &v11, const val_type &v12,
const val_type &v20, const val_type &v21, const val_type &v22
) {
COMPILE_ASSERT (nrows == 3);
COMPILE_ASSERT (ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[1 * 3 + 0] = v10;
mData[1 * 3 + 1] = v11;
mData[1 * 3 + 2] = v12;
mData[2 * 3 + 0] = v20;
mData[2 * 3 + 1] = v21;
mData[2 * 3 + 2] = v22;
}
void set(
const val_type v00, const val_type v01, const val_type v02,
const val_type v10, const val_type v11, const val_type v12,
const val_type v20, const val_type v21, const val_type v22
) {
COMPILE_ASSERT (nrows == 3);
COMPILE_ASSERT (ncols == 3);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[1 * 3 + 0] = v10;
mData[1 * 3 + 1] = v11;
mData[1 * 3 + 2] = v12;
mData[2 * 3 + 0] = v20;
mData[2 * 3 + 1] = v21;
mData[2 * 3 + 2] = v22;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03
) {
assert (nrows == 4);
assert (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03
) {
COMPILE_ASSERT (nrows * ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03,
const val_type &v10, const val_type &v11, const val_type &v12, const val_type &v13,
const val_type &v20, const val_type &v21, const val_type &v22, const val_type &v23,
const val_type &v30, const val_type &v31, const val_type &v32, const val_type &v33
) {
COMPILE_ASSERT (nrows == 4);
COMPILE_ASSERT (ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[1 * 4 + 0] = v10;
mData[1 * 4 + 1] = v11;
mData[1 * 4 + 2] = v12;
mData[1 * 4 + 3] = v13;
mData[2 * 4 + 0] = v20;
mData[2 * 4 + 1] = v21;
mData[2 * 4 + 2] = v22;
mData[2 * 4 + 3] = v23;
mData[3 * 4 + 0] = v30;
mData[3 * 4 + 1] = v31;
mData[3 * 4 + 2] = v32;
mData[3 * 4 + 3] = v33;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02, const val_type &v03,
const val_type &v10, const val_type &v11, const val_type &v12, const val_type &v13,
const val_type &v20, const val_type &v21, const val_type &v22, const val_type &v23,
const val_type &v30, const val_type &v31, const val_type &v32, const val_type &v33
) {
COMPILE_ASSERT (nrows == 4);
COMPILE_ASSERT (ncols == 4);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[1 * 4 + 0] = v10;
mData[1 * 4 + 1] = v11;
mData[1 * 4 + 2] = v12;
mData[1 * 4 + 3] = v13;
mData[2 * 4 + 0] = v20;
mData[2 * 4 + 1] = v21;
mData[2 * 4 + 2] = v22;
mData[2 * 4 + 3] = v23;
mData[3 * 4 + 0] = v30;
mData[3 * 4 + 1] = v31;
mData[3 * 4 + 2] = v32;
mData[3 * 4 + 3] = v33;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 1);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
}
void set(
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05
) {
COMPILE_ASSERT (nrows * ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
}
Matrix (
const val_type &v00, const val_type &v01, const val_type &v02,
const val_type &v03, const val_type &v04, const val_type &v05,
const val_type &v10, const val_type &v11, const val_type &v12,
const val_type &v13, const val_type &v14, const val_type &v15,
const val_type &v20, const val_type &v21, const val_type &v22,
const val_type &v23, const val_type &v24, const val_type &v25,
const val_type &v30, const val_type &v31, const val_type &v32,
const val_type &v33, const val_type &v34, const val_type &v35,
const val_type &v40, const val_type &v41, const val_type &v42,
const val_type &v43, const val_type &v44, const val_type &v45,
const val_type &v50, const val_type &v51, const val_type &v52,
const val_type &v53, const val_type &v54, const val_type &v55
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
mData[6 + 0] = v10;
mData[6 + 1] = v11;
mData[6 + 2] = v12;
mData[6 + 3] = v13;
mData[6 + 4] = v14;
mData[6 + 5] = v15;
mData[12 + 0] = v20;
mData[12 + 1] = v21;
mData[12 + 2] = v22;
mData[12 + 3] = v23;
mData[12 + 4] = v24;
mData[12 + 5] = v25;
mData[18 + 0] = v30;
mData[18 + 1] = v31;
mData[18 + 2] = v32;
mData[18 + 3] = v33;
mData[18 + 4] = v34;
mData[18 + 5] = v35;
mData[24 + 0] = v40;
mData[24 + 1] = v41;
mData[24 + 2] = v42;
mData[24 + 3] = v43;
mData[24 + 4] = v44;
mData[24 + 5] = v45;
mData[30 + 0] = v50;
mData[30 + 1] = v51;
mData[30 + 2] = v52;
mData[30 + 3] = v53;
mData[30 + 4] = v54;
mData[30 + 5] = v55;
};
void set(
const val_type v00, const val_type v01, const val_type v02,
const val_type v03, const val_type v04, const val_type v05,
const val_type v10, const val_type v11, const val_type v12,
const val_type v13, const val_type v14, const val_type v15,
const val_type v20, const val_type v21, const val_type v22,
const val_type v23, const val_type v24, const val_type v25,
const val_type v30, const val_type v31, const val_type v32,
const val_type v33, const val_type v34, const val_type v35,
const val_type v40, const val_type v41, const val_type v42,
const val_type v43, const val_type v44, const val_type v45,
const val_type v50, const val_type v51, const val_type v52,
const val_type v53, const val_type v54, const val_type v55
) {
COMPILE_ASSERT (nrows == 6);
COMPILE_ASSERT (ncols == 6);
mData[0] = v00;
mData[1] = v01;
mData[2] = v02;
mData[3] = v03;
mData[4] = v04;
mData[5] = v05;
mData[6 + 0] = v10;
mData[6 + 1] = v11;
mData[6 + 2] = v12;
mData[6 + 3] = v13;
mData[6 + 4] = v14;
mData[6 + 5] = v15;
mData[12 + 0] = v20;
mData[12 + 1] = v21;
mData[12 + 2] = v22;
mData[12 + 3] = v23;
mData[12 + 4] = v24;
mData[12 + 5] = v25;
mData[18 + 0] = v30;
mData[18 + 1] = v31;
mData[18 + 2] = v32;
mData[18 + 3] = v33;
mData[18 + 4] = v34;
mData[18 + 5] = v35;
mData[24 + 0] = v40;
mData[24 + 1] = v41;
mData[24 + 2] = v42;
mData[24 + 3] = v43;
mData[24 + 4] = v44;
mData[24 + 5] = v45;
mData[30 + 0] = v50;
mData[30 + 1] = v51;
mData[30 + 2] = v52;
mData[30 + 3] = v53;
mData[30 + 4] = v54;
mData[30 + 5] = v55;
}
// comparison
bool operator==(const Matrix &matrix) const {
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return false;
}
return true;
}
bool operator!=(const Matrix &matrix) const {
for (unsigned int i = 0; i < nrows * ncols; i++) {
if (mData[i] != matrix.mData[i])
return true;
}
return false;
}
// access operators
const val_type& operator[](const unsigned int &index) const {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
};
val_type& operator[](const unsigned int &index) {
assert (index >= 0 && index < nrows * ncols);
return mData[index];
}
const val_type& operator()(const unsigned int &row, const unsigned int &col) const {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
val_type& operator()(const unsigned int &row, const unsigned int &col) {
assert (row >= 0 && row < nrows && col >= 0 && col < ncols);
return mData[row*ncols + col];
};
void zero() {
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] = 0.;
}
void setZero() {
zero();
}
val_type norm() const {
return sqrt(this->squaredNorm());
}
matrix_type normalize() {
val_type length = this->norm();
for (unsigned int i = 0; i < ncols * nrows; i++)
mData[i] /= length;
return *this;
}
matrix_type normalized() const {
return matrix_type (*this) / this->norm();
}
Matrix<val_type, 3, 1> cross(const Matrix<val_type, 3, 1> &other_vector) const {
COMPILE_ASSERT (nrows * ncols == 3);
Matrix<val_type, 3, 1> result;
result[0] = mData[1] * other_vector[2] - mData[2] * other_vector[1];
result[1] = mData[2] * other_vector[0] - mData[0] * other_vector[2];
result[2] = mData[0] * other_vector[1] - mData[1] * other_vector[0];
return result;
}
static matrix_type Zero() {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int ignore_me) {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Zero(int ignore_me, int ignore_me_too) {
matrix_type result;
result.setZero();
return result;
}
static matrix_type Identity() {
matrix_type result;
result.identity();
return result;
}
static matrix_type Identity(int ignore_me, int ignore_me_too) {
matrix_type result;
result.identity();
return result;
}
void identity() {
COMPILE_ASSERT (nrows == ncols);
setZero();
for (unsigned int i = 0; i < ncols; i++)
mData[i * ncols + i] = 1.;
}
void random() {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] = static_cast<val_type> (rand()) / static_cast<val_type> (RAND_MAX);
}
val_type squaredNorm() const {
COMPILE_ASSERT (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * mData[i];
return result;
}
val_type dot(const matrix_type &matrix) const {
COMPILE_ASSERT (ncols == 1 || nrows == 1);
val_type result = 0;
for (unsigned int i = 0; i < nrows * ncols; i++)
result += mData[i] * matrix[i];
return result;
}
// Blocks using block(i,j,r,c) syntax
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
const Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start, unsigned int row_count, unsigned int col_count) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, row_count, col_count);
}
// Blocks using block<r,c>(i,j) syntax
template <unsigned int block_row_count, unsigned int block_col_count>
Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) {
return Block<matrix_type, val_type>(*this, row_start, col_start, block_row_count, block_col_count);
}
template <unsigned int block_row_count, unsigned int block_col_count>
const Block<matrix_type, val_type>
block (unsigned int row_start, unsigned int col_start) const {
return Block<matrix_type, val_type>(*this, row_start, col_start, block_row_count, block_col_count);
}
// Operators with scalars
void operator*=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] *= scalar;
};
void operator/=(const val_type &scalar) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] /= scalar;
}
Matrix operator/(const val_type& scalar) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] /= scalar;
return result;
}
// Operators with other matrices
Matrix operator+(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] += matrix[i];
return result;
}
void operator+=(const matrix_type &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] += matrix.mData[i];
}
Matrix operator-(const Matrix &matrix) const {
matrix_type result (*this);
for (unsigned int i = 0; i < nrows * ncols; i++)
result[i] -= matrix[i];
return result;
}
void operator-=(const Matrix &matrix) {
for (unsigned int i = 0; i < nrows * ncols; i++)
mData[i] -= matrix.mData[i];
}
template <unsigned int other_rows, unsigned int other_cols>
Matrix<val_type, nrows, other_cols> operator*(const Matrix<val_type, other_rows, other_cols> &matrix) const {
COMPILE_ASSERT (ncols == other_rows);
Matrix<val_type, nrows, other_cols> result;
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_cols; j++) {
for (k = 0; k < other_rows; k++) {
result(i,j) += mData[i * ncols + k] * matrix(k,j);
}
}
}
return result;
}
// multiplication with dynamic sized matrix
template <typename other_type>
Dynamic::Matrix<val_type> operator*(const Dynamic::Matrix<other_type> &other_matrix) {
assert (ncols == other_matrix.rows());
Dynamic::Matrix<val_type> result(nrows, other_matrix.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < other_matrix.cols(); j++) {
for (k = 0; k < other_matrix.rows(); k++) {
result(i,j) += mData[i * ncols + k] * static_cast<val_type>(other_matrix(k,j));
}
}
}
return result;
}
void operator*=(const Matrix &matrix) {
matrix_type temp (*this);
*this = temp * matrix;
}
// Special operators
val_type *data(){
return mData;
}
const val_type *data() const{
return mData;
}
// regular transpose of a 6 dimensional matrix
Matrix<val_type, ncols, nrows> transpose() const {
Matrix<val_type, ncols, nrows> result;
for (unsigned int i = 0; i < nrows; i++) {
for (unsigned int j = 0; j < ncols; j++) {
result(j,i) = mData[i * ncols + j];
}
}
return result;
}
operator val_type() {
COMPILE_ASSERT (nrows == 1);
COMPILE_ASSERT (nrows == 1);
return mData[0];
}
Matrix operator-() const {
return *this * -1.;
}
Matrix inverse() const {
return colPivHouseholderQr().inverse();
}
const PartialPivLU<matrix_type> partialPivLU() const {
return PartialPivLU<matrix_type>(*this);
}
const LLT<matrix_type> llt() const {
return LLT<matrix_type>(*this);
}
const HouseholderQR<matrix_type> householderQr() const {
return HouseholderQR<matrix_type>(*this);
}
const ColPivHouseholderQR<matrix_type> colPivHouseholderQr() const {
return ColPivHouseholderQR<matrix_type>(*this);
}
private:
val_type mData[nrows * ncols];
};
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Matrix<val_type, nrows, ncols> operator*(val_type scalar, const Matrix<val_type, nrows, ncols> &matrix) {
Matrix<val_type, nrows, ncols> result (matrix);
for (unsigned int i = 0; i < nrows * ncols; i++)
result.data()[i] *= scalar;
return result;
}
template <typename val_type, typename other_type, unsigned int nrows, unsigned int ncols>
inline Matrix<val_type, nrows, ncols> operator*(const Matrix<val_type, nrows, ncols> &matrix, other_type scalar) {
Matrix<val_type, nrows, ncols> result (matrix);
for (unsigned int i = 0; i < nrows * ncols; i++)
result.data()[i] *= static_cast<val_type> (scalar);
return result;
}
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline std::ostream& operator<<(std::ostream& output, const Matrix<val_type, nrows, ncols> &matrix) {
size_t max_width = 0;
size_t out_width = output.width();
// get the widest number
for (size_t i = 0; i < matrix.rows(); i++) {
for (size_t j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream << matrix(i,j);
max_width = std::max (out_stream.str().size(),max_width);
}
}
// overwrite width if it was explicitly prescribed
if (out_width != 0) {
max_width = out_width;
}
for (unsigned int i = 0; i < matrix.rows(); i++) {
output.width(0);
output << "[ ";
output.width(out_width);
for (unsigned int j = 0; j < matrix.cols(); j++) {
std::stringstream out_stream;
out_stream.width (max_width);
out_stream << matrix(i,j);
output << out_stream.str();
if (j < matrix.cols() - 1)
output << ", ";
}
output << " ]";
if (matrix.rows() > 1 && i < matrix.rows() - 1)
output << std::endl;
}
return output;
}
}
}
#endif /* SIMPLEMATHFIXED_H */

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#ifndef _SIMPLEMATHGL_H_
#define _SIMPLEMATHGL_H_
#include "SimpleMath.h"
#include <cmath>
namespace SimpleMath {
typedef SimpleMath::Fixed::Matrix<float, 3, 1> Vector3f;
typedef SimpleMath::Fixed::Matrix<float, 3, 3> Matrix33f;
typedef SimpleMath::Fixed::Matrix<float, 4, 1> Vector4f;
typedef SimpleMath::Fixed::Matrix<float, 4, 4> Matrix44f;
namespace GL {
inline Matrix33f RotateMat33 (float rot_deg, float x, float y, float z) {
float c = cosf (rot_deg * M_PI / 180.f);
float s = sinf (rot_deg * M_PI / 180.f);
return Matrix33f (
x * x * (1.0f - c) + c,
y * x * (1.0f - c) + z * s,
x * z * (1.0f - c) - y * s,
x * y * (1.0f - c) - z * s,
y * y * (1.0f - c) + c,
y * z * (1.0f - c) + x * s,
x * z * (1.0f - c) + y * s,
y * z * (1.0f - c) - x * s,
z * z * (1.0f - c) + c
);
}
inline Matrix44f RotateMat44 (float rot_deg, float x, float y, float z) {
float c = cosf (rot_deg * M_PI / 180.f);
float s = sinf (rot_deg * M_PI / 180.f);
return Matrix44f (
x * x * (1.0f - c) + c,
y * x * (1.0f - c) + z * s,
x * z * (1.0f - c) - y * s,
0.f,
x * y * (1.0f - c) - z * s,
y * y * (1.0f - c) + c,
y * z * (1.0f - c) + x * s,
0.f,
x * z * (1.0f - c) + y * s,
y * z * (1.0f - c) - x * s,
z * z * (1.0f - c) + c,
0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline Matrix44f TranslateMat44 (float x, float y, float z) {
return Matrix44f (
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
x, y, z, 1.f
);
}
inline Matrix44f ScaleMat44 (float x, float y, float z) {
return Matrix44f (
x, 0.f, 0.f, 0.f,
0.f, y, 0.f, 0.f,
0.f, 0.f, z, 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline Matrix44f Ortho(float left, float right,
float bottom, float top,
float near, float far) {
float tx = -(right + left) / (right - left);
float ty = -(top + bottom) / (top - bottom);
float tz = -(far + near) / (far - near);
return Matrix44f(
2.0f / (right - left), 0.0f, 0.0f, 0.0f,
0, 2.0f / (top - bottom), 0.0f, 0.0f,
0.0f, 0.0f, -2.0f / (far - near), 0.0f,
tx, ty, tz, 1.0f
);
}
inline Matrix44f Perspective(float fovy, float aspect,
float near, float far) {
float x = (fovy * M_PI / 180.0) / 2.0f;
float f = cos(x) / sin(x);
return Matrix44f(
f / aspect, 0.0f, 0.0f, 0.0f,
0.0f, f, 0.0f, 0.0f,
0.0f, 0.0f, (far + near) / (near - far), -1.0f,
0.0f, 0.0f, (2.0f * far * near) / (near - far), 0.0f
);
}
inline Matrix44f Frustum(float left, float right,
float bottom, float top,
float near, float far) {
float A = (right + left) / (right - left);
float B = (top + bottom) / (top - bottom);
float C = -(far + near) / (far - near);
float D = - (2.0f * far * near) / (far - near);
return Matrix44f(
2.0f * near / (right - left), 0.0f, 0.0f, 0.0f,
0.0f, 2.0f * near / (top - bottom), 0.0f, 0.0f,
A, B, C, -1.0f,
0.0f, 0.0f, D, 0.0f
);
}
inline Matrix44f LookAt(
const Vector3f& eye,
const Vector3f& poi,
const Vector3f& up) {
Vector3f d = (poi - eye).normalized();
Vector3f s = d.cross(up.normalized()).normalized();
Vector3f u = s.cross(d).normalized();
return TranslateMat44(-eye[0], -eye[1], -eye[2]) * Matrix44f(
s[0], u[0], -d[0], 0.0f,
s[1], u[1], -d[1], 0.0f,
s[2], u[2], -d[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
);
}
/** Quaternion
*
* order: x,y,z,w
*/
class Quaternion : public Vector4f {
public:
Quaternion () :
Vector4f (0.f, 0.f, 0.f, 1.f)
{}
Quaternion (const Vector4f vec4) :
Vector4f (vec4)
{}
Quaternion (float x, float y, float z, float w):
Vector4f (x, y, z, w)
{}
/** This function is equivalent to multiplicate their corresponding rotation matrices */
Quaternion operator* (const Quaternion &q) const {
return Quaternion (
(*this)[3] * q[0] + (*this)[0] * q[3] + (*this)[1] * q[2] - (*this)[2] * q[1],
(*this)[3] * q[1] + (*this)[1] * q[3] + (*this)[2] * q[0] - (*this)[0] * q[2],
(*this)[3] * q[2] + (*this)[2] * q[3] + (*this)[0] * q[1] - (*this)[1] * q[0],
(*this)[3] * q[3] - (*this)[0] * q[0] - (*this)[1] * q[1] - (*this)[2] * q[2]
);
}
Quaternion& operator*=(const Quaternion &q) {
set (
(*this)[3] * q[0] + (*this)[0] * q[3] + (*this)[1] * q[2] - (*this)[2] * q[1],
(*this)[3] * q[1] + (*this)[1] * q[3] + (*this)[2] * q[0] - (*this)[0] * q[2],
(*this)[3] * q[2] + (*this)[2] * q[3] + (*this)[0] * q[1] - (*this)[1] * q[0],
(*this)[3] * q[3] - (*this)[0] * q[0] - (*this)[1] * q[1] - (*this)[2] * q[2]
);
return *this;
}
static Quaternion fromGLRotate (float angle, float x, float y, float z) {
float st = sinf (angle * M_PI / 360.f);
return Quaternion (
st * x,
st * y,
st * z,
cosf (angle * M_PI / 360.f)
);
}
Quaternion normalize() {
return Vector4f::normalize();
}
Quaternion slerp (float alpha, const Quaternion &quat) const {
// check whether one of the two has 0 length
float s = sqrt (squaredNorm() * quat.squaredNorm());
// division by 0.f is unhealthy!
assert (s != 0.f);
float angle = acos (dot(quat) / s);
if (angle == 0.f || std::isnan(angle)) {
return *this;
}
assert(!std::isnan(angle));
float d = 1.f / sinf (angle);
float p0 = sinf ((1.f - alpha) * angle);
float p1 = sinf (alpha * angle);
if (dot (quat) < 0.f) {
return Quaternion( ((*this) * p0 - quat * p1) * d);
}
return Quaternion( ((*this) * p0 + quat * p1) * d);
}
Matrix44f toGLMatrix() const {
float x = (*this)[0];
float y = (*this)[1];
float z = (*this)[2];
float w = (*this)[3];
return Matrix44f (
1 - 2*y*y - 2*z*z,
2*x*y + 2*w*z,
2*x*z - 2*w*y,
0.f,
2*x*y - 2*w*z,
1 - 2*x*x - 2*z*z,
2*y*z + 2*w*x,
0.f,
2*x*z + 2*w*y,
2*y*z - 2*w*x,
1 - 2*x*x - 2*y*y,
0.f,
0.f,
0.f,
0.f,
1.f);
}
static Quaternion fromGLMatrix(const Matrix44f &mat) {
float w = sqrt (1.f + mat(0,0) + mat(1,1) + mat(2,2)) * 0.5f;
return Quaternion (
-(mat(2,1) - mat(1,2)) / (w * 4.f),
-(mat(0,2) - mat(2,0)) / (w * 4.f),
-(mat(1,0) - mat(0,1)) / (w * 4.f),
w);
}
static Quaternion fromMatrix (const Matrix33f &mat) {
float w = sqrt (1.f + mat(0,0) + mat(1,1) + mat(2,2)) * 0.5f;
return Quaternion (
(mat(2,1) - mat(1,2)) / (w * 4.f),
(mat(0,2) - mat(2,0)) / (w * 4.f),
(mat(1,0) - mat(0,1)) / (w * 4.f),
w);
}
static Quaternion fromAxisAngle (const Vector3f &axis, double angle_rad) {
double d = axis.norm();
double s2 = std::sin (angle_rad * 0.5) / d;
return Quaternion (
axis[0] * s2,
axis[1] * s2,
axis[2] * s2,
std::cos(angle_rad * 0.5)
);
}
static Quaternion fromEulerZYX (const Vector3f &zyx_angles) {
return Quaternion::fromAxisAngle (Vector3f (0., 0., 1.), zyx_angles[0])
* Quaternion::fromAxisAngle (Vector3f (0., 1., 0.), zyx_angles[1])
* Quaternion::fromAxisAngle (Vector3f (1., 0., 0.), zyx_angles[2]);
}
static Quaternion fromEulerYXZ (const Vector3f &yxz_angles) {
return Quaternion::fromAxisAngle (Vector3f (0., 1., 0.), yxz_angles[0])
* Quaternion::fromAxisAngle (Vector3f (1., 0., 0.), yxz_angles[1])
* Quaternion::fromAxisAngle (Vector3f (0., 0., 1.), yxz_angles[2]);
}
static Quaternion fromEulerXYZ (const Vector3f &xyz_angles) {
return Quaternion::fromAxisAngle (Vector3f (0., 0., 01.), xyz_angles[2])
* Quaternion::fromAxisAngle (Vector3f (0., 1., 0.), xyz_angles[1])
* Quaternion::fromAxisAngle (Vector3f (1., 0., 0.), xyz_angles[0]);
}
Vector3f toEulerZYX () const {
return Vector3f (1.0f, 2.0f, 3.0f
);
}
Vector3f toEulerYXZ() const {
return Vector3f (
atan2 (-2.f * (*this)[0] * (*this)[2] + 2.f * (*this)[3] * (*this)[1],
(*this)[2] * (*this)[2] - (*this)[1] * (*this)[1]
-(*this)[0] * (*this)[0] + (*this)[3] * (*this)[3]),
asin (2.f * (*this)[1] * (*this)[2] + 2.f * (*this)[3] * (*this)[0]),
atan2 (-2.f * (*this)[0] * (*this)[1] + 2.f * (*this)[3] * (*this)[2],
(*this)[1] * (*this)[1] - (*this)[2] * (*this)[2]
+(*this)[3] * (*this)[3] - (*this)[0] * (*this)[0]
)
);
}
Matrix33f toMatrix() const {
float x = (*this)[0];
float y = (*this)[1];
float z = (*this)[2];
float w = (*this)[3];
return Matrix33f (
1 - 2*y*y - 2*z*z,
2*x*y - 2*w*z,
2*x*z + 2*w*y,
2*x*y + 2*w*z,
1 - 2*x*x - 2*z*z,
2*y*z - 2*w*x,
2*x*z - 2*w*y,
2*y*z + 2*w*x,
1 - 2*x*x - 2*y*y
);
}
Quaternion conjugate() const {
return Quaternion (
-(*this)[0],
-(*this)[1],
-(*this)[2],
(*this)[3]);
}
Vector3f rotate (const Vector3f &vec) const {
Vector3f vn (vec);
Quaternion vec_quat (vn[0], vn[1], vn[2], 0.f), res_quat;
res_quat = (*this) * vec_quat;
res_quat = res_quat * conjugate();
return Vector3f (res_quat[0], res_quat[1], res_quat[2]);
}
};
// namespace GL
}
// namespace SimpleMath
}
/* _SIMPLEMATHGL_H_ */
#endif

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#ifndef _SIMPLE_MATH_LU_H
#define _SIMPLE_MATH_LU_H
#include <iostream>
#include <limits>
#include "SimpleMathFixed.h"
#include "SimpleMathDynamic.h"
#include "SimpleMathBlock.h"
namespace SimpleMath {
template <typename matrix_type>
class PartialPivLU {
public:
typedef typename matrix_type::value_type value_type;
private:
PartialPivLU() {}
typedef Dynamic::Matrix<value_type> MatrixXXd;
typedef Dynamic::Matrix<value_type> VectorXd;
bool mIsFactorized;
unsigned int *mPermutations;
MatrixXXd matrixLU;
public:
PartialPivLU(const matrix_type &matrix) :
mIsFactorized(false),
matrixLU(matrix) {
// We can only solve quadratic systems
assert (matrixLU.rows() == matrixLU.cols());
mPermutations = new unsigned int [matrix.cols()];
for (unsigned int i = 0; i < matrix.cols(); i++) {
mPermutations[i] = i;
}
compute();
}
PartialPivLU compute() {
unsigned int n = matrixLU.rows();
unsigned int pi;
unsigned int i,j,k;
for (j = 0; j < n; j++) {
double pv = fabs (matrixLU(j,mPermutations[j]));
// LOG << "j = " << j << " pv = " << pv << std::endl;
// find the pivot
for (k = j; k < n; k++) {
double pt = fabs (matrixLU(j,mPermutations[k]));
if (pt > pv) {
pv = pt;
pi = k;
unsigned int p_swap = mPermutations[j];
mPermutations[j] = mPermutations[pi];
mPermutations[pi] = p_swap;
// LOG << "swap " << j << " with " << pi << std::endl;
// LOG << "j = " << j << " pv = " << pv << std::endl;
}
}
for (i = j + 1; i < n; i++) {
if (fabs(A(j,pivot[j])) <= std::numeric_limits<double>::epsilon()) {
std::cerr << "Error: pivoting failed for matrix A = " << std::endl;
std::cerr << "A = " << std::endl << A << std::endl;
std::cerr << "b = " << b << std::endl;
}
// assert (fabs(A(j,pivot[j])) > std::numeric_limits<double>::epsilon());
double d = A(i,pivot[j])/A(j,pivot[j]);
}
for (k = j; k < n; k++) {
A(i,pivot[k]) -= A(j,pivot[k]) * d;
}
}
mIsFactorized = true;
return *this;
}
Dynamic::Matrix<value_type> solve (
const Dynamic::Matrix<value_type> &rhs
) const {
assert (mIsFactorized);
// temporary result vector which contains the pivoted result
VectorXd px = rhs;
for (int i = mR.cols() - 1; i >= 0; --i) {
for (j = i + 1; j < n; j++) {
px[i] += A(i, pivot[j]) * px[j];
}
px[i] = (b[i] - px[i]) / A (i, pivot[i]);
}
return x;
}
};
}
/* _SIMPLE_MATH_LU_H */
#endif

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#ifndef SIMPLEMATHMAP_H
#define SIMPLEMATHMAP_H
#include "compileassert.h"
namespace SimpleMath {
/** \brief \brief Wraps a varying size matrix type around existing data
*
* \warning If you create a matrix using the map function and then assign
* a bigger matrix you invalidate the original memory!
*
*/
template < typename MatrixType >
MatrixType Map (typename MatrixType::value_type *data, unsigned int rows, unsigned int cols) {
return MatrixType (rows, cols, data);
}
}
// SIMPLEMATHMAP_H
#endif

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/**
* This is a highly inefficient math library. It was conceived by Martin
* Felis <martin.felis@iwr.uni-heidelberg.de> while he was compiling code
* that uses a highly efficient math library.
*
* It is intended to be used as a fast compiling substitute for the
* blazingly fast Eigen3 library and tries to mimic its API to a certain
* extend.
*
* Feel free to use it wherever you like. However, no guarantees are given
* that this code does what it says it would.
*/
#ifndef SIMPLEMATHMIXED_H
#define SIMPLEMATHMIXED_H
#include <sstream>
#include <cstdlib>
#include <assert.h>
#include <iostream>
#include "compileassert.h"
/** \brief Namespace for a highly inefficient math library
*
*/
namespace SimpleMath {
// conversion Dynamic->Fixed
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Fixed::Matrix<val_type, nrows, ncols>::Matrix(const Dynamic::Matrix<val_type> &dynamic_matrix) {
if (dynamic_matrix.cols() != ncols
|| dynamic_matrix.rows() != nrows) {
std::cerr << "Error: cannot assign a dynamic sized matrix of size " << dynamic_matrix.rows() << "x" << dynamic_matrix.cols() << " to a fixed size matrix of size " << nrows << "x" << ncols << "!" << std::endl;
abort();
}
for (unsigned int i = 0; i < nrows * ncols; i++) {
mData[i] = dynamic_matrix[i];
}
}
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Fixed::Matrix<val_type, nrows, ncols>& Fixed::Matrix<val_type, nrows, ncols>::operator=(const Dynamic::Matrix<val_type> &dynamic_matrix) {
if (dynamic_matrix.cols() != ncols
|| dynamic_matrix.rows() != nrows) {
std::cerr << "Error: cannot assign a dynamic sized matrix of size " << dynamic_matrix.rows() << "x" << dynamic_matrix.cols() << " to a fixed size matrix of size " << nrows << "x" << ncols << "!" << std::endl;
abort();
}
for (unsigned int i = 0; i < nrows * ncols; i++) {
mData[i] = dynamic_matrix[i];
}
return *this;
}
// multiplication
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Dynamic::Matrix<val_type> operator*(
const Fixed::Matrix<val_type, nrows, ncols> &matrix_a,
const Dynamic::Matrix<val_type> &matrix_b) {
assert (matrix_a.cols() == matrix_b.rows());
Dynamic::Matrix<val_type> result (nrows, matrix_b.cols());
result.setZero();
unsigned int i,j, k;
for (i = 0; i < nrows; i++) {
for (j = 0; j < matrix_b.cols(); j++) {
for (k = 0; k < matrix_b.rows(); k++) {
result(i,j) += matrix_a(i,k) * matrix_b(k,j);
}
}
}
return result;
}
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline Dynamic::Matrix<val_type> operator*(
const Dynamic::Matrix<val_type> &matrix_a,
const Fixed::Matrix<val_type, nrows, ncols> &matrix_b) {
assert (matrix_a.cols() == matrix_b.rows());
Dynamic::Matrix<val_type> result (matrix_a.rows(), ncols);
result.setZero();
unsigned int i,j, k;
for (i = 0; i < matrix_a.rows(); i++) {
for (j = 0; j < matrix_b.cols(); j++) {
for (k = 0; k < matrix_b.rows(); k++) {
result(i,j) += matrix_a(i,k) * matrix_b(k,j);
}
}
}
return result;
}
// equality
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline bool operator==(
const Fixed::Matrix<val_type, nrows, ncols> &matrix_a,
const Dynamic::Matrix<val_type> &matrix_b) {
assert (nrows == matrix_a.rows());
assert (ncols == matrix_a.cols());
unsigned int i;
for (i = 0; i < matrix_a.size(); i++) {
if (matrix_a[i] != matrix_b[i])
return false;
}
return true;
}
template <typename val_type, unsigned int nrows, unsigned int ncols>
inline bool operator==(
const Dynamic::Matrix<val_type> &matrix_b,
const Fixed::Matrix<val_type, nrows, ncols> &matrix_a) {
assert (nrows == matrix_a.rows());
assert (ncols == matrix_a.cols());
unsigned int i;
for (i = 0; i < matrix_a.size(); i++) {
if (matrix_a[i] != matrix_b[i])
return false;
}
return true;
}
}
#endif /* SIMPLEMATHMIXED_H */

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@ -1,324 +0,0 @@
#ifndef _SIMPLE_MATH_QR_H
#define _SIMPLE_MATH_QR_H
#include <iostream>
#include <limits>
#include "SimpleMathFixed.h"
#include "SimpleMathDynamic.h"
#include "SimpleMathBlock.h"
namespace SimpleMath {
template <typename matrix_type>
class HouseholderQR {
public:
typedef typename matrix_type::value_type value_type;
HouseholderQR() :
mIsFactorized(false)
{}
private:
typedef Dynamic::Matrix<value_type> MatrixXXd;
typedef Dynamic::Matrix<value_type> VectorXd;
bool mIsFactorized;
MatrixXXd mQ;
MatrixXXd mR;
public:
HouseholderQR(const matrix_type &matrix) :
mIsFactorized(false),
mQ(matrix.rows(), matrix.rows())
{
compute(matrix);
}
HouseholderQR compute(const matrix_type &matrix) {
mR = matrix;
mQ = Dynamic::Matrix<value_type>::Identity (mR.rows(), mR.rows());
for (unsigned int i = 0; i < mR.cols(); i++) {
unsigned int block_rows = mR.rows() - i;
unsigned int block_cols = mR.cols() - i;
MatrixXXd current_block = mR.block(i,i, block_rows, block_cols);
VectorXd column = current_block.block(0, 0, block_rows, 1);
value_type alpha = - column.norm();
if (current_block(0,0) < 0) {
alpha = - alpha;
}
VectorXd v = current_block.block(0, 0, block_rows, 1);
v[0] = v[0] - alpha;
MatrixXXd Q (MatrixXXd::Identity(mR.rows(), mR.rows()));
Q.block(i, i, block_rows, block_rows) = MatrixXXd (Q.block(i, i, block_rows, block_rows))
- MatrixXXd(v * v.transpose() / (v.squaredNorm() * 0.5));
mR = Q * mR;
// Normalize so that we have positive diagonal elements
if (mR(i,i) < 0) {
mR.block(i,i,block_rows, block_cols) = MatrixXXd(mR.block(i,i,block_rows, block_cols)) * -1.;
Q.block(i,i,block_rows, block_rows) = MatrixXXd(Q.block(i,i,block_rows, block_rows)) * -1.;
}
mQ = mQ * Q;
}
mIsFactorized = true;
return *this;
}
Dynamic::Matrix<value_type> solve (
const Dynamic::Matrix<value_type> &rhs
) const {
assert (mIsFactorized);
VectorXd y = mQ.transpose() * rhs;
VectorXd x = VectorXd::Zero(mR.cols());
for (int i = mR.cols() - 1; i >= 0; --i) {
value_type z = y[i];
for (unsigned int j = i + 1; j < mR.cols(); j++) {
z = z - x[j] * mR(i,j);
}
if (fabs(mR(i,i)) < std::numeric_limits<value_type>::epsilon() * 10) {
std::cerr << "HouseholderQR: Cannot back-substitute as diagonal element is near zero!" << std::endl;
abort();
}
x[i] = z / mR(i,i);
}
return x;
}
Dynamic::Matrix<value_type> inverse() const {
assert (mIsFactorized);
VectorXd rhs_temp = VectorXd::Zero(mQ.cols());
MatrixXXd result (mQ.cols(), mQ.cols());
for (unsigned int i = 0; i < mQ.cols(); i++) {
rhs_temp[i] = 1.;
result.block(0, i, mQ.cols(), 1) = solve(rhs_temp);
rhs_temp[i] = 0.;
}
return result;
}
Dynamic::Matrix<value_type> householderQ () const {
return mQ;
}
Dynamic::Matrix<value_type> matrixR () const {
return mR;
}
};
template <typename matrix_type>
class ColPivHouseholderQR {
public:
typedef typename matrix_type::value_type value_type;
private:
typedef Dynamic::Matrix<value_type> MatrixXXd;
typedef Dynamic::Matrix<value_type> VectorXd;
bool mIsFactorized;
MatrixXXd mQ;
MatrixXXd mR;
unsigned int *mPermutations;
value_type mThreshold;
unsigned int mRank;
public:
ColPivHouseholderQR():
mIsFactorized(false) {
mPermutations = new unsigned int[1];
}
ColPivHouseholderQR (const ColPivHouseholderQR& other) {
mIsFactorized = other.mIsFactorized;
mQ = other.mQ;
mR = other.mR;
mPermutations = new unsigned int[mQ.cols()];
mThreshold = other.mThreshold;
mRank = other.mRank;
}
ColPivHouseholderQR& operator= (const ColPivHouseholderQR& other) {
if (this != &other) {
mIsFactorized = other.mIsFactorized;
mQ = other.mQ;
mR = other.mR;
delete[] mPermutations;
mPermutations = new unsigned int[mQ.cols()];
mThreshold = other.mThreshold;
mRank = other.mRank;
}
return *this;
}
ColPivHouseholderQR(const matrix_type &matrix) :
mIsFactorized(false),
mQ(matrix.rows(), matrix.rows()),
mThreshold (std::numeric_limits<value_type>::epsilon() * matrix.cols()) {
mPermutations = new unsigned int [matrix.cols()];
for (unsigned int i = 0; i < matrix.cols(); i++) {
mPermutations[i] = i;
}
compute(matrix);
}
~ColPivHouseholderQR() {
delete[] mPermutations;
}
ColPivHouseholderQR& setThreshold (const value_type& threshold) {
mThreshold = threshold;
return *this;
}
ColPivHouseholderQR& compute(const matrix_type &matrix) {
mR = matrix;
mQ = Dynamic::Matrix<value_type>::Identity (mR.rows(), mR.rows());
for (unsigned int i = 0; i < mR.cols(); i++) {
unsigned int block_rows = mR.rows() - i;
unsigned int block_cols = mR.cols() - i;
// find and swap the column with the highest norm
unsigned int col_index_norm_max = i;
value_type col_norm_max = VectorXd(mR.block(i,i, block_rows, 1)).squaredNorm();
for (unsigned int j = i + 1; j < mR.cols(); j++) {
VectorXd column = mR.block(i, j, block_rows, 1);
if (column.squaredNorm() > col_norm_max) {
col_index_norm_max = j;
col_norm_max = column.squaredNorm();
}
}
if (col_norm_max < mThreshold) {
// if all entries of the column is close to zero, we bail out
break;
}
if (col_index_norm_max != i) {
VectorXd temp_col = mR.block(0, i, mR.rows(), 1);
mR.block(0,i,mR.rows(),1) = mR.block(0, col_index_norm_max, mR.rows(), 1);
mR.block(0, col_index_norm_max, mR.rows(), 1) = temp_col;
unsigned int temp_index = mPermutations[i];
mPermutations[i] = mPermutations[col_index_norm_max];
mPermutations[col_index_norm_max] = temp_index;
}
MatrixXXd current_block = mR.block(i,i, block_rows, block_cols);
VectorXd column = current_block.block(0, 0, block_rows, 1);
value_type alpha = - column.norm();
if (current_block(0,0) < 0) {
alpha = - alpha;
}
VectorXd v = current_block.block(0, 0, block_rows, 1);
v[0] = v[0] - alpha;
MatrixXXd Q (MatrixXXd::Identity(mR.rows(), mR.rows()));
Q.block(i, i, block_rows, block_rows) = MatrixXXd (Q.block(i, i, block_rows, block_rows))
- MatrixXXd(v * v.transpose() / (v.squaredNorm() * static_cast<value_type>(0.5)));
mR = Q * mR;
// Normalize so that we have positive diagonal elements
if (mR(i,i) < 0) {
mR.block(i,i,block_rows, block_cols) = MatrixXXd(mR.block(i,i,block_rows, block_cols)) * -1.;
Q.block(i,i,block_rows, block_rows) = MatrixXXd(Q.block(i,i,block_rows, block_rows)) * -1.;
}
mQ = mQ * Q;
}
mIsFactorized = true;
return *this;
}
Dynamic::Matrix<value_type> solve (
const Dynamic::Matrix<value_type> &rhs
) const {
assert (mIsFactorized);
VectorXd y = mQ.transpose() * rhs;
VectorXd x = VectorXd::Zero(mR.cols());
for (int i = mR.cols() - 1; i >= 0; --i) {
value_type z = y[i];
for (unsigned int j = i + 1; j < mR.cols(); j++) {
z = z - x[mPermutations[j]] * mR(i,j);
}
if (fabs(mR(i,i)) < std::numeric_limits<value_type>::epsilon() * 10) {
std::cerr << "HouseholderQR: Cannot back-substitute as diagonal element is near zero!" << std::endl;
abort();
}
x[mPermutations[i]] = z / mR(i,i);
}
return x;
}
Dynamic::Matrix<value_type> inverse() const {
assert (mIsFactorized);
VectorXd rhs_temp = VectorXd::Zero(mQ.cols());
MatrixXXd result (mQ.cols(), mQ.cols());
for (unsigned int i = 0; i < mQ.cols(); i++) {
rhs_temp[i] = 1.;
result.block(0, i, mQ.cols(), 1) = solve(rhs_temp);
rhs_temp[i] = 0.;
}
return result;
}
Dynamic::Matrix<value_type> householderQ () const {
return mQ;
}
Dynamic::Matrix<value_type> matrixR () const {
return mR;
}
Dynamic::Matrix<value_type> matrixP () const {
MatrixXXd P = MatrixXXd::Identity(mR.cols(), mR.cols());
MatrixXXd identity = MatrixXXd::Identity(mR.cols(), mR.cols());
for (unsigned int i = 0; i < mR.cols(); i++) {
P.block(0,i,mR.cols(),1) = identity.block(0,mPermutations[i], mR.cols(), 1);
}
return P;
}
unsigned int rank() const {
value_type abs_threshold = fabs(mR(0,0)) * mThreshold;
for (unsigned int i = 1; i < mR.cols(); i++) {
if (fabs(mR(i,i)) < abs_threshold)
return i;
}
return mR.cols();
}
};
}
/* _SIMPLE_MATH_QR_H */
#endif

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@ -1,39 +0,0 @@
#ifndef _COMPILE_ASSERT_H
#define _COMPILE_ASSERT_H
/*
* This is a simple compile time assertion tool taken from:
* http://blogs.msdn.com/b/abhinaba/archive/2008/10/27/c-c-compile-time-asserts.aspx
* written by Abhinaba Basu!
*
* Thanks!
*/
#ifdef __cplusplus
#define JOIN( X, Y ) JOIN2(X,Y)
#define JOIN2( X, Y ) X##Y
namespace static_assert_compat
{
template <bool> struct STATIC_ASSERT_FAILURE;
template <> struct STATIC_ASSERT_FAILURE<true> { enum { value = 1 }; };
template<int x> struct static_assert_test{};
}
#define COMPILE_ASSERT(x) \
typedef ::static_assert_compat::static_assert_test<\
sizeof(::static_assert_compat::STATIC_ASSERT_FAILURE< (bool)( x ) >)>\
JOIN(_static_assert_typedef, __LINE__)
#else // __cplusplus
#define COMPILE_ASSERT(x) extern int __dummy[(int)x]
#endif // __cplusplus
#define VERIFY_EXPLICIT_CAST(from, to) COMPILE_ASSERT(sizeof(from) == sizeof(to))
// _COMPILE_ASSERT_H_
#endif

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@ -2,27 +2,25 @@
#define MESHUP_CONFIG_H #define MESHUP_CONFIG_H
#include "SimpleMath/SimpleMath.h" #include "SimpleMath/SimpleMath.h"
#include "SimpleMath/SimpleMathGL.h"
#include "SimpleMath/SimpleMathMap.h"
typedef SimpleMath::Fixed::Matrix<float, 2, 1> Vector2f; typedef SimpleMath::Fixed<float, 2, 1> Vector2f;
typedef SimpleMath::Fixed::Matrix<float, 2, 2> Matrix22f; typedef SimpleMath::Fixed<float, 2, 2> Matrix22f;
typedef SimpleMath::Fixed::Matrix<float, 3, 1> Vector3f; typedef SimpleMath::Fixed<float, 3, 1> Vector3f;
typedef SimpleMath::Fixed::Matrix<float, 3, 3> Matrix33f; typedef SimpleMath::Fixed<float, 3, 3> Matrix33f;
typedef SimpleMath::Fixed::Matrix<float, 4, 1> Vector4f; typedef SimpleMath::Fixed<float, 4, 1> Vector4f;
typedef SimpleMath::Fixed::Matrix<float, 4, 4> Matrix44f; typedef SimpleMath::Fixed<float, 4, 4> Matrix44f;
typedef SimpleMath::GL::Quaternion Quaternion; typedef SimpleMath::Quaternion Quaternion;
typedef SimpleMath::Dynamic::Matrix<float> VectorNf; typedef SimpleMath::Dynamic<float> VectorNf;
typedef SimpleMath::Dynamic::Matrix<float> MatrixNNf; typedef SimpleMath::Dynamic<float> MatrixNNf;
typedef SimpleMath::Fixed::Matrix<double, 3, 1> Vector3d; typedef SimpleMath::Fixed<double, 3, 1> Vector3d;
typedef SimpleMath::Fixed::Matrix<double, 3, 3> Matrix33d; typedef SimpleMath::Fixed<double, 3, 3> Matrix33d;
typedef SimpleMath::Dynamic::Matrix<double> VectorNd; typedef SimpleMath::Dynamic<double> VectorNd;
typedef SimpleMath::Dynamic::Matrix<double> MatrixNNd; typedef SimpleMath::Dynamic<double> MatrixNNd;
#endif #endif

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@ -10,7 +10,7 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include "imgui_dock.h" #include "imgui_dock.h"
using namespace SimpleMath::GL; using namespace SimpleMath;
struct Renderer; struct Renderer;
@ -180,10 +180,10 @@ extern "C" {
const struct module_api MODULE_API = { const struct module_api MODULE_API = {
.init = module_init, .init = module_init,
.finalize = module_finalize,
.reload = module_reload, .reload = module_reload,
.step = module_step,
.unload = module_unload, .unload = module_unload,
.finalize = module_finalize .step = module_step
}; };
} }

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@ -13,7 +13,6 @@
#include "imgui_dock.h" #include "imgui_dock.h"
using namespace SimpleMath; using namespace SimpleMath;
using namespace SimpleMath::GL;
typedef tinygltf::TinyGLTF GLTFLoader; typedef tinygltf::TinyGLTF GLTFLoader;

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@ -46,10 +46,10 @@ void handle_mouse (struct module_state *state) {
view_dir = (poi - eye).normalized(); view_dir = (poi - eye).normalized();
Vector3f right = camera_rot_inv.block<1,3>(0,0).transpose(); Vector3f right = camera_rot_inv.block<1,3>(0,0).transpose();
right = view_dir.cross (Vector3f (0.f, 1.f, 0.f)); right = view_dir.cross (Vector3f (0.f, 1.f, 0.f));
Matrix33f rot_matrix_y = SimpleMath::GL::RotateMat33( Matrix33f rot_matrix_y = SimpleMath::RotateMat33(
gGuiInputState->mousedY * 0.4f, gGuiInputState->mousedY * 0.4f,
right[0], right[1], right[2]); right[0], right[1], right[2]);
Matrix33f rot_matrix_x = SimpleMath::GL::RotateMat33( Matrix33f rot_matrix_x = SimpleMath::RotateMat33(
gGuiInputState->mousedX * 0.4f, gGuiInputState->mousedX * 0.4f,
0.f, 1.f, 0.f); 0.f, 1.f, 0.f);
poi = eye + rot_matrix_x * rot_matrix_y * view_dir; poi = eye + rot_matrix_x * rot_matrix_y * view_dir;
@ -169,9 +169,9 @@ extern "C" {
const struct module_api MODULE_API = { const struct module_api MODULE_API = {
.init = module_init, .init = module_init,
.finalize = module_finalize,
.reload = module_reload, .reload = module_reload,
.step = module_step,
.unload = module_unload, .unload = module_unload,
.finalize = module_finalize .step = module_step
}; };
} }