2016-08-29 22:31:11 +02:00
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$input a_position, a_normal
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$output v_normal
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/*
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2018-02-03 17:39:28 +01:00
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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2016-08-29 22:31:11 +02:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_normal = a_normal.xyz;
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}
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