protot/3rdparty/RuntimeCompiledCpp/Systems/RocketLibSystem/RocketLibSystem.h

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/*
* This source file is part of libRocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef ROCKETSHELL_H
#define ROCKETSHELL_H
#include <Rocket/Core/Types.h>
#include <Rocket/Core/SystemInterface.h>
#ifdef ROCKET_PLATFORM_WIN32
#define PATH_SEPARATOR ";"
#else
#define PATH_SEPARATOR ":"
#endif
/**
RocketLibSystem functions for creating windows, attaching OpenGL and handling input in a platform independent way.
@author Lloyd Weehuizen
*/
class RocketLibSystem
{
public:
/// Initialise the shell.
static bool Initialise();
/// Shutdown the shell.
static void Shutdown();
/// Loads the default fonts from the given path.
static void LoadFonts(const char* directory);
/// Open a platform specific window, optionally initialising an OpenGL context on it.
/// @param[in] title Title of the window.
/// @param[in] attach_opengl Attach and opengl context to the window.
static bool OpenWindow(const char* title, bool attach_opengl);
/// Close the active window.
static void CloseWindow();
/// Flips the OpenGL buffers.
static void FlipBuffers();
/// Run the event loop, calling the idle function every frame.
typedef void (*RocketLibSystemIdleFunction)();
static void EventLoop(RocketLibSystemIdleFunction idle_function);
static void RequestExit();
/// Display an error message.
static void DisplayError(const char* fmt, ...);
/// Get the number of seconds that have passed since shell startup.
static float GetElapsedTime();
static void PreRenderRocketLib();
static void GetViewport( int WindowSize[4] );
private:
};
#include "RocketLibSystemRenderInterfaceOpenGL.h"
#include "RocketLibSystemSystemInterface.h"
#endif