17 lines
367 B
GLSL
17 lines
367 B
GLSL
|
attribute vec3 in_vertex;
|
||
|
attribute vec3 in_normal;
|
||
|
attribute vec2 in_texcoord;
|
||
|
|
||
|
varying vec3 normal;
|
||
|
varying vec2 texcoord;
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
|
||
|
gl_Position = p;
|
||
|
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
|
||
|
normal = nn.xyz;
|
||
|
|
||
|
texcoord = in_texcoord;
|
||
|
}
|