protot/shaders/lines/varying.def.sc

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vec4 v_color0 : COLOR = vec4(1.0, 0.0, 1.0, 1.0);
2016-12-19 22:15:29 +01:00
vec3 a_position : POSITION;
vec3 a_texcoord0 : TEXCOORD0 = vec3(1.0, 0.0, 1.0);
vec3 a_texcoord1 : TEXCOORD1 = vec3(1.0, 0.0, 1.0);
float a_texcoord2 : TEXCOORD2 = 0.0;
vec4 a_color0 : COLOR0;
2016-12-19 22:15:29 +01:00