protot/3rdparty/bgfx/tools/shaderc/shaderc.cpp

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/*
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "shaderc.h"
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#include <bx/commandline.h>
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#include <bx/filepath.h>
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#define MAX_TAGS 256
extern "C"
{
#include <fpp.h>
} // extern "C"
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#define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', 0x3)
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x5)
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x5)
#define BGFX_SHADERC_VERSION_MAJOR 1
#define BGFX_SHADERC_VERSION_MINOR 8
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namespace bgfx
{
bool g_verbose = false;
static const char* s_ARB_shader_texture_lod[] =
{
"texture2DLod",
"texture2DArrayLod", // BK - interacts with ARB_texture_array.
"texture2DProjLod",
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"texture2DGrad",
"texture2DProjGrad",
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"texture3DLod",
"texture3DProjLod",
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"texture3DGrad",
"texture3DProjGrad",
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"textureCubeLod",
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"textureCubeGrad",
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"shadow2DLod",
"shadow2DProjLod",
NULL
// "texture1DLod",
// "texture1DProjLod",
// "shadow1DLod",
// "shadow1DProjLod",
};
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static const char* s_EXT_shader_texture_lod[] =
{
"texture2DLod",
"texture2DProjLod",
"textureCubeLod",
"texture2DGrad",
"texture2DProjGrad",
"textureCubeGrad",
NULL
};
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static const char* s_EXT_shadow_samplers[] =
{
"shadow2D",
"shadow2DProj",
"sampler2DShadow",
NULL
};
static const char* s_OES_standard_derivatives[] =
{
"dFdx",
"dFdy",
"fwidth",
NULL
};
static const char* s_OES_texture_3D[] =
{
"texture3D",
"texture3DProj",
"texture3DLod",
"texture3DProjLod",
NULL
};
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static const char* s_EXT_gpu_shader4[] =
{
"gl_VertexID",
"gl_InstanceID",
NULL
};
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static const char* s_ARB_gpu_shader5[] =
{
"bitfieldReverse",
"floatBitsToInt",
"floatBitsToUint",
"intBitsToFloat",
"uintBitsToFloat",
NULL
};
static const char* s_ARB_shading_language_packing[] =
{
"packHalf2x16",
"unpackHalf2x16",
NULL
};
static const char* s_130[] =
{
"uint",
"uint2",
"uint3",
"uint4",
"isampler3D",
"usampler3D",
NULL
};
static const char* s_textureArray[] =
{
"texture2DArray",
"texture2DArrayLod",
"shadow2DArray",
NULL
};
static const char* s_ARB_texture_multisample[] =
{
"sampler2DMS",
"isampler2DMS",
"usampler2DMS",
NULL
};
static const char* s_texelFetch[] =
{
"texelFetch",
"texelFetchOffset",
NULL
};
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const char* s_uniformTypeName[] =
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{
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"int", "int",
NULL, NULL,
"vec4", "float4",
"mat3", "float3x3",
"mat4", "float4x4",
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_uniformTypeName) == UniformType::Count*2);
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Options::Options()
: shaderType(' ')
, disasm(false)
, raw(false)
, preprocessOnly(false)
, depends(false)
, debugInformation(false)
, avoidFlowControl(false)
, noPreshader(false)
, partialPrecision(false)
, preferFlowControl(false)
, backwardsCompatibility(false)
, warningsAreErrors(false)
, optimize(false)
, optimizationLevel(3)
{
}
void Options::dump()
{
BX_TRACE("Options:\n"
"\t shaderType: %c\n"
"\t platform: %s\n"
"\t profile: %s\n"
"\t inputFile: %s\n"
"\t outputFile: %s\n"
"\t disasm: %s\n"
"\t raw: %s\n"
"\t preprocessOnly: %s\n"
"\t depends: %s\n"
"\t debugInformation: %s\n"
"\t avoidFlowControl: %s\n"
"\t noPreshader: %s\n"
"\t partialPrecision: %s\n"
"\t preferFlowControl: %s\n"
"\t backwardsCompatibility: %s\n"
"\t warningsAreErrors: %s\n"
"\t optimize: %s\n"
"\t optimizationLevel: %d\n"
, shaderType
, platform.c_str()
, profile.c_str()
, inputFilePath.c_str()
, outputFilePath.c_str()
, disasm ? "true" : "false"
, raw ? "true" : "false"
, preprocessOnly ? "true" : "false"
, depends ? "true" : "false"
, debugInformation ? "true" : "false"
, avoidFlowControl ? "true" : "false"
, noPreshader ? "true" : "false"
, partialPrecision ? "true" : "false"
, preferFlowControl ? "true" : "false"
, backwardsCompatibility ? "true" : "false"
, warningsAreErrors ? "true" : "false"
, optimize ? "true" : "false"
, optimizationLevel
);
for(size_t i=0; i<includeDirs.size(); ++i)
BX_TRACE("\t include :%s\n", includeDirs[i].c_str());
for(size_t i=0; i<defines.size(); ++i)
BX_TRACE("\t define :%s\n", defines[i].c_str());
for(size_t i=0; i<dependencies.size(); ++i)
BX_TRACE("\t dependency :%s\n", dependencies[i].c_str());
}
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const char* interpolationDx11(const char* _glsl)
{
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if (0 == bx::strCmp(_glsl, "smooth") )
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{
return "linear";
}
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else if (0 == bx::strCmp(_glsl, "flat") )
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{
return "nointerpolation";
}
return _glsl; // centroid, noperspective
}
const char* getUniformTypeName(UniformType::Enum _enum)
{
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uint32_t idx = _enum & ~(BGFX_UNIFORM_FRAGMENTBIT|BGFX_UNIFORM_SAMPLERBIT);
if (idx < UniformType::Count)
{
return s_uniformTypeName[idx];
}
return "Unknown uniform type?!";
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}
UniformType::Enum nameToUniformTypeEnum(const char* _name)
{
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for (uint32_t ii = 0; ii < UniformType::Count*2; ++ii)
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{
if (NULL != s_uniformTypeName[ii]
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&& 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
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{
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return UniformType::Enum(ii/2);
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}
}
return UniformType::Count;
}
int32_t writef(bx::WriterI* _writer, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
char temp[2048];
char* out = temp;
int32_t max = sizeof(temp);
int32_t len = bx::vsnprintf(out, max, _format, argList);
if (len > max)
{
out = (char*)alloca(len);
len = bx::vsnprintf(out, len, _format, argList);
}
len = bx::write(_writer, out, len);
va_end(argList);
return len;
}
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class Bin2cWriter : public bx::FileWriter
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{
public:
Bin2cWriter(const char* _name)
: m_name(_name)
{
}
virtual ~Bin2cWriter()
{
}
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virtual void close() override
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{
generate();
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return bx::FileWriter::close();
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}
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virtual int32_t write(const void* _data, int32_t _size, bx::Error*) override
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{
const char* data = (const char*)_data;
m_buffer.insert(m_buffer.end(), data, data+_size);
return _size;
}
private:
void generate()
{
#define HEX_DUMP_WIDTH 16
#define HEX_DUMP_SPACE_WIDTH 96
#define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s"
const uint8_t* data = &m_buffer[0];
uint32_t size = (uint32_t)m_buffer.size();
outf("static const uint8_t %s[%d] =\n{\n", m_name.c_str(), size);
if (NULL != data)
{
char hex[HEX_DUMP_SPACE_WIDTH+1];
char ascii[HEX_DUMP_WIDTH+1];
uint32_t hexPos = 0;
uint32_t asciiPos = 0;
for (uint32_t ii = 0; ii < size; ++ii)
{
bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]);
hexPos += 6;
ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' ? data[asciiPos] : '.';
asciiPos++;
if (HEX_DUMP_WIDTH == asciiPos)
{
ascii[asciiPos] = '\0';
outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
data += asciiPos;
hexPos = 0;
asciiPos = 0;
}
}
if (0 != asciiPos)
{
ascii[asciiPos] = '\0';
outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
}
}
outf("};\n");
#undef HEX_DUMP_WIDTH
#undef HEX_DUMP_SPACE_WIDTH
#undef HEX_DUMP_FORMAT
}
int32_t outf(const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
char temp[2048];
char* out = temp;
int32_t max = sizeof(temp);
int32_t len = bx::vsnprintf(out, max, _format, argList);
if (len > max)
{
out = (char*)alloca(len);
len = bx::vsnprintf(out, len, _format, argList);
}
bx::Error err;
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int32_t size = bx::FileWriter::write(out, len, &err);
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va_end(argList);
return size;
}
std::string m_filePath;
std::string m_name;
typedef std::vector<uint8_t> Buffer;
Buffer m_buffer;
};
struct Varying
{
std::string m_precision;
std::string m_interpolation;
std::string m_name;
std::string m_type;
std::string m_init;
std::string m_semantics;
};
typedef std::unordered_map<std::string, Varying> VaryingMap;
class File
{
public:
File(const char* _filePath)
: m_data(NULL)
{
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bx::FileReader reader;
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if (bx::open(&reader, _filePath) )
{
m_size = (uint32_t)bx::getSize(&reader);
m_data = new char[m_size+1];
m_size = (uint32_t)bx::read(&reader, m_data, m_size);
bx::close(&reader);
if (m_data[0] == '\xef'
&& m_data[1] == '\xbb'
&& m_data[2] == '\xbf')
{
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bx::memMove(m_data, &m_data[3], m_size-3);
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m_size -= 3;
}
m_data[m_size] = '\0';
}
}
~File()
{
delete [] m_data;
}
const char* getData() const
{
return m_data;
}
uint32_t getSize() const
{
return m_size;
}
private:
char* m_data;
uint32_t m_size;
};
char* strInsert(char* _str, const char* _insert)
{
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uint32_t len = bx::strLen(_insert);
bx::memMove(&_str[len], _str, bx::strLen(_str) );
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bx::memCopy(_str, _insert, len);
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return _str + len;
}
void strReplace(char* _str, const char* _find, const char* _replace)
{
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const int32_t len = bx::strLen(_find);
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char* replace = (char*)alloca(len+1);
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bx::strCopy(replace, len+1, _replace);
for (int32_t ii = bx::strLen(replace); ii < len; ++ii)
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{
replace[ii] = ' ';
}
replace[len] = '\0';
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BX_CHECK(len >= bx::strLen(_replace), "");
for (const char* ptr = bx::strFind(_str, _find)
; NULL != ptr
; ptr = bx::strFind(ptr + len, _find)
)
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{
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bx::memCopy(const_cast<char*>(ptr), replace, len);
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}
}
void strNormalizeEol(char* _str)
{
strReplace(_str, "\r\n", "\n");
strReplace(_str, "\r", "\n");
}
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void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end, int32_t _column)
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{
fprintf(stderr, "Code:\n---\n");
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bx::Error err;
LineReader reader(_code);
for (int32_t line = 1; err.isOk() && line < _end; ++line)
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{
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char str[4096];
int32_t len = bx::read(&reader, str, BX_COUNTOF(str), &err);
if (err.isOk()
&& line >= _start)
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{
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std::string strLine(str, len);
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if (_line == line)
{
fprintf(stderr, "\n");
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fprintf(stderr, ">>> %3d: %s", line, strLine.c_str() );
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if (-1 != _column)
{
fprintf(stderr, ">>> %3d: %*s\n", _column, _column, "^");
}
fprintf(stderr, "\n");
}
else
{
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fprintf(stderr, " %3d: %s", line, strLine.c_str() );
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}
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}
}
fprintf(stderr, "---\n");
}
void writeFile(const char* _filePath, const void* _data, int32_t _size)
{
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bx::FileWriter out;
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if (bx::open(&out, _filePath) )
{
bx::write(&out, _data, _size);
bx::close(&out);
}
}
struct Preprocessor
{
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Preprocessor(const char* _filePath, bool _essl)
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: m_tagptr(m_tags)
, m_scratchPos(0)
, m_fgetsPos(0)
{
m_tagptr->tag = FPPTAG_USERDATA;
m_tagptr->data = this;
m_tagptr++;
m_tagptr->tag = FPPTAG_DEPENDS;
m_tagptr->data = (void*)fppDepends;
m_tagptr++;
m_tagptr->tag = FPPTAG_INPUT;
m_tagptr->data = (void*)fppInput;
m_tagptr++;
m_tagptr->tag = FPPTAG_OUTPUT;
m_tagptr->data = (void*)fppOutput;
m_tagptr++;
m_tagptr->tag = FPPTAG_ERROR;
m_tagptr->data = (void*)fppError;
m_tagptr++;
m_tagptr->tag = FPPTAG_IGNOREVERSION;
m_tagptr->data = (void*)0;
m_tagptr++;
m_tagptr->tag = FPPTAG_LINE;
m_tagptr->data = (void*)0;
m_tagptr++;
m_tagptr->tag = FPPTAG_INPUT_NAME;
m_tagptr->data = scratch(_filePath);
m_tagptr++;
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if (!_essl)
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{
m_default = "#define lowp\n#define mediump\n#define highp\n";
}
}
void setDefine(const char* _define)
{
m_tagptr->tag = FPPTAG_DEFINE;
m_tagptr->data = scratch(_define);
m_tagptr++;
}
void setDefaultDefine(const char* _name)
{
char temp[1024];
bx::snprintf(temp, BX_COUNTOF(temp)
, "#ifndef %s\n"
"# define %s 0\n"
"#endif // %s\n"
"\n"
, _name
, _name
, _name
);
m_default += temp;
}
void writef(const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
bx::stringPrintfVargs(m_default, _format, argList);
va_end(argList);
}
void addInclude(const char* _includeDir)
{
char* start = scratch(_includeDir);
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for (char* split = const_cast<char*>(bx::strFind(start, ';') )
; NULL != split
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; split = const_cast<char*>(bx::strFind(start, ';') )
)
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{
*split = '\0';
m_tagptr->tag = FPPTAG_INCLUDE_DIR;
m_tagptr->data = start;
m_tagptr++;
start = split + 1;
}
m_tagptr->tag = FPPTAG_INCLUDE_DIR;
m_tagptr->data = start;
m_tagptr++;
}
void addDependency(const char* _fileName)
{
m_depends += " \\\n ";
m_depends += _fileName;
}
bool run(const char* _input)
{
m_fgetsPos = 0;
m_preprocessed.clear();
m_input = m_default;
m_input += "\n\n";
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int32_t len = bx::strLen(_input)+1;
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char* temp = new char[len];
bx::eolLF(temp, len, _input);
m_input += temp;
delete [] temp;
fppTag* tagptr = m_tagptr;
tagptr->tag = FPPTAG_END;
tagptr->data = 0;
tagptr++;
int result = fppPreProcess(m_tags);
return 0 == result;
}
char* fgets(char* _buffer, int _size)
{
int ii = 0;
for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos])
{
_buffer[ii++] = ch;
if (ch == '\n' || ii == _size)
{
_buffer[ii] = '\0';
m_fgetsPos++;
return _buffer;
}
}
return NULL;
}
static void fppDepends(char* _fileName, void* _userData)
{
Preprocessor* thisClass = (Preprocessor*)_userData;
thisClass->addDependency(_fileName);
}
static char* fppInput(char* _buffer, int _size, void* _userData)
{
Preprocessor* thisClass = (Preprocessor*)_userData;
return thisClass->fgets(_buffer, _size);
}
static void fppOutput(int _ch, void* _userData)
{
Preprocessor* thisClass = (Preprocessor*)_userData;
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thisClass->m_preprocessed += char(_ch);
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}
static void fppError(void* /*_userData*/, char* _format, va_list _vargs)
{
vfprintf(stderr, _format, _vargs);
}
char* scratch(const char* _str)
{
char* result = &m_scratch[m_scratchPos];
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bx::strCopy(result, uint32_t(sizeof(m_scratch)-m_scratchPos), _str);
m_scratchPos += (uint32_t)bx::strLen(_str)+1;
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return result;
}
fppTag m_tags[MAX_TAGS];
fppTag* m_tagptr;
std::string m_depends;
std::string m_default;
std::string m_input;
std::string m_preprocessed;
char m_scratch[16<<10];
uint32_t m_scratchPos;
uint32_t m_fgetsPos;
};
typedef std::vector<std::string> InOut;
uint32_t parseInOut(InOut& _inout, const char* _str, const char* _eol)
{
uint32_t hash = 0;
_str = bx::strws(_str);
if (_str < _eol)
{
const char* delim;
do
{
delim = strpbrk(_str, " ,");
if (NULL != delim)
{
delim = delim > _eol ? _eol : delim;
std::string token;
token.assign(_str, delim-_str);
_inout.push_back(token);
_str = bx::strws(delim + 1);
}
}
while (delim < _eol && _str < _eol && NULL != delim);
std::sort(_inout.begin(), _inout.end() );
bx::HashMurmur2A murmur;
murmur.begin();
for (InOut::const_iterator it = _inout.begin(), itEnd = _inout.end(); it != itEnd; ++it)
{
murmur.add(it->c_str(), (uint32_t)it->size() );
}
hash = murmur.end();
}
return hash;
}
void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma)
{
char find[32];
bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
char replace[32];
bx::snprintf(replace, sizeof(replace), "gl_FragData_%d_", _idx);
strReplace(_data, find, replace);
_preprocessor.writef(
" \\\n\t%sout vec4 gl_FragData_%d_ : SV_TARGET%d"
, _comma ? ", " : " "
, _idx
, _idx
);
}
void voidFragData(char* _data, uint32_t _idx)
{
char find[32];
bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
strReplace(_data, find, "bgfx_VoidFrag");
}
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const char* baseName(const char* _filePath)
{
bx::FilePath fp(_filePath);
char tmp[bx::kMaxFilePath];
bx::strCopy(tmp, BX_COUNTOF(tmp), fp.getFileName() );
const char* base = bx::strFind(_filePath, tmp);
return base;
}
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// c - compute
// d - domain
// f - fragment
// g - geometry
// h - hull
// v - vertex
//
// OpenGL #version Features Direct3D Features Shader Model
// 2.1 120 vf 9.0 vf 2.0
// 3.0 130
// 3.1 140
// 3.2 150 vgf
// 3.3 330 10.0 vgf 4.0
// 4.0 400 vhdgf
// 4.1 410
// 4.2 420 11.0 vhdgf+c 5.0
// 4.3 430 vhdgf+c
// 4.4 440
void help(const char* _error = NULL)
{
if (NULL != _error)
{
fprintf(stderr, "Error:\n%s\n\n", _error);
}
fprintf(stderr
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, "shaderc, bgfx shader compiler tool, version %d.%d.%d.\n"
"Copyright 2011-2018 Branimir Karadzic. All rights reserved.\n"
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"License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause\n\n"
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, BGFX_SHADERC_VERSION_MAJOR
, BGFX_SHADERC_VERSION_MINOR
, BGFX_API_VERSION
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);
fprintf(stderr
, "Usage: shaderc -f <in> -o <out> --type <v/f> --platform <platform>\n"
"\n"
"Options:\n"
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" -h, --help Help.\n"
" -v, --version Version information only.\n"
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" -f <file path> Input file path.\n"
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" -i <include path> Include path (for multiple paths use use -i multiple times).\n"
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" -o <file path> Output file path.\n"
" --bin2c <file path> Generate C header file.\n"
" --depends Generate makefile style depends file.\n"
" --platform <platform> Target platform.\n"
" android\n"
" asm.js\n"
" ios\n"
" linux\n"
" nacl\n"
" osx\n"
" windows\n"
" --preprocess Preprocess only.\n"
" --define <defines> Add defines to preprocessor (semicolon separated).\n"
" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
" --type <type> Shader type (vertex, fragment)\n"
" --varyingdef <file path> Path to varying.def.sc file.\n"
" --verbose Verbose.\n"
"\n"
"Options (DX9 and DX11 only):\n"
"\n"
" --debug Debug information.\n"
" --disasm Disassemble compiled shader.\n"
" -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
" -O <level> Optimization level (0, 1, 2, 3).\n"
" --Werror Treat warnings as errors.\n"
"\n"
"For additional information, see https://github.com/bkaradzic/bgfx\n"
);
}
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bool compileShader(const char* _varying, char* _shader, uint32_t _shaderLen, Options& _options, bx::FileWriter* _writer)
{
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uint32_t glsl = 0;
uint32_t essl = 0;
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uint32_t hlsl = 0;
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uint32_t d3d = 11;
uint32_t metal = 0;
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uint32_t pssl = 0;
uint32_t spirv = 0;
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const char* profile = _options.profile.c_str();
if ('\0' != profile[0])
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{
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if (0 == bx::strCmp(&profile[1], "s_4_0_level", 11) )
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{
hlsl = 2;
}
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else if (0 == bx::strCmp(&profile[1], "s_3", 3) )
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{
hlsl = 3;
d3d = 9;
}
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else if (0 == bx::strCmp(&profile[1], "s_4", 3) )
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{
hlsl = 4;
}
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else if (0 == bx::strCmp(&profile[1], "s_5", 3) )
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{
hlsl = 5;
}
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else if (0 == bx::strCmp(profile, "metal") )
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{
metal = 1;
}
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else if (0 == bx::strCmp(profile, "pssl") )
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{
pssl = 1;
}
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else if (0 == bx::strCmp(profile, "spirv") )
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{
spirv = 1;
}
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else
{
glsl = atoi(profile);
}
}
else
{
essl = 2;
}
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Preprocessor preprocessor(_options.inputFilePath.c_str(), 0 != essl);
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for(size_t i=0; i<_options.includeDirs.size(); ++i)
preprocessor.addInclude(_options.includeDirs[i].c_str());
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for(size_t i=0; i<_options.defines.size(); ++i)
preprocessor.setDefine(_options.defines[i].c_str());
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for(size_t i=0; i<_options.dependencies.size(); ++i)
preprocessor.addDependency(_options.dependencies[i].c_str());
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preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
preprocessor.setDefaultDefine("BX_PLATFORM_LINUX");
preprocessor.setDefaultDefine("BX_PLATFORM_OSX");
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preprocessor.setDefaultDefine("BX_PLATFORM_PS4");
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preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
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preprocessor.setDefaultDefine("BX_PLATFORM_XBOXONE");
// preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_ESSL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL");
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL");
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_METAL");
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preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_PSSL");
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_SPIRV");
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_COMPUTE");
preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT");
preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
char glslDefine[128];
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bx::snprintf(glslDefine, BX_COUNTOF(glslDefine)
, "BGFX_SHADER_LANGUAGE_GLSL=%d"
, essl ? 1 : glsl
);
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const char* platform = _options.platform.c_str();
if (0 == bx::strCmpI(platform, "android") )
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{
preprocessor.setDefine("BX_PLATFORM_ANDROID=1");
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
}
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else if (0 == bx::strCmpI(platform, "asm.js") )
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{
preprocessor.setDefine("BX_PLATFORM_EMSCRIPTEN=1");
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
}
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else if (0 == bx::strCmpI(platform, "ios") )
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{
preprocessor.setDefine("BX_PLATFORM_IOS=1");
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
}
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else if (0 == bx::strCmpI(platform, "linux") )
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{
preprocessor.setDefine("BX_PLATFORM_LINUX=1");
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if (0 != spirv)
{
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
}
else
{
preprocessor.setDefine(glslDefine);
}
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}
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else if (0 == bx::strCmpI(platform, "osx") )
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{
preprocessor.setDefine("BX_PLATFORM_OSX=1");
preprocessor.setDefine(glslDefine);
char temp[256];
bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_METAL=%d", metal);
preprocessor.setDefine(temp);
}
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else if (0 == bx::strCmpI(platform, "windows") )
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{
preprocessor.setDefine("BX_PLATFORM_WINDOWS=1");
char temp[256];
bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_HLSL=%d", hlsl);
preprocessor.setDefine(temp);
}
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else if (0 == bx::strCmpI(platform, "orbis") )
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{
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preprocessor.setDefine("BX_PLATFORM_PS4=1");
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_PSSL=1");
preprocessor.setDefine("lit=lit_reserved");
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}
preprocessor.setDefine("M_PI=3.1415926535897932384626433832795");
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switch (_options.shaderType)
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{
case 'c':
preprocessor.setDefine("BGFX_SHADER_TYPE_COMPUTE=1");
break;
case 'f':
preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1");
break;
case 'v':
preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1");
break;
default:
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fprintf(stderr, "Unknown type: %c?!", _options.shaderType);
return false;
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}
bool compiled = false;
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VaryingMap varyingMap;
const char* parse = _varying;
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while (NULL != parse
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&& *parse != '\0')
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{
parse = bx::strws(parse);
const char* eol = bx::strFind(parse, ';');
if (NULL == eol)
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{
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eol = bx::streol(parse);
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}
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if (NULL != eol)
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{
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const char* precision = NULL;
const char* interpolation = NULL;
const char* typen = parse;
if (0 == bx::strCmp(typen, "lowp", 4)
|| 0 == bx::strCmp(typen, "mediump", 7)
|| 0 == bx::strCmp(typen, "highp", 5) )
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{
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precision = typen;
typen = parse = bx::strws(bx::strSkipWord(parse) );
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}
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if (0 == bx::strCmp(typen, "flat", 4)
|| 0 == bx::strCmp(typen, "smooth", 6)
|| 0 == bx::strCmp(typen, "noperspective", 13)
|| 0 == bx::strCmp(typen, "centroid", 8) )
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{
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interpolation = typen;
typen = parse = bx::strws(bx::strSkipWord(parse) );
}
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const char* name = parse = bx::strws(bx::strSkipWord(parse) );
const char* column = parse = bx::strws(bx::strSkipWord(parse) );
const char* semantics = parse = bx::strws( (*parse == ':' ? ++parse : parse) );
const char* assign = parse = bx::strws(bx::strSkipWord(parse) );
const char* init = parse = bx::strws( (*parse == '=' ? ++parse : parse) );
if (typen < eol
&& name < eol
&& column < eol
&& ':' == *column
&& semantics < eol)
{
Varying var;
if (NULL != precision)
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{
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var.m_precision.assign(precision, bx::strSkipWord(precision)-precision);
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}
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if (NULL != interpolation)
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{
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var.m_interpolation.assign(interpolation, bx::strSkipWord(interpolation)-interpolation);
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}
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var.m_type.assign(typen, bx::strSkipWord(typen)-typen);
var.m_name.assign(name, bx::strSkipWord(name)-name);
var.m_semantics.assign(semantics, bx::strSkipWord(semantics)-semantics);
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if (d3d == 9
&& var.m_semantics == "BITANGENT")
{
var.m_semantics = "BINORMAL";
}
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if (assign < eol
&& '=' == *assign
&& init < eol)
{
var.m_init.assign(init, eol-init);
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}
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varyingMap.insert(std::make_pair(var.m_name, var) );
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}
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parse = bx::strws(bx::strnl(eol) );
}
}
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bool raw = _options.raw;
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InOut shaderInputs;
InOut shaderOutputs;
uint32_t inputHash = 0;
uint32_t outputHash = 0;
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char* data;
char* input;
{
data = _shader;
uint32_t size = _shaderLen;
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const size_t padding = 4096;
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if (!raw)
{
// To avoid commented code being recognized as used feature,
// first preprocess pass is used to strip all comments before
// substituting code.
preprocessor.run(data);
delete [] data;
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size = (uint32_t)preprocessor.m_preprocessed.size();
data = new char[size+padding+1];
bx::memCopy(data, preprocessor.m_preprocessed.c_str(), size);
bx::memSet(&data[size], 0, padding+1);
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}
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strNormalizeEol(data);
input = const_cast<char*>(bx::strws(data) );
while (input[0] == '$')
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{
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const char* str = bx::strws(input+1);
const char* eol = bx::streol(str);
const char* nl = bx::strnl(eol);
input = const_cast<char*>(nl);
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if (0 == bx::strCmp(str, "input", 5) )
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{
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str += 5;
const char* comment = bx::strFind(str, "//");
eol = NULL != comment && comment < eol ? comment : eol;
inputHash = parseInOut(shaderInputs, str, eol);
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}
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else if (0 == bx::strCmp(str, "output", 6) )
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{
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str += 6;
const char* comment = bx::strFind(str, "//");
eol = NULL != comment && comment < eol ? comment : eol;
outputHash = parseInOut(shaderOutputs, str, eol);
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}
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else if (0 == bx::strCmp(str, "raw", 3) )
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{
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raw = true;
str += 3;
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}
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input = const_cast<char*>(bx::strws(input) );
}
}
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if (raw)
{
if ('f' == _options.shaderType)
{
bx::write(_writer, BGFX_CHUNK_MAGIC_FSH);
bx::write(_writer, inputHash);
}
else if ('v' == _options.shaderType)
{
bx::write(_writer, BGFX_CHUNK_MAGIC_VSH);
bx::write(_writer, outputHash);
}
else
{
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH);
bx::write(_writer, outputHash);
}
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if (0 != glsl)
{
bx::write(_writer, uint16_t(0) );
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uint32_t shaderSize = (uint32_t)bx::strLen(input);
bx::write(_writer, shaderSize);
bx::write(_writer, input, shaderSize);
bx::write(_writer, uint8_t(0) );
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compiled = true;
}
else if (0 != pssl)
{
compiled = compilePSSLShader(_options, 0, input, _writer);
}
else
{
compiled = compileHLSLShader(_options, d3d, input, _writer);
}
}
else if ('c' == _options.shaderType) // Compute
{
char* entry = const_cast<char*>(bx::strFind(input, "void main()") );
if (NULL == entry)
{
fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
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}
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else
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{
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if (0 != glsl
|| 0 != essl
|| 0 != metal)
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{
}
else
{
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preprocessor.writef(
"#define lowp\n"
"#define mediump\n"
"#define highp\n"
"#define ivec2 int2\n"
"#define ivec3 int3\n"
"#define ivec4 int4\n"
"#define uvec2 uint2\n"
"#define uvec3 uint3\n"
"#define uvec4 uint4\n"
"#define vec2 float2\n"
"#define vec3 float3\n"
"#define vec4 float4\n"
"#define mat2 float2x2\n"
"#define mat3 float3x3\n"
"#define mat4 float4x4\n"
);
entry[4] = '_';
preprocessor.writef("#define void_main()");
preprocessor.writef(" \\\n\tvoid main(");
uint32_t arg = 0;
const bool hasLocalInvocationID = NULL != bx::strFind(input, "gl_LocalInvocationID");
const bool hasLocalInvocationIndex = NULL != bx::strFind(input, "gl_LocalInvocationIndex");
const bool hasGlobalInvocationID = NULL != bx::strFind(input, "gl_GlobalInvocationID");
const bool hasWorkGroupID = NULL != bx::strFind(input, "gl_WorkGroupID");
if (hasLocalInvocationID)
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{
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preprocessor.writef(
" \\\n\t%sint3 gl_LocalInvocationID : SV_GroupThreadID"
, arg++ > 0 ? ", " : " "
);
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}
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if (hasLocalInvocationIndex)
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{
preprocessor.writef(
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" \\\n\t%sint gl_LocalInvocationIndex : SV_GroupIndex"
, arg++ > 0 ? ", " : " "
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);
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}
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if (hasGlobalInvocationID)
{
preprocessor.writef(
" \\\n\t%sint3 gl_GlobalInvocationID : SV_DispatchThreadID"
, arg++ > 0 ? ", " : " "
);
}
2016-08-29 22:31:11 +02:00
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if (hasWorkGroupID)
{
preprocessor.writef(
" \\\n\t%sint3 gl_WorkGroupID : SV_GroupID"
, arg++ > 0 ? ", " : " "
);
}
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preprocessor.writef(
" \\\n\t)\n"
);
}
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if (preprocessor.run(input) )
{
//BX_TRACE("Input file: %s", filePath);
//BX_TRACE("Output file: %s", outFilePath);
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if (_options.preprocessOnly)
{
bx::write(_writer, preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
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return true;
}
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{
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH);
bx::write(_writer, outputHash);
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if (0 != glsl
|| 0 != essl)
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{
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std::string code;
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if (essl)
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{
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bx::stringPrintf(code, "#version 310 es\n");
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}
else
{
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bx::stringPrintf(code, "#version %d\n", glsl == 0 ? 430 : glsl);
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}
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code += preprocessor.m_preprocessed;
#if 1
bx::write(_writer, uint16_t(0) );
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uint32_t shaderSize = (uint32_t)code.size();
bx::write(_writer, shaderSize);
bx::write(_writer, code.c_str(), shaderSize);
bx::write(_writer, uint8_t(0) );
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compiled = true;
#else
compiled = compileGLSLShader(cmdLine, essl, code, writer);
#endif // 0
}
else if (0 != spirv)
{
compiled = compileSPIRVShader(_options, 0, preprocessor.m_preprocessed, _writer);
}
else if (0 != pssl)
{
compiled = compilePSSLShader(_options, 0, preprocessor.m_preprocessed, _writer);
}
else
{
compiled = compileHLSLShader(_options, d3d, preprocessor.m_preprocessed, _writer);
}
}
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if (compiled)
{
if (_options.depends)
{
std::string ofp = _options.outputFilePath;
ofp += ".d";
bx::FileWriter writer;
if (bx::open(&writer, ofp.c_str() ) )
2016-11-10 21:53:08 +01:00
{
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writef(&writer, "%s : %s\n", _options.outputFilePath.c_str(), preprocessor.m_depends.c_str() );
bx::close(&writer);
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}
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}
}
}
}
}
else // Vertex/Fragment
{
char* entry = const_cast<char*>(bx::strFind(input, "void main()") );
if (NULL == entry)
{
fprintf(stderr, "Shader entry point 'void main()' is not found.\n");
}
else
{
if (0 != glsl
|| 0 != essl
|| 0 != metal)
{
if (0 == essl)
{
// bgfx shadow2D/Proj behave like EXT_shadow_samplers
// not as GLSL language 1.2 specs shadow2D/Proj.
preprocessor.writef(
"#define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord).x\n"
"#define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord).x\n"
);
}
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
{
const Varying& var = varyingIt->second;
const char* name = var.m_name.c_str();
if (0 == bx::strCmp(name, "a_", 2)
|| 0 == bx::strCmp(name, "i_", 2) )
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{
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preprocessor.writef("attribute %s %s %s %s;\n"
, var.m_precision.c_str()
, var.m_interpolation.c_str()
, var.m_type.c_str()
, name
);
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}
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else
{
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preprocessor.writef("%s varying %s %s %s;\n"
, var.m_interpolation.c_str()
, var.m_precision.c_str()
, var.m_type.c_str()
, name
);
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}
}
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}
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for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
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{
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const Varying& var = varyingIt->second;
preprocessor.writef("%s varying %s %s;\n"
, var.m_interpolation.c_str()
, var.m_type.c_str()
, var.m_name.c_str()
);
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}
}
}
else
{
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preprocessor.writef(
"#define lowp\n"
"#define mediump\n"
"#define highp\n"
"#define ivec2 int2\n"
"#define ivec3 int3\n"
"#define ivec4 int4\n"
"#define uvec2 uint2\n"
"#define uvec3 uint3\n"
"#define uvec4 uint4\n"
"#define vec2 float2\n"
"#define vec3 float3\n"
"#define vec4 float4\n"
"#define mat2 float2x2\n"
"#define mat3 float3x3\n"
"#define mat4 float4x4\n"
);
if (hlsl != 0
&& hlsl < 4)
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{
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preprocessor.writef(
"#define centroid\n"
"#define flat\n"
"#define noperspective\n"
"#define smooth\n"
);
}
entry[4] = '_';
if ('f' == _options.shaderType)
{
const char* insert = bx::strFind(entry, "{");
if (NULL != insert)
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{
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insert = strInsert(const_cast<char*>(insert+1), "\nvec4 bgfx_VoidFrag = vec4_splat(0.0);\n");
2016-08-29 22:31:11 +02:00
}
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const bool hasFragColor = NULL != bx::strFind(input, "gl_FragColor");
const bool hasFragCoord = NULL != bx::strFind(input, "gl_FragCoord") || hlsl > 3 || hlsl == 2;
const bool hasFragDepth = NULL != bx::strFind(input, "gl_FragDepth");
const bool hasFrontFacing = NULL != bx::strFind(input, "gl_FrontFacing");
const bool hasPrimitiveId = NULL != bx::strFind(input, "gl_PrimitiveID");
bool hasFragData[8] = {};
uint32_t numFragData = 0;
for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
2016-08-29 22:31:11 +02:00
{
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char temp[32];
bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
hasFragData[ii] = NULL != bx::strFind(input, temp);
numFragData += hasFragData[ii];
}
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if (0 == numFragData)
{
// GL errors when both gl_FragColor and gl_FragData is used.
// This will trigger the same error with HLSL compiler too.
preprocessor.writef("#define gl_FragColor gl_FragData_0_\n");
// If it has gl_FragData or gl_FragColor, color target at
// index 0 exists, otherwise shader is not modifying color
// targets.
hasFragData[0] |= hasFragColor || d3d < 11;
if (NULL != insert
&& d3d < 11
&& !hasFragColor)
{
insert = strInsert(const_cast<char*>(insert+1), "\ngl_FragColor = bgfx_VoidFrag;\n");
2016-08-29 22:31:11 +02:00
}
}
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preprocessor.writef("#define void_main()");
preprocessor.writef(" \\\n\tvoid main(");
uint32_t arg = 0;
if (hasFragCoord)
{
preprocessor.writef(" \\\n\tvec4 gl_FragCoord : SV_POSITION");
++arg;
}
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
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{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
{
const Varying& var = varyingIt->second;
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preprocessor.writef(" \\\n\t%s%s %s %s : %s"
, arg++ > 0 ? ", " : " "
, interpolationDx11(var.m_interpolation.c_str() )
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, var.m_type.c_str()
, var.m_name.c_str()
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, var.m_semantics.c_str()
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);
}
}
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const uint32_t maxRT = d3d > 9 ? BX_COUNTOF(hasFragData) : 4;
for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
{
if (ii < maxRT)
{
if (hasFragData[ii])
{
addFragData(preprocessor, input, ii, arg++ > 0);
}
}
else
{
voidFragData(input, ii);
}
}
if (hasFragDepth)
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{
preprocessor.writef(
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" \\\n\t%sout float gl_FragDepth : SV_DEPTH"
, arg++ > 0 ? ", " : " "
2016-08-29 22:31:11 +02:00
);
}
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if (hasFrontFacing
&& hlsl >= 3)
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{
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preprocessor.writef(
" \\\n\t%sfloat __vface : VFACE"
, arg++ > 0 ? ", " : " "
);
}
2016-08-29 22:31:11 +02:00
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if (hasPrimitiveId)
{
if (d3d > 9)
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{
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preprocessor.writef(
" \\\n\t%suint gl_PrimitiveID : SV_PrimitiveID"
, arg++ > 0 ? ", " : " "
);
2016-08-29 22:31:11 +02:00
}
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else
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{
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fprintf(stderr, "gl_PrimitiveID builtin is not supported by this D3D9 HLSL.\n");
return false;
2016-08-29 22:31:11 +02:00
}
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}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
preprocessor.writef(
" \\\n\t)\n"
);
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (hasFrontFacing)
{
if (hlsl >= 3)
2016-08-29 22:31:11 +02:00
{
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preprocessor.writef(
"#define gl_FrontFacing (__vface <= 0.0)\n"
);
2016-08-29 22:31:11 +02:00
}
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else
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{
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preprocessor.writef(
"#define gl_FrontFacing false\n"
);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
}
}
else if ('v' == _options.shaderType)
{
const bool hasVertexId = NULL != bx::strFind(input, "gl_VertexID");
const bool hasInstanceId = NULL != bx::strFind(input, "gl_InstanceID");
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
const char* brace = bx::strFind(entry, "{");
if (NULL != brace)
{
const char* end = bx::strmb(brace, '{', '}');
if (NULL != end)
2016-08-29 22:31:11 +02:00
{
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strInsert(const_cast<char*>(end), "__RETURN__;\n");
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}
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}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
preprocessor.writef(
"struct Output\n"
"{\n"
"\tvec4 gl_Position : SV_POSITION;\n"
"#define gl_Position _varying_.gl_Position\n"
);
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
2016-08-29 22:31:11 +02:00
{
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const Varying& var = varyingIt->second;
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preprocessor.writef(
2018-02-03 17:39:28 +01:00
"\t%s %s %s : %s;\n"
, interpolationDx11(var.m_interpolation.c_str() )
, var.m_type.c_str()
, var.m_name.c_str()
, var.m_semantics.c_str()
);
preprocessor.writef(
"#define %s _varying_.%s\n"
, var.m_name.c_str()
, var.m_name.c_str()
2016-08-29 22:31:11 +02:00
);
}
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}
preprocessor.writef(
"};\n"
);
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2018-02-03 17:39:28 +01:00
preprocessor.writef("#define void_main() \\\n");
preprocessor.writef("Output main(");
uint32_t arg = 0;
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
2016-08-29 22:31:11 +02:00
{
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const Varying& var = varyingIt->second;
2016-08-29 22:31:11 +02:00
preprocessor.writef(
2018-02-03 17:39:28 +01:00
" \\\n\t%s%s %s : %s"
, arg++ > 0 ? ", " : ""
, var.m_type.c_str()
, var.m_name.c_str()
, var.m_semantics.c_str()
2016-08-29 22:31:11 +02:00
);
}
2018-02-03 17:39:28 +01:00
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (hasVertexId)
{
if (d3d > 9)
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
preprocessor.writef(
" \\\n\t%suint gl_VertexID : SV_VertexID"
, arg++ > 0 ? ", " : " "
);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
else
2016-08-29 22:31:11 +02:00
{
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fprintf(stderr, "gl_VertexID builtin is not supported by this D3D9 HLSL.\n");
return false;
2016-08-29 22:31:11 +02:00
}
}
2018-02-03 17:39:28 +01:00
if (hasInstanceId)
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{
2018-02-03 17:39:28 +01:00
if (d3d > 9)
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
preprocessor.writef(
" \\\n\t%suint gl_InstanceID : SV_InstanceID"
, arg++ > 0 ? ", " : " "
);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
else
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
fprintf(stderr, "gl_InstanceID builtin is not supported by this D3D9 HLSL.\n");
return false;
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
preprocessor.writef(
") \\\n"
"{ \\\n"
"\tOutput _varying_;"
);
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
{
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
if (varyingIt != varyingMap.end() )
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
const Varying& var = varyingIt->second;
preprocessor.writef(" \\\n\t%s", var.m_name.c_str() );
if (!var.m_init.empty() )
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
preprocessor.writef(" = %s", var.m_init.c_str() );
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
preprocessor.writef(";");
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
preprocessor.writef(
"\n#define __RETURN__ \\\n"
"\t} \\\n"
);
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (hlsl != 0
&& hlsl <= 3)
{
2016-08-29 22:31:11 +02:00
// preprocessor.writef(
// "\tgl_Position.xy += u_viewTexel.xy * gl_Position.w; \\\n"
// );
}
2018-02-03 17:39:28 +01:00
preprocessor.writef(
"\treturn _varying_"
);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (preprocessor.run(input) )
{
//BX_TRACE("Input file: %s", filePath);
//BX_TRACE("Output file: %s", outFilePath);
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (_options.preprocessOnly)
{
if (0 != glsl)
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
if (essl != 0)
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
writef(_writer
, "#ifdef GL_ES\n"
"precision highp float;\n"
"#endif // GL_ES\n\n"
);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
}
bx::write(_writer, preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() );
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
return true;
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
{
if ('f' == _options.shaderType)
{
bx::write(_writer, BGFX_CHUNK_MAGIC_FSH);
bx::write(_writer, inputHash);
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
else if ('v' == _options.shaderType)
{
bx::write(_writer, BGFX_CHUNK_MAGIC_VSH);
bx::write(_writer, outputHash);
}
else
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH);
bx::write(_writer, outputHash);
}
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (0 != glsl
|| 0 != essl
|| 0 != metal)
{
std::string code;
2016-08-29 22:31:11 +02:00
2018-02-03 17:39:28 +01:00
if (NULL != bx::strFind(preprocessor.m_preprocessed.c_str(), "layout(std430") )
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
glsl = 430;
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
if (glsl < 400)
2016-08-29 22:31:11 +02:00
{
2017-04-11 08:16:10 +02:00
const bool usesTextureLod = false
|| !!bx::findIdentifierMatch(input, s_ARB_shader_texture_lod)
|| !!bx::findIdentifierMatch(input, s_EXT_shader_texture_lod)
;
2018-02-03 17:39:28 +01:00
const bool usesInstanceID = !!bx::strFind(input, "gl_InstanceID");
const bool usesGpuShader4 = !!bx::findIdentifierMatch(input, s_EXT_gpu_shader4);
2016-08-29 22:31:11 +02:00
const bool usesGpuShader5 = !!bx::findIdentifierMatch(input, s_ARB_gpu_shader5);
const bool usesTexelFetch = !!bx::findIdentifierMatch(input, s_texelFetch);
const bool usesTextureMS = !!bx::findIdentifierMatch(input, s_ARB_texture_multisample);
const bool usesTextureArray = !!bx::findIdentifierMatch(input, s_textureArray);
const bool usesPacking = !!bx::findIdentifierMatch(input, s_ARB_shading_language_packing);
if (0 == essl)
{
const bool need130 = 120 == glsl && (false
|| bx::findIdentifierMatch(input, s_130)
|| usesTexelFetch
);
if (0 != metal)
{
bx::stringPrintf(code, "#version 120\n");
}
else
{
2018-02-03 17:39:28 +01:00
bx::stringPrintf(code, "#version %s\n", need130 ? "130" : _options.profile.c_str());
glsl = 130;
2016-08-29 22:31:11 +02:00
}
2018-02-03 17:39:28 +01:00
if (usesInstanceID)
{
bx::stringPrintf(code
, "#extension GL_ARB_draw_instanced : enable\n"
);
}
if (usesGpuShader4)
{
bx::stringPrintf(code
, "#extension GL_EXT_gpu_shader4 : enable\n"
);
}
2016-08-29 22:31:11 +02:00
if (usesGpuShader5)
{
bx::stringPrintf(code
, "#extension GL_ARB_gpu_shader5 : enable\n"
);
}
if (usesPacking)
{
bx::stringPrintf(code
, "#extension GL_ARB_shading_language_packing : enable\n"
);
}
2017-04-11 08:16:10 +02:00
bool ARB_shader_texture_lod = false;
bool EXT_shader_texture_lod = false;
if (usesTextureLod)
2016-08-29 22:31:11 +02:00
{
2018-02-03 17:39:28 +01:00
if ('f' == _options.shaderType)
2017-04-11 08:16:10 +02:00
{
ARB_shader_texture_lod = true;
bx::stringPrintf(code
, "#extension GL_ARB_shader_texture_lod : enable\n"
);
}
else
{
EXT_shader_texture_lod = true;
bx::stringPrintf(code
, "#extension GL_EXT_shader_texture_lod : enable\n"
);
}
2016-08-29 22:31:11 +02:00
}
if (usesTextureMS)
{
bx::stringPrintf(code
, "#extension GL_ARB_texture_multisample : enable\n"
);
}
if (usesTextureArray)
{
bx::stringPrintf(code
, "#extension GL_EXT_texture_array : enable\n"
);
}
if (130 > glsl)
{
bx::stringPrintf(code,
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"#define ivec2 vec2\n"
"#define ivec3 vec3\n"
"#define ivec4 vec4\n"
);
}
if (ARB_shader_texture_lod)
{
bx::stringPrintf(code,
"#define texture2DProjLod texture2DProjLodARB\n"
"#define texture2DGrad texture2DGradARB\n"
"#define texture2DProjGrad texture2DProjGradARB\n"
"#define textureCubeGrad textureCubeGradARB\n"
);
}
else if (EXT_shader_texture_lod)
{
bx::stringPrintf(code,
"#define texture2DProjLod texture2DProjLodEXT\n"
"#define texture2DGrad texture2DGradEXT\n"
"#define texture2DProjGrad texture2DProjGradEXT\n"
"#define textureCubeGrad textureCubeGradEXT\n"
);
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}
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if (need130)
{
bx::stringPrintf(code
, "#define bgfxShadow2D(_sampler, _coord) vec4_splat(texture(_sampler, _coord))\n"
"#define bgfxShadow2DProj(_sampler, _coord) vec4_splat(textureProj(_sampler, _coord))\n"
);
}
else
{
bx::stringPrintf(code
, "#define bgfxShadow2D shadow2D\n"
"#define bgfxShadow2DProj shadow2DProj\n"
);
}
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}
else
{
// Pretend that all extensions are available.
// This will be stripped later.
if (usesTextureLod)
{
bx::stringPrintf(code
, "#extension GL_EXT_shader_texture_lod : enable\n"
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"#define texture2DLod texture2DLodEXT\n"
"#define texture2DGrad texture2DGradEXT\n"
"#define texture2DProjLod texture2DProjLodEXT\n"
"#define texture2DProjGrad texture2DProjGradEXT\n"
"#define textureCubeLod textureCubeLodEXT\n"
"#define textureCubeGrad textureCubeGradEXT\n"
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);
}
if (NULL != bx::findIdentifierMatch(input, s_OES_standard_derivatives) )
{
bx::stringPrintf(code, "#extension GL_OES_standard_derivatives : enable\n");
}
if (NULL != bx::findIdentifierMatch(input, s_OES_texture_3D) )
{
bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n");
}
if (NULL != bx::findIdentifierMatch(input, s_EXT_shadow_samplers) )
{
bx::stringPrintf(code
, "#extension GL_EXT_shadow_samplers : enable\n"
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"#define shadow2D shadow2DEXT\n"
"#define shadow2DProj shadow2DProjEXT\n"
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);
}
if (usesGpuShader5)
{
bx::stringPrintf(code
, "#extension GL_ARB_gpu_shader5 : enable\n"
);
}
if (usesPacking)
{
bx::stringPrintf(code
, "#extension GL_ARB_shading_language_packing : enable\n"
);
}
if (NULL != bx::findIdentifierMatch(input, "gl_FragDepth") )
{
bx::stringPrintf(code
, "#extension GL_EXT_frag_depth : enable\n"
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"#define gl_FragDepth gl_FragDepthEXT\n"
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);
}
if (usesTextureArray)
{
bx::stringPrintf(code
, "#extension GL_EXT_texture_array : enable\n"
);
}
bx::stringPrintf(code,
"#define ivec2 vec2\n"
"#define ivec3 vec3\n"
"#define ivec4 vec4\n"
);
}
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}
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else
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{
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bx::stringPrintf(code, "#version %d\n", glsl);
bx::stringPrintf(code
, "#define texture2DLod textureLod\n"
"#define texture2DGrad textureGrad\n"
"#define texture2DProjLod textureProjLod\n"
"#define texture2DProjGrad textureProjGrad\n"
"#define textureCubeLod textureLod\n"
"#define textureCubeGrad textureGrad\n"
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);
}
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code += preprocessor.m_preprocessed;
if (glsl > 400)
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{
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bx::write(_writer, uint16_t(0) );
uint32_t shaderSize = (uint32_t)code.size();
bx::write(_writer, shaderSize);
bx::write(_writer, code.c_str(), shaderSize);
bx::write(_writer, uint8_t(0) );
compiled = true;
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}
else
{
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compiled = compileGLSLShader(_options
, metal ? BX_MAKEFOURCC('M', 'T', 'L', 0) : essl
, code
, _writer
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);
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}
}
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else if (0 != spirv)
{
compiled = compileSPIRVShader(_options
, 0
, preprocessor.m_preprocessed
, _writer
);
}
else if (0 != pssl)
{
compiled = compilePSSLShader(_options
, 0
, preprocessor.m_preprocessed
, _writer
);
}
else
{
compiled = compileHLSLShader(_options
, d3d
, preprocessor.m_preprocessed
, _writer
);
}
}
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if (compiled)
{
if (_options.depends)
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{
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std::string ofp = _options.outputFilePath + ".d";
bx::FileWriter writer;
if (bx::open(&writer, ofp.c_str() ) )
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{
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writef(&writer, "%s : %s\n", _options.outputFilePath.c_str(), preprocessor.m_depends.c_str() );
bx::close(&writer);
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}
}
}
}
}
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}
delete [] data;
return compiled;
}
int compileShader(int _argc, const char* _argv[])
{
bx::CommandLine cmdLine(_argc, _argv);
if (cmdLine.hasArg('v', "version") )
{
fprintf(stderr
, "shaderc, bgfx shader compiler tool, version %d.%d.%d.\n"
, BGFX_SHADERC_VERSION_MAJOR
, BGFX_SHADERC_VERSION_MINOR
, BGFX_API_VERSION
);
return bx::kExitSuccess;
}
if (cmdLine.hasArg('h', "help") )
{
help();
return bx::kExitFailure;
}
g_verbose = cmdLine.hasArg("verbose");
const char* filePath = cmdLine.findOption('f');
if (NULL == filePath)
{
help("Shader file name must be specified.");
return bx::kExitFailure;
}
const char* outFilePath = cmdLine.findOption('o');
if (NULL == outFilePath)
{
help("Output file name must be specified.");
return bx::kExitFailure;
}
const char* type = cmdLine.findOption('\0', "type");
if (NULL == type)
{
help("Must specify shader type.");
return bx::kExitFailure;
}
Options options;
options.inputFilePath = filePath;
options.outputFilePath = outFilePath;
options.shaderType = bx::toLower(type[0]);
options.disasm = cmdLine.hasArg('\0', "disasm");
const char* platform = cmdLine.findOption('\0', "platform");
if (NULL == platform)
{
platform = "";
}
options.platform = platform;
options.raw = cmdLine.hasArg('\0', "raw");
const char* profile = cmdLine.findOption('p', "profile");
if ( NULL != profile)
{
options.profile = profile;
}
{ // hlsl only
options.debugInformation = cmdLine.hasArg('\0', "debug");
options.avoidFlowControl = cmdLine.hasArg('\0', "avoid-flow-control");
options.noPreshader = cmdLine.hasArg('\0', "no-preshader");
options.partialPrecision = cmdLine.hasArg('\0', "partial-precision");
options.preferFlowControl = cmdLine.hasArg('\0', "prefer-flow-control");
options.backwardsCompatibility = cmdLine.hasArg('\0', "backwards-compatibility");
options.warningsAreErrors = cmdLine.hasArg('\0', "Werror");
uint32_t optimization = 3;
if (cmdLine.hasArg(optimization, 'O') )
{
options.optimize = true;
options.optimizationLevel = optimization;
}
}
const char* bin2c = NULL;
if (cmdLine.hasArg("bin2c") )
{
bin2c = cmdLine.findOption("bin2c");
if (NULL == bin2c)
{
bin2c = baseName(outFilePath);
uint32_t len = (uint32_t)bx::strLen(bin2c);
char* temp = (char*)alloca(len+1);
for (char *out = temp; *bin2c != '\0';)
{
char ch = *bin2c++;
if (isalnum(ch) )
{
*out++ = ch;
}
else
{
*out++ = '_';
}
}
temp[len] = '\0';
bin2c = temp;
}
}
options.depends = cmdLine.hasArg("depends");
options.preprocessOnly = cmdLine.hasArg("preprocess");
const char* includeDir = cmdLine.findOption('i');
BX_TRACE("depends: %d", options.depends);
BX_TRACE("preprocessOnly: %d", options.preprocessOnly);
BX_TRACE("includeDir: %s", includeDir);
for (int ii = 1; NULL != includeDir; ++ii)
{
options.includeDirs.push_back(includeDir);
includeDir = cmdLine.findOption(ii, 'i');
}
std::string dir;
{
const char* base = baseName(filePath);
if (base != filePath)
{
dir.assign(filePath, base-filePath);
options.includeDirs.push_back(dir.c_str());
}
}
const char* defines = cmdLine.findOption("define");
while (NULL != defines
&& '\0' != *defines)
{
defines = bx::strws(defines);
const char* eol = bx::strFind(defines, ';');
if (NULL == eol)
{
eol = defines + bx::strLen(defines);
}
std::string define(defines, eol);
options.defines.push_back(define.c_str() );
defines = ';' == *eol ? eol+1 : eol;
}
bool compiled = false;
bx::FileReader reader;
if (!bx::open(&reader, filePath) )
{
fprintf(stderr, "Unable to open file '%s'.\n", filePath);
}
else
{
std::string defaultVarying = dir + "varying.def.sc";
const char* varyingdef = cmdLine.findOption("varyingdef", defaultVarying.c_str() );
File attribdef(varyingdef);
const char* parse = attribdef.getData();
if (NULL != parse
&& *parse != '\0')
{
options.dependencies.push_back(varyingdef);
}
else
{
fprintf(stderr, "ERROR: Failed to parse varying def file: \"%s\" No input/output semantics will be generated in the code!\n", varyingdef);
}
const size_t padding = 4096;
uint32_t size = (uint32_t)bx::getSize(&reader);
char* data = new char[size+padding+1];
size = (uint32_t)bx::read(&reader, data, size);
if (data[0] == '\xef'
&& data[1] == '\xbb'
&& data[2] == '\xbf')
{
bx::memMove(data, &data[3], size-3);
size -= 3;
}
// Compiler generates "error X3000: syntax error: unexpected end of file"
// if input doesn't have empty line at EOF.
data[size] = '\n';
bx::memSet(&data[size+1], 0, padding);
bx::close(&reader);
bx::FileWriter* writer = NULL;
if (NULL != bin2c)
{
writer = new Bin2cWriter(bin2c);
}
else
{
writer = new bx::FileWriter;
}
if (!bx::open(writer, outFilePath) )
{
fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
return bx::kExitFailure;
}
if ( compileShader(attribdef.getData(), data, size, options, writer) )
compiled = true;
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bx::close(writer);
delete writer;
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}
if (compiled)
{
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return bx::kExitSuccess;
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}
remove(outFilePath);
fprintf(stderr, "Failed to build shader.\n");
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return bx::kExitFailure;
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}
} // namespace bgfx
int main(int _argc, const char* _argv[])
{
return bgfx::compileShader(_argc, _argv);
}