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project ( " texturev " )
uuid ( os.uuid ( " texturev " ) )
kind " ConsoleApp "
configuration { }
includedirs {
path.join ( BX_DIR , " include " ) ,
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path.join ( BIMG_DIR , " include " ) ,
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path.join ( BGFX_DIR , " include " ) ,
path.join ( BGFX_DIR , " 3rdparty " ) ,
path.join ( BGFX_DIR , " examples/common " ) ,
path.join ( MODULE_DIR , " include " ) ,
path.join ( MODULE_DIR , " 3rdparty " ) ,
}
files {
path.join ( MODULE_DIR , " tools/texturev/** " ) ,
}
links {
" example-common " ,
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" bimg_decode " ,
" bimg " ,
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" bgfx " ,
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" bx " ,
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}
if _OPTIONS [ " with-sdl " ] then
defines { " ENTRY_CONFIG_USE_SDL=1 " }
links { " SDL2 " }
configuration { " x32 " , " windows " }
libdirs { " $(SDL2_DIR)/lib/x86 " }
configuration { " x64 " , " windows " }
libdirs { " $(SDL2_DIR)/lib/x64 " }
configuration { }
end
if _OPTIONS [ " with-glfw " ] then
defines { " ENTRY_CONFIG_USE_GLFW=1 " }
links {
" glfw3 "
}
configuration { " linux or freebsd " }
links {
" Xrandr " ,
" Xinerama " ,
" Xi " ,
" Xxf86vm " ,
" Xcursor " ,
}
configuration { " osx " }
linkoptions {
" -framework CoreVideo " ,
" -framework IOKit " ,
}
configuration { }
end
if _OPTIONS [ " with-ovr " ] then
links {
" winmm " ,
" ws2_32 " ,
}
-- Check for LibOVR 5.0+
if os.isdir ( path.join ( os.getenv ( " OVR_DIR " ) , " LibOVR/Lib/Windows/Win32/Debug/VS2012 " ) ) then
configuration { " x32 " , " Debug " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/Windows/Win32/Debug " , _ACTION ) }
configuration { " x32 " , " Release " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/Windows/Win32/Release " , _ACTION ) }
configuration { " x64 " , " Debug " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/Windows/x64/Debug " , _ACTION ) }
configuration { " x64 " , " Release " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/Windows/x64/Release " , _ACTION ) }
configuration { " x32 or x64 " }
links { " libovr " }
else
configuration { " x32 " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/Win32 " , _ACTION ) }
configuration { " x64 " }
libdirs { path.join ( " $(OVR_DIR)/LibOVR/Lib/x64 " , _ACTION ) }
configuration { " x32 " , " Debug " }
links { " libovrd " }
configuration { " x32 " , " Release " }
links { " libovr " }
configuration { " x64 " , " Debug " }
links { " libovr64d " }
configuration { " x64 " , " Release " }
links { " libovr64 " }
end
configuration { }
end
configuration { " vs* " }
linkoptions {
" /ignore:4199 " , -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
}
links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
" DelayImp " ,
}
configuration { " vs201* " }
linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
" /DELAYLOAD: \" libEGL.dll \" " ,
" /DELAYLOAD: \" libGLESv2.dll \" " ,
}
configuration { " mingw-* " }
targetextension " .exe "
configuration { " vs20* or mingw* " }
links {
" gdi32 " ,
" psapi " ,
}
configuration { " winphone8* " }
removelinks {
" DelayImp " ,
" gdi32 " ,
" psapi "
}
links {
" d3d11 " ,
" dxgi "
}
linkoptions {
" /ignore:4264 " -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
-- WinRT targets need their own output directories are build files stomp over each other
targetdir ( path.join ( BGFX_BUILD_DIR , " arm_ " .. _ACTION , " bin " , _name ) )
objdir ( path.join ( BGFX_BUILD_DIR , " arm_ " .. _ACTION , " obj " , _name ) )
configuration { " mingw-clang " }
kind " ConsoleApp "
configuration { " android* " }
kind " ConsoleApp "
targetextension " .so "
linkoptions {
" -shared " ,
}
links {
" EGL " ,
" GLESv2 " ,
}
configuration { " nacl* " }
kind " ConsoleApp "
targetextension " .nexe "
links {
" ppapi " ,
" ppapi_gles2 " ,
" pthread " ,
}
configuration { " pnacl " }
kind " ConsoleApp "
targetextension " .pexe "
links {
" ppapi " ,
" ppapi_gles2 " ,
" pthread " ,
}
configuration { " asmjs " }
kind " ConsoleApp "
targetextension " .bc "
configuration { " linux-* or freebsd " }
links {
" X11 " ,
" GL " ,
" pthread " ,
}
configuration { " rpi " }
links {
" X11 " ,
" GLESv2 " ,
" EGL " ,
" bcm_host " ,
" vcos " ,
" vchiq_arm " ,
" pthread " ,
}
configuration { " osx " }
linkoptions {
" -framework Cocoa " ,
" -framework Metal " ,
" -framework QuartzCore " ,
" -framework OpenGL " ,
}
configuration { " ios* " }
kind " ConsoleApp "
linkoptions {
" -framework CoreFoundation " ,
" -framework Foundation " ,
" -framework OpenGLES " ,
" -framework UIKit " ,
" -framework QuartzCore " ,
}
configuration { " xcode4 " , " ios " }
kind " WindowedApp "
configuration { " qnx* " }
targetextension " "
links {
" EGL " ,
" GLESv2 " ,
}
configuration { }
strip ( )