protot/3rdparty/RuntimeCompiledCpp/RuntimeCompiler/AUArray.h

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//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef AUARRAY_DEFINED
#define AUARRAY_DEFINED
#include <stdlib.h>
#include <vector>
// Here we define a semi-virtualised wrapper for a vector-like object so that it can
// be used to pass results across DLL boundaries including resizing without memory
// manager problems.
// Ideally it should not use std::vector as this may not work if one side was compiled
// using debug and the other optimised.
template <class T> class IAUDynArray
{
protected:
IAUDynArray<T>() {}
~IAUDynArray<T>() {}
public:
virtual void Resize(size_t size) = 0;
virtual void Add(const T& item) = 0;
size_t Size() const
{
return m_vec.size();
}
void Clear()
{
Resize(0);
}
T& operator[] (size_t i)
{
return m_vec[i];
}
const T& operator[] (size_t i) const
{
return m_vec[i];
}
protected:
std::vector<T> m_vec;
};
template <class T> class AUDynArray : public IAUDynArray<T>
{
public:
AUDynArray<T>(size_t size = 0)
{
this->m_vec.resize(size);
}
~AUDynArray<T>()
{
// Ensure this code is created, despite the templates
Resize(0);
}
void Resize(size_t size)
{
this->m_vec.resize(size);
}
void Add(const T& item)
{
this->m_vec.push_back(item);
}
};
#endif //AUARRAY_DEFINED