protot/3rdparty/bgfx/tools/texturev/fs_texture_3d.sc

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2018-02-03 17:39:28 +01:00
$input v_texcoord0, v_color0
/*
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.sh"
SAMPLER3D(s_texColor, 0);
void main()
{
vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
gl_FragColor = toEv(color * v_color0);
}