2016-08-29 22:31:11 +02:00
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$input v_texcoord0, v_color0
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/*
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2018-02-03 17:39:28 +01:00
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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2017-04-11 08:16:10 +02:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2016-08-29 22:31:11 +02:00
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*/
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2018-02-03 17:39:28 +01:00
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#include "common.sh"
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2016-08-29 22:31:11 +02:00
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SAMPLER2DARRAY(s_texColor, 0);
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void main()
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{
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2018-02-03 17:39:28 +01:00
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vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
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gl_FragColor = toEv(color * v_color0);
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2016-08-29 22:31:11 +02:00
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}
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