protot/3rdparty/bgfx/src/bgfx.cpp

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2016-08-29 22:31:11 +02:00
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bx/platform.h>
#if BX_PLATFORM_WINDOWS
// BK - Remotery needs WinSock, but on VS2015/Win10 build
// fails if WinSock2 is included after Windows.h?!
# include <winsock2.h>
#endif // BX_PLATFORM_WINDOWS
#include "bgfx_p.h"
#if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
# define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
# define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
# include <remotery/lib/Remotery.c>
#endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
#include <bx/crtimpl.h>
#include "topology.h"
namespace bgfx
{
#define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
#if BGFX_CONFIG_MULTITHREADED
# define BGFX_CHECK_MAIN_THREAD() \
BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
#else
# define BGFX_CHECK_MAIN_THREAD()
# define BGFX_CHECK_RENDER_THREAD()
#endif // BGFX_CONFIG_MULTITHREADED
#define BGFX_CHECK_CAPS(_caps, _msg) \
BX_CHECK(0 != (g_caps.supported & (_caps) ) \
, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
);
#if BGFX_CONFIG_USE_TINYSTL
void* TinyStlAllocator::static_allocate(size_t _bytes)
{
return BX_ALLOC(g_allocator, _bytes);
}
void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
{
if (NULL != _ptr)
{
BX_FREE(g_allocator, _ptr);
}
}
#endif // BGFX_CONFIG_USE_TINYSTL
struct CallbackStub : public CallbackI
{
virtual ~CallbackStub()
{
}
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
{
char temp[2048];
char* out = temp;
va_list argListCopy;
va_copy(argListCopy, _argList);
int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
va_end(argListCopy);
if ( (int32_t)sizeof(temp) < total)
{
out = (char*)alloca(total+1);
memcpy(out, temp, len);
bx::vsnprintf(out + len, total-len, _format, _argList);
}
out[total] = '\0';
bx::debugOutput(out);
}
virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
if (Fatal::DebugCheck == _code)
{
bx::debugBreak();
}
else
{
BX_TRACE("0x%08x: %s", _code, _str);
BX_UNUSED(_code, _str);
abort();
}
}
virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
{
return 0;
}
virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
return false;
}
virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
{
BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
#if BX_CONFIG_CRT_FILE_READER_WRITER
char* filePath = (char*)alloca(strlen(_filePath)+5);
strcpy(filePath, _filePath);
strcat(filePath, ".tga");
bx::CrtFileWriter writer;
if (bx::open(&writer, filePath) )
{
imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
bx::close(&writer);
}
#endif // BX_CONFIG_CRT_FILE_READER_WRITER
}
virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
{
BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
}
virtual void captureEnd() BX_OVERRIDE
{
}
virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
};
#ifndef BGFX_CONFIG_MEMORY_TRACKING
# define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
#endif // BGFX_CONFIG_MEMORY_TRACKING
class AllocatorStub : public bx::AllocatorI
{
public:
AllocatorStub()
#if BGFX_CONFIG_MEMORY_TRACKING
: m_numBlocks(0)
, m_maxBlocks(0)
#endif // BGFX_CONFIG_MEMORY_TRACKING
{
}
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
{
if (0 == _size)
{
if (NULL != _ptr)
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
{
bx::LwMutexScope scope(m_mutex);
BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
--m_numBlocks;
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
::free(_ptr);
}
else
{
bx::alignedFree(this, _ptr, _align, _file, _line);
}
}
return NULL;
}
else if (NULL == _ptr)
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
{
bx::LwMutexScope scope(m_mutex);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
return ::malloc(_size);
}
return bx::alignedAlloc(this, _size, _align, _file, _line);
}
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
if (NULL == _ptr)
{
bx::LwMutexScope scope(m_mutex);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
return ::realloc(_ptr, _size);
}
return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
}
void checkLeaks();
protected:
#if BGFX_CONFIG_MEMORY_TRACKING
bx::LwMutex m_mutex;
uint32_t m_numBlocks;
uint32_t m_maxBlocks;
#endif // BGFX_CONFIG_MEMORY_TRACKING
};
static CallbackStub* s_callbackStub = NULL;
static AllocatorStub* s_allocatorStub = NULL;
static bool s_graphicsDebuggerPresent = false;
CallbackI* g_callback = NULL;
bx::AllocatorI* g_allocator = NULL;
Caps g_caps;
#if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
class ThreadData
{
BX_CLASS(ThreadData
, NO_COPY
, NO_ASSIGNMENT
);
public:
ThreadData(uintptr_t _rhs)
{
union { uintptr_t ui; void* ptr; } cast = { _rhs };
m_tls.set(cast.ptr);
}
operator uintptr_t() const
{
union { uintptr_t ui; void* ptr; } cast;
cast.ptr = m_tls.get();
return cast.ui;
}
uintptr_t operator=(uintptr_t _rhs)
{
union { uintptr_t ui; void* ptr; } cast = { _rhs };
m_tls.set(cast.ptr);
return _rhs;
}
bool operator==(uintptr_t _rhs) const
{
uintptr_t lhs = *this;
return lhs == _rhs;
}
private:
bx::TlsData m_tls;
};
static ThreadData s_threadIndex(0);
#elif !BGFX_CONFIG_MULTITHREADED
static uint32_t s_threadIndex(0);
#else
static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
#endif
static Context* s_ctx = NULL;
static bool s_renderFrameCalled = false;
InternalData g_internalData;
PlatformData g_platformData;
bool g_platformDataChangedSinceReset = false;
void AllocatorStub::checkLeaks()
{
#if BGFX_CONFIG_MEMORY_TRACKING
// BK - CallbackStub will be deleted after printing this info, so there is always one
// leak if CallbackStub is used.
BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
, "MEMORY LEAK: %d (max: %d)"
, m_numBlocks
, m_maxBlocks
);
#endif // BGFX_CONFIG_MEMORY_TRACKING
}
void setPlatformData(const PlatformData& _data)
{
if (NULL != s_ctx)
{
BGFX_FATAL(true
&& g_platformData.ndt == _data.ndt
&& g_platformData.context == _data.context
, Fatal::UnableToInitialize
, "Only backbuffer pointer and native window handle can be changed after initialization!"
);
}
memcpy(&g_platformData, &_data, sizeof(PlatformData) );
g_platformDataChangedSinceReset = true;
}
const InternalData* getInternalData()
{
BGFX_CHECK_RENDER_THREAD();
return &g_internalData;
}
uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
{
BGFX_CHECK_RENDER_THREAD();
RendererContextI* rci = s_ctx->m_renderCtx;
if (0 == rci->getInternal(_handle) )
{
return 0;
}
rci->overrideInternal(_handle, _ptr);
return rci->getInternal(_handle);
}
uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
{
BGFX_CHECK_RENDER_THREAD();
RendererContextI* rci = s_ctx->m_renderCtx;
if (0 == rci->getInternal(_handle) )
{
return 0;
}
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
Memory* mem = const_cast<Memory*>(alloc(size) );
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_width = _width;
tc.m_height = _height;
tc.m_depth = 0;
tc.m_numLayers = 1;
tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
tc.m_format = _format;
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc);
rci->destroyTexture(_handle);
rci->createTexture(_handle, mem, _flags, 0);
release(mem);
return rci->getInternal(_handle);
}
void setGraphicsDebuggerPresent(bool _present)
{
BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
s_graphicsDebuggerPresent = _present;
}
bool isGraphicsDebuggerPresent()
{
return s_graphicsDebuggerPresent;
}
void fatal(Fatal::Enum _code, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
if (BX_UNLIKELY(NULL == g_callback) )
{
dbgPrintfVargs(_format, argList);
abort();
}
else
{
char temp[8192];
char* out = temp;
int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
if ( (int32_t)sizeof(temp) < len)
{
out = (char*)alloca(len+1);
len = bx::vsnprintf(out, len, _format, argList);
}
out[len] = '\0';
g_callback->fatal(_code, out);
}
va_end(argList);
}
void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
if (BX_UNLIKELY(NULL == g_callback) )
{
dbgPrintfVargs(_format, argList);
}
else
{
g_callback->traceVargs(_filePath, _line, _format, argList);
}
va_end(argList);
}
#include "charset.h"
void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
{
for (uint32_t ii = 0; ii < 256; ++ii)
{
uint8_t* pix = &_rgba[ii*8*_bpp];
for (uint32_t yy = 0; yy < _height; ++yy)
{
for (uint32_t xx = 0; xx < 8; ++xx)
{
uint8_t bit = 1<<(7-xx);
memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
}
pix += _pitch;
}
}
}
static const uint32_t numCharsPerBatch = 1024;
static const uint32_t numBatchVertices = numCharsPerBatch*4;
static const uint32_t numBatchIndices = numCharsPerBatch*6;
void TextVideoMemBlitter::init()
{
BGFX_CHECK_MAIN_THREAD();
m_decl
.begin()
.add(Attrib::Position, 3, AttribType::Float)
.add(Attrib::Color0, 4, AttribType::Uint8, true)
.add(Attrib::Color1, 4, AttribType::Uint8, true)
.add(Attrib::TexCoord0, 2, AttribType::Float)
.end();
uint16_t width = 2048;
uint16_t height = 24;
uint8_t bpp = 1;
uint32_t pitch = width*bpp;
const Memory* mem;
mem = alloc(pitch*height);
uint8_t* rgba = mem->data;
charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
, BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT
| BGFX_TEXTURE_MIP_POINT
| BGFX_TEXTURE_U_CLAMP
| BGFX_TEXTURE_V_CLAMP
, mem
);
switch (g_caps.rendererType)
{
case RendererType::Direct3D9:
mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
break;
case RendererType::Direct3D11:
case RendererType::Direct3D12:
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
break;
case RendererType::Metal:
mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
break;
default:
mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
break;
}
ShaderHandle vsh = createShader(mem);
switch (g_caps.rendererType)
{
case RendererType::Direct3D9:
mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
break;
case RendererType::Direct3D11:
case RendererType::Direct3D12:
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
break;
case RendererType::Metal:
mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
break;
default:
mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
break;
}
ShaderHandle fsh = createShader(mem);
m_program = createProgram(vsh, fsh, true);
m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
}
void TextVideoMemBlitter::shutdown()
{
BGFX_CHECK_MAIN_THREAD();
destroyProgram(m_program);
destroyTexture(m_texture);
s_ctx->destroyTransientVertexBuffer(m_vb);
s_ctx->destroyTransientIndexBuffer(m_ib);
}
void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
{
struct Vertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_fg;
uint32_t m_bg;
float m_u;
float m_v;
};
static uint32_t palette[16] =
{
0x0,
0xff0000cc,
0xff069a4e,
0xff00a0c4,
0xffa46534,
0xff7b5075,
0xff9a9806,
0xffcfd7d3,
0xff535755,
0xff2929ef,
0xff34e28a,
0xff4fe9fc,
0xffcf9f72,
0xffa87fad,
0xffe2e234,
0xffeceeee,
};
uint32_t yy = 0;
uint32_t xx = 0;
const float texelWidth = 1.0f/2048.0f;
const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
const float texelHeight = 1.0f/24.0f;
const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
_renderCtx->blitSetup(_blitter);
for (;yy < _mem.m_height;)
{
Vertex* vertex = (Vertex*)_blitter.m_vb->data;
uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
uint32_t startVertex = 0;
uint32_t numIndices = 0;
for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
{
xx = xx < _mem.m_width ? xx : 0;
const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
{
uint8_t ch = line[0];
uint8_t attr = line[1];
if (0 != (ch|attr)
&& (' ' != ch || 0 != (attr&0xf0) ) )
{
uint32_t fg = palette[attr&0xf];
uint32_t bg = palette[(attr>>4)&0xf];
Vertex vert[4] =
{
{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
};
memcpy(vertex, vert, sizeof(vert) );
vertex += 4;
indices[0] = uint16_t(startVertex+0);
indices[1] = uint16_t(startVertex+1);
indices[2] = uint16_t(startVertex+2);
indices[3] = uint16_t(startVertex+2);
indices[4] = uint16_t(startVertex+3);
indices[5] = uint16_t(startVertex+0);
startVertex += 4;
indices += 6;
numIndices += 6;
}
line += 2;
}
if (numIndices >= numBatchIndices)
{
break;
}
}
_renderCtx->blitRender(_blitter, numIndices);
}
}
void ClearQuad::init()
{
BGFX_CHECK_MAIN_THREAD();
if (RendererType::Null != g_caps.rendererType)
{
m_decl
.begin()
.add(Attrib::Position, 3, AttribType::Float)
.end();
ShaderHandle vsh = BGFX_INVALID_HANDLE;
struct Mem
{
Mem(const void* _data, size_t _size)
: data(_data)
, size(_size)
{
}
const void* data;
size_t size;
};
const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
if (RendererType::Direct3D9 == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
const Mem mem[] =
{
Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else if (RendererType::Direct3D11 == g_caps.rendererType
|| RendererType::Direct3D12 == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
const Mem mem[] =
{
Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else if (RendererType::OpenGLES == g_caps.rendererType
|| RendererType::OpenGL == g_caps.rendererType
|| RendererType::Vulkan == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
const Mem mem[] =
{
Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else if (RendererType::Metal == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
const Mem mem[] =
{
Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else
{
BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
}
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
ShaderHandle fsh = createShader(fragMem[ii]);
m_program[ii] = createProgram(vsh, fsh);
BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
destroyShader(fsh);
}
destroyShader(vsh);
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
}
}
void ClearQuad::shutdown()
{
BGFX_CHECK_MAIN_THREAD();
if (RendererType::Null != g_caps.rendererType)
{
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
if (isValid(m_program[ii]) )
{
destroyProgram(m_program[ii]);
m_program[ii].idx = invalidHandle;
}
}
s_ctx->destroyTransientVertexBuffer(m_vb);
}
}
const char* s_uniformTypeName[] =
{
"int1",
NULL,
"vec4",
"mat3",
"mat4",
};
BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
const char* getUniformTypeName(UniformType::Enum _enum)
{
BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
return s_uniformTypeName[_enum];
}
UniformType::Enum nameToUniformTypeEnum(const char* _name)
{
for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
{
if (NULL != s_uniformTypeName[ii]
&& 0 == strcmp(_name, s_uniformTypeName[ii]) )
{
return UniformType::Enum(ii);
}
}
return UniformType::Count;
}
static const char* s_predefinedName[PredefinedUniform::Count] =
{
"u_viewRect",
"u_viewTexel",
"u_view",
"u_invView",
"u_proj",
"u_invProj",
"u_viewProj",
"u_invViewProj",
"u_model",
"u_modelView",
"u_modelViewProj",
"u_alphaRef4",
};
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
{
return s_predefinedName[_enum];
}
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
{
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
if (0 == strcmp(_name, s_predefinedName[ii]) )
{
return PredefinedUniform::Enum(ii);
}
}
return PredefinedUniform::Count;
}
uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
{
if (m_discard)
{
discard();
return m_num;
}
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|| (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
{
++m_numDropped;
return m_num;
}
m_uniformEnd = m_uniformBuffer->getPos();
m_key.m_program = invalidHandle == _program.idx
? 0
: _program.idx
;
m_key.m_depth = (uint32_t)_depth;
m_key.m_view = _id;
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
s_ctx->m_seq[_id]++;
uint64_t key = m_key.encodeDraw();
m_sortKeys[m_num] = key;
m_sortValues[m_num] = m_numRenderItems;
++m_num;
m_draw.m_constBegin = m_uniformBegin;
m_draw.m_constEnd = m_uniformEnd;
m_draw.m_stateFlags |= m_stateFlags;
if (isValid(_occlusionQuery) )
{
BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
m_draw.m_occlusionQuery = _occlusionQuery;
}
m_renderItem[m_numRenderItems].draw = m_draw;
++m_numRenderItems;
if (!_preserveState)
{
m_draw.clear();
m_uniformBegin = m_uniformEnd;
m_stateFlags = BGFX_STATE_NONE;
}
return m_num;
}
uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
{
if (m_discard)
{
discard();
return m_num;
}
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
{
++m_numDropped;
return m_num;
}
m_uniformEnd = m_uniformBuffer->getPos();
m_compute.m_matrix = m_draw.m_matrix;
m_compute.m_num = m_draw.m_num;
m_compute.m_numX = bx::uint16_max(_numX, 1);
m_compute.m_numY = bx::uint16_max(_numY, 1);
m_compute.m_numZ = bx::uint16_max(_numZ, 1);
m_compute.m_submitFlags = _flags;
m_key.m_program = _handle.idx;
m_key.m_depth = 0;
m_key.m_view = _id;
m_key.m_seq = s_ctx->m_seq[_id];
s_ctx->m_seq[_id]++;
uint64_t key = m_key.encodeCompute();
m_sortKeys[m_num] = key;
m_sortValues[m_num] = m_numRenderItems;
++m_num;
m_compute.m_constBegin = m_uniformBegin;
m_compute.m_constEnd = m_uniformEnd;
m_renderItem[m_numRenderItems].compute = m_compute;
++m_numRenderItems;
m_compute.clear();
m_uniformBegin = m_uniformEnd;
return m_num;
}
void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
, "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
, BGFX_CONFIG_MAX_BLIT_ITEMS
);
if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
{
uint16_t item = m_numBlitItems++;
BlitItem& bi = m_blitItem[item];
bi.m_srcX = _srcX;
bi.m_srcY = _srcY;
bi.m_srcZ = _srcZ;
bi.m_dstX = _dstX;
bi.m_dstY = _dstY;
bi.m_dstZ = _dstZ;
bi.m_width = _width;
bi.m_height = _height;
bi.m_depth = _depth;
bi.m_srcMip = _srcMip;
bi.m_dstMip = _dstMip;
bi.m_src = _src;
bi.m_dst = _dst;
BlitKey key;
key.m_view = _id;
key.m_item = item;
m_blitKeys[item] = key.encode();
}
}
void Frame::sort()
{
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
{
m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
}
bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
{
m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
}
bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
}
RenderFrame::Enum renderFrame()
{
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
{
if (NULL == s_ctx)
{
s_renderFrameCalled = true;
s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
return RenderFrame::NoContext;
}
BGFX_CHECK_RENDER_THREAD();
if (s_ctx->renderFrame() )
{
Context* ctx = s_ctx;
ctx->gameSemWait();
s_ctx = NULL;
ctx->renderSemPost();
return RenderFrame::Exiting;
}
return RenderFrame::Render;
}
BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
return RenderFrame::NoContext;
}
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
{
sizeof(int32_t),
0,
4*sizeof(float),
3*3*sizeof(float),
4*4*sizeof(float),
1,
};
void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
{
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
write(opcode);
write(_value, g_uniformTypeSize[_type]*_num);
}
void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
{
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
write(opcode);
write(&_handle, sizeof(UniformHandle) );
}
void UniformBuffer::writeMarker(const char* _marker)
{
uint16_t num = (uint16_t)strlen(_marker)+1;
uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
write(opcode);
write(_marker, num);
}
struct CapsFlags
{
uint64_t m_flag;
const char* m_str;
};
static const CapsFlags s_capsFlags[] =
{
#define CAPS_FLAGS(_x) { _x, #_x }
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
CAPS_FLAGS(BGFX_CAPS_INSTANCING),
CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
CAPS_FLAGS(BGFX_CAPS_COMPUTE),
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
CAPS_FLAGS(BGFX_CAPS_HMD),
CAPS_FLAGS(BGFX_CAPS_INDEX32),
CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
CAPS_FLAGS(BGFX_CAPS_HIDPI),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
#undef CAPS_FLAGS
};
static void dumpCaps()
{
BX_TRACE("Sort key masks:");
BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
, s_ctx->m_renderCtx->getRendererName()
, g_caps.vendorId
, g_caps.deviceId
);
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
{
if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
{
BX_TRACE("\t%s", s_capsFlags[ii].m_str);
}
}
BX_TRACE("Supported texture formats:");
BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
BX_TRACE("\t |+--------------- 2D: sRGB format");
BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
BX_TRACE("\t |||+------------- 3D: sRGB format");
BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
BX_TRACE("\t |||||+----------- Cube: sRGB format");
BX_TRACE("\t ||||||+---------- vertex format");
BX_TRACE("\t |||||||+--------- image");
BX_TRACE("\t ||||||||+-------- framebuffer");
BX_TRACE("\t |||||||||+------- MSAA framebuffer");
BX_TRACE("\t ||||||||||+------ MSAA texture");
BX_TRACE("\t |||||||||||+----- Auto-generated mips");
BX_TRACE("\t |||||||||||| +-- name");
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii)
{
uint16_t flags = g_caps.formats[ii];
BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
, getName(TextureFormat::Enum(ii) )
);
BX_UNUSED(flags);
}
}
BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
BX_TRACE("NDC depth [%d, 1], origin %s left."
, g_caps.homogeneousDepth ? -1 : 0
, g_caps.originBottomLeft ? "bottom" : "top"
);
}
TextureFormat::Enum getViableTextureFormat(const ImageContainer& _imageContainer)
{
const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
bool convert = 0 == formatCaps;
if (_imageContainer.m_cubeMap)
{
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
;
}
else if (_imageContainer.m_depth > 1)
{
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
;
}
else
{
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
;
}
if (convert)
{
return TextureFormat::BGRA8;
}
return _imageContainer.m_format;
}
static TextureFormat::Enum s_emulatedFormats[] =
{
TextureFormat::BC1,
TextureFormat::BC2,
TextureFormat::BC3,
TextureFormat::BC4,
TextureFormat::BC5,
TextureFormat::ETC1,
TextureFormat::ETC2,
TextureFormat::ETC2A,
TextureFormat::ETC2A1,
TextureFormat::PTC14,
TextureFormat::PTC14A,
TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
};
bool Context::init(RendererType::Enum _type)
{
BX_CHECK(!m_rendererInitialized, "Already initialized?");
m_exit = false;
m_frames = 0;
m_debug = BGFX_DEBUG_NONE;
m_submit->create();
#if BGFX_CONFIG_MULTITHREADED
m_render->create();
if (s_renderFrameCalled)
{
// When bgfx::renderFrame is called before init render thread
// should not be created.
BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
m_singleThreaded = true
&& ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
;
}
else
{
BX_TRACE("Creating rendering thread.");
m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
m_singleThreaded = false;
}
#else
BX_TRACE("Multithreaded renderer is disabled.");
m_singleThreaded = true;
#endif // BGFX_CONFIG_MULTITHREADED
BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
{
m_viewRemap[ii] = uint8_t(ii);
}
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
resetView(uint8_t(ii) );
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
{
m_clearColor[ii][0] = 0.0f;
m_clearColor[ii][1] = 0.0f;
m_clearColor[ii][2] = 0.0f;
m_clearColor[ii][3] = 1.0f;
}
m_declRef.init();
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
cmdbuf.write(_type);
frameNoRenderWait();
// Make sure renderer init is called from render thread.
// g_caps is initialized and available after this point.
frame();
if (!m_rendererInitialized)
{
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
frame();
m_declRef.shutdown(m_vertexDeclHandle);
m_submit->destroy();
#if BGFX_CONFIG_MULTITHREADED
m_render->destroy();
#endif // BGFX_CONFIG_MULTITHREADED
return false;
}
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
{
const uint32_t fmt = s_emulatedFormats[ii];
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
}
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
}
g_caps.rendererType = m_renderCtx->getRendererType();
initAttribTypeSizeTable(g_caps.rendererType);
g_caps.supported |= 0
| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
;
dumpCaps();
m_textVideoMemBlitter.init();
m_clearQuad.init();
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
{
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
}
g_internalData.caps = getCaps();
return true;
}
void Context::shutdown()
{
getCommandBuffer(CommandBuffer::RendererShutdownBegin);
frame();
destroyTransientVertexBuffer(m_submit->m_transientVb);
destroyTransientIndexBuffer(m_submit->m_transientIb);
m_textVideoMemBlitter.shutdown();
m_clearQuad.shutdown();
frame();
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
{
destroyTransientVertexBuffer(m_submit->m_transientVb);
destroyTransientIndexBuffer(m_submit->m_transientIb);
frame();
}
frame(); // If any VertexDecls needs to be destroyed.
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
m_dynVertexBufferAllocator.compact();
m_dynIndexBufferAllocator.compact();
BX_CHECK(m_vertexDeclHandle.getNumHandles() == uint16_t(m_declRef.m_vertexDeclMap.size() )
, "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
, m_vertexDeclHandle.getNumHandles()
, m_declRef.m_vertexDeclMap.size()
);
m_declRef.shutdown(m_vertexDeclHandle);
#if BGFX_CONFIG_MULTITHREADED
// Render thread shutdown sequence.
renderSemWait(); // Wait for previous frame.
gameSemPost(); // OK to set context to NULL.
// s_ctx is NULL here.
renderSemWait(); // In RenderFrame::Exiting state.
if (m_thread.isRunning() )
{
m_thread.shutdown();
}
m_render->destroy();
#endif // BGFX_CONFIG_MULTITHREADED
memset(&g_internalData, 0, sizeof(InternalData) );
s_ctx = NULL;
m_submit->destroy();
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
#define CHECK_HANDLE_LEAK(_handleAlloc) \
BX_MACRO_BLOCK_BEGIN \
BX_WARN(0 == _handleAlloc.getNumHandles() \
, "LEAK: " #_handleAlloc " %d (max: %d)" \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
BX_MACRO_BLOCK_END
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
CHECK_HANDLE_LEAK(m_indexBufferHandle);
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
CHECK_HANDLE_LEAK(m_shaderHandle);
CHECK_HANDLE_LEAK(m_programHandle);
CHECK_HANDLE_LEAK(m_textureHandle);
CHECK_HANDLE_LEAK(m_frameBufferHandle);
CHECK_HANDLE_LEAK(m_uniformHandle);
CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
#undef CHECK_HANDLE_LEAK
}
}
void Context::freeDynamicBuffers()
{
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
{
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
}
m_numFreeDynamicIndexBufferHandles = 0;
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
{
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
}
m_numFreeDynamicVertexBufferHandles = 0;
}
void Context::freeAllHandles(Frame* _frame)
{
for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
{
m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
{
destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
}
for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
{
m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
{
m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
{
m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
{
m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
{
m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
{
m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
}
}
uint32_t Context::frame(bool _capture)
{
BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
{
m_occlusionQuerySet.clear();
}
m_submit->m_capture = _capture;
BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
// wait for render thread to finish
renderSemWait();
frameNoRenderWait();
return m_frames;
}
void Context::frameNoRenderWait()
{
swap();
// release render thread
gameSemPost();
}
void Context::swap()
{
freeDynamicBuffers();
m_submit->m_resolution = m_resolution;
m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
m_submit->m_debug = m_debug;
memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
if (m_colorPaletteDirty > 0)
{
--m_colorPaletteDirty;
memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
}
m_submit->finish();
bx::xchg(m_render, m_submit);
memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
|| m_singleThreaded)
{
renderFrame();
}
m_frames++;
m_submit->start();
memset(m_seq, 0, sizeof(m_seq) );
freeAllHandles(m_submit);
m_submit->resetFreeHandles();
m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
, m_resolution.m_width
, m_resolution.m_height
);
}
const char* Context::getName(UniformHandle _handle) const
{
for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
{
if (it->second.idx == _handle.idx)
{
return it->first.c_str();
}
}
return NULL;
}
bool Context::renderFrame()
{
BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
if (m_rendererInitialized
&& !m_flipAfterRender)
{
m_renderCtx->flip(m_render->m_hmd);
}
gameSemWait();
rendererExecCommands(m_render->m_cmdPre);
if (m_rendererInitialized)
{
BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
}
rendererExecCommands(m_render->m_cmdPost);
renderSemPost();
if (m_rendererInitialized
&& m_flipAfterRender)
{
m_renderCtx->flip(m_render->m_hmd);
}
return m_exit;
}
void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
{
_uniformBuffer->reset(_begin);
while (_uniformBuffer->getPos() < _end)
{
uint32_t opcode = _uniformBuffer->read();
if (UniformType::End == opcode)
{
break;
}
UniformType::Enum type;
uint16_t loc;
uint16_t num;
uint16_t copy;
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
uint32_t size = g_uniformTypeSize[type]*num;
const char* data = _uniformBuffer->read(size);
if (UniformType::Count > type)
{
if (copy)
{
_renderCtx->updateUniform(loc, data, size);
}
else
{
_renderCtx->updateUniform(loc, *(const char**)(data), size);
}
}
else
{
_renderCtx->setMarker(data, size);
}
}
}
void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
{
if (m_textureUpdateBatch.sort() )
{
const uint32_t pos = _cmdbuf.m_pos;
uint32_t currentKey = UINT32_MAX;
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
{
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
TextureHandle handle;
_cmdbuf.read(handle);
uint8_t side;
_cmdbuf.read(side);
uint8_t mip;
_cmdbuf.read(mip);
Rect rect;
_cmdbuf.read(rect);
uint16_t zz;
_cmdbuf.read(zz);
uint16_t depth;
_cmdbuf.read(depth);
uint16_t pitch;
_cmdbuf.read(pitch);
Memory* mem;
_cmdbuf.read(mem);
uint32_t key = m_textureUpdateBatch.m_keys[ii];
if (key != currentKey)
{
if (currentKey != UINT32_MAX)
{
m_renderCtx->updateTextureEnd();
}
currentKey = key;
m_renderCtx->updateTextureBegin(handle, side, mip);
}
m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
release(mem);
}
if (currentKey != UINT32_MAX)
{
m_renderCtx->updateTextureEnd();
}
m_textureUpdateBatch.reset();
_cmdbuf.m_pos = pos;
}
}
typedef RendererContextI* (*RendererCreateFn)();
typedef void (*RendererDestroyFn)();
#define BGFX_RENDERER_CONTEXT(_namespace) \
namespace _namespace \
{ \
extern RendererContextI* rendererCreate(); \
extern void rendererDestroy(); \
}
BGFX_RENDERER_CONTEXT(noop);
BGFX_RENDERER_CONTEXT(d3d9);
BGFX_RENDERER_CONTEXT(d3d11);
BGFX_RENDERER_CONTEXT(d3d12);
BGFX_RENDERER_CONTEXT(mtl);
BGFX_RENDERER_CONTEXT(gl);
BGFX_RENDERER_CONTEXT(vk);
#undef BGFX_RENDERER_CONTEXT
struct RendererCreator
{
RendererCreateFn createFn;
RendererDestroyFn destroyFn;
const char* name;
bool supported;
};
static RendererCreator s_rendererCreator[] =
{
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
{ d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
{ d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
{ d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
{ mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
#else
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
#endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
{ vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
};
BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
static RendererDestroyFn s_rendererDestroyFn;
struct Condition
{
enum Enum
{
LessEqual,
GreaterEqual,
};
};
bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
{
#if BX_PLATFORM_WINDOWS
static const uint8_t s_condition[] =
{
VER_LESS_EQUAL,
VER_GREATER_EQUAL,
};
OSVERSIONINFOEXA ovi;
memset(&ovi, 0, sizeof(ovi) );
ovi.dwOSVersionInfoSize = sizeof(ovi);
// _WIN32_WINNT_WINBLUE 0x0603
// _WIN32_WINNT_WIN8 0x0602
// _WIN32_WINNT_WIN7 0x0601
// _WIN32_WINNT_VISTA 0x0600
ovi.dwMajorVersion = HIBYTE(_version);
ovi.dwMinorVersion = LOBYTE(_version);
DWORDLONG cond = 0;
VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
#else
BX_UNUSED(_op, _version);
return false;
#endif // BX_PLATFORM_WINDOWS
}
static int32_t compareDescending(const void* _lhs, const void* _rhs)
{
return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
}
RendererContextI* rendererCreate(RendererType::Enum _type)
{
int32_t scores[RendererType::Count];
uint32_t numScores = 0;
for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
{
RendererType::Enum renderer = RendererType::Enum(ii);
if (s_rendererCreator[ii].supported)
{
int32_t score = 0;
if (_type == renderer)
{
score += 1000;
}
score += RendererType::Null != renderer ? 1 : 0;
if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
{
if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
{
score += RendererType::Direct3D11 == renderer ? 20 : 0;
score += RendererType::Direct3D12 == renderer ? 10 : 0;
}
else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
{
score += RendererType::Direct3D11 == renderer ? 20 : 0;
score += RendererType::Direct3D9 == renderer ? 10 : 0;
score += RendererType::Direct3D12 == renderer ? -100 : 0;
}
else
{
score += RendererType::Direct3D12 == renderer ? -100 : 0;
}
}
else if (BX_ENABLED(0
|| BX_PLATFORM_ANDROID
|| BX_PLATFORM_EMSCRIPTEN
|| BX_PLATFORM_IOS
|| BX_PLATFORM_NACL
|| BX_PLATFORM_RPI
) )
{
score += RendererType::OpenGLES == renderer ? 20 : 0;
}
else if (BX_ENABLED(0
|| BX_PLATFORM_XBOXONE
|| BX_PLATFORM_WINRT
) )
{
score += RendererType::Direct3D11 == renderer ? 20 : 0;
}
scores[numScores++] = (score<<8) | uint8_t(renderer);
}
}
qsort(scores, numScores, sizeof(int32_t), compareDescending);
RendererContextI* renderCtx = NULL;
for (uint32_t ii = 0; ii < numScores; ++ii)
{
RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
renderCtx = s_rendererCreator[renderer].createFn();
if (NULL != renderCtx)
{
s_rendererDestroyFn = s_rendererCreator[renderer].destroyFn;
break;
}
s_rendererCreator[renderer].supported = false;
}
return renderCtx;
}
void rendererDestroy()
{
s_rendererDestroyFn();
}
void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
{
_cmdbuf.reset();
bool end = false;
if (NULL == m_renderCtx)
{
uint8_t command;
_cmdbuf.read(command);
switch (command)
{
case CommandBuffer::RendererShutdownEnd:
m_exit = true;
return;
case CommandBuffer::End:
return;
default:
{
BX_CHECK(CommandBuffer::RendererInit == command
, "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
, command
);
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
RendererType::Enum type;
_cmdbuf.read(type);
m_renderCtx = rendererCreate(type);
m_rendererInitialized = NULL != m_renderCtx;
if (!m_rendererInitialized)
{
_cmdbuf.read(command);
BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
, command
);
return;
}
}
break;
}
}
do
{
uint8_t command;
_cmdbuf.read(command);
switch (command)
{
case CommandBuffer::RendererShutdownBegin:
{
BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
m_rendererInitialized = false;
}
break;
case CommandBuffer::RendererShutdownEnd:
{
BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
rendererDestroy();
m_renderCtx = NULL;
m_exit = true;
}
// fall through
case CommandBuffer::End:
end = true;
break;
case CommandBuffer::CreateIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
uint16_t flags;
_cmdbuf.read(flags);
m_renderCtx->createIndexBuffer(handle, mem, flags);
release(mem);
}
break;
case CommandBuffer::DestroyIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyIndexBuffer(handle);
}
break;
case CommandBuffer::CreateVertexDecl:
{
VertexDeclHandle handle;
_cmdbuf.read(handle);
VertexDecl decl;
_cmdbuf.read(decl);
m_renderCtx->createVertexDecl(handle, decl);
}
break;
case CommandBuffer::DestroyVertexDecl:
{
VertexDeclHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyVertexDecl(handle);
}
break;
case CommandBuffer::CreateVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
VertexDeclHandle declHandle;
_cmdbuf.read(declHandle);
uint16_t flags;
_cmdbuf.read(flags);
m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
release(mem);
}
break;
case CommandBuffer::DestroyVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyVertexBuffer(handle);
}
break;
case CommandBuffer::CreateDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t size;
_cmdbuf.read(size);
uint16_t flags;
_cmdbuf.read(flags);
m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
}
break;
case CommandBuffer::UpdateDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t offset;
_cmdbuf.read(offset);
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
release(mem);
}
break;
case CommandBuffer::DestroyDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyDynamicIndexBuffer(handle);
}
break;
case CommandBuffer::CreateDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t size;
_cmdbuf.read(size);
uint16_t flags;
_cmdbuf.read(flags);
m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
}
break;
case CommandBuffer::UpdateDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t offset;
_cmdbuf.read(offset);
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
release(mem);
}
break;
case CommandBuffer::DestroyDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyDynamicVertexBuffer(handle);
}
break;
case CommandBuffer::CreateShader:
{
ShaderHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->createShader(handle, mem);
release(mem);
}
break;
case CommandBuffer::DestroyShader:
{
ShaderHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyShader(handle);
}
break;
case CommandBuffer::CreateProgram:
{
ProgramHandle handle;
_cmdbuf.read(handle);
ShaderHandle vsh;
_cmdbuf.read(vsh);
ShaderHandle fsh;
_cmdbuf.read(fsh);
m_renderCtx->createProgram(handle, vsh, fsh);
}
break;
case CommandBuffer::DestroyProgram:
{
ProgramHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyProgram(handle);
}
break;
case CommandBuffer::CreateTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
uint32_t flags;
_cmdbuf.read(flags);
uint8_t skip;
_cmdbuf.read(skip);
m_renderCtx->createTexture(handle, mem, flags, skip);
bx::MemoryReader reader(mem->data, mem->size);
uint32_t magic;
bx::read(&reader, magic);
if (BGFX_CHUNK_MAGIC_TEX == magic)
{
TextureCreate tc;
bx::read(&reader, tc);
if (NULL != tc.m_mem)
{
release(tc.m_mem);
}
}
release(mem);
}
break;
case CommandBuffer::UpdateTexture:
{
if (m_textureUpdateBatch.isFull() )
{
flushTextureUpdateBatch(_cmdbuf);
}
uint32_t value = _cmdbuf.m_pos;
TextureHandle handle;
_cmdbuf.read(handle);
uint8_t side;
_cmdbuf.read(side);
uint8_t mip;
_cmdbuf.read(mip);
_cmdbuf.skip<Rect>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<Memory*>();
uint32_t key = (handle.idx<<16)
| (side<<8)
| mip
;
m_textureUpdateBatch.add(key, value);
}
break;
case CommandBuffer::ReadTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
void* data;
_cmdbuf.read(data);
m_renderCtx->readTexture(handle, data);
}
break;
case CommandBuffer::ResizeTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
uint16_t width;
_cmdbuf.read(width);
uint16_t height;
_cmdbuf.read(height);
uint8_t numMips;
_cmdbuf.read(numMips);
m_renderCtx->resizeTexture(handle, width, height, numMips);
}
break;
case CommandBuffer::DestroyTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyTexture(handle);
}
break;
case CommandBuffer::CreateFrameBuffer:
{
FrameBufferHandle handle;
_cmdbuf.read(handle);
bool window;
_cmdbuf.read(window);
if (window)
{
void* nwh;
_cmdbuf.read(nwh);
uint16_t width;
_cmdbuf.read(width);
uint16_t height;
_cmdbuf.read(height);
TextureFormat::Enum depthFormat;
_cmdbuf.read(depthFormat);
m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
}
else
{
uint8_t num;
_cmdbuf.read(num);
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
_cmdbuf.read(attachment, sizeof(Attachment) * num);
m_renderCtx->createFrameBuffer(handle, num, attachment);
}
}
break;
case CommandBuffer::DestroyFrameBuffer:
{
FrameBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyFrameBuffer(handle);
}
break;
case CommandBuffer::CreateUniform:
{
UniformHandle handle;
_cmdbuf.read(handle);
UniformType::Enum type;
_cmdbuf.read(type);
uint16_t num;
_cmdbuf.read(num);
uint8_t len;
_cmdbuf.read(len);
const char* name = (const char*)_cmdbuf.skip(len);
m_renderCtx->createUniform(handle, type, num, name);
}
break;
case CommandBuffer::DestroyUniform:
{
UniformHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyUniform(handle);
}
break;
case CommandBuffer::SaveScreenShot:
{
uint16_t len;
_cmdbuf.read(len);
const char* filePath = (const char*)_cmdbuf.skip(len);
m_renderCtx->saveScreenShot(filePath);
}
break;
case CommandBuffer::UpdateViewName:
{
uint8_t id;
_cmdbuf.read(id);
uint16_t len;
_cmdbuf.read(len);
const char* name = (const char*)_cmdbuf.skip(len);
m_renderCtx->updateViewName(id, name);
}
break;
default:
BX_CHECK(false, "Invalid command: %d", command);
break;
}
} while (!end);
flushTextureUpdateBatch(_cmdbuf);
}
uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
{
return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
}
void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
{
topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
}
uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
{
uint8_t num = 0;
for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
{
if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
&& windowsVersionIs(Condition::LessEqual, 0x0502) )
{
continue;
}
if (s_rendererCreator[ii].supported)
{
_enum[num++] = RendererType::Enum(ii);
}
}
return num;
}
const char* getRendererName(RendererType::Enum _type)
{
BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
return s_rendererCreator[_type].name;
}
bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
{
if (NULL != s_ctx)
{
BX_TRACE("bgfx is already initialized.");
return false;
}
struct ErrorState
{
enum Enum
{
Default,
ContextAllocated,
};
};
ErrorState::Enum errorState = ErrorState::Default;
if (NULL != _allocator)
{
g_allocator = _allocator;
}
else
{
bx::CrtAllocator allocator;
g_allocator =
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
}
if (NULL != _callback)
{
g_callback = _callback;
}
else
{
g_callback =
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
}
if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL)
&& NULL == g_platformData.ndt
&& NULL == g_platformData.nwh
&& NULL == g_platformData.context
&& NULL == g_platformData.backBuffer
&& NULL == g_platformData.backBufferDS)
{
BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
goto error;
}
memset(&g_caps, 0, sizeof(g_caps) );
g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
g_caps.maxFBAttachments = 1;
g_caps.vendorId = _vendorId;
g_caps.deviceId = _deviceId;
BX_TRACE("Init...");
errorState = ErrorState::ContextAllocated;
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
if (s_ctx->init(_type) )
{
BX_TRACE("Init complete.");
return true;
}
error:
BX_TRACE("Init failed.");
switch (errorState)
{
case ErrorState::ContextAllocated:
BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
s_ctx = NULL;
case ErrorState::Default:
if (NULL != s_callbackStub)
{
BX_DELETE(g_allocator, s_callbackStub);
s_callbackStub = NULL;
}
if (NULL != s_allocatorStub)
{
bx::CrtAllocator allocator;
BX_DELETE(&allocator, s_allocatorStub);
s_allocatorStub = NULL;
}
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
break;
}
return false;
}
void shutdown()
{
BX_TRACE("Shutdown...");
BGFX_CHECK_MAIN_THREAD();
Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
ctx->shutdown();
BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
BX_ALIGNED_DELETE(g_allocator, ctx, 16);
BX_TRACE("Shutdown complete.");
if (NULL != s_allocatorStub)
{
s_allocatorStub->checkLeaks();
}
if (NULL != s_callbackStub)
{
BX_DELETE(g_allocator, s_callbackStub);
s_callbackStub = NULL;
}
if (NULL != s_allocatorStub)
{
bx::CrtAllocator allocator;
BX_DELETE(&allocator, s_allocatorStub);
s_allocatorStub = NULL;
}
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
}
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
s_ctx->reset(_width, _height, _flags);
}
uint32_t frame(bool _capture)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->frame(_capture);
}
const Caps* getCaps()
{
return &g_caps;
}
const HMD* getHMD()
{
return s_ctx->getHMD();
}
const Stats* getStats()
{
return s_ctx->getPerfStats();
}
RendererType::Enum getRendererType()
{
return g_caps.rendererType;
}
const Memory* alloc(uint32_t _size)
{
BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
mem->size = _size;
mem->data = (uint8_t*)mem + sizeof(Memory);
return mem;
}
const Memory* copy(const void* _data, uint32_t _size)
{
BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
const Memory* mem = alloc(_size);
memcpy(mem->data, _data, _size);
return mem;
}
struct MemoryRef
{
Memory mem;
ReleaseFn releaseFn;
void* userData;
};
const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
{
MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
memRef->mem.size = _size;
memRef->mem.data = (uint8_t*)_data;
memRef->releaseFn = _releaseFn;
memRef->userData = _userData;
return &memRef->mem;
}
bool isMemoryRef(const Memory* _mem)
{
return _mem->data != (uint8_t*)_mem + sizeof(Memory);
}
void release(const Memory* _mem)
{
BX_CHECK(NULL != _mem, "_mem can't be NULL");
Memory* mem = const_cast<Memory*>(_mem);
if (isMemoryRef(mem) )
{
MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
if (NULL != memRef->releaseFn)
{
memRef->releaseFn(mem->data, memRef->userData);
}
}
BX_FREE(g_allocator, mem);
}
void setDebug(uint32_t _debug)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setDebug(_debug);
}
void dbgTextClear(uint8_t _attr, bool _small)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->dbgTextClear(_attr, _small);
}
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
{
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
}
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
{
BGFX_CHECK_MAIN_THREAD();
va_list argList;
va_start(argList, _format);
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
va_end(argList);
}
void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
}
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createIndexBuffer(_mem, _flags);
}
void destroyIndexBuffer(IndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndexBuffer(_handle);
}
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createVertexBuffer(_mem, _decl, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyVertexBuffer(_handle);
}
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createDynamicIndexBuffer(_num, _flags);
}
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createDynamicIndexBuffer(_mem, _flags);
}
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
}
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicIndexBuffer(_handle);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
}
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
}
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicVertexBuffer(_handle);
}
bool checkAvailTransientIndexBuffer(uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 indices.");
return s_ctx->checkAvailTransientIndexBuffer(_num);
}
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 vertices.");
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
}
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 instances.");
return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
}
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
{
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return checkAvailTransientVertexBuffer(_numVertices, _decl)
&& checkAvailTransientIndexBuffer(_numIndices)
;
}
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tib, "_tib can't be NULL");
BX_CHECK(0 < _num, "Requesting 0 indices.");
s_ctx->allocTransientIndexBuffer(_tib, _num);
BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
, _num
, _tib->size/2
);
}
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
BX_CHECK(0 < _num, "Requesting 0 vertices.");
BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
, _num
, _tvb->size / _decl.m_stride
);
}
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
{
if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
{
allocTransientVertexBuffer(_tvb, _numVertices, _decl);
allocTransientIndexBuffer(_tib, _numIndices);
return true;
}
return false;
}
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
, _num
, idb->size / _stride
);
return idb;
}
IndirectBufferHandle createIndirectBuffer(uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createIndirectBuffer(_num);
}
void destroyIndirectBuffer(IndirectBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndirectBuffer(_handle);
}
ShaderHandle createShader(const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createShader(_mem);
}
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
}
void destroyShader(ShaderHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyShader(_handle);
}
ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
{
BGFX_CHECK_MAIN_THREAD();
if (!isValid(_fsh) )
{
return createProgram(_vsh, _destroyShaders);
}
return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
}
ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createProgram(_csh, _destroyShader);
}
void destroyProgram(ProgramHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyProgram(_handle);
}
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
{
const ImageBlockInfo& blockInfo = getBlockInfo(_format);
const uint8_t bpp = blockInfo.bitsPerPixel;
const uint16_t blockWidth = blockInfo.blockWidth;
const uint16_t blockHeight = blockInfo.blockHeight;
const uint16_t minBlockX = blockInfo.minBlockX;
const uint16_t minBlockY = blockInfo.minBlockY;
_width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
_height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
_depth = bx::uint16_max(1, _depth);
const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
const uint32_t sides = _cubeMap ? 6 : 1;
uint32_t width = _width;
uint32_t height = _height;
uint32_t depth = _depth;
uint32_t size = 0;
for (uint32_t lod = 0; lod < numMips; ++lod)
{
width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
depth = bx::uint32_max(1, depth);
size += width*height*depth*bpp/8 * sides;
width >>= 1;
height >>= 1;
depth >>= 1;
}
size *= _numLayers;
_info.format = _format;
_info.width = _width;
_info.height = _height;
_info.depth = _depth;
_info.numMips = numMips;
_info.numLayers = _numLayers;
_info.cubeMap = _cubeMap;
_info.storageSize = size;
_info.bitsPerPixel = bpp;
}
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
}
void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
{
switch (_ratio)
{
case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
default:
break;
}
_width = bx::uint16_max(1, _width);
_height = bx::uint16_max(1, _height);
}
static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 == (_flags & BGFX_TEXTURE_RT_MASK) || 0 == (_flags & BGFX_TEXTURE_READ_BACK)
, "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
);
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
, "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
, getName(_format)
);
BX_CHECK(false
|| 1 >= _numLayers
|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY)
, "_numLayers is %d. Texture 2D array is not supported! Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
, _numLayers
);
if (BackbufferRatio::Count != _ratio)
{
_width = uint16_t(s_ctx->m_resolution.m_width);
_height = uint16_t(s_ctx->m_resolution.m_height);
getTextureSizeFromRatio(_ratio, _width, _height);
}
const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
_numLayers = bx::uint16_max(_numLayers, 1);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
BX_CHECK(ti.storageSize == _mem->size
, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_width = _width;
tc.m_height = _height;
tc.m_depth = 0;
tc.m_numLayers = _numLayers;
tc.m_numMips = numMips;
tc.m_format = _format;
tc.m_cubeMap = false;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
}
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
}
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
{
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
}
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
, "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
, getName(_format)
);
const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
BX_CHECK(ti.storageSize == _mem->size
, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_width = _width;
tc.m_height = _height;
tc.m_depth = _depth;
tc.m_numLayers = 1;
tc.m_numMips = numMips;
tc.m_format = _format;
tc.m_cubeMap = false;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
}
TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
, "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
, getName(_format)
);
BX_CHECK(false
|| 1 >= _numLayers
|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_CUBE_ARRAY)
, "_numLayers is %d. Texture cube array is not supported! Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_CUBE_ARRAY backend renderer capabilities."
, _numLayers
);
const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
_numLayers = bx::uint16_max(_numLayers, 1);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
BX_CHECK(ti.storageSize == _mem->size
, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_width = _size;
tc.m_height = _size;
tc.m_depth = 0;
tc.m_numLayers = _numLayers;
tc.m_numMips = numMips;
tc.m_format = _format;
tc.m_cubeMap = true;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
}
void destroyTexture(TextureHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyTexture(_handle);
}
void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
if (_width == 0
|| _height == 0)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
}
}
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
if (0 == _width
|| 0 == _height
|| 0 == _depth)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
}
}
void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_CHECK(_side <= 5, "Invalid side %d.", _side);
if (0 == _width
|| 0 == _height)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
}
}
uint32_t readTexture(TextureHandle _handle, void* _data)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _data, "_data can't be NULL");
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
return s_ctx->readTexture(_handle, _data);
}
uint32_t readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _data, "_data can't be NULL");
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
return s_ctx->readTexture(_handle, _attachment, _data);
}
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
{
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
return createFrameBuffer(1, &th, true);
}
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
{
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
return createFrameBuffer(1, &th, true);
}
FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
{
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
for (uint8_t ii = 0; ii < _num; ++ii)
{
Attachment& at = attachment[ii];
at.handle = _handles[ii];
at.mip = 0;
at.layer = 0;
}
return createFrameBuffer(_num, attachment, _destroyTextures);
}
FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
, _num
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
);
BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
}
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyFrameBuffer(_handle);
}
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createUniform(_name, _type, _num);
}
void destroyUniform(UniformHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyUniform(_handle);
}
OcclusionQueryHandle createOcclusionQuery()
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
return s_ctx->createOcclusionQuery();
}
OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
return s_ctx->getResult(_handle);
}
void destroyOcclusionQuery(OcclusionQueryHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
s_ctx->destroyOcclusionQuery(_handle);
}
void setPaletteColor(uint8_t _index, uint32_t _rgba)
{
BGFX_CHECK_MAIN_THREAD();
const uint8_t rr = uint8_t(_rgba>>24);
const uint8_t gg = uint8_t(_rgba>>16);
const uint8_t bb = uint8_t(_rgba>> 8);
const uint8_t aa = uint8_t(_rgba>> 0);
float rgba[4] =
{
rr * 1.0f/255.0f,
gg * 1.0f/255.0f,
bb * 1.0f/255.0f,
aa * 1.0f/255.0f,
};
s_ctx->setPaletteColor(_index, rgba);
}
void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
{
BGFX_CHECK_MAIN_THREAD();
float rgba[4] = { _r, _g, _b, _a };
s_ctx->setPaletteColor(_index, rgba);
}
void setPaletteColor(uint8_t _index, const float _rgba[4])
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setPaletteColor(_index, _rgba);
}
bool checkView(uint8_t _id)
{
// workaround GCC 4.9 type-limit check.
const uint32_t id = _id;
return id < BGFX_CONFIG_MAX_VIEWS;
}
void setViewName(uint8_t _id, const char* _name)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewName(_id, _name);
}
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewRect(_id, _x, _y, _width, _height);
}
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
getTextureSizeFromRatio(_ratio, width, height);
setViewRect(_id, _x, _y, width, height);
}
void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
}
void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
}
void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
}
void setViewSeq(uint8_t _id, bool _enabled)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewSeq(_id, _enabled);
}
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewFrameBuffer(_id, _handle);
}
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
}
void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->setViewRemap(_id, _num, _remap);
}
void resetView(uint8_t _id)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
s_ctx->resetView(_id);
}
void setMarker(const char* _marker)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setMarker(_marker);
}
void setState(uint64_t _state, uint32_t _rgba)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
s_ctx->setState(_state, _rgba);
}
void setCondition(OcclusionQueryHandle _handle, bool _visible)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
s_ctx->setCondition(_handle, _visible);
}
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setStencil(_fstencil, _bstencil);
}
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->setScissor(_x, _y, _width, _height);
}
void setScissor(uint16_t _cache)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setScissor(_cache);
}
uint32_t setTransform(const void* _mtx, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->setTransform(_mtx, _num);
}
uint32_t allocTransform(Transform* _transform, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->allocTransform(_transform, _num);
}
void setTransform(uint32_t _cache, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTransform(_cache, _num);
}
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setUniform(_handle, _value, _num);
}
void setIndexBuffer(IndexBufferHandle _handle)
{
setIndexBuffer(_handle, 0, UINT32_MAX);
}
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
void setIndexBuffer(DynamicIndexBufferHandle _handle)
{
setIndexBuffer(_handle, 0, UINT32_MAX);
}
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
void setIndexBuffer(const TransientIndexBuffer* _tib)
{
setIndexBuffer(_tib, 0, UINT32_MAX);
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tib, "_tib can't be NULL");
uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
}
void setVertexBuffer(VertexBufferHandle _handle)
{
setVertexBuffer(_handle, 0, UINT32_MAX);
}
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
}
void setVertexBuffer(DynamicVertexBufferHandle _handle)
{
setVertexBuffer(_handle, 0, UINT32_MAX);
}
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb)
{
setVertexBuffer(_tvb, 0, UINT32_MAX);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _idb, "_idb can't be NULL");
s_ctx->setInstanceDataBuffer(_idb, _num);
}
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
}
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
}
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTexture(_stage, _sampler, _handle, _flags);
}
void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
}
uint32_t touch(uint8_t _id)
{
ProgramHandle handle = BGFX_INVALID_HANDLE;
return submit(_id, handle);
}
uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
{
OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
return submit(_id, _program, handle, _depth, _preserveState);
}
uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(false
|| !isValid(_occlusionQuery)
|| 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
, "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
);
return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
}
uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
}
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
}
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
}
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
}
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
}
void discard()
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->discard();
}
void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
{
blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
}
void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
{
blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
}
void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
BGFX_CHECK_MAIN_THREAD();
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
void saveScreenShot(const char* _filePath)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->saveScreenShot(_filePath);
}
} // namespace bgfx
#include <bgfx/c99/bgfx.h>
#include <bgfx/c99/bgfxplatform.h>
#define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
| BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
| BGFX_TEXTURE_INTERNAL_SHARED
, BGFX_TEXTURE_RESERVED_MASK
) );
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
| BGFX_RESET_INTERNAL_FORCE
, BGFX_RESET_RESERVED_MASK
) );
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
| BGFX_STATE_INTERNAL_SCISSOR
| BGFX_STATE_INTERNAL_OCCLUSION_QUERY
, BGFX_STATE_RESERVED_MASK
) );
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
| BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
, BGFX_SUBMIT_RESERVED_MASK
) );
#undef FLAGS_MASK_TEST
#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
#undef BGFX_C99_ENUM_CHECK
#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
#undef BGFX_C99_STRUCT_SIZE_CHECK
namespace bgfx
{
struct CallbackC99 : public CallbackI
{
virtual ~CallbackC99()
{
}
virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
}
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
{
m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
}
virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
{
return m_interface->vtbl->cache_read_size(m_interface, _id);
}
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
{
return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
}
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
{
m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
{
m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
}
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
{
m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
}
virtual void captureEnd() BX_OVERRIDE
{
m_interface->vtbl->capture_end(m_interface);
}
virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
{
m_interface->vtbl->capture_frame(m_interface, _data, _size);
}
bgfx_callback_interface_t* m_interface;
};
class AllocatorC99 : public bx::AllocatorI
{
public:
virtual ~AllocatorC99()
{
}
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
{
return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
}
bgfx_allocator_interface_t* m_interface;
};
} // namespace bgfx
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->begin(bgfx::RendererType::Enum(_renderer) );
}
BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->add(bgfx::Attrib::Enum(_attrib)
, _num
, bgfx::AttribType::Enum(_type)
, _normalized
, _asInt
);
}
BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->skip(_num);
}
BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->end();
}
BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
}
BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
}
BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
{
bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
}
BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
}
uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
{
return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
}
void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
{
bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
}
BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
{
bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
}
BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
{
bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
}
BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
{
return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
}
BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
{
return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
}
BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
{
static bgfx::CallbackC99 s_callback;
s_callback.m_interface = _callback;
static bgfx::AllocatorC99 s_allocator;
s_allocator.m_interface = _allocator;
return bgfx::init(bgfx::RendererType::Enum(_type)
, _vendorId
, _deviceId
, NULL == _callback ? NULL : &s_callback
, NULL == _allocator ? NULL : &s_allocator
);
}
BGFX_C_API void bgfx_shutdown()
{
return bgfx::shutdown();
}
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
{
bgfx::reset(_width, _height, _flags);
}
BGFX_C_API uint32_t bgfx_frame(bool _capture)
{
return bgfx::frame(_capture);
}
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
{
return bgfx_renderer_type_t(bgfx::getRendererType() );
}
BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
{
return (const bgfx_caps_t*)bgfx::getCaps();
}
BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
{
return (const bgfx_hmd_t*)bgfx::getHMD();
}
BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
{
return (const bgfx_stats_t*)bgfx::getStats();
}
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::alloc(_size);
}
BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::copy(_data, _size);
}
BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
}
BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
{
return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
}
BGFX_C_API void bgfx_set_debug(uint32_t _debug)
{
bgfx::setDebug(_debug);
}
BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
{
bgfx::dbgTextClear(_attr, _small);
}
BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
va_end(argList);
}
BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
{
bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
}
BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
{
bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
}
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
return handle.c;
}
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
return handle.c;
}
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyVertexBuffer(handle.cpp);
}
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
return handle.c;
}
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
return handle.c;
}
BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
return handle.c;
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
return handle.c;
}
BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicVertexBuffer(handle.cpp);
}
BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
{
return bgfx::checkAvailTransientIndexBuffer(_num);
}
BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::checkAvailTransientVertexBuffer(_num, decl);
}
BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
{
return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
}
BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
}
BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
{
bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
}
BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
}
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
}
BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
{
return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
}
BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
handle.cpp = bgfx::createIndirectBuffer(_num);
return handle.c;
}
BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndirectBuffer(handle.cpp);
}
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
}
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
bgfx::destroyShader(handle.cpp);
}
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
return handle.c;
}
BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
return handle.c;
}
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::destroyProgram(handle.cpp);
}
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
{
bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
}
BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
}
BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
return bgfx::readTexture(handle.cpp, _data);
}
BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
return bgfx::readTexture(handle.cpp, _attachment, _data);
}
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::destroyTexture(handle.cpp);
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
return handle.c;
}
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::destroyFrameBuffer(handle.cpp);
}
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
return handle.c;
}
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
bgfx::destroyUniform(handle.cpp);
}
BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
handle.cpp = bgfx::createOcclusionQuery();
return handle.c;
}
BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
}
BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
bgfx::destroyOcclusionQuery(handle.cpp);
}
BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
{
bgfx::setPaletteColor(_index, _rgba);
}
BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
{
bgfx::setViewName(_id, _name);
}
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewRect(_id, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
{
bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
}
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewScissor(_id, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
}
BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
{
bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
}
BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
{
bgfx::setViewSeq(_id, _enabled);
}
BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setViewFrameBuffer(_id, handle.cpp);
}
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
{
bgfx::setViewTransform(_id, _view, _proj);
}
BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
{
bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
}
BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
{
bgfx::setViewRemap(_id, _num, _remap);
}
BGFX_C_API void bgfx_reset_view(uint8_t _id)
{
bgfx::resetView(_id);
}
BGFX_C_API void bgfx_set_marker(const char* _marker)
{
bgfx::setMarker(_marker);
}
BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
{
bgfx::setState(_state, _rgba);
}
BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
{
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
bgfx::setCondition(handle.cpp, _visible);
}
BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
{
bgfx::setStencil(_fstencil, _bstencil);
}
BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
return bgfx::setScissor(_x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
{
bgfx::setScissor(_cache);
}
BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
{
return bgfx::setTransform(_mtx, _num);
}
BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
{
return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
}
BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
{
bgfx::setTransform(_cache, _num);
}
BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
bgfx::setUniform(handle.cpp, _value, _num);
}
BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
{
bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
}
BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
}
BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
}
BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
}
BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
}
BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
{
return bgfx::touch(_id);
}
BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
}
BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
}
BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
}
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
}
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
}
BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
}
BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
}
BGFX_C_API void bgfx_discard()
{
bgfx::discard();
}
BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
{
bgfx::saveScreenShot(_filePath);
}
BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
{
return bgfx_render_frame_t(bgfx::renderFrame() );
}
BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
{
bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
}
BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
{
return (const bgfx_internal_data_t*)bgfx::getInternalData();
}
BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
return bgfx::overrideInternal(handle.cpp, _ptr);
}
BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
}
BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
{
if (_version == BGFX_API_VERSION)
{
#define BGFX_IMPORT \
BGFX_IMPORT_FUNC(render_frame) \
BGFX_IMPORT_FUNC(set_platform_data) \
BGFX_IMPORT_FUNC(get_internal_data) \
BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
BGFX_IMPORT_FUNC(override_internal_texture) \
BGFX_IMPORT_FUNC(vertex_decl_begin) \
BGFX_IMPORT_FUNC(vertex_decl_add) \
BGFX_IMPORT_FUNC(vertex_decl_skip) \
BGFX_IMPORT_FUNC(vertex_decl_end) \
BGFX_IMPORT_FUNC(vertex_pack) \
BGFX_IMPORT_FUNC(vertex_unpack) \
BGFX_IMPORT_FUNC(vertex_convert) \
BGFX_IMPORT_FUNC(weld_vertices) \
BGFX_IMPORT_FUNC(topology_convert) \
BGFX_IMPORT_FUNC(topology_sort_tri_list) \
BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
BGFX_IMPORT_FUNC(get_supported_renderers) \
BGFX_IMPORT_FUNC(get_renderer_name) \
BGFX_IMPORT_FUNC(init) \
BGFX_IMPORT_FUNC(shutdown) \
BGFX_IMPORT_FUNC(reset) \
BGFX_IMPORT_FUNC(frame) \
BGFX_IMPORT_FUNC(get_renderer_type) \
BGFX_IMPORT_FUNC(get_caps) \
BGFX_IMPORT_FUNC(get_hmd) \
BGFX_IMPORT_FUNC(get_stats) \
BGFX_IMPORT_FUNC(alloc) \
BGFX_IMPORT_FUNC(copy) \
BGFX_IMPORT_FUNC(make_ref) \
BGFX_IMPORT_FUNC(make_ref_release) \
BGFX_IMPORT_FUNC(set_debug) \
BGFX_IMPORT_FUNC(dbg_text_clear) \
BGFX_IMPORT_FUNC(dbg_text_printf) \
BGFX_IMPORT_FUNC(dbg_text_vprintf) \
BGFX_IMPORT_FUNC(dbg_text_image) \
BGFX_IMPORT_FUNC(create_index_buffer) \
BGFX_IMPORT_FUNC(destroy_index_buffer) \
BGFX_IMPORT_FUNC(create_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(alloc_transient_buffers) \
BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
BGFX_IMPORT_FUNC(create_indirect_buffer) \
BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
BGFX_IMPORT_FUNC(create_shader) \
BGFX_IMPORT_FUNC(get_shader_uniforms) \
BGFX_IMPORT_FUNC(destroy_shader) \
BGFX_IMPORT_FUNC(create_program) \
BGFX_IMPORT_FUNC(create_compute_program) \
BGFX_IMPORT_FUNC(destroy_program) \
BGFX_IMPORT_FUNC(calc_texture_size) \
BGFX_IMPORT_FUNC(create_texture) \
BGFX_IMPORT_FUNC(create_texture_2d) \
BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
BGFX_IMPORT_FUNC(create_texture_3d) \
BGFX_IMPORT_FUNC(create_texture_cube) \
BGFX_IMPORT_FUNC(update_texture_2d) \
BGFX_IMPORT_FUNC(update_texture_3d) \
BGFX_IMPORT_FUNC(update_texture_cube) \
BGFX_IMPORT_FUNC(destroy_texture) \
BGFX_IMPORT_FUNC(create_frame_buffer) \
BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
BGFX_IMPORT_FUNC(destroy_frame_buffer) \
BGFX_IMPORT_FUNC(create_uniform) \
BGFX_IMPORT_FUNC(destroy_uniform) \
BGFX_IMPORT_FUNC(create_occlusion_query) \
BGFX_IMPORT_FUNC(get_result) \
BGFX_IMPORT_FUNC(destroy_occlusion_query) \
BGFX_IMPORT_FUNC(set_palette_color) \
BGFX_IMPORT_FUNC(set_view_name) \
BGFX_IMPORT_FUNC(set_view_rect) \
BGFX_IMPORT_FUNC(set_view_scissor) \
BGFX_IMPORT_FUNC(set_view_clear) \
BGFX_IMPORT_FUNC(set_view_clear_mrt) \
BGFX_IMPORT_FUNC(set_view_seq) \
BGFX_IMPORT_FUNC(set_view_frame_buffer) \
BGFX_IMPORT_FUNC(set_view_transform) \
BGFX_IMPORT_FUNC(set_view_transform_stereo) \
BGFX_IMPORT_FUNC(set_view_remap) \
BGFX_IMPORT_FUNC(set_marker) \
BGFX_IMPORT_FUNC(set_state) \
BGFX_IMPORT_FUNC(set_condition) \
BGFX_IMPORT_FUNC(set_stencil) \
BGFX_IMPORT_FUNC(set_scissor) \
BGFX_IMPORT_FUNC(set_scissor_cached) \
BGFX_IMPORT_FUNC(set_transform) \
BGFX_IMPORT_FUNC(alloc_transform) \
BGFX_IMPORT_FUNC(set_transform_cached) \
BGFX_IMPORT_FUNC(set_uniform) \
BGFX_IMPORT_FUNC(set_index_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_transient_index_buffer) \
BGFX_IMPORT_FUNC(set_vertex_buffer) \
BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_texture) \
BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
BGFX_IMPORT_FUNC(touch) \
BGFX_IMPORT_FUNC(submit) \
BGFX_IMPORT_FUNC(submit_occlusion_query) \
BGFX_IMPORT_FUNC(submit_indirect) \
BGFX_IMPORT_FUNC(set_image) \
BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
BGFX_IMPORT_FUNC(set_compute_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
BGFX_IMPORT_FUNC(dispatch) \
BGFX_IMPORT_FUNC(dispatch_indirect) \
BGFX_IMPORT_FUNC(discard) \
BGFX_IMPORT_FUNC(blit) \
BGFX_IMPORT_FUNC(save_screen_shot)
static bgfx_interface_vtbl_t s_bgfx_interface =
{
#define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
BGFX_IMPORT
#undef BGFX_IMPORT_FUNC
};
return &s_bgfx_interface;
}
return NULL;
}