protot/3rdparty/RuntimeCompiledCpp/RuntimeObjectSystem/IRuntimeObjectSystem.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef IRUNTIMEOBJECTSYSTEM_INCLUDED
#define IRUNTIMEOBJECTSYSTEM_INCLUDED
#include "../RuntimeCompiler/CompileOptions.h"
struct ICompilerLogger;
struct IObjectFactorySystem;
struct IFileChangeNotifier;
class BuildTool;
struct RuntimeProtector;
struct SystemTable;
struct IPerModuleInterface;
enum TestBuildResult
{
TESTBUILDRRESULT_SUCCESS, // SUCCESS, yay!
TESTBUILDRRESULT_NO_FILES_TO_BUILD, // file registration error or no runtime files of this type
TESTBUILDRRESULT_BUILD_FILE_GONE, // the file is no longer present
TESTBUILDRRESULT_BUILD_NOT_STARTED, // file change detection could be broken, or if an include may not be included anywhere
TESTBUILDRRESULT_BUILD_FAILED, // a build was started, but it failed or module failed to load. See log.
TESTBUILDRRESULT_OBJECT_SWAP_FAIL, // build succeeded, module loaded but errors on swapping
};
struct ITestBuildNotifier
{
// Notifier gets name of file which and result type.
// Errors will also be output to log in 'standard' RCC++ way.
// file may be NULL if type TESTBUILDFAILTYPE_NO_FILES_TO_BUILD.
// The default callback outputs result and file to log, and returns true.
//
// Return true to continue with testing more files or false to end test.
virtual bool TestBuildCallback(const char* file, TestBuildResult type) = 0;
// Notifier should implement sleep function for a small interval - say 10-100ms.
// Additionally, any message queues / view updates should be handled here, especially
// on Win32 where the file change notifiers need the message queue to be processed.
// Default uses usleep or Sleep, dispatches messages on Win32 and returns true.
//
// Return true to continue with testing or false to end test.
virtual bool TestBuildWaitAndUpdate() = 0;
};
namespace FileSystemUtils
{
class Path;
}
struct IRuntimeObjectSystem : public ITestBuildNotifier
{
// Initialise RuntimeObjectSystem. pLogger and pSystemTable should be deleted by creator.
// Both pLogger and pSystemTable can be 0
virtual bool Initialise( ICompilerLogger * pLogger, SystemTable* pSystemTable ) = 0;
virtual bool GetIsCompiling() = 0;
virtual bool GetIsCompiledComplete() = 0;
virtual bool LoadCompiledModule() = 0;
virtual bool GetLastLoadModuleSuccess() const = 0;
// GetNumberLoadedModules() returns total number successfully loaded, not current number loaded
// Mainly useful for detected wether a new module has been loaded by checking for change
virtual unsigned int GetNumberLoadedModules() const = 0;
virtual IObjectFactorySystem* GetObjectFactorySystem() const = 0;
virtual IFileChangeNotifier* GetFileChangeNotifier() const = 0;
virtual void CompileAll( bool bForceRecompile ) = 0;
// Compile & Link settings can be associated with a project identifier.
// This identifier should be defined by the application using RCC++,
// for example using enums or an identifier service.
// Identifier 0 is the default for all code not using the project identifiers.
// The backing storage will use the an array lookup, so use compact identifiers
// such as (0, 1, 2, 3) and not (20,39,42,250).
virtual void CompileAllInProject( bool bForcerecompile_, unsigned short projectId_ = 0 ) = 0;
virtual void AddToRuntimeFileList( const char* filename, unsigned short projectId_ = 0 ) = 0;
virtual void RemoveFromRuntimeFileList( const char* filename, unsigned short projectId_ = 0 ) = 0;
virtual void AddIncludeDir( const char *path_, unsigned short projectId_ = 0 ) = 0;
virtual void AddLibraryDir( const char *path_, unsigned short projectId_ = 0 ) = 0;
virtual void SetAdditionalCompileOptions( const char *options, unsigned short projectId_ = 0 ) = 0;
virtual void SetAdditionalLinkOptions( const char *options, unsigned short projectId_ = 0 ) = 0;
virtual void SetCompilerLocation ( const char* path, unsigned short projectId_ = 0 ) = 0;
virtual void SetOptimizationLevel( RCppOptimizationLevel optimizationLevel_, unsigned short projectId_ = 0 ) = 0;
virtual RCppOptimizationLevel GetOptimizationLevel( unsigned short projectId_ = 0 ) = 0;
// Intermediate Dir has DEBUG in debug or RELEASE plus project optimization level appended to it.
// defaults to current directory plus /Runtime
virtual void SetIntermediateDir( const char* path_, unsigned short projectId_ = 0 ) = 0;
virtual void SetAutoCompile( bool autoCompile ) = 0;
virtual bool GetAutoCompile() const = 0;
// see Compiler::SetFastCompileMode
virtual void SetFastCompileMode( bool bFast ) = 0;
// clean up temporary object files
virtual void CleanObjectFiles() const = 0;
virtual void SetupObjectConstructors(IPerModuleInterface* pPerModuleInterface) = 0;
//ensure subclasses are deleted correctly
virtual ~IRuntimeObjectSystem(){};
// exception handling to catch and protect main app from crashing when using runtime compiling
virtual void SetProtectionEnabled( bool bProtectionEnabled_ ) = 0;
virtual bool IsProtectionEnabled() const = 0;
virtual bool TryProtectedFunction( RuntimeProtector* pProtectedObject_ ) = 0;
// tests one by one touching each runtime modifiable source file
// returns the number of errors - 0 if all passed.
virtual int TestBuildAllRuntimeSourceFiles( ITestBuildNotifier* callback, bool bTestFileTracking ) = 0;
// tests touching each header which has RUNTIME_MODIFIABLE_INCLUDE.
// returns the number of errors - 0 if all passed.
virtual int TestBuildAllRuntimeHeaders( ITestBuildNotifier* callback, bool bTestFileTracking ) = 0;
// FindFile - attempts to find the file in a source directory
virtual FileSystemUtils::Path FindFile( const FileSystemUtils::Path& input ) = 0;
// AddPathToSourceSearch - adds a path to help source search. Can be called multiple times to add paths.
virtual void AddPathToSourceSearch( const char* path ) = 0;
};
#endif // IRUNTIMEOBJECTSYSTEM_INCLUDED